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Good Art™
(02-17-2012, 07:26 PM)
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#152
It wouldn't look that well composed all the time but i mean those asets and light could be the same.
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Banned
(02-17-2012, 07:55 PM)
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#155
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Junior Member
(02-17-2012, 07:59 PM)
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#156
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Member
(02-17-2012, 10:01 PM)
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#163
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Member
(02-17-2012, 10:07 PM)
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#165
Hey now, I thought that I was pretty clear that I want them to not be tied to a specific system. I want to be able to purchase a ROM to use on the emulator of my choice, which isn't anything like Virtual Console.
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Member
(02-17-2012, 10:08 PM)
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#166
You forget the MI2 remake which was a thousand time better done than the first one.
![]() ![]() Retained the art style while polishing it up. The best remasters are those that act as if they just supplanted the original high resolution art into the game. Would absolutely kill for a Curse of Monkey Island remaster with the Bill Tiller art at high resolution for current age PC's. |
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Member
(02-17-2012, 10:09 PM)
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#167
Wow, cool. Too bad they're in Japanese, and its only the first 2? Maybe one day the whole set will get this kind of look and released in other places.
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Member
(02-17-2012, 10:31 PM)
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#173
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Combovers don't work when there is no hair
(02-17-2012, 10:33 PM)
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#174
Touch controls are shite, but I assumed he was talking about the graphics, not the controls (the PSP would obviously have the upper hand there).
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Member
(02-17-2012, 11:40 PM)
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#178
So basically:
- Virtual Console: "What? Not even a single filter? Nintendo you lazy bastards if I want to play SMB I just grab my NES and plug it!" - 2D remakes: "WTF is this shit, that's not the art style AT ALL. It's just some dumb drawings made by a monkey who doesn't know shit (my shit) to how to redraw a sprite!" - 3D remakes: "MY GOD. Take this aliased crap away, the animations are recorded from drunk monkeys ?" A developer will have a hard time deciding how to do an HD remake reading this thread xD |
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Junior Member
(02-17-2012, 11:51 PM)
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#182
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Member
(02-17-2012, 11:55 PM)
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#184
Fuck, it ain't happening any time soon... |
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Member
(02-18-2012, 12:20 AM)
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#187
It doesn't? I was planning on loading it up again (once I find my disc) and trying some of the mods :(
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Member
(02-18-2012, 12:41 AM)
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#188
To be honest, I think a game like Symphony of the Night looks alot better than say Street Fighter HD Remix and Rayman Origins.
Creating something with depth and beauty out of a limited amount of pixels just fascinates me. Not too mention the financial benefits of it. There doesn't seem to be much of a nuance anymore when talking about graphics when even portables are supposed to look like Uncharted and Killzone. |
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Member
(02-19-2012, 05:14 PM)
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#190
Not really. I'd buy re-releases that packed as much value as Sonic CD. They need to be doing that. Cram in loads of extras, filtering options, widescreen support, maybe re-do the soundtrack- but I don't give a damn if all that's new is that it looks 'HD'.
If you're redoing the visuals, you might as well remake the whole game. |
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Member
(02-19-2012, 05:17 PM)
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#191
You know, originally I really liked the idea of HD remasters, like ICO/Shadow and Sly Cooper and all that, but I'd buy them and never feel compelled to actually play them. I guess it's because I don't mind the old graphics, though Shadow of the Coll obviously played better.
But no. I wouldn't buy HD remasters of 16 bit classics. To me it's almost like adding color to the old black and white classic films. I'd rather play them in their original form. |
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Banned
(02-19-2012, 05:17 PM)
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#192
I would love some of the classics done in HD, like Super Metroid, or in the classic style but as the pics above.
But I'm gonna have to say I would LOVE to have some new games actually use the old engines... Like for example an Offical Super Metroid 2, using the original sprites and some new ones, all new areas... They just ooze charm. |
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Member
(02-19-2012, 05:28 PM)
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#193
Any word on that ever coming out? |
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Member
(02-19-2012, 05:47 PM)
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#195
So long as you can easily switch to the original graphics (you know, like the Monkey Island remakes), then I'm completely fine with it. I would love to replay some of these games with a fresh coat of paint, but I wouldn't want to lose the originals in the process.
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bow down to the
Kings in Raider hats (02-19-2012, 05:49 PM)
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#196
I think the biggest problem with stuff remastered stuff like SFHDR or that great Orioto artwork is that the animation would have to match or else it looks really out of place. If Super Metroid looked like those awesome mockups but still animated like the 16 bit game it would create a strange uncanny valley of 2D hand drawn art. Updating all the animation is what is probably more intensive than just updating the pixel art to most publishers and developers. I'd settle for something that retains the classic 2D 16-bit look but maybe filters it to look good on an HD, wide screen display.
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Member
(02-19-2012, 05:58 PM)
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#198
I really liked that Metroid pic. I've never played them or many of Nintendo's classics but I could see them doing something like that for the Wii-U be an excellent way to appeal to newcomers who haven't experienced the games yet and it would be good for nostalgic fans who want that classic gameplay with a fresh, shiny coat of paint! I for one would jump onboard for that.
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He's not our sharpest knife. In fact, he's one of our dullest.
(02-19-2012, 06:02 PM)
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#199
Holy shit. Why didn't XSEED or NIS pick this up for localization? I would pay absurd amounts of money for those games..
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Junior Member
(02-19-2012, 06:02 PM)
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#200
Also, WOW @ those Phantasy Star I and II remake screenshots. ◉_◉ |