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Banned
(01-18-2012, 12:01 AM)
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#201
Can't wait to play me some Killer Freaks From Outer Space.
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Member
(01-18-2012, 12:03 AM)
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#202
Nobody even knows me that well here! I'm the perfect receptacle for covert intelligence. |
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Member
(01-18-2012, 12:05 AM)
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#203
I just hope its fun and the controls are good. During that E3 demo the controls looked really wonky. Beyond that I'm not expecting it to be a graphical showstopper or a big seller.
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Member
(01-18-2012, 12:07 AM)
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#204
It was mostly a 3D platformer with simple quests. System requirements were bigger than they should have been, and it did not work as pay to play game. It went F2P later, but it wasn't enough, and the game was closed.
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Member
(01-18-2012, 12:11 AM)
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#205
I wonder how the killer freaks game will look on the later devkits.
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Member
(01-18-2012, 12:14 AM)
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#206
Personally I think we'll see Wii U released in major markets by September at the latest based on this info. |
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Member
(01-18-2012, 12:14 AM)
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#207
Looking at the killer freaks screenshots again I like that there seems to be some kind of point/scoring system. I remember thinking that Bulletstorm was going to take off because of its scoring system and how a new kind of competitive play would come out of that. Then the title crashed and burned. Hopefully Killer Freaks has something similar.
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Member
(01-18-2012, 12:17 AM)
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#208
Worse, obviously. It's being ported from 360 and Wii U isn't as powerful.
Quote:
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Member
(01-18-2012, 12:23 AM)
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#209
Even if it'll be 'ready' for September or earlier, I can easily see Nintendo pushing it back to October/November to bump up its opening lineup to help it against 3DSing.
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Member
(01-18-2012, 12:32 AM)
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#210
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Member
(01-18-2012, 12:52 AM)
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#211
Is it possible? |
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Lotus Member
(01-18-2012, 12:54 AM)
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#212
I'm no analyst, and titles like SM3DL and Mario Kart would have sold well regardless, but I don't think it's that outlandish to think that part of the reason those titles sold so explosively during the Holiday was because there were already a decent amount of 3DS' out there. Yeah - the hardware sales were nothing to write home about in the months leading up to November, but I'm sure it helped software move during the Holiday by establishing a user base of people hungry for some games. I think there might be something to this idea of launching a console somewhat early, providing a handful of must-have titles, and slowly establishing a user base up to the holiday where you then blow the lid off with a ton of hot software. That way you already have a ton of people ready to snatch up tons of games, instead of just trying to sell a new console and software at the same time. I know I'm more likely to buy more games when I already own the console. If I'm buying the console as well, I usually only have money to buy one or two games at first. |
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Member
(01-18-2012, 12:55 AM)
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#213
I may be wrong but i think the sensor bar is only used for pointing with tbe ir camera.
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Member
(01-18-2012, 12:57 AM)
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#214
Wii Motion perfect: ![]() Designed to take a step away from the sideways control option by adding the 4 face buttons. It has one bumper and one trigger, and it is rechargeable. It can be used in conjunction to the new wireless Nunchuck with matching motion perfect accelerometers. BELIEVE.
Last edited by TheCongressman1; 01-18-2012 at 01:01 AM.
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Member
(01-18-2012, 01:00 AM)
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#215
Bu b but i have 4 wiimotes
There´s 100 fuckillion wiimotes sold around the world. I dont want think me or anybody else wants to buy a new one. |
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Member
(01-18-2012, 01:02 AM)
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#216
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Member
(01-18-2012, 01:03 AM)
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#217
The Wii Remote is perfect the way it is... except having to replace fucking AA batteries. |
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Member
(01-18-2012, 01:05 AM)
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#218
WHARES THE DEPAD FOR THEM 2DS SHITS
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Member
(01-18-2012, 01:06 AM)
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#219
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Member
(01-18-2012, 01:10 AM)
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#220
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Member
(01-18-2012, 01:13 AM)
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#221
Nice mockup, but it loses the simple elegance of the original. Plus, the dpad being above the main action button was good when used as supplementary buttons. If anything, they should improve on the gyros in WiiMotion+. The whole design of the Wii Remote is centered around motion controls eliminating the need for traditional action buttons. Keep it as is and upgrade the motion controls when that becomes practical.
But if they released something BC with all games but rechargeable, and made the nunchuck wireless/with rumble/motion+, etc, I'd bite. |
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Member
(01-18-2012, 01:15 AM)
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#222
I somewhat agree, but it shouldn't be hard to imagine more buttons working with the motion control could really improve gameplay. For example, I find it pretty awkward reaching down to the bottom of the controller every time you want to bring up a menu because there aren't enough buttons on top. Skyward Sword didn't have this problem very much, but that is because there were no camera controls/items hotkeys. With this design you could control the camera and use item keys with the menus being plus and minus. That pretty much eliminates the need to reach down for 1 or 2.
Last edited by TheCongressman1; 01-18-2012 at 01:27 AM.
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Banned
(01-18-2012, 01:19 AM)
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#223
I wonder if people who always say this ever played a 3ds? If i only played a psp a would agreed but the 3ds slide pad works just as well as any thumbstick for me.
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(01-18-2012, 01:23 AM)
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#224
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Member
(01-18-2012, 01:23 AM)
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#225
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Member
(01-18-2012, 01:24 AM)
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#226
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(01-18-2012, 01:25 AM)
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#227
sorry but I've played numerous games (it's most evident playing zelda), your thumb starts slipping on it during longer gaming sessions with heavy slider use. The grip is basically non-existent. And no there is no grease and sweat here, it just has trouble holding it down. Even the slightest build up of moisture from general room humidity or whatever is enough to make it hard to hold upward on it.
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Member
(01-18-2012, 01:27 AM)
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#228
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Member
(01-18-2012, 01:27 AM)
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#229
That's one of the best things about it. Boy do I *hate* when I'm really into a game and I accidentally click the stupid joystick in and that causes an action I didn't intend, while at the same time making the controls not work well. And note, none of Nintendo's other analogue sticks can click, so that's not really anything against Nintendo going with CirclePads instead of analogue sticks.
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(01-18-2012, 01:31 AM)
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#230
And if Nintendo is seriously aiming for any semblance of a core market, that's your most important genre. It's the most natural/easy control set up for running in those games. Battlefield, call of duty, you name it. Honestly in all my years of gaming I've never clicked by accident causing an action I didn't want, since so few games use them. It just so happens that the biggest games in the gaming industry happen to use them, and use them well. |
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Member
(01-18-2012, 01:32 AM)
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#231
http://www.neogaf.com/forum/showpost...postcount=9462 3DS had eight or nine months to wait for some heavy hitters to come out. Considering ports and length of development on newer titles, I think they could get away with a launch much sooner than November and at the same time have a smaller window between launch and holidays to deal with. I'm still going with July till I hear something solid enough to make me change my mind. |
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Member
(01-18-2012, 01:33 AM)
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#232
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Member
(01-18-2012, 01:33 AM)
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#233
I don't think it's possible PS Move cam can see the ball from any angle, Wiimote form factor make the IR pointer not accesible to the cam when it's up, for example.
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(01-18-2012, 01:35 AM)
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#234
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Member
(01-18-2012, 01:37 AM)
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#235
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Member
(01-18-2012, 01:37 AM)
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#236
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Banned
(01-18-2012, 01:38 AM)
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#237
praying for a strong GPU. that is all I have to say right now.
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Member
(01-18-2012, 01:40 AM)
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#238
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Member
(01-18-2012, 01:41 AM)
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#239
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(01-18-2012, 01:41 AM)
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#240
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Member
(01-18-2012, 01:42 AM)
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#241
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Member
(01-18-2012, 01:43 AM)
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#242
The slider pad could click.
I am not sure would would be preventing it from doing so. It just didn't at E3, which is not surprising, as no Nintendo analog stick does. |
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Member
(01-18-2012, 01:43 AM)
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#243
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(01-18-2012, 01:44 AM)
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#244
But based off the latest info, they don't. Also this is Nintendo we're talking about. If anyone will have a random weird omission it will be them. still waiting for you to name one better option |
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Member
(01-18-2012, 01:47 AM)
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#245
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Member
(01-18-2012, 01:48 AM)
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#246
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Member
(01-18-2012, 01:51 AM)
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#247
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(01-18-2012, 01:51 AM)
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#248
that's more complicated though because you'd have to take your finger off the trigger just to run, whereas with the analog for running you can keep your trigger finger ready, and if you keep both fingers on shoulder buttons, then it is even more complicated. I could see that being AN option, but not a better one.
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Member
(01-18-2012, 01:51 AM)
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#249
Considering, you know, it's been that way since Super Mario Bros. I'm fine with click for other functions. But not running/aiming. |
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(01-18-2012, 01:52 AM)
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#250
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