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Member
(02-18-2012, 01:48 PM)
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#701
Awesome, I stopped playing at the beginning of Chapter 2 so I'll just restart that!
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Hello friend! Have you heard the good news about
(02-18-2012, 02:00 PM)
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#702
I'm upto chapter 3 now and its been fantastic so far. If the texture resolution was increased and the game supported dynamic tesselation of the environment to smooth out the harsh edges and disguise the LOD pops, I think I'd be confident enough in saying it was the best looking game around at the moment. As it stands, its certainly in that upper echelon with the SSAO, dynamic shadows and volumetric lighting being as good as anything else out there and the integration of high quality FXAA as well as correctly implemented MSAA in a deferred rendered game is much appreciated. It does antialiasing better than Crysis 2, Battlefield 3 and The Witcher 2 which all stand as the best looking games of 2011, so its not something to be brushed aside, Remedy created a proper PC port here. I'm so pleased I waited for the PC release, the game simply was not built around the restraints of the 360 platform. This is not only the definitive version but the true vision of the game.
Last edited by brain_stew; 02-18-2012 at 02:03 PM.
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Spelling is Hard
(02-18-2012, 02:09 PM)
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#704
So I have everything maxed out except that filtering thing that goes up to 16x I only have it on 2x because it demolishes my framerate. Right now it's at 30fps, I wish it could be 60fps but right now I prefer the great visuals. It goes down to 20-25 when there's tons of lights/driving stuff going on but that's still playable for me. Video card is the main culprit for low fps.
I can get higher fps if I lower AA and turn off stuff like SSAO but fuck that. Game looks and plays so good I beat it last night and am on the signal now. Specs are phenom 2 quad core 3.2 ghz, 4gb ram, radeon hd 5770. Someone on here said earlier that this was a shotty port I have no clue how you could think that. A lot of love was put into this and it runs great, everything is responsive, no glitches for me or weird stuff. Excellent PC version. I lost 7 hours of gameplay (which I raged about earlier here) because the computer restarted during the game and with AW steam doesn't update the cloud storage until you leave the game normally.I got paranoid and every time I finished a long part I would exit the game so Steam could upload the save lol and then go back in. I loved the game but it didn't beat Max Payne 1/2 for me. I thought they could've done a lot more with the weather and I'm surprised they didn't. They could've had times where snowstorms would be thrown at you, lightning hitting trees and breaking them, they could've done a lot more visually with the setting but I suppose they can leave all that for the sequel. |
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Member
(02-18-2012, 02:34 PM)
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#705
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Junior Member
(02-18-2012, 02:44 PM)
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#706
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Member
(02-18-2012, 02:59 PM)
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#709
So, in other words, the red shoe is on the green foot. ;) |
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Spelling is Hard
(02-18-2012, 03:07 PM)
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#710
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Member
(02-18-2012, 03:46 PM)
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#711
2x 16x |
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Member
(02-18-2012, 04:03 PM)
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#712
I was just noticing that the game is on top of Steam sales since it launched... Which doesn't tell us much about how good are sales, especially in a time windows with virtually no new release competing for the spot, but at least this suggests that the game isn't going completely ignored.
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Junior Member
(02-18-2012, 04:04 PM)
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#713
http://forum.alanwake.com/showthread.php?t=7874
Quote:
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Member
(02-18-2012, 04:04 PM)
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#714
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Member
(02-18-2012, 04:08 PM)
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#715
EDIT: Especially because of stuff like this
Last edited by scitek; 02-18-2012 at 04:11 PM.
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Junior Member
(02-18-2012, 04:09 PM)
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#716
Update from Markus:
Hey all, Wanted to write a quick summary post here as we just don't have the time to respond to every post or thread here... otherwise we won't have time to actually look at fixing the problems This is a non-exhaustive list of things we are looking at, and I can't promise that we can find a fix to all of these. But we hope to support Alan Wake PC the best we can. * NVIDIA & Tree Flicker. We as well as NVIDIA are looking into this. Turning VSync On or using D3DOverrider as described in a thread here may alleviate the problem. * Alt-tab crashes some folks have been seeing. * Launch issues some folks have been having. * Controller vibration not working (there is apparently a workaround that works for some - using keyboard to enable the vibration... odd, but if it works for now...) * Mouse "acceleration" - there is no acceleration and feel this is how Alan Wake should feel like, but we can relate that some people want 1:1 directness in their controls, and aim to provide a mode/fix for those folks. * Remembering camera side preference after cutscenes * SLI - we'd love for NVIDIA users to get SLI as well. We know about what needs to be done but it's a bit larger task. Longer term we will hope to look at things like improving Stereo3D, grass draw distance and offering Latam Spanish localization. Thanks for the great support we've received and apologies for those who have had problems with the game! //=== Latest here: http://forum.alanwake.com/showthread.php?t=7759 |
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black folks = Newports
(02-18-2012, 04:10 PM)
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#717
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Member
(02-18-2012, 04:17 PM)
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#718
thanks for the update Petri. i hope those improvements to stereo 3D will roll over to the AMD side too. issues seem about the same on both families of graphics cards. if you could patch in true quad buffer support, that'd be the best, but i'm not holding out hope there :)
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(02-18-2012, 04:29 PM)
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#722
@ PetriRMD
Is there any plans to improve the stereoscopic 3D in this game? Seems that the lights and shadows are quite right in 3D mode. A fix would be great as this game would look fantastic in 3D. EDIT. He already commented that they are going to improve the 3D. |
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Member
(02-18-2012, 04:35 PM)
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#723
it is yeah, but it's not really important in this case. the lighting solution is compatible with MSAA. about all i'd want to throw at the game would be some tesselation on the models perhaps... but all the other effects look great. the api isn't really important unless it's holding you back in some way (no AA due to deferred lighting techniques which could be solved with DX11, for example).
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(02-18-2012, 04:36 PM)
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#725
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Member
(02-18-2012, 04:42 PM)
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#729
W2 wins due to those amazing textures. Other than though, its pretty close imo (that probably sounds pretty dumb, but even with the sometimes dodgy texture work in AW, the dark tone of the game hides a lot of it).
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Member
(02-18-2012, 04:44 PM)
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#730
Played AW for the last two days, I'm around the end (I guess) of the third episode. Loving every minute, the atmosphere is one of the best out there, plus the enviroment is simply amazing.
Thankfully, no, GFWL isn't there. |
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Nine out of ten orphans can't tell the difference.
(02-18-2012, 04:45 PM)
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#731
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Member
(02-18-2012, 04:48 PM)
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#734
it was... but think of it more as Microsoft just being the publisher. Remedy kept ownership of the rights, so after a while were able to self publish this PC version. Microsoft presumably gave them a greenlight to do so (as they continue to work together on American Nightmare) but from that point on, it was Remedy's call what happened. the timing is pretty clever actually. riding the coat tails of all the marketing being done for American Nightmare has no doubt helped the sales on PC to no end.
Last edited by plagiarize; 02-18-2012 at 04:50 PM.
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Nine out of ten orphans can't tell the difference.
(02-18-2012, 04:51 PM)
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#735
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Member
(02-18-2012, 04:51 PM)
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#736
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Member
(02-18-2012, 04:53 PM)
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#737
i presume so. Remedy made a good amount of money selling the Max Payne license to Rockstar, so I presume they'll continue building characters and brands that they own, and only handing that over to publishers if the pubs stump up a large amount of money.
if they do sell it, i'm sure we'll hear about it. |
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Insane For Sony
(02-18-2012, 05:40 PM)
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#740
What was not built around it? If anything, people argued that it was these restraints that made them reimagine the game as more linear instead of completely open world. Other than that, which is unchanged on PC, and lower resolution on console (with 4xMSAA though) they didn't skimp on anything in the X360 version. Framerate was fairly good too.
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Member
(02-18-2012, 05:44 PM)
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#741
Quote:
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Member
(02-18-2012, 05:50 PM)
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#742
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Member
(02-18-2012, 05:58 PM)
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#745
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Member
(02-18-2012, 06:01 PM)
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#747
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Member
(02-18-2012, 06:01 PM)
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#748
i don't think full 720p and no MSAA has been confirmed, but it looks to have a lot less alpha, which is going to help a lot too.
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Nine out of ten orphans can't tell the difference.
(02-18-2012, 06:03 PM)
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#749
Even the most cynical people will have to concede their preconceptions at the point where one of the devs himself chimes in.
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