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Member
(02-18-2012, 11:43 PM)
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#2101
http://support.amd.com/us/kbarticles...iewdriver.aspx But the ENB profile should look really good sans SSAO, too.
Last edited by StopMakingSense; 02-18-2012 at 11:48 PM.
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Member
(02-18-2012, 11:58 PM)
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#2103
Last edited by ScRYeD; 02-19-2012 at 12:00 AM.
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Member
(02-19-2012, 12:34 AM)
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#2104
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Member
(02-19-2012, 02:43 AM)
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#2106
Even without any mods in Markath the VRAM hovers around 900MB used. That can easily push the limit of the card if you had even a couple big texture mods. |
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Junior Member
(02-19-2012, 04:31 AM)
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#2107
Wouldn't have the faintest idea what it's called. I did a search on nexus and google but luck is not on my side. |
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Member
(02-19-2012, 04:43 AM)
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#2108
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Junior Member
(02-19-2012, 05:09 AM)
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#2109
Mod's aren't really meant to be like Gamesharks for the game.. That doesn't mean they can't be though. More creative mods are being made at the moment. |
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Member
(02-19-2012, 05:56 AM)
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#2110
That really isn't a cheat, it should work that way logically. (as logical as magic can be lol)
Last edited by Bricfa; 02-19-2012 at 05:58 AM.
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Member
(02-19-2012, 06:19 AM)
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#2111
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Member
(02-19-2012, 06:30 AM)
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#2112
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Member
(02-19-2012, 07:27 AM)
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#2113
The post processing and shaders that I'm using have really grown on me. It's very close to vanilla Skyrim with a bit more color and goes well with the HD textures that I'm using. I did a bit of tweaking today and took some more pics...
![]() Delphine mixing it up with Sahloknir. ![]() My character taking a ride and getting some killcam action. ![]() The skeletal remains of Sahloknir and a Stormcloak soldier that died in that weird kneeling pose. ![]() Just a neat shot of a High Hrothgar tower near sunset. ![]() That's old Calixto laying there after I killed him. |
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Junior Member
(02-19-2012, 07:29 AM)
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#2114
Hey no worries at all. Thanks for the help anyway :) |
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Member
(02-19-2012, 03:57 PM)
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#2116
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Member
(02-19-2012, 04:15 PM)
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#2117
EDIT: Wow, this is probably the worst weekend for Skyrim Nexus yet. At this point, no page will load for me. Steam users are flooding the Nexus.
Last edited by S0N0S; 02-19-2012 at 05:25 PM.
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Member
(02-19-2012, 05:51 PM)
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#2118
Hey guys, there is apparently some sort of bug that doesn't allow to to 'ad more' to the game than 'one' extra item to a cell at the moment with the CK.
So, you can't go and ad like 5 different player homes to a cell otherwise it will f'k up your game. I've been starting to have a lot of crashing problems again lately, and I figured out it was the player houses / new areas / new quest lines that were causing the problem. It's unfortunate because I enjoyed the Arena oh so much. I also think the 'Various Guards' mod is buggy. It works inside cities, but it doesn't like the outside of cities. |
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Member
(02-19-2012, 06:14 PM)
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#2119
If so, this combined with the LOD issues, the navmesh bug, and the rest of the CK bugs, things are still pretty fucked up at the moment. It seems as though Bethesda did very little bug testing for CK content, if any. You'd think they'd at least insure that the type of content the tutorials covered would work.
Last edited by S0N0S; 02-19-2012 at 06:20 PM.
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Member
(02-19-2012, 06:18 PM)
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#2120
RealLights for interiors gonna try this one out.
http://skyrim.nexusmods.com/downloads/file.php?id=10390 |
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Member
(02-19-2012, 06:23 PM)
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#2121
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Member
(02-19-2012, 07:00 PM)
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#2122
Hey Guys... here is the second shield I've created. It's a retexture (I didn't create the mesh). But I think it turned out especially awesome.
![]() ![]() ![]() ![]() Also - i think the Nexus has died, they really need to get those servers upgraded. Another also is that I think there is not enough examples of 'blue' places in the game and so I thought I'd share a couple of my favorite pics from the last few days. ![]() ![]() I love that first one so much, i was so lucky with the timing to have that Giant walking there right at that time. So good.
Last edited by ColonialRaptor; 02-19-2012 at 07:06 PM.
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Member
(02-19-2012, 07:03 PM)
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#2123
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Member
(02-19-2012, 07:19 PM)
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#2124
Basically, there is some worldsize limitation in the game-somewhere and because Bethesda pushed their engine essentially to it's limits they 'filled' their codespace, therefore any 'new lands' that go beyonds the regular game's buildings and spaces will cause you to crash the game if it tries to load into your cells. But it only has to do with outside the cities in the over world. I'm not 100% sure about the details I only skimmed it yesterday I've got to find the link. Also - for those of you considering or wanting to know how to merge mods, I've figured out a way that works for me. I haven't been merging different mods, but rather than mods that came in 'modular' versions (like Valdacil's Item Sorting - SOOO annoying having like 10 .esps) and I've merged any modular versions of various mods into single .esp's in many cases. It's pretty cool and it also found a lot of FORMID errors and over-rides. It's incredible how many errors modders make when programming their mods. It's also no wonder mods cause crashes because they just conflict with each other out of hand. I suggest everyone does a test to see how many errors they get if they can open up the CK and choose 'open' and then go through and activate all your mods and let the CK check how you're game is going to work with all of them enabled. It should be able to find any errors or conflicts between each mod and automatically make any changes that need to be made to the files to 'fix' the problems that you might have that will cause CTD's. It's not easy, but I swear to you all it will be ABSOLUTELY worth your while to do so. |
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Member
(02-19-2012, 07:42 PM)
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#2125
Love the shield Raptor. I've been mostly busy building my Skyrim Chalet so I haven't had time to create any customized equipment. Unfortunately, with all of the CK bugs cropping up my custom HQ is causing me all kinds of grief to it get working right. As far as the Nexus is concerned it seems like the site is barely held together with spit and baling wire on the weekends.
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Member
(02-19-2012, 08:01 PM)
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#2127
Navmesh Bug
No point making levels, and it causes CTD's in most cases if the level's that have been created are complicated. |
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Member
(02-19-2012, 08:11 PM)
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#2128
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Member
(02-19-2012, 08:13 PM)
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#2129
Guys check THIS out if you're looking for a lore-friendly Dragon buff.
It makes Dragons tougher and reduces the damage NPC's do to them but not the player (So guards, Giants etc won't solo) it also adds a modified Dismay shout to 20+ level Dragons that does not affect the PC and Unrelenting Force to 30+ lvl Dragons. |
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Junior Member
(02-19-2012, 09:04 PM)
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#2130
Ignore my last post about my second mod. I made a much better version of it with tons of upgrades.
http://steamcommunity.com/sharedfile...66&searchtext= |
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Member
(02-19-2012, 09:17 PM)
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#2131
Apologies if this has already been linked, but Dungeon Quest Awareness is an awesome mod. It modifies the map to tell you if you can clear a dungeon or to wait to clear it so you don't break a quest line tied to it.
Last edited by goat; 02-19-2012 at 09:45 PM.
Reason: Whoops, called it Quest Dungeon Awareness...
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Member
(02-19-2012, 09:33 PM)
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#2132
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Member
(02-19-2012, 11:20 PM)
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#2133
This is an odd request, but I want to get rid of the dragons. I've unlocked every shout and it is annoying that they spawn frequently when I fast travel. To make things worse, they are usually ancient dragons, probably since I am level 51. It would be nice if it was a toggleable ESP file. If no one knows where to find such a mod, I would like advice on how to make a mod.
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Member
(02-19-2012, 11:51 PM)
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#2134
Type this and press Enter: Code:
set MQ106TurnOffRandomDragons to 1 |
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Member
(02-19-2012, 11:52 PM)
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#2135
I don't know of a mod that can do that, but I'll see if it's very difficult to make an esp to turn off dragons, if it's not I'll throw something together for you quickly now. |
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Member
(02-20-2012, 12:02 AM)
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#2136
Dragons can be fun, but i think too much of them kinda detract from the whole "aura of mystery" they have. Then again, to each is own. |
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Member
(02-20-2012, 12:33 AM)
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#2137
Lemme know how it goes |
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Member
(02-20-2012, 12:36 AM)
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#2138
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Foie Gras For Free!
(02-20-2012, 01:53 AM)
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#2139
Are there any mods that make merchants actually possess the money / items they trade with upon killing them? I just came across a caravan of Khajit merchants, bought stuff from them, then killed them and altogether they had less than 200 gold. What?
edit: and the new update to Wars in Skyrim is annoying. Is there a mod that makes the world more alive without making it some strange wasteland controlled by bandits and hostiles? Like, you know, there could be an increased amount of enemies but mostly there would be more civilians, more passive wildlife, etc? More like...it's a real functioning world? Wars in Skyrim just doesn't make sense. Everyone's out to kill everyone. I haven't tried the wildlife mod but it seems to do the same thing - add tons more wildlife, and that means tons more animals out to slaughter. How on earth are normal civilians in Skyrim supposed to get from town to town? Skyrim Occupation looks like a good start but it only covers guard/bandit spawns...
Last edited by Piano; 02-20-2012 at 02:13 AM.
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Junior Member
(02-20-2012, 04:37 AM)
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#2140
Dynamic Merchants
Skyrim Immersion Mod |
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Member
(02-20-2012, 04:39 AM)
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#2141
I don't know if anyone has tried the recent Hardcore mod, but for now its certainly broken. It's based in the Hardcore mode of New Vegas, even using 5 states and scales of 250 points. But the food and water requisites even in the slower preset are crazy, I'll quote myself from The Nexus forums:
Quote:
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Junior Member
(02-20-2012, 11:36 AM)
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#2143
Lair was ahead of it's time.
Poor Lair, it got so much hate and Skyrim gets so much love on here. Julian Eggenbrecht must be crying bitter tears right now. |
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Banned
(02-20-2012, 02:30 PM)
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#2144
p.s I've never played Lair |
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Member
(02-20-2012, 04:27 PM)
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#2145
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Member
(02-20-2012, 06:51 PM)
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#2146
Last edited by neoism; 02-20-2012 at 06:55 PM.
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Member
(02-20-2012, 06:54 PM)
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#2147
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Member
(02-20-2012, 07:02 PM)
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#2148
Have another question What do I put in the two x's in these console command
01 Psilocybe Cubensis xx000d62 02 Conocybe Cyanopus xx000d63 03 Gymnopilus Purpuratus xx000d65 04 Panaeolus Cinctulus xx000d67 05 Psilocybe Weilii xx000d6b 06 Psilocybe Serbica xx000d69 07 Psilocybe Baeocystis xx000d6d 08 Psilocybe Azurescens xx000d6f 09 Psilocybe Semilanceata xx000d71 10 Psilocybe stuntzii xx000d73 do I put in the number the mod is loaded or something.... |
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Member
(02-20-2012, 07:09 PM)
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#2149
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Member
(02-20-2012, 07:14 PM)
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#2150
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