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Member
(02-16-2012, 03:54 PM)
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#203
Got the final game along with the Circle pad pro and have been happy ever since. if reviews are giving it good grades then there is some small hope If you dont have the CCP do yourself a favor and get on board already. :P |
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Member
(02-16-2012, 04:06 PM)
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#207
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Member
(02-16-2012, 04:09 PM)
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#211
Konami is run by crazy people. |
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Member
(02-16-2012, 04:16 PM)
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#212
It's just not worth the budget to make multiple demoversions or recreate the first demo with the latest build of the game. If anything they'll throw in some gameplay additions (like the new Hud in this demo, but nothing more. The visuals are in parts better than the PS2, in parts worse. Explosions are laughably bad. I mean they could be straight out of a PS1 game. |
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(02-16-2012, 04:23 PM)
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#215
I don't think it's safe to believe or assume that the final version of MGS3 is going to be drastically different (if different at all) from this demo.
Quote:
There hasn't been an ounce of hope anywhere from any source suggesting that the final build is improved over this demo.
Quote:
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Junior Member
(02-16-2012, 04:24 PM)
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#217
Edit: Thanks heavy's sandvich |
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Member
(02-16-2012, 04:28 PM)
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#220
Are you kidding me? Then how do you explain how members of the press have said its a drastic improvement over previous builds when they were disappointed by previous builds. Edge went so far as to say that this version of the game was better looking than the HD version. Do you think they'd say that if this demo was representative of the final game? |
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Member
(02-16-2012, 04:31 PM)
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#222
I freely admit I'm biased. I never really enjoyed MGS3, and found it almost unplayable until Subsistence came along.
I'm sure the Circle Pad Pro would make it control better, but I've lost interest after seeing how bad the framerate is in the demo. What's this now? |
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Banned
(02-16-2012, 04:31 PM)
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#223
the demo looks exactly the same as the Japanese demo, which in itself is old - so I wouldn't be surprised if this is Konami sending themselves to die. |
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INTERNET BADASS who happens to enjoy Asian pop songs
(02-16-2012, 04:37 PM)
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#226
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Member
(02-16-2012, 04:37 PM)
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#227
Quote:
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(02-16-2012, 04:38 PM)
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#228
If that is indeed the case consider me completely surprised. It is rare indeed to see the kind of dramatic overhaul necessary to fix a game like this. The demo is REALLY bad. |
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Member
(02-16-2012, 04:38 PM)
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#229
If you don't have the CPP, don't even bother. It controls like total fucking ass without it. I can't speak of the 3D, not being able to see it and all... *shrugs* |
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Member
(02-16-2012, 04:40 PM)
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#232
I love the touch screen HUD and I think it actually improves the game a lot but I think the CCpro is needed for the camera :/
anyway I hope that some of you are right and this isn't the final version of the game, some textures are horrible, the framerate is meh, and the low polyness of snake is unsettling. |
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Wiser than thou
(02-16-2012, 04:41 PM)
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#234
Quote:
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JJ's Glory Hole!
(02-16-2012, 04:42 PM)
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#236
I know this is an old build, but even if they fixed the framerate and touched up the graphics and you play with CCP ... this is bad :\
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Member
(02-16-2012, 04:45 PM)
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#238
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(02-16-2012, 04:45 PM)
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#239
Quote:
I'm still baffled as to why they didn't adapt the MGS2 camera to systems with one analog stick. |
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Member
(02-16-2012, 04:48 PM)
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#241
If you have the chance, download the demo and see for yourself.
I don't have a CPP; it was fine. Plays like Peace Walker. I'm also not put off by the aliasing found on the blades of grass. Any issues with the framerate was purely a cosmetic one, didn't affect me when playing and I was able to be as sneaky as always. But to repeat again, find out for yourself. |
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Member
(02-16-2012, 04:49 PM)
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#242
Trying to control the camera with the face buttons was an exercise in frustration, more so when the controls seemingly kept switching depending on when and where you were crouching. You can apparently change the sensitivity in the settings, but after getting caught twice in the same section my patience had ran out.
Yeah, I think MGS2 or the original would have been a far better choice for the 3DS. |
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Member
(02-16-2012, 04:49 PM)
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#243
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Parmesan et Romano
(02-16-2012, 04:49 PM)
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#244
I was kind of down on this game for a while but the demo changed my mind slightly.
Framerate is Peace Walker levels of bad though. Pretty sad that you could see that one based on just the title screen alone. The controls are also PW levels of retarded, only this time you have the option to use the CPP so that should mitigate frustration quite a bit. Definitely something I want to try out. The graphics looks a little better than the PS2 version I think. The low screen resolution really hurts it all, though. But it's definitely among the best looking 3DS games, all things considered. This is probably a good pick up if you somehow don't own a PS2, PS3, 360, a PC capable of running PSX, or don't plan to own a Vita. Real talk though, this game of all the metal gears shouldn't be on the 3ds. The 3D doesn't really give me a real sense of depth between objects in the environment when the slider is at less than max. When it's on max though, the window-aspect pushes the foreground further into the distance than it needs to be and strains my eyes. :/
Last edited by Gospel; 02-16-2012 at 05:06 PM.
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Member
(02-16-2012, 04:50 PM)
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#246
There's a lot of things to like about the demo; crouch walking is as great an addition as I was hoping for, being able to switch between third person and first person views on the fly is very welcome after it went AWOL in Peace Walker, and CQC is no longer reliant on hopes and prayers of not accidentally slitting a guard's throat right away. I won't comment on the performance as it's been discussed enough and for all intents and purposes, it's a much older build than what's been sent out recently, but I will say I am not digging the desaturated color scheme in comparison to what the PS2 and PS3/360 have. It makes spotting guards really difficult from distances beyond 20 feet and it makes the visuals, which look surprisingly closer to the PS2 version that I was honestly expecting, a lot worse than they actually are. If the final game fixes that in addition to the (hopefully) cleaned-up framerate, I think this version of the game can justify its existence solely on the strength of the gameplay improvements.
And yes, this game may as well require the CPP. |
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Junior Member
(02-16-2012, 04:50 PM)
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#247
Just downloaded
framerate isn't the best and my CPP is at home so will have to wait on that to play properly, but the 3D.. probably some of the best I have seen on the system so far... as you are going through the trees etc and the leaves/branches come out at you Put the 3D slider down to zero and it looks like ass, but in 3D it's almost convinced me to buy it day one |
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Member
(02-16-2012, 04:52 PM)
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#248
Link is in French. A poster translated it but I havent been able to find the excerpt. http://www.gameblog.fr/news/27486-me...exclu-en-video |
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Member
(02-16-2012, 04:54 PM)
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#249
http://www.youtube.com/watch?feature...vooFQ#t=14m05s
Damn, is the AI really this dumbed down? I was playing MGS3 HD yesterday so I know what I'm talking about, and the subsistence version controls more than fine. |