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Hello friend! Have you heard the good news about
(02-18-2012, 08:40 PM)
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#802
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Member
(02-18-2012, 08:43 PM)
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#803
Petri I'm glad you're in this thread so I can say to your face how much I love your games. Max Payne was the first game I picked up when I first built a gaming PC back in 2001 and I've played through it and the sequel probably a dozen times each. Alan Wake is impressing me just as much. |
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Nine out of ten orphans can't tell the difference.
(02-18-2012, 08:46 PM)
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#805
Let me reiterate, with one overclocked 560 ti I was around 50-60 fps everything max except AA and ssao at 1080p. That means if you have anything like 570,580, 6970, 7950, 7970 or similar you'll get 60 fps no sweat.
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Member
(02-18-2012, 08:47 PM)
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#806
After OC'ing my GTX570 a tad the only places I drop frames are when standing under lights but it's nothing drastic.
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Member
(02-18-2012, 09:02 PM)
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#810
In my head the Max Payne series is some kind of meta-dream taking place in the Alan Wake universe. |
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Junior Member
(02-18-2012, 09:07 PM)
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#812
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Member
(02-18-2012, 09:51 PM)
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#813
ITT: people who may need glasses. |
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Banned
(02-18-2012, 10:11 PM)
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#815
I wonder how well received the PC version is now? When announced recently, it seemed that PC forums I visit were all giggling at the attempt for Remedy to do this. But now.. I've seen a turn around. I see people on most forums, including this one.. generally excited!
I loved it on the 360 and this thread makes me want to play through it again. I never did the DLC ... so yea. Hopefully garnered support from both platforms will give us a big sequel. I know I'm in for the XBLA version coming out soon. |
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Banned
(02-18-2012, 10:13 PM)
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#816
I'm not sure I agree about parity, but I will say that AW is like RAGE in that the full-scene image it produces is really attractive which makes it look great at lower resolution. Having said that, it definitely looks better at higher resolution because of all the little background details popping.
Not sure what forums those are, but people here have been excited since the announcement. |
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Nine out of ten orphans can't tell the difference.
(02-18-2012, 10:31 PM)
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#820
@Dennis486 Here you go mr smart pants, two shots - one native one downsampled. The 1% texture sharpness difference is negligible and you'd never discern the difference ( outside of the ssao being affected ) without a side by side comparison.
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Last edited by Corky; 02-18-2012 at 10:36 PM.
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Nine out of ten orphans can't tell the difference.
(02-18-2012, 10:36 PM)
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#822
I see, again though the difference in terms of overall general IQ is absolutely negligible unless again you're doing an arbitrary side by side comparison. ( in the end the visual difference could even be a point of subjectivity, one is slightly darker ). Ironically here I am, calling him a troll and so tragically falling for it as well. Oh well.
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Member
(02-18-2012, 10:38 PM)
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#823
With fully deferred shading (4 render targets + depth), they'd have to render to a 2x2 times larger set of buffers in order to support 4xMSAA, but that's extremely brute-force... I'd be surprised if they do that considering they support up to 8xAA. Anyways, back to AW: AN... maybe they use MSAA only on certain render passes. On the lighting pass, they could switch to no AA, and use FXAA to fix up those edges there. At that point, on 360, they'd only have to worry about the tiling/geometry cost of going to a higher res with MSAA. Just a guess, mind you. Maybe one of the Remedy folk would like to chime in. *ahem* :D |
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Banned
(02-18-2012, 10:41 PM)
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#824
That's actually what Tim Lotte was saying recently, and unfortunately the thread turned into "lol PC losers, even the godfather of FXAA says that lower resolution is better". |
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Junior Member
(02-18-2012, 10:48 PM)
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#826
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Member
(02-19-2012, 01:58 AM)
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#829
The signal DLC is such a crazy step down in quality. Reused assets, tiny areas and corridors, and worst of all, you have to highlight every single item with the torch before you can pick it up or interact with it, which reminds me of when I used to make the margins bigger on high school essays to pad them out.
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Member
(02-19-2012, 02:37 AM)
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#836
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Member
(02-19-2012, 02:50 AM)
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#838
This game is on the precipice of greatness.
There's so many things, small things at that, which had they have been implemented would have made the game into something much more. Even if they weren't able to implement full open-world-ness, had they at least implemented a metroid-esque way of travel through the areas you've already been too, I think the game would've been 10 fold better. Or maybe take a page from the odst book, with an open-ish hub world which spawns closed off night time sequences. There's just so many small things that you miss, with back tracking those things could be brought to the forefront. The game, even with it's linearity, feels very open, and justly so because of it heritage. Throw in a bit more enemy variety and combat options (something which nightmare seems to be doing) and I think the game could've have been a perfect action adventure thriller.
Last edited by les papillons sexuels; 02-19-2012 at 02:54 AM.
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Member
(02-19-2012, 03:05 AM)
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#839
I can't say my opinion until a few days from now, but it'll be interesting to see what you all think of American Nightmare (those who have 360s, of course. Happy to see Wake getting more appreciation).
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Last edited by Dusk Golem; 02-19-2012 at 03:49 AM.
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Member
(02-19-2012, 04:03 AM)
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#840
As good as the nighttime scenes look, it's the daytime scenes that seemed to have improved the most graphically from the console version. Daytime scenes on the 360 seemed to suffer the most from the compromises they had to make. Now they look just as good as the rest of the game.
Yes. The retail version will release on March 2nd
Last edited by Felix Lighter; 02-19-2012 at 04:07 AM.
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Member
(02-19-2012, 04:06 AM)
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#841
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Member
(02-19-2012, 04:15 AM)
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#842
I am very pleased by the performance I've been getting so far. All settings maxed out at 1920x1080 and I get 55-60 FPS most of the time and dip down to about 45 in some areas. Don't think I've ever seen it go under 40 FPS.
My specs are: i5 2500k@4,5GHz 6950 2GB unlocked shaders and overclocked to 890MHz 8GB RAM Really surprised that people with GTX580 only get around 30 FPS in some cases. AMD having better drivers on launch day, am I dreaming? |
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Banned
(02-19-2012, 04:33 AM)
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#844
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Member
(02-19-2012, 04:53 AM)
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#846
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Member
(02-19-2012, 05:06 AM)
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#847
I've just lost over an hour's worth of play because the Steam came up with a sync error with the steam cloud and my saves. Steam wouldn't let me play the game until I chose to either upload the save on my HDD to the cloud, or use the last cloud save. I chose the wrong option and now I'm back a chapter.
FFS dev's, GIVE US CONTROL OVER OUR OWN SAVE GAMES!!!! Let me save in multiple slots, relying on a single slot has fucked me over twice already and its pissing me off to no end. |
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Junior Member
(02-19-2012, 05:17 AM)
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#848
Also, you can choose not to use STEAM cloud feature. (Just untick it). |
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Member
(02-19-2012, 05:24 AM)
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#850
It's a shit system, full-stop. |