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ColonialRaptor
Member
(02-17-2012, 01:13 AM)
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Originally Posted by Dmax3901

I hate to be 'that guy', but I'm seriously stuck here.

Nexus Mod Manager won't open. I've deleted every mod that I downloaded shortly prior to the problems starting, I've reinstalled it, is there anything I can do short of deleting all the mods and starting over?

I'd love to help but I don't use NMM so I'm going to have to defer to someone else sorry dude :/

Does Skyrim itself work?
ColonialRaptor
Member
(02-17-2012, 01:21 AM)
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People were looking for a Wars in Skyrim Replacer???

OH MY!!!
Dmax3901
Member
(02-17-2012, 01:53 AM)
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It's all good, I bit the bullet and removed all the mods and started from scratch. Has taken a while but I'm getting back to where I was. Thanks anyway.
ColonialRaptor
Member
(02-17-2012, 02:02 AM)
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Originally Posted by Dmax3901

It's all good, I bit the bullet and removed all the mods and started from scratch. Has taken a while but I'm getting back to where I was. Thanks anyway.

I think I've done that at least 5 times now and I have about 200 mods.
ScRYeD
Member
(02-17-2012, 02:22 AM)
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So my game went to shit between 30 and 60 fps for no reason, both of my 580's run every other game fine and I have no grass :( I guess I have to reinstall the game.


Tamriel heightmap is looking to shaping up to be a great mod.
Karak
Member
(02-17-2012, 02:23 AM)
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Originally Posted by ColonialRaptor

People were looking for a Wars in Skyrim Replacer???

OH MY!!!

FYI if your trying this one. If you have duel GPU's you may be ok because it basically just throws NPC's everywhere, unlike Skyrim wars. It brought my system to its knees and many times just had guys flying into the air because of all the collision issues with Skyrim's engine(giant smash into the air issue) and many of the NPC's are still labeled as whatever faction they are in the normal game. So if you kill one you get a bounty, companion kills one and you get a bounty. Within about 20 minutes I owed like 90,000 in bounty. They have a lot of cleaning up to do. Mileage may vary of course but its harsh for basically just throwing NPC's into the world and CTD's in Whiterun and Thalmar Fort and one other town that they are working on fixing right now. I will 100% keep an eye on it but had to uninstall after a couple solid days of trying to work around it. I got a ton of money in the game but not enough to pay that bounty:) It's going to rock when they clean it up!

If anyone can live with that stuff at the very least use Possessive corpses- http://skyrim.nexusmods.com/downloads/file.php?id=4528 so you don't get savegame bloat from NPC death which is built into Skyrim. This mod will cause a good deal of that to be negated. It won't go away as Skyrim itself is the culprit and any massive NPC battle will bloat it. But it will fix it a bit.

When I tested it I was running:
i920 at 4.2ghz
570gtx
8 gigs ram

Skyboost test extreme(new one today) may work to get to playable res if your running other mods and have high res but its got an issue with sound creation right now they are trying to fix. Setting the boost to extreme gets maybe 9FPS more but turns off all sound and reducing shadow draw distance by 1000 in the settings.

Also a suggestion from their comments list

"Within SKYRIMS'S GAME SETTINGS, I recommend REDUCING your DRAW DISTANCE, notably for NPCS.
While you're at it, bring down your ITEM and OBJECT draw distances.
Also drop the resolution by 1/3rd and you can get better FPS of course."

Last edited by Karak; 02-17-2012 at 02:47 AM.
Karak
Member
(02-17-2012, 02:24 AM)
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Originally Posted by Dmax3901

It's all good, I bit the bullet and removed all the mods and started from scratch. Has taken a while but I'm getting back to where I was. Thanks anyway.

Do you use organizer? With the virtual file system you should never have to reinstall anything and you can rollback with 1 button press(clicking the last working save). That's what I am using and haven't ever had to reinstall mods and I have well over 200+. Its been such a life saver. I don't know what I would do without it! It also works with Boss and almost everything else. They are currently working on WB access as well.
Last edited by Karak; 02-17-2012 at 02:42 AM.
JunkieJZ
Junior Member
(02-17-2012, 02:29 AM)

Originally Posted by IoCaster

Well I tracked it down...

Did you get these colors with ENB or FXAA injectors?

Getting more to the point, I guess... I'm looking to add some color to my game very similar to yours it seems, without all the other 'fluff' stuff: Sharpening, DoF, FXAA, etc. What would be the best way to do so?
zkylon
Member
(02-17-2012, 02:41 AM)
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Colonial, I think HardcoreSkyrim's just what I'm looking for. Good find! I was using this but it's not really doing it for me...

Has anyone tried HBE? I'm liking it as my main balance mod so far...
ScRYeD
Member
(02-17-2012, 02:45 AM)
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Originally Posted by JunkieJZ

Did you get these colors with ENB or FXAA injectors?

Getting more to the point, I guess... I'm looking to add some color to my game very similar to yours it seems, without all the other 'fluff' stuff: Sharpening, DoF, FXAA, etc. What would be the best way to do so?

Best way to do it is get realistic lighting with customisation. customising it is a bit of a pain but it doesn't use any post processing stuff.
Karak
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(02-17-2012, 02:49 AM)
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Originally Posted by IoCaster






Amazing pics man! The middle one is so gorgeous. I love it.
Last edited by Karak; 02-17-2012 at 02:59 AM.
Karak
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(02-17-2012, 02:51 AM)
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Originally Posted by zkylon

Colonial, I think HardcoreSkyrim's just what I'm looking for. Good find! I was using this but it's not really doing it for me...

Has anyone tried HBE? I'm liking it as my main balance mod so far...

Don't use it IMHO. Lots of issues. I got it somewhat working but noticing a ton of stuff missing when testing it. Then found all the problems others found and in the CK there are some errors that will cause issues with compatibility but the mod author was informed. First couple pages of comments on Nexus identify the issues and the fixes in planning. The mod author is working hard but seems brand new to this and is trying his best but bit off a great chunk for an initial mod of this caliber. I didn't have to clean my savegame which was nice. But if its working for you your one of the lucky ones. Because I really wanted to be one of the ones getting it to work but I had the same issues. Missing schematics(fixable but by doing so you actually sort of dumb down the mod), broken trees, and so forth.

My lord I test too many mods. I just realized where half my life has gone in the past months.
Last edited by Karak; 02-17-2012 at 02:58 AM.
S0N0S
Member
(02-17-2012, 02:52 AM)
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Originally Posted by Dmax3901

It's all good, I bit the bullet and removed all the mods and started from scratch. Has taken a while but I'm getting back to where I was. Thanks anyway.

Just drop NMM entirely - or use it as a download manager - and use Wyre Bash to organize mods and mod load order. Seriously, Wyre Bash is the most capable mod manager out there, allowing you to organize everything from mods, to saves, to INI edits...it's just the best.

And I know it will seem intimidating at first, but once you learn the interface, it makes the experience of modifying your game so much more streamlined and user-friendly. I've tried NMM and Mod Organizer, and they just don't compare. Also, don't forget to download the new game definitions, too.
ColonialRaptor
Member
(02-17-2012, 02:55 AM)
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Originally Posted by ScRYeD

So my game went to shit between 30 and 60 fps for no reason, both of my 580's run every other game fine and I have no grass :( I guess I have to reinstall the game.


Tamriel heightmap is looking to shaping up to be a great mod.

HNG!
Karak
Member
(02-17-2012, 03:05 AM)
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Originally Posted by S0N0S

Just drop NMM entirely - or use it as a download manager - and use Wyre Bash to organize mods and mod load order. Seriously, Wyre Bash is the most capable mod manager out there, allowing you to organize everything from mods, to saves, to INI edits...it's just the best.

And I know it will seem intimidating at first, but once you learn the interface, it makes the experience of modifying your game so much more streamlined and user-friendly. I've tried NMM and Mod Organizer, and they just don't compare. Also, don't forget to download the new game definitions, too.

Does WB offer virtual file pathing? Because if it does, its the only thing that's a 100% absolute must, then I will jump instantly!
S0N0S
Member
(02-17-2012, 03:08 AM)
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Another essential mod:

Reneer's Crime Overhaul so that ANIMALS NO LONGER REPORT CRIMES!
neoism
Member
(02-17-2012, 03:14 AM)
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is steam down... it wont start.. :/
catapult37
Member
(02-17-2012, 03:53 AM)

Originally Posted by IoCaster

It looks like it was two normals (same name, different size on the same texture file) conflicting that seemed to be at fault. I've gotten so used to mixing different textures from a variety of mods that it was bound to happen.



There might have been a CK update. I couldn't start it up earlier and assumed it was updating or something.

Anyway, here are a few more screens I took today...





I've seen a lot of post-processing shots in this thread, but these are the first ones that have made me want to try it. What mods/settings are you using? Also, which Whiterun mod(s) are giving you those nice trees?
wolfmat
Member
(02-17-2012, 03:57 AM)
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Any level building is pretty much pointless because of the dreaded navmesh bug. That includes whole new regions. And those are apparently also impossible to pull off in a full-Tamriel scope because the world grid is buggy, collision detection will freak out if a certain x interval is exceeded.

So I guess Bethesda has got some old corpses stinking up the joint, unfortunately.
Karak
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(02-17-2012, 04:05 AM)
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Originally Posted by wolfmat

Any level building is pretty much pointless because of the dreaded navmesh bug. That includes whole new regions. And those are apparently also impossible to pull off in a full-Tamriel scope because the world grid is buggy, collision detection will freak out if a certain x interval is exceeded.

So I guess Bethesda has got some old corpses stinking up the joint, unfortunately.

Ya its pretty bad. Also the blackface bug is crazy for making new NPC's. So much to work around that your almost 100% locked to copying an existing NPC and blah blah blah. Lots of buggy stuff. I actually give them kudo's for making the game with 2 main bugs like that.
JunkieJZ
Junior Member
(02-17-2012, 04:11 AM)

Originally Posted by ScRYeD

Best way to do it is get realistic lighting with customisation. customising it is a bit of a pain but it doesn't use any post processing stuff.

Thanks for this suggestion: definitely better. Now time to mess with another ini ;)
didamangi
Member
(02-17-2012, 04:12 AM)
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Originally Posted by catapult37

I've seen a lot of post-processing shots in this thread, but these are the first ones that have made me want to try it. What mods/settings are you using? Also, which Whiterun mod(s) are giving you those nice trees?

.
zkylon
Member
(02-17-2012, 04:15 AM)
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Originally Posted by Karak

Don't use it IMHO. Lots of issues. I got it somewhat working but noticing a ton of stuff missing when testing it. Then found all the problems others found and in the CK there are some errors that will cause issues with compatibility but the mod author was informed. First couple pages of comments on Nexus identify the issues and the fixes in planning. The mod author is working hard but seems brand new to this and is trying his best but bit off a great chunk for an initial mod of this caliber. I didn't have to clean my savegame which was nice. But if its working for you your one of the lucky ones. Because I really wanted to be one of the ones getting it to work but I had the same issues. Missing schematics(fixable but by doing so you actually sort of dumb down the mod), broken trees, and so forth.

My lord I test too many mods. I just realized where half my life has gone in the past months.

Do you recommend any other overall-balance mods? I basically want there to be less loot.
wolfmat
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(02-17-2012, 04:19 AM)
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Originally Posted by Karak

Ya its pretty bad. Also the blackface bug is crazy for making new NPC's. So much to work around that your almost 100% locked to copying an existing NPC and blah blah blah. Lots of buggy stuff. I actually give them kudo's for making the game with 2 main bugs like that.

Obviously, Bethesda has an inhouse toolset that exceeds the capabilities of the CK. That probably includes scripts that walk through issues modders have, and fix them for content coming from Bethesda. Additionally, modders are often enough tinkering with tools that potentially aren't up to the tasks. So it's not exclusively Bethesda's fault.
S0N0S
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(02-17-2012, 04:23 AM)
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Originally Posted by wolfmat

Any level building is pretty much pointless because of the dreaded navmesh bug. That includes whole new regions. And those are apparently also impossible to pull off in a full-Tamriel scope because the world grid is buggy, collision detection will freak out if a certain x interval is exceeded.

So I guess Bethesda has got some old corpses stinking up the joint, unfortunately.

I know. The funniest(saddest) part is that they released tutorials detailing how to create new world spaces and how to create navmeshes, yet the navmesh bug means that all of that work will amount to broken content. If you don't know what the navmesh bug is or means for mods in Skyrim, here's a great video detailing the issue.

The navmesh bug is new thread worthy, in my opinion. This bug needs more attention, because, until it's fixed, forget about mods that add new areas, homes, building, etc.... Open Cities has already ceased development because of this bug! Then again, there are so many other major CK bugs.
Uriah
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(02-17-2012, 04:26 AM)
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Deadly combat seems interesting but how does it affect magic? Does it make magic attacks stronger, because even as a mage my spells can be pretty weak.
wolfmat
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(02-17-2012, 04:29 AM)
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Originally Posted by S0N0S

I know. The funniest(saddest) part is that they released tutorials detailing how to create new world spaces and how to create navmeshes, yet the navmesh bug means that all of that work will amount to broken content. If you don't know what the navmesh bug is or means for mods in Skyrim, here's a great video detailing the issue.

I think that guy is insane. "Bethsada", what? "I don't announce mods in that community anymore", huh? But w/e, as long as he gets the point across, he can as insane as he wants to be.

The navmesh bug is new thread worthy, in my opinion. This bug needs more attention, because, until it's fixed, forget about mods that add new areas, homes, building, etc.... Open Cities has already ceased development because of this bug! Then again, there are so many other major CK bugs.

There might be grounds for making a CK-related bug thread.

What I'd love would be if Bethesda invited modders to demonstrate bugs like that. Like Naughty Dog did for the MP aim issue in Uncharted 3.
StopMakingSense
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(02-17-2012, 04:33 AM)
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Is something going on with the texture pack? Skyrim's been downloading a chunk each time I've quit out, and I am having weird ground texture issues in Whiterun.
Karak
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(02-17-2012, 04:33 AM)
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Originally Posted by zkylon

Do you recommend any other overall-balance mods? I basically want there to be less loot.

Well there are a couple harder Skyrim style mods. I pretty much spend my day testing mods for as many people as I can(currently get to work some days from home) and most if not all still have legacy problems due to the way the game was originally put together and the weap files having issues. Many reasons exist, the lateness of the CK is one of them(people coming to grips with it) and its general bugginess.

Disclaimer:
It SOUNDS like yours is running fine. If it is I say keep using it. No one has made a good 100% working harder Skyrim yet and if you have a game your not noticing issues with you might want to keep it the way it is.

However-
If you decide to try something else.

Balanced Combat 2.5 works somewhat well. But it is a newer one and the mod maker is coming to grips with the system. But he has a good approach and has made it work best right at Adept. Its difficulty only however. I wasn't a huge fan but it works well.

PISE is the big kid on the block when it comes to what your specifically talking about with less leveled loot and increased spawns that are more difficult but...and this is a big butt it has a lot of plugins. So you have to make sure you install it right and it fits with what you want and there are incompatibilities.

If it were me and I had a working game like you I would stick with what you have. I just found a lot of clutter with that particular add-on that WILL cause issues later. But when he updates it, he will hopefully fix them.

Originally Posted by Uriah

Deadly combat seems interesting but how does it affect magic? Does it make magic attacks stronger, because even as a mage my spells can be pretty weak.

Melee, bash, pierce only with some stagger events added for magic only. You will need a real magic mod for additional magic based adjustments that would adjust what your looking for.
Last edited by Karak; 02-17-2012 at 04:42 AM.
Karak
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(02-17-2012, 04:34 AM)
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Originally Posted by wolfmat

Obviously, Bethesda has an inhouse toolset that exceeds the capabilities of the CK. That probably includes scripts that walk through issues modders have, and fix them for content coming from Bethesda. Additionally, modders are often enough tinkering with tools that potentially aren't up to the tasks. So it's not exclusively Bethesda's fault.

Well both those they admitted exist in their own toolset. That's why I was pointing those out in particular of course. They probably work around them in somewhat the same fashion we are. Actually I guess they do since the dev posted in the problem thread with the work around they use for the NPC issue. ARG!

I 100% back the notion of another thread for the mesh bug. Horrid!

Also...I didn't know Open Cities had stopped. Damn, I was hoping that would not happen:(
Last edited by Karak; 02-17-2012 at 04:43 AM.
zkylon
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(02-17-2012, 04:45 AM)
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Originally Posted by Karak

Well there are a couple harder Skyrim style mods. I pretty much spend my day testing mods for as many people as I can(currently get to work some days from home) and most if not all still have legacy problems due to the way the game was originally put together and the weap files having issues.

Disclaimer:
It SOUNDS like yours is running fine. If it is I say keep using it. No one has made a good 100% working harder Skyrim yet and if you have a game your not noticing issues with you might want to keep it the way it is.

Many reasons exist, the lateness of the CK is one of them and its general bugginess.

However-
If you decide to try something else.

Balanced Combat 2.5 works somewhat well. But it is a newer one and the mod maker is coming to grips with the system. But he has a good approach and has made it work best right at Adept. Its difficulty only however. I wasn't a huge fan but it works well.

PISE is the big kid on the block when it comes to what your specifically talking about with less leveled loot and increased spawns that are more difficult but...and this is a big butt it has a lot of plugins. So you have to make sure you install it right and it fits with what you want.

If it were me and I had a working game like you I would stick with what you have. I just found alot of clutter with that particular addon that WILL cause issues later. But when he updates it, he will hopefully fix them.

I forget how long it took for FWE and Project Nevada to become what they are today. I guess I'll stick with this until it bugs out or gets fixed. My PC's churning BSODs left and right lately so I'm not gonna do much Skyrim anyways :P
S0N0S
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(02-17-2012, 04:45 AM)
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Originally Posted by wolfmat

I think that guy is insane. "Bethsada", what? "I don't announce mods in that community anymore", huh? But w/e, as long as he gets the point across, he can as insane as he wants to be.
There might be grounds for making a CK-related bug thread.

What I'd love would be if Bethesda invited modders to demonstrate bugs like that. Like Naughty Dog did for the MP aim issue in Uncharted 3.

Mispronunciations aside, he's clearly just an experienced Bethesda game modder that is frustrated, and understandably so.

It's interesting that this bug has been around for so long and that Bethesda has essentially ignored it. I don't know what their plans are for the CK and Steam Workshop, but it would be silly if they didn't address these bugs considering the effort they've put into growing the mod community in the last few weeks.
sp3000
Member
(02-17-2012, 04:46 AM)
Iocaster what mod are you using to get that effect
wolfmat
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(02-17-2012, 04:47 AM)
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Actually, I'm pretty sure the CK issues are a news story because it is interesting to gamers, it should be good enough to illicit a response, there should be developments further on, the CK itself was a big news story, the Steam mod thing should be closely monitored by the press because it's a big deal, and so on.

Someone kick Kotaku, Giant Bomb and IGN in the butt :P
UrbanRats
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(02-17-2012, 05:19 AM)
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Lol, can't catch a break with these guys. :P
I was waiting for the mods to be out in full force, but at this rate, i'll be playing it in 2013.
Mashing
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(02-17-2012, 05:26 AM)
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I need a program that can track my VRAM usage while in game (in game overlay). I know EVGA Precision can do that (I have an EVGA card), but I heard that also causes problems with Skyrim. I get a enough crashes as it is (which I why I want something to track my VRAM usage to see if that's why I'm crashing). I have a GTX 580 1.5GB, which should be more than enough for any amount of texture mods. Although, running at 1920x1080 at 8x AA may be too much. Bumped it down to 4x and I still CTD a lot.
hemtae
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(02-17-2012, 05:28 AM)
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Well from the sounds of it, it shouldn't be an obstacle to the big overhaul mods which is what I really want right now. On the other hand, Tamriel Rebuilt is one of my favorite mods from Morrowind.
IoCaster
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(02-17-2012, 09:20 AM)
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Originally Posted by JunkieJZ

Did you get these colors with ENB or FXAA injectors?

Getting more to the point, I guess... I'm looking to add some color to my game very similar to yours it seems, without all the other 'fluff' stuff: Sharpening, DoF, FXAA, etc. What would be the best way to do so?

Originally Posted by catapult37

I've seen a lot of post-processing shots in this thread, but these are the first ones that have made me want to try it. What mods/settings are you using? Also, which Whiterun mod(s) are giving you those nice trees?

Originally Posted by sp3000

Iocaster what mod are you using to get that effect

Sorry for the late reply guys. I stepped out for the evening to have a bit of fun.

I'm using the Himmelsrand Custom Shader Suite with a modified shader config file. I've also modded a few of the light sources in the game that slightly brighten dungeons and interiors while leaving exteriors a bit darker than default. My graphic settings at the moment are FXAA=off, 16xAF, 2xMSAA, 2xSGSSAA, SSAO @ performance setting via Nvidia Inspector on a GTX 580.

The colors and trees in Whiterun are mostly the result of mixing various textures from different mods. I've got a separate folder for each town backed up so that I can just copy'n'paste whenever I screw something up. It's best to check each texture mod out and just use the ones that appeal to you to get a unique look for your game. Download each mod and extract to a temp folder, pick out the individual texture files (.dds, _n.dds) you want to use and drop them in the appropriate location in your Skyrim folder. Search the net to find a dds plugin for your favorite image app so that you can modify/recolor the texture to suit your taste.

There are a gazillion texture mods on the Nexus to choose from. Here are a couple of the mods that I've used as a source for some of the textures.

Alternatives - Whiterun
The Pines of Whiterun
IoCaster
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(02-17-2012, 09:45 AM)
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Originally Posted by Mashing

I need a program that can track my VRAM usage while in game (in game overlay). I know EVGA Precision can do that (I have an EVGA card), but I heard that also causes problems with Skyrim. I get a enough crashes as it is (which I why I want something to track my VRAM usage to see if that's why I'm crashing). I have a GTX 580 1.5GB, which should be more than enough for any amount of texture mods. Although, running at 1920x1080 at 8x AA may be too much. Bumped it down to 4x and I still CTD a lot.

I use the Nvidia Inspector sensor monitor. I leave it open while I run the game and alt-tab to check VRAM usage.
Skeyser
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(02-17-2012, 09:53 AM)
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Originally Posted by Mashing

I need a program that can track my VRAM usage while in game (in game overlay). I know EVGA Precision can do that (I have an EVGA card), but I heard that also causes problems with Skyrim. I get a enough crashes as it is (which I why I want something to track my VRAM usage to see if that's why I'm crashing). I have a GTX 580 1.5GB, which should be more than enough for any amount of texture mods. Although, running at 1920x1080 at 8x AA may be too much. Bumped it down to 4x and I still CTD a lot.

GPU-Z makes a graph of your vram usage in real time, so you can just alt-tab and check what was your usage 5 sec ago.
ScRYeD
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(02-17-2012, 12:35 PM)
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Got my Skyrim back up and running at 100% and took some pics of a combination of Vurts Flora Overhaul & Skyrim Realistic Overhaul by Starac




Doesn't that just look AAAAmmMMMMAAAAZZZZiIiIInNNGGGG.
Lumine
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(02-17-2012, 03:30 PM)
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I'm about 30 hours into Skyrim now, I'm thinking it's time for some mods. Not really sure where to start though, I'm thinking SkyUI and the one with roads on the map seem like good ones. Any other ones I should check out? And can I install all mods through the Steamworkshop now?

Also, I'm unsure if this is the right place to ask, but I'm having some performance issues. Wierd ones, like one moment I'm walking through Whiterun and my framerate remains stable, then the next time in the exact same place my framerate goes to complete shit. As in, pretty much unplayable because simply turning freezes the whole game for several seconds. This doesn't always happen though, but still regularly. Restarting the game fixes this most of the time, but not always and often only for so long. Anyone have any idea whats causing this and/or how to fix this?
Dries
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(02-17-2012, 03:45 PM)
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Originally Posted by ScRYeD

Got my Skyrim back up and running at 100% and took some pics of a combination of Vurts Flora Overhaul & Skyrim Realistic Overhaul by Starac



Doesn't that just look AAAAmmMMMMAAAAZZZZiIiIInNNGGGG.

Wow.. That realistic overhaul mod looks amazing. Trying it out now.
Tony Redgrave
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(02-17-2012, 04:21 PM)
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Guys, I want to revert my Ugrids from 9 to 7 but I'm still wary because of my las red loading models experience, is there any Ultimate/Up to date revert guide around?

Originally Posted by Lumine

Also, I'm unsure if this is the right place to ask, but I'm having some performance issues. Wierd ones, like one moment I'm walking through Whiterun and my framerate remains stable, then the next time in the exact same place my framerate goes to complete shit. As in, pretty much unplayable because simply turning freezes the whole game for several seconds. This doesn't always happen though, but still regularly. Restarting the game fixes this most of the time, but not always and often only for so long. Anyone have any idea whats causing this and/or how to fix this?

Might be the HD texture pack if you've got it installed.
Last edited by Tony Redgrave; 02-17-2012 at 04:32 PM.
S0N0S
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(02-17-2012, 04:49 PM)
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Originally Posted by Tony Redgrave

Guys, I want to revert my Ugrids from 9 to 7 but I'm still wary because of my las red loading models experience, is there any Ultimate/Up to date revert guide around?

Might be the HD texture pack if you've got it installed.

I've asked LiquidMetal several times to add these to the OP, but until then, read here on how to change uGridsToLoad and avoid/fix red menu model bug.
Lumine
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(02-17-2012, 05:02 PM)
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Originally Posted by Tony Redgrave


Might be the HD texture pack if you've got it installed.

Yeah I have actually, but do I really want to uninstall this? :(
therealminime
Member
(02-17-2012, 05:40 PM)
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I think I am pretty much done with graphical mods for now, besides keeping things up to date. I have never really had any luck with ENB's and have never really liked the look of them. The Realistic Colours and Real Nights mod has kept me very happy for quite some time in the lighting department.

Anyway, I snapped a few pictures just now.



Tony Redgrave
Member
(02-17-2012, 05:54 PM)
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Originally Posted by S0N0S

I've asked LiquidMetal several times to add these to the OP, but until then, read here on how to change uGridsToLoad and avoid/fix red menu model bug.

Thanks, worked like a charm. :)
Maleficence
Member
(02-17-2012, 05:55 PM)
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Have you got FXAA enabled? It looks a little bit blurier than usual.
Karak
Member
(02-17-2012, 06:35 PM)
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Originally Posted by IoCaster

Sorry for the late reply guys. I stepped out for the evening to have a bit of fun.

I'm using the Himmelsrand Custom Shader Suite with a modified shader config file. I've also modded a few of the light sources in the game that slightly brighten dungeons and interiors while leaving exteriors a bit darker than default. My graphic settings at the moment are FXAA=off, 16xAF, 2xMSAA, 2xSGSSAA, SSAO @ performance setting via Nvidia Inspector on a GTX 580.

The colors and trees in Whiterun are mostly the result of mixing various textures from different mods. I've got a separate folder for each town backed up so that I can just copy'n'paste whenever I screw something up. It's best to check each texture mod out and just use the ones that appeal to you to get a unique look for your game. Download each mod and extract to a temp folder, pick out the individual texture files (.dds, _n.dds) you want to use and drop them in the appropriate location in your Skyrim folder. Search the net to find a dds plugin for your favorite image app so that you can modify/recolor the texture to suit your taste.

There are a gazillion texture mods on the Nexus to choose from. Here are a couple of the mods that I've used as a source for some of the textures.

Alternatives - Whiterun
The Pines of Whiterun

Thanks. I love your pics man! Really amazing look.

That is how I am using Mod Organizer. I have 6 profiles so I can test, check out GFX mods, gameplay mods, and so forth or mix and match with the push of a button. I did the same in Whiterun as you but didn't get mine looking exactly like that. Something about the colors you chose or whatever, just really pops and makes it so very pretty.
Last edited by Karak; 02-17-2012 at 06:42 PM.

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