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Member
(02-19-2012, 02:54 PM)
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#452
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(02-19-2012, 02:57 PM)
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#453
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Banned
(02-19-2012, 02:58 PM)
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#454
Not that it's going to change your opinion on the modeling, but I took a screen from a YouTube movie - that's not an "official" screen.
Last edited by JasonMCG; 02-19-2012 at 03:00 PM.
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(02-19-2012, 02:59 PM)
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#455
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Member
(02-19-2012, 03:30 PM)
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#458
I didn't think it was very insulting. Sorry about that. It's not as though every poster in this thread is wrong, there are some really good examples in here. However, a lot of the subtext I am reading into people's posts is "When I was younger I liked this character, therefore it shouldn't change". Despite the fact that a lot of older character designs look shitty or just generic to begin with. These for example are not exactly the apex of design to begin with: ![]() ![]() ![]() ![]() ![]() The best responses are the "yeah it was shitty, but that's what made it cool". How is that anything other than a childish aversion to change? Or just bad taste? I just think its silly to expect every company to keep their characters looking exactly the same forever. Especially when said character is built around trends in pop culture or gaming of the time. Those have a built in shelf life. Not everybody has a Mario that is able to persist virtually unchanged throughout the years. Companies need to change characters to adapt to changing times and tastes. That's all.
Last edited by .JayZii; 02-19-2012 at 03:44 PM.
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Will Suck Cock While GDGF Watches
(02-19-2012, 03:36 PM)
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#460
Give me more old characters. |
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Writing a dinosaur space opera symphony
(02-19-2012, 03:39 PM)
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#463
Dante could be seen as generic in terms of concept. Yes, he's "one of those" pretty boy white hair dark hero guys with a smirk and big sword. The concept isn't very original.
So I guess some folk will find him dull based on his theme. But I always though the execution of his concept was stylish and memorable, so, YMMV. |
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Member
(02-19-2012, 03:42 PM)
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#465
Agreed. There's hardly a difference at all. I actually laughed out loud when I read that Generations was predicated on the idea of bringing together the two Sonics or something. Literally no one outside Internet message boards has actually perceived that Sonic has changed over the years.
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Member
(02-19-2012, 03:46 PM)
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#467
Edit: We're hating on SS Link now? He totally looks like classic Link done in modern times. |
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Member
(02-19-2012, 03:48 PM)
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#468
And I don't even play these games.
Last edited by qq more; 02-19-2012 at 03:52 PM.
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Member
(02-19-2012, 03:56 PM)
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#471
This is definitely the biggest offender. Capcom pretty much ruined Chris Redfield.
Also, I went through most pages in this thread and I can't believe the characters from SFIV were not mentioned. I mean, Capcom gave them the same treatment as Chris from RE (Super steroids Hulk-like sized muscles) |
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Sucking and blowing™
(02-19-2012, 03:57 PM)
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#472
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Member
(02-19-2012, 04:00 PM)
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#473
This is probably my favorite example of bad changes in character design. The original N64 Banjo-Kazooie games rank pretty high among my favorite 3D platformers, so it goes without saying that I'm attached to the series and characters. (I'm a bit biased here)
I know that Rare character design is either love it or hate it, but I really wish that a different approach would have been made with Nuts and Bolts. It feels like the artists were so focused on making a unique new look for the characters, that a lot of the charm of the original designs were lost in the process. |
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Member
(02-19-2012, 04:31 PM)
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#479
RE1 Chris was a meathead. The only things he could do were take pounding and make fun of Rebecca. The game made it a point that he was too dumb for anything more complicated than shooting a gun. CV Chris is by far is worst design. His limbs are too long and spindly and he looks Christian Slater. RE5 Chris got in the gym, learned to type, and found a mission in life that drives him. It is by far more a more reasonable jump than the BS that happened to Leon in 4. His best look is still his RE2 battle mode look from the the manual art. The boulder thing was ridiculous though. |
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Member
(02-19-2012, 04:34 PM)
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#480
Now, I know that the guy who mentioned Warrior of Light was just joking, but I figured we could afford to dance that line anyway. (Not pictured: WoL's EX mode for his alts, his appearance in a gajillion FF1 remakes, his initial design for Dissidia, and the horrific noseless monster his CG became in Duodecim.)
SO Here is our humble beginning: ![]() And here is how that sprite looks in its most recent incarnation: ![]() And here is some artwork of said character cerca the GBA era: ![]() Here is the same character, in Knight Class, as we meet him in Dissidia: ![]() Which resembles some ancient Amano art, apparently: ![]() And some Nomura art: ![]() Here are some alternative skins for said character. The middle one being the perfect compromise, IMO: ![]() If anything upsets you, though, at least we can claim the change was for the better? Going from this: ![]() To this: ?And here's his most recent appearance!:
Last edited by CorvoSol; 02-19-2012 at 04:41 PM.
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(02-19-2012, 04:35 PM)
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#481
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Member
(02-19-2012, 04:40 PM)
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#482
Quote:
I do have to say though, most of the hate for his bulkier design comes more from the fact that it comes off as Gears of War inspired and he wasn't originally that bulky for RE5.
Quote:
Plus it can be argued that his Dissidia default look is based on Knight rather than Fighter, heh. |
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Member
(02-19-2012, 04:40 PM)
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#483
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Member
(02-19-2012, 04:43 PM)
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#484
This is the only version of him that I would truly qualify as WTF:
Last edited by CorvoSol; 02-19-2012 at 04:45 PM.
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(02-19-2012, 04:46 PM)
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#485
I don't know what it is about that new Banjo picture that keeps getting quoted, but I thought he looked way better in the game. It's just not a good pose or something.
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Member
(02-19-2012, 04:49 PM)
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#489
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Member
(02-19-2012, 04:50 PM)
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#490
I spent about a minute trying to understand what you meant because I read WoL as "War of the Lions", the tactics remake.
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Member
(02-19-2012, 04:52 PM)
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#491
Yeah, this business of images is still pretty iffy for me. I keep worrying one day I'm gonna wake up and have them all be something other than I posted . . . |
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Member
(02-19-2012, 05:01 PM)
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#492
Here's the thing with Dante: His personality is 90% of who he is. Dante's an obnoxious, overgrown adolescent with a heart of gold. When he's older, it's kind of goofy (like in DMC1 and DMC4.) In DMC2 they tried to make him more mature (which means dark and brooding, apparently) but he wasn't Dante any longer. The design is a utility, really. As people have pointed out it's a generic character design, until he starts moving around and talking.
DMC3 was the sweetspot. It was, in my mind, the best incarnation of Dante to date. It's why I have a modicum of trust in DmC's design choices, and particularly why I like that concept art so much, because it shows who Dante is: He's a little bit sleazy, a little devil may care (what a thought!), etc. |
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Member
(02-19-2012, 05:03 PM)
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#494
EDIT: Not including his alts, which are pretty good. |
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Member
(02-19-2012, 05:04 PM)
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#495
![]() ![]() ![]() Granted, that's not really fair, since even back then he could draw distinct faces, such as this: ![]() And, in my opinion, he's only improved since then. ![]() But let's not deify the man. Besides, comparing Athena's older KOF designs to a redesign that was made to match an alternate version of Athena from a completely different genre (and one that was more or less 1-to-1 to boot!) seems like a sleazy bout of omission just to say that KOF's character designs have gone to rot. Like that shitty "What I Expected/What I Got" image meme. Yeah, she looks like a vague moeblob now. That's where she started from! Hell, she was one of the anime idol vanguard, right down to putting the first image song in a videogame during gameplay. Even in her first KOF stint she was more like a magical girl than an out-and-out martial artist; didn't even get any real heft to her moves until '96. Sometimes I think games in general could have done without Psycho Soldier, but then I think about what could have taken its place... yeesh So it a broader sense it's going from this, ![]() to this: ![]() ![]() I know what you mean, though. Going from goofy idol Athena to chubby Athena is a bit weird. I kind of wish we had gotten an optional alt version of Athena down the line, like the sprites in her Neomax: ![]() ![]() And I'm not posting all this because I think you're wrong or anything; you're entitled to your opinion. It's just that your post rubbed me the wrong way; I read it as something like, "man, I never played past a certain point, but based off this one image, I can tell that KOF went to shit in a big way". And if the series could be boiled down to that one pic, you'd have a solid point of reference. But the series has changed character illustrators and designers so often that I think it would be difficult to identify an iconic look for the whole series; individual games, sure, but not something that defines the whole series, or even specific arts. I mean, it's true that Eisuke Ogura's work in KOF XIII is a pretty big shift from the older stuff. ![]() ![]() But hell, even Shinkiro had a drastic shift in style from the beginning of his work in KOF to the end of it: ![]() ![]() And since KOF '96, they've had multiple artists handle different aspects of the game. Take KOF 2003 for example. Falcoon did the main promotional work, ![]() but Nona did most of the in-game portraits and artwork. ![]() And up until KOF XII, they used the same basic sprite work from '96 to XI, so they haven't even really matched the artwork for quite some time (and I'm counting '99-2000 when I say this.) So just cobbling together a few portraits and saying that they represent some golden age puts a really narrow focus on the art of the series. ![]() ![]() ![]() ![]() And this is all coming from a guy who only played KOF '98 until 2006
Last edited by SousedLouse; 02-19-2012 at 10:41 PM.
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Member
(02-19-2012, 05:23 PM)
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#499
DMC1 and DMC2 Dante is the best Dante. The "he's "one of those" pretty boy white hair dark hero guys with a smirk and big sword" point is kinda lost when you don't say what other characters were like him BEFORE he existed.
Are these really "massive knockers" to you? o_O |