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Member
(02-16-2012, 11:13 PM)
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#2001
Does Skyrim itself work? |
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Member
(02-17-2012, 12:22 AM)
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#2005
So my game went to shit between 30 and 60 fps for no reason, both of my 580's run every other game fine and I have no grass :( I guess I have to reinstall the game.
Tamriel heightmap is looking to shaping up to be a great mod. |
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Member
(02-17-2012, 12:23 AM)
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#2006
If anyone can live with that stuff at the very least use Possessive corpses- http://skyrim.nexusmods.com/downloads/file.php?id=4528 so you don't get savegame bloat from NPC death which is built into Skyrim. This mod will cause a good deal of that to be negated. It won't go away as Skyrim itself is the culprit and any massive NPC battle will bloat it. But it will fix it a bit. When I tested it I was running: i920 at 4.2ghz 570gtx 8 gigs ram Skyboost test extreme(new one today) may work to get to playable res if your running other mods and have high res but its got an issue with sound creation right now they are trying to fix. Setting the boost to extreme gets maybe 9FPS more but turns off all sound and reducing shadow draw distance by 1000 in the settings. Also a suggestion from their comments list
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Last edited by Karak; 02-17-2012 at 12:47 AM.
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Member
(02-17-2012, 12:24 AM)
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#2007
Do you use organizer? With the virtual file system you should never have to reinstall anything and you can rollback with 1 button press(clicking the last working save). That's what I am using and haven't ever had to reinstall mods and I have well over 200+. Its been such a life saver. I don't know what I would do without it! It also works with Boss and almost everything else. They are currently working on WB access as well.
Last edited by Karak; 02-17-2012 at 12:42 AM.
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Junior Member
(02-17-2012, 12:29 AM)
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#2008
Did you get these colors with ENB or FXAA injectors?
Getting more to the point, I guess... I'm looking to add some color to my game very similar to yours it seems, without all the other 'fluff' stuff: Sharpening, DoF, FXAA, etc. What would be the best way to do so? |
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Member
(02-17-2012, 12:45 AM)
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#2010
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Member
(02-17-2012, 12:51 AM)
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#2012
My lord I test too many mods. I just realized where half my life has gone in the past months.
Last edited by Karak; 02-17-2012 at 12:58 AM.
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Member
(02-17-2012, 12:52 AM)
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#2013
And I know it will seem intimidating at first, but once you learn the interface, it makes the experience of modifying your game so much more streamlined and user-friendly. I've tried NMM and Mod Organizer, and they just don't compare. Also, don't forget to download the new game definitions, too. |
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Member
(02-17-2012, 12:55 AM)
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#2014
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Member
(02-17-2012, 01:05 AM)
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#2015
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Member
(02-17-2012, 01:08 AM)
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#2016
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Member
(02-17-2012, 01:53 AM)
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#2018
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Member
(02-17-2012, 01:57 AM)
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#2019
Any level building is pretty much pointless because of the dreaded navmesh bug. That includes whole new regions. And those are apparently also impossible to pull off in a full-Tamriel scope because the world grid is buggy, collision detection will freak out if a certain x interval is exceeded.
So I guess Bethesda has got some old corpses stinking up the joint, unfortunately. |
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Member
(02-17-2012, 02:05 AM)
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#2020
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Junior Member
(02-17-2012, 02:11 AM)
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#2021
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Member
(02-17-2012, 02:15 AM)
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#2023
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Member
(02-17-2012, 02:19 AM)
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#2024
Obviously, Bethesda has an inhouse toolset that exceeds the capabilities of the CK. That probably includes scripts that walk through issues modders have, and fix them for content coming from Bethesda. Additionally, modders are often enough tinkering with tools that potentially aren't up to the tasks. So it's not exclusively Bethesda's fault.
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Member
(02-17-2012, 02:23 AM)
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#2025
The navmesh bug is new thread worthy, in my opinion. This bug needs more attention, because, until it's fixed, forget about mods that add new areas, homes, building, etc.... Open Cities has already ceased development because of this bug! Then again, there are so many other major CK bugs. |
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Member
(02-17-2012, 02:29 AM)
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#2027
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What I'd love would be if Bethesda invited modders to demonstrate bugs like that. Like Naughty Dog did for the MP aim issue in Uncharted 3. |
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Member
(02-17-2012, 02:33 AM)
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#2029
Disclaimer: It SOUNDS like yours is running fine. If it is I say keep using it. No one has made a good 100% working harder Skyrim yet and if you have a game your not noticing issues with you might want to keep it the way it is. However- If you decide to try something else. Balanced Combat 2.5 works somewhat well. But it is a newer one and the mod maker is coming to grips with the system. But he has a good approach and has made it work best right at Adept. Its difficulty only however. I wasn't a huge fan but it works well. PISE is the big kid on the block when it comes to what your specifically talking about with less leveled loot and increased spawns that are more difficult but...and this is a big butt it has a lot of plugins. So you have to make sure you install it right and it fits with what you want and there are incompatibilities. If it were me and I had a working game like you I would stick with what you have. I just found a lot of clutter with that particular add-on that WILL cause issues later. But when he updates it, he will hopefully fix them. Melee, bash, pierce only with some stagger events added for magic only. You will need a real magic mod for additional magic based adjustments that would adjust what your looking for.
Last edited by Karak; 02-17-2012 at 02:42 AM.
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Member
(02-17-2012, 02:34 AM)
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#2030
I 100% back the notion of another thread for the mesh bug. Horrid! Also...I didn't know Open Cities had stopped. Damn, I was hoping that would not happen:(
Last edited by Karak; 02-17-2012 at 02:43 AM.
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Member
(02-17-2012, 02:45 AM)
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#2031
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Member
(02-17-2012, 02:45 AM)
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#2032
It's interesting that this bug has been around for so long and that Bethesda has essentially ignored it. I don't know what their plans are for the CK and Steam Workshop, but it would be silly if they didn't address these bugs considering the effort they've put into growing the mod community in the last few weeks. |
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Member
(02-17-2012, 02:47 AM)
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#2034
Actually, I'm pretty sure the CK issues are a news story because it is interesting to gamers, it should be good enough to illicit a response, there should be developments further on, the CK itself was a big news story, the Steam mod thing should be closely monitored by the press because it's a big deal, and so on.
Someone kick Kotaku, Giant Bomb and IGN in the butt :P |
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Member
(02-17-2012, 03:26 AM)
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#2036
I need a program that can track my VRAM usage while in game (in game overlay). I know EVGA Precision can do that (I have an EVGA card), but I heard that also causes problems with Skyrim. I get a enough crashes as it is (which I why I want something to track my VRAM usage to see if that's why I'm crashing). I have a GTX 580 1.5GB, which should be more than enough for any amount of texture mods. Although, running at 1920x1080 at 8x AA may be too much. Bumped it down to 4x and I still CTD a lot.
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Member
(02-17-2012, 07:20 AM)
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#2038
I'm using the Himmelsrand Custom Shader Suite with a modified shader config file. I've also modded a few of the light sources in the game that slightly brighten dungeons and interiors while leaving exteriors a bit darker than default. My graphic settings at the moment are FXAA=off, 16xAF, 2xMSAA, 2xSGSSAA, SSAO @ performance setting via Nvidia Inspector on a GTX 580. The colors and trees in Whiterun are mostly the result of mixing various textures from different mods. I've got a separate folder for each town backed up so that I can just copy'n'paste whenever I screw something up. It's best to check each texture mod out and just use the ones that appeal to you to get a unique look for your game. Download each mod and extract to a temp folder, pick out the individual texture files (.dds, _n.dds) you want to use and drop them in the appropriate location in your Skyrim folder. Search the net to find a dds plugin for your favorite image app so that you can modify/recolor the texture to suit your taste. There are a gazillion texture mods on the Nexus to choose from. Here are a couple of the mods that I've used as a source for some of the textures. Alternatives - Whiterun The Pines of Whiterun |
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Member
(02-17-2012, 07:45 AM)
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#2039
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Member
(02-17-2012, 07:53 AM)
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#2040
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Member
(02-17-2012, 10:35 AM)
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#2041
Got my Skyrim back up and running at 100% and took some pics of a combination of Vurts Flora Overhaul & Skyrim Realistic Overhaul by Starac
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Member
(02-17-2012, 01:30 PM)
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#2042
I'm about 30 hours into Skyrim now, I'm thinking it's time for some mods. Not really sure where to start though, I'm thinking SkyUI and the one with roads on the map seem like good ones. Any other ones I should check out? And can I install all mods through the Steamworkshop now?
Also, I'm unsure if this is the right place to ask, but I'm having some performance issues. Wierd ones, like one moment I'm walking through Whiterun and my framerate remains stable, then the next time in the exact same place my framerate goes to complete shit. As in, pretty much unplayable because simply turning freezes the whole game for several seconds. This doesn't always happen though, but still regularly. Restarting the game fixes this most of the time, but not always and often only for so long. Anyone have any idea whats causing this and/or how to fix this? |
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Member
(02-17-2012, 01:45 PM)
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#2043
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Member
(02-17-2012, 02:21 PM)
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#2044
Guys, I want to revert my Ugrids from 9 to 7 but I'm still wary because of my las red loading models experience, is there any Ultimate/Up to date revert guide around?
Last edited by Tony Redgrave; 02-17-2012 at 02:32 PM.
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Member
(02-17-2012, 02:49 PM)
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#2045
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Member
(02-17-2012, 03:40 PM)
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#2047
I think I am pretty much done with graphical mods for now, besides keeping things up to date. I have never really had any luck with ENB's and have never really liked the look of them. The Realistic Colours and Real Nights mod has kept me very happy for quite some time in the lighting department.
Anyway, I snapped a few pictures just now.
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Member
(02-17-2012, 03:54 PM)
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#2048
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Member
(02-17-2012, 04:35 PM)
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#2050
That is how I am using Mod Organizer. I have 6 profiles so I can test, check out GFX mods, gameplay mods, and so forth or mix and match with the push of a button. I did the same in Whiterun as you but didn't get mine looking exactly like that. Something about the colors you chose or whatever, just really pops and makes it so very pretty.
Last edited by Karak; 02-17-2012 at 04:42 PM.
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