Originally Posted by Big-E
It should since if ME2 is anything to go by, the game will not be optimized for KBM and will not control as well as it should. KBM is fine and I prefer it but not when the game is not designed to make use of it.
I thought the gameplay itself in ME2 worked well with a M/K. The combat pause menu and the weapon/power hotkeys were pretty much what I wanted. I think where the controls ran into problems was out of combat. No scroll wheel and double click support made navigating any menu in game (Journal, Codex, Emails, etc) a hassle, and the lack of shortcut keys to the various submenus was annoying as well. From what I understand, ME3 still won't have shortcut keys (lame), but from what I played of the demo it seems to support scrollwheels this time.
As for the topic though, definitely agree the gamepad option should be there. No excuse really when you have a 360 interface already made.