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Member
(01-21-2012, 01:31 AM)
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Super Monday Night Combat Invitational - Now with more DOTA!
#1
What's Super Monday Night Combat?
It's the free to play sequel to Monday Night Combat. When does it come out? Spring 2012 Why is this thread here if it's not actually out yet? The invitational is really ramping up, and they just handed everyone currently in the invitational two invites What's the difference between invitational and a beta? It means it's pretty much a beta, except everything unlocked or paid for is permanent. What unlockables are available to free to play people who don't want to pay anything? All gameplay affecting things such as endorsements, pros, and (soon) products are available with both Combat Credits (the stuff you earn by playing) and Uberpoints (real dollars). Skins and extra taunts are Uberpoints only. Why did I forget to mention how to sign up outside of invites? Let's not dwell on the past, go to http://uberent.com and click the button that says "Sign up for beta". It's orange and on the upper right hand corner. What's the difference between Super MNC and normal MNC? Many more classes to choose from, a new system of endorsements and (in the near future) products to customize from, and more survive-ability. No more one hit kills, unless you toss someone off the arena, or if you're an over leveled assassin performing a back-stab on a low level sniper. For a more in depth summary of what has changed, theres a very useful thread on the forums by uberent forums user Knickles, so I see no reason to recreate the wheel.
Originally Posted by Knickles:
Last edited by Goon Boon; 01-24-2012 at 01:22 AM.
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Member
(01-21-2012, 01:32 AM)
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#2
Assault
![]() Summary - Annoying fucker who throws bombs and hovers around while shooting you with either a machine gun or grenade launcher while able to charge you. Tank ![]() Summary - Short range guy with shield, able to charge and throw a blinding bomb, has a shitload of hp. Support ![]() Combination of the medic and engineer from tf2, with an added beacon that fires a missile down where it lands. Has a heal-hurt gun and a shotgun, along with a turret. Assassin ![]() Invisible assassin with a sword, backstabs do more damage than front stabs, and she has a grapple on both her shoryuken gun and her sword. Upgrading the damage stat gives her a katana at max level Gunner ![]() Has a homing bomb, can deploy into a spot for armor regen but can't move, and has a slam that slows enemies hit near it. He has a minigun and a mortar launcher, and the mortar launcher launches more mortars depending on the level of your damage upgrade. Sniper ![]() Get headshots for extra damage, has a freeze trap that keeps enemies in place, a shrapnel bomb that pretty much destroys anything that stays in it, and a grapple kick for pretty amazing damage. Captain Spark [ ![]() Warps around, has a light saber-like sword, and can blind nearby enemies. He also has a grapple that throws enemies behind him, and can use this to throw enemies off the arena for an instant kill. Wascot ![]() His first ability is a hook that lets him throw himself at areas, his second is a several second debuff that halves nearby enemy pro damage, and a move that makes him counter grapple all grapples and gives him some lifesteal. Karl ![]() Has an annoying stun, an annoying escape ability that makes him leap into the air, and an annoying homing mine. Cheston ![]() A gorilla who throws barrels, has a heal/speed boost that affects nearby allies, and his charge ability which does obscene amounts of damage - assuming you are within very close range of enemies. Veteran ![]() A luchadore with a pudge hook, a grapple that throws enemies, a normal grapple, and a grapple where he rushes towards the enemy. Grapple grapple grapple. Combat Girl ![]() Has kitty turrets, a turret hacking ability to make all nearby turrets including base turrets better for a bit, and a lux like laser beam with really far reaching range. Gunslinger ![]() She's like the sniper, except her slow requires her to be near enemies, her high damage cone of bullets requires her to channel, and rather than a grapple she gets the ability to MUCH faster.
Last edited by Goon Boon; 01-21-2012 at 01:59 AM.
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Member
(01-21-2012, 04:10 AM)
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#3
Steam group: http://steamcommunity.com/groups/neogafsmnc
Thanks for making an OT of sorts for the game. It's still a bit rough around the edges, and hasn't quite captured me like the original MNC, but I hope to put more time into it soon. I'll also give away one of my invites here tomorrow.
Last edited by Pandoracell; 02-04-2012 at 09:03 PM.
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Member
(01-21-2012, 04:40 AM)
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#23
Been playing since before Christmas. Really fun. I know some aren't gonna enjoy the change but I can dig it. I actually encountered a gaffer the other day....twice. Name started with a Z. His team won both times ='(
For the OP, to get a better idea of the game, everyone should watch the GB Quick Look EX: http://youtu.be/-YnjQJk9mq8 (It's an hour long) |
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Banned
(01-21-2012, 04:45 AM)
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#26
Do those who have the original get any extra stuff? I mean, this more or less replaces it and is bound to be the more popular one as it's free, making the last game obsolette potentially before its time. Or is the content different enough to be worth playing both?
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Member
(01-21-2012, 04:47 AM)
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#27
Different enough. This one is still a shooter but it leans a bit more heavily on your skill progression/levels (as in, if you're 2+ levels higher than someone, odds are you're always gonna win that firefight if you're decent). That said, all the old characters from MNC have "veteran" skins which are locked for now but MNC owners should receive them for free whenever they're released.
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Member
(01-21-2012, 04:56 AM)
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#29
Also first person to quote gets the second invite i got. |
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Member
(01-21-2012, 05:14 AM)
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#43
I am completely hooked to this game, then again i was completely hooked on part one. This is different than the last one but i like it more
Last edited by zulfate; 01-21-2012 at 05:19 AM.
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Member
(01-21-2012, 05:31 AM)
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#47
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