|
XisBannedTier
(01-27-2012, 11:32 AM)
|
#2601
Wait really? That's even better then. You can max out all your skills in this game. This must be waht Ken ment by "being able to max out 6 skills through creative use" Well besides some other things Im sure you can do.
Last edited by QisTopTier; 01-27-2012 at 11:36 AM.
|
|
Banned
(01-27-2012, 12:23 PM)
|
#2602
We don't even have Reckoning 1 yet and I'm already looking forward to what Reckoning 2 will be like given all their experience and lessons learned from doing the first. Could definitely be an Uncharted 2-esque jump in quality. With experience comes great confidence. Now we just need them to get the sales to justify it. I intend to do my part.
|
|
Member
(01-27-2012, 12:47 PM)
|
#2604
Everything in this game seems so derivative and that combined with the visual style is quite off putting. To be specific, it just looks like an even more consolized and light weight elder's scrolls game at least stylistically and in terms of character development and itemization. It's an open world rpg so I'll give it a chance, but the actual content has to be pretty amazing to make up for the first impression.
Last edited by syllogism; 01-27-2012 at 12:51 PM.
|
|
Member
(01-27-2012, 12:59 PM)
|
#2605
|
|
Member
(01-27-2012, 01:00 PM)
|
#2606
I think I read somewhere on their twitter that they mean to add an option to remove the camera "auto-following" like it does now. They also said, however, that allowing longer "zoom" might not work, because of technical difficulties.
|
|
Member
(01-27-2012, 01:13 PM)
|
#2609
Which, speaking of, I'm curious on the math of it all so I may sit down over the weekend to work on that. In ... 45 minute intervals :| |
|
Member
(01-27-2012, 01:23 PM)
|
#2610
Because there are some many Open World WRPG out right now with Dynamic Combat, right?
Why re-invent the wheel, the GFX are similar to WoW and even Fable to some extent. It works and many people find it attractive. We all have our own opinions, mine just happens to fall into the category of loving the style of this game and the play mechanics. Hopefully I will also love the story, the world, and the characters as well. Either way they have my money day 1, and from the looks of this thread alone many others as well. |
|
Member
(01-27-2012, 01:38 PM)
|
#2612
And to some it's a huge turn-off. If it wasn't for the open-world and deceptively deep combat, I wouldn't look twice at this game because the art style is so painfully derivative. I hope that changes the further you delve into the game, because for me a uniquely designed, varied and intriguing world that I'm compelled to explore is such a hugely important part of what draws me into an RPG.
|
|
Member
(01-27-2012, 02:04 PM)
|
#2614
Too bad I've just had all sorts of technical issues with the demo. At first it was the sound cutting out of cutscenes and some fights. Then it was the cutscenes just going by so quickly that I didn't know what was going on. Now I've had the demo freeze on me in two different instances. I was finally able to explore only for it to lock up like ten minutes in. Makes me sad.
|
|
a melancholic piano
a sea-blown wind (01-27-2012, 02:06 PM)
|
#2615
|
|
Member
(01-27-2012, 02:14 PM)
|
#2618
|
|
Member
(01-27-2012, 02:21 PM)
|
#2620
When I said style, I didn't mean visual style but more game mechanics and genre. A fairly poor choice of words. Of course combat has more depth to it than most open world rpgs, but other than that it doesn't seem to be doing anything particularly well. I admit I didn't make it far into the demo, but despite being an open world game it feels very limited as you for instance can't jump down cliffs (?). It doesn't feel immersive at all and the world, the story and the dialogue are unlikely going to help matters. Still, if the world is large enough and the optional content is interesting it might be able to overcome those issues.
|
|
Member
(01-27-2012, 02:23 PM)
|
#2621
|
|
Member
(01-27-2012, 02:25 PM)
|
#2622
|
|
Banned
(01-27-2012, 02:29 PM)
|
#2623
I'll chalk this up to something that simply doesn't make any sense to me. I've never been turned off by a game because of how it looked. Some of the best looking games I've ever played where the worst I've ever played, and some of the worst or simple looking games are the best. To look at a game and be turned off by the art style is so odd. I can see if it animates terribly or controls poorly, but the look? Yeesh.
|
|
Member
(01-27-2012, 02:33 PM)
|
#2624
Last edited by Xilium; 01-27-2012 at 02:54 PM.
|
|
Banned
(01-27-2012, 02:45 PM)
|
#2626
Well, the one obvious benefit would be the ability to leap over a tiny one foot barrier to get to the other side. But clearly that's not how the Big Huge Engine was built, thus we're forced to run around areas that in other games you'd simply traverse by jumping. It's not a huge deal, but it's obvious why they did it (their engine).
|
|
Member
(01-27-2012, 02:47 PM)
|
#2627
Some of you are devolving the conversation about the game into a fanboy-esque attack on any comment perceived as negative. Learn to handle dissenting opinions, guys. |
|
Member
(01-27-2012, 02:48 PM)
|
#2628
Two Worlds II is the perfect example. It looked great, it played well, there was a lot to explore and loads of quests to do, plus the loot was pretty expansive. However, the style was very generic and I found my interest dwindling about 2/3rds of the way in, not through any fault of the gameplay, but rather because I didn't feel compelled to explore the environment beyond where the quests directed me. |
|
Member
(01-27-2012, 02:49 PM)
|
#2629
Even if the world isn't designed for jumping, having more freedom just adds to immersion; there will be fewer invisible barriers when you can climb over obstacles and take shortcuts. The illusion of freedom is generally essential for games of this type.
|
|
Banned
(01-27-2012, 02:53 PM)
|
#2631
I may in fact be the lowest common denominator. =) |
|
Member
(01-27-2012, 02:55 PM)
|
#2632
Skyrim/Oblivion/Morrowind, traversing the environment.
|
|
Banned
(01-27-2012, 03:03 PM)
|
#2633
Maybe I'm just a weirdo, but visuals are near the bottom of what I care about unless they're hindering gameplay (framerate, muddy and unclear etc). I feel bad for anyone that misses out on great games simply because they can't get past the look of it. But then again there's enough great games released every year that missing out on one doesn't mean you'll go empty-handed.
|
|
Member
(01-27-2012, 03:05 PM)
|
#2634
|
|
Member
(01-27-2012, 03:14 PM)
|
#2637
It's kind of odd not to have a jump function in a game that is attempting to use action combat to distinguish itself from other RPGs.
|
|
Member
(01-27-2012, 03:23 PM)
|
#2638
It would be nice if they release a patch later allowing for quicker skill/weapon switching (some kind of weapon and skill template cycling hotkey? I don't know). |
|
Banned
(01-27-2012, 03:23 PM)
|
#2639
Do the Dark/Demon souls games or the Witcher games feature jumping? Other than the Bethesda RPG's what other RPG's allow or feature jumping? |
|
Member
(01-27-2012, 03:24 PM)
|
#2640
I don't think you ever HAVE to jump in those games. I mentioned it earlier in this topic but the only truly meaningful things that jumping added to those games were unintended (jumping on top of rocks and other unreachable areas to cheap-shot enemies and glitch jumping over mountains).
Not saying I would be mad if there were jumping in KoA (aerial combos would be cool), just that it isn't that big a deal that it isn't there. The invisible walls on water edges is a bit more annoying though. |
|
Banned
(01-27-2012, 03:24 PM)
|
#2641
|
|
Member
(01-27-2012, 03:27 PM)
|
#2642
I love this game, I've played the demo 5 times now
However, my biggest complaint, cameras aside The inventory is AWFUL. I have a new item? Awesome, can I have the ability to have them at the top of a list please so I don't have to scroll down and never see the star next to the item? My alternative is to go into my inventory after I receive ANY item to keep track of that. It really, REALLY kills a lot for me. |
|
Member
(01-27-2012, 03:30 PM)
|
#2643
Jumping in Elder Scrolls games is pretty important. It levels up a skill in Oblivion and Morrowind. It's common to find yourself in a spot where jumping will allow you to get to where you want to go more quickly, or to a spot you normally would have not even found if you didn't jump to get there. |
|
Banned
(01-27-2012, 03:31 PM)
|
#2644
jk |
|
Member
(01-27-2012, 03:33 PM)
|
#2645
http://www.destructoid.com/kingdoms-...s-220459.phtml
By redeeming the online pass you gain access to the N7 armor AND 7 side quests from the House of Valor faction. I had no idea the online pass also contained side quests along with the armor. I don't mind since I'm buying it new. |
|
Member
(01-27-2012, 03:37 PM)
|
#2646
You're fighting a losing battle. These guys firmly believe that jumping is intrinsic to gameplay. Don't ask me how, but it is.
|
|
Member
(01-27-2012, 03:40 PM)
|
#2647
Yes indeed. Look what happened to the likes of Demon's Souls and it gained popularity from people importing it. Make a great game and people will talk. The rest will take care of itself, and before you know it, you have a hit on your hands. Add in the ambition and dedication that is so clearly driving this thing, and I see it only gaining steam and being a solid long term seller as momentum builds.
|
|
Member
(01-27-2012, 03:40 PM)
|
What's up?
#2648
Holy crap.
1) I had NO idea this forum existed, and I am and have been on the internet, and a gamer, for a pretty long time. 2) I've read every single post in this thread since taking off last night from Boston to get to LA. (LA Times, G4 and Kimmel today for the Reckoning launch, Kimmel skit, I think, is hilarious). I founded 38 Studios over 5 years ago and as much as I'd like to tell you guys this thread is cool, it's way way more than that. That you guys have created this much traffic since our demo is flat out stunning, incredible. Ya I wish there'd been 52 pages of SOLD!! Day 1 buy here! I totally get it. Let me start by apologizing. The demo? Ya, it is way way WAYYYYY more buggy than anything ANYONE should ever release, much less a demo. A demo is supposed to be a DEMONSTRATION of the game. In some ways, for you without buggy demos, it sort of is, but it's just impossible to convey the depth of breadth of a game that has anywhere from 40-50 hours (main quest line play) to 2-300 hours (for completionist) in it at launch. It's like saying you hate baseball after the 1st pitch in the top of the 1st inning. That was EXACTLY why we argued EA in favor of not having the demo. It's also exactly why I was wrong, and EA was right. Yes there are people that were on the fence who now will not buy it, there were people who weren't buying it anyway, who still aren't, but the massive awareness and the insane amount of 'had no idea about this game, now it's a day 1 buy" and "Was on the fence but am now sold" posts mean EA hit this one perfectly in INTENT. The demo has been a God send, especially when I realize even in this thread, how many people became aware because of the demo. In a partnership there is a lot of give and take, and I believe in my team, they are world class, but when you have a publisher there are things happening you'd rather not choose. Shipping old code out 3 months prior to gold master to a 3rd party with no stake in the demo success can be problematic. I am sure they made the best demo they could but as a studio packed to the gills with gamers, we refuse to believe code has to be unplayably buggy at launch, it doesn't. So to those that have had a horrid demo experience, I'm sorry, it's on us, our name is the name on the box we care about. I promise you, my word, that demo from a bug perspective is in NO WAY representative of the final code or product. That is not going to change your demo experience, that is likely not going to make you buy it if you decided against it, but you spent your time (which is every bit as valuable to us as your money) playing something we made, and we owe you that much. Couple things about me up front. I have thick skin. 10 years in Philly and the last 7 in Boston, I'm a big boy, I've heard most everything. I have a 12 year old son with Autism, the word retard offends me, deeply. I'm married to an insanely beautiful woman (so far over my ski's it's embarrassing) and have 3 other kids, 16, 14 and 9. The boys (3 of them) are gamers, oldest is a hard core gamer/athlete (like dad) and a ranked SC2 player. I was a gamer LONG before I owned a game company, just like I was a fan long before i played in the big leagues. I so desperately WANT to post as a gamer and fan, but understand it just isn't going to happen. For that my PR and Marketing folks have each other on speed dial, and sweat constantly... I've lived my life being very open and very honest, and that's been as good as it has been bad. It's usually pretty easy to tell where I stand. The thing that has changed over these past few years is that when I post in forums like this, FoH, Tribal Wars, our Reckoning forums, is that I represent over 400 people and their families, and that's a pretty huge deal. Generally people that post the real bad stuff about me are Democrats and Yankee fans, and that's cool, I get it. But you Yankee fans, keep hating, that's cool, I understand. Please don't come here and post 'You" have 27 or 28 rings or whatever, unless your Derek Jeter because YOU have none, I have 3, I was honored to play with 3 very special groups of men and be a part of 3 World Championships, and that made some folks mad... :) I keed. In all seriousness this forum, this very place, like FoH and the others, is where 38 Studios becomes the next great gaming company, or not. Everything we become is literally 100% dependent on you. You'll either love our stuff and want it bad enough to buy it at full price (pre orders and week 1 sales are EVERYTHING to a company like ours) or you won't, but there will be no BS here. We're a studio of 400 hard core gamers who want to make awesome games we want to play, for gamers. That's our secret sauce, that's the thing we MUST hold onto as long as we can. When that stops i'll likely walk away. It's why, even though it's painful, reading the good WITH the bad is essential. If you don't listen to players you stop making games players want to play, and that sucks. It's also why I have finally come to grips with the fact that in a forum like this one post can start "Art sucks, hate it, derivative..." to "Amazing art, the world is vibrant and alive!" and both can be right. It's 100% subjective. Even though I watched this world come alive and I have seen the personal sacrifice hundreds of people have made over hundreds of thousands of hours, some people aren't going to like it. What I can assure you is there was and never will be one short step, or short cut, to ANYTHING we do or make. People that bought our CE and SE are going to realize that even more, as both are way beyond anything, quality wise, I've ever purchased. Quality trumps all, saying that after the demo may sound hollow and you might call BS on me and us for it, but I promise you where we control 100% of the work we will set a bar that will be insanely challenging to meet, and continue meeting it as long as we're around. So again, thanks for this, this thread took up my entire flight out, 6 hours and 11 minutes, but it was worth it because we're prepping for a new sort of 'Opening day" and threads like this don't pop up for games people aren't interested in. It's the same thing I told young players walking into Yankee Stadium, be good enough to get boo'd because Yankee fans are highly intelligent, they don't boo players that suck. I'm sure we'll be chatting more, just wanted to say thanks and we hope you think Amalur is as awesome as we do. |
|
Member
(01-27-2012, 03:43 PM)
|
#2650
|