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Member
(02-20-2012, 04:08 AM)
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#201
Is it not true that actual developers do not see any money from these online passes bought by used game buyers? My understanding is that developers get paid for finishing the project, and nothing post-project completion. So whatever money is made out of online passes, goes to the publishers.
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Member
(02-20-2012, 04:11 AM)
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#202
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Member
(02-20-2012, 04:13 AM)
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#204
Gah, I always hate reading articles like this because it all comes back at how evil companies like GameStop and Amazon or Best Buy (trade-ins) are.
Game devs are such whiners. There is no other industry out there where companies get so angered at the sale of their used products. I get that they don't see a cut of the used game price, that I know. They just always forget that people buy used cars all the time. People buy used movies, borrow movies, borrow music, buy used electronics, sporting equipment, books, clothes.. The list can go on forever. What I do know, from personal experience working at a game store, and being a gamer is that people will not purchase all these new games if they couldn't trade their old ones in to get some money off of it. How many people do you think would buy a new car every 3 years if they weren't able to sell their old one? No one. Same goes for a lot of gamers. I know, devs, you are not getting a cent from your game that the gamestop employee pushed on some dude. Maybe you should have made a better game that people wouldn't have wanted to sell? Maybe you should have made a fantastic experience you would just have to go get right away on day one? I know I buy about 75% of my games the day they came out. Best thing I love about the producers and developers are the giant relationships they have with gaming companies like gamestop and bestbuy. I mean, I can't even get Axel in Twisted Metal unless I would have pre-ordered it at gamestop, Jaffe. Maybe, just maybe I would want to purchase your games brand new and support your game if you didn't charge a ton of money for the other half of my game when I don't pre-order it, or when you purposely leave content out of a game just to charge even more than my $60 I gave you on release day. I will just save the 5 bucks so I can download axel instead :) /rant |
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Member
(02-20-2012, 04:16 AM)
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#205
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Member
(02-20-2012, 04:18 AM)
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#206
How could that possibly be sustainable? A disc game can only be played by one person at a time, why should digital be different? |
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My Contribution
(02-20-2012, 04:21 AM)
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#207
i agree that kotaku should not see itself as important (at least critically, as it does rake in $ like IGN and co i imagine), but your defense of sterling is basically LOL, haters gon hate. the man's reviews are awful, responding to that by not taking yourself seriously is pretty weak. there's almost more to a litmus than 2 ends (sterling on one, edge on the other). lastly, your final point can apply to movies, music, comics etc - numerous other mediums. |
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Member
(02-20-2012, 04:22 AM)
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#208
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Member
(02-20-2012, 04:27 AM)
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#209
A game is not a mechanism or a utility, it is a disc with data. It either works or it doesn't, and provides no depreciation of the experience or enjoyment. There's nothing to distinguish it from used aside from cosmetics and packaging. THIS IS NOT THE SAME THING, and any statement to the contrary is a logical fallacy, especially when you consider how much of what you pay on appliances and cars when bought new is markup and profit. Profit margins on cars and appliances are HUGE, and it's there partly because of thriving private used markets. Video games, by comparison, don't have nearly the same profit margins as those industries, and any conversation on the impact of used product sales on any industry when comparing to games MUST account for differences such as profit margins, just like comparisons to the movie industry must account for the fact that movies have tiered distribution that offer the experience in different ways (and, more importantly, at different prices), whereas video games usually only have one.
Case in point: I remember that when I was younger, the only place you could sell a video game console and its games or buy used was a PAWN SHOP. After that, it was ONE store that bought/traded and sold used games ONLY. Now it's a trip to any local mall away. See the distinction?
Last edited by Terrell; 02-20-2012 at 06:17 AM.
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Member
(02-20-2012, 04:39 AM)
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#210
Quote:
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(02-20-2012, 04:43 AM)
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#212
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Member
(02-20-2012, 04:45 AM)
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#213
With online passes, there's a muh bigger issue of archival, espcially with single player content. Several years down the line, there's no guarantee that online pass codes work or that content would be available to download. There is a serious risk some of the content being lost.
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Member
(02-20-2012, 05:48 AM)
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#216
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Member
(02-20-2012, 06:11 AM)
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#217
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Member
(02-20-2012, 06:25 AM)
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#218
My point of view..... is why purchase the game new at all if you are planning on selling it. That really is a waste of money and it is an action that makes gamestop rich, pubs twirl their mustache and really does skew the numbers for some devs.
Last edited by staticneuron; 02-20-2012 at 06:29 AM.
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Member
(02-20-2012, 06:29 AM)
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#219
You hardly EVER see that anymore, primarily because most places that did rentals are closed because movie rentals tanked. Rental copies made publishers some good coin, but given Gamestop promoting this lightning-fast trade-in... THING... there was no point to rentals anymore, it seemed outmoded to rent when you could just buy, keep it if you want to and return it for credit if you didn't. But as stated, that only makes Gamestop rich and no one else benefits. At least rentals were designed as part of the content delivery setup, and YES, financial predictions for revenue included rental copies. That market would be COMPLETELY gone if it weren't for Gamefly, but their membership numbers aren't that great.
Last edited by Terrell; 02-20-2012 at 06:36 AM.
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Member
(02-20-2012, 06:29 AM)
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#220
I don't have a problem with people buying used down the line, or trading amongst themselves whenever but right out of the gate at a retail store? you save what? 5 bucks? Why did you buy the game? I assume it's because you like the cut of it's jib. Do you want to see more of this jib being cut? I think you like it so probably So you can save 5 bucks by giving all the money to people who had absolutely shit all to do with making the game you liked, or you can spend an extra 5 and give the devs another uptick on their sales count and a little more money in the war chest.
Last edited by squidyj; 02-20-2012 at 06:33 AM.
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Member
(02-20-2012, 06:38 AM)
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#221
Even if your comparison on media was 1:1, it would still be a very poor choice to compare with. |
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Member
(02-20-2012, 06:46 AM)
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#222
Last edited by faceless007; 02-20-2012 at 06:54 AM.
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Member
(02-20-2012, 06:51 AM)
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#223
We can get back to this discussion but you were surprised to see a used copy of Human Centipede 2?
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the only reason I am nice to anyone else is to avoid being banned
(02-20-2012, 07:07 AM)
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#227
Good podcast but could have been an hour shorter. There's lot of repetition and Jaffe-isms to wade through there. Still, helped me finish money grinding in RE5.
My personal opinion? Get the best deal whether it's used, digital, or new. I know, groundbreaking. |
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Member
(02-20-2012, 07:25 AM)
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#228
Gotta love publishers they basically killed all the retailers dealing with only new games by making deals with big retailers and having unsustainable margins and now they're actually unhappy that there's shops out there providing a service they need and expanding the market for them and they still whine because their fucked up business model isn't providing them enough.
For the record, publishers will be entitled money from used sales when they'll provide a service. Once they've sold something they're not entitled anything especially since they don't provide a service to retailer to offload the mountains of shitty games people don't want anymore. Basically they want Gamestop handling the used sales inventory by taking back the games people don't want anymore so that they can get more of their shitty new games that people won't want when the season will pass and they want to get paid for a service Gamespot must handle. Yeah I'd want that too! I make a house for someone and I want a cut for every fix wear and tear the house suffer that the buyer have to pay for that someone else repair. Do they want money for every time I watch one of their commercial too? |
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Member
(02-20-2012, 08:26 AM)
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#229
Ummm, no, they aren't. |
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Member
(02-20-2012, 08:29 AM)
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#230
They don't really care though tpubs and devs customers are the retailers anyway and not the end users. |
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Member
(02-20-2012, 09:26 AM)
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#231
Making such a claim as you have is basically saying that people only trade in shit games, but if that's the case, how are Gamestop reselling these supposedly shit games to a point where they're making scads of cash? There's a total breakdown in the logic of your statement. Maybe it's just me, but I remember a time when gamers DIDN'T buy almost every damn game, just the ones you were 100% sure about, and you rented the rest to try them first. And most of the games you DID buy weren't bought in the first few weeks of release, either, but sometimes MONTHS later. We talk about "legs" in Sales-Age threads, but there was a time when MOST games had legs because there wasn't this front-loading bullshit with every single game. Once again... more used games in the field means less chance for follow-up purchases from retailers due to less demand for new games. So yes, devs and publishers are still affected by this, unless you think they'd FORCE retailers to carry games they don't order because of a shrinkage in demand for new copies.
Last edited by Terrell; 02-20-2012 at 09:31 AM.
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Member
(02-20-2012, 09:33 AM)
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#232
It's basically a toaster for the customer irregardless of the budget behind it. It's disposable. There's games out there that people keep that you never see in the used bin. These games ARE the good product. You don't see the devs of these games cry about the used market.
What are they going to do with these games? Destroy them? If the devs and pubs want these games out of the equations, they're more than welcome to buy them back. |
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Member
(02-20-2012, 10:05 AM)
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#233
Where I grew up (in south FLA) most of the stores sold new even Camelot/FYE. There was one Warehouse Music store that I could recall in my area. So I would like to think that saturation has a big part to play in this as well. So when discussing about store practices that can really shake up an industry, saturation and popularity of those stores should also be under consideration. All this comes down to is numbers anyways. Even though we are missing bits and pieces, we are still all talking about a market that is basically fixed. |
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Member
(02-20-2012, 10:18 AM)
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#234
Name a game that you have bought in the past 3 months that you could never conceive of parting with. I will then go to Gamestop's website and see how many used copies each location has in a random major city. If your theory pans out, it should be incredibly hard to find, but I doubt that highly. And for the bonus round of this game, I'll even look up quotes from the developer of such great product having a good ol' fashioned whine about used games. If I didn't know any better, I'd think you didn't realize how Gamestop/EB structures its used business.
Could someone fill him in? I'm going to bed.
Last edited by Terrell; 02-20-2012 at 10:35 AM.
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Member
(02-20-2012, 10:20 AM)
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#235
That is fundamentally what publishers are *trying* to do with online passes; they want to sell digital product, but the infrastructure isn't there to do so yet. So instead they're including a small digital product (which some people are regarding as essential) with every physical product.
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Member
(02-20-2012, 10:30 AM)
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#236
It's not.
Last edited by mclem; 02-20-2012 at 10:33 AM.
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Member
(02-20-2012, 10:32 AM)
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#238
Just because something's a fantastic game doesn't necessarily mean that people won't sell it when they're done with it. |
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Member
(02-20-2012, 01:36 PM)
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#239
1. Dev being published by EA 2. Dev owned by EA 3. Dev hired by EA to make a game I'd imagine the third option has the least incentive to offer performance based pay |
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Banned
(02-20-2012, 07:27 PM)
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#240
Originally Posted by StuBurns:
Originally Posted by Terrell:
Originally Posted by Terrell:
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Member
(02-20-2012, 07:41 PM)
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#241
In the event of hardware to play it no longer being manufactured, in most cases, the GAMES stop being manufactured as well, and at that time, the used market begins to make sense. That's... not what I said at all. And attitudes like this are what are going to inflate games into profit margin levels seen in other industries, so... congrats on being part of the problem and ruining it for the rest of us? |
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I'm an idiot
(02-20-2012, 07:50 PM)
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#242
Quote:
Quote:
Quote:
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Member
(02-20-2012, 07:51 PM)
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#243
Books have always had tons of places too but authors don't act as if they should be immune to the second hand market. |
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Member
(02-20-2012, 07:53 PM)
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#244
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Member
(02-20-2012, 07:58 PM)
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#245
If I am not mistaken, Steam's offline mode has to check in online every 30 days or something. So I can have my account on all 4 of my PC's and I can use them all whenever I like but I can't be logged into two at the same time. I can be logged into one while the other three are offline though. In fact, Steam makes it easy, if I start The Last Remnant on one PC and then my son starts the same game on another PC, it will log me out of Steam and log him in but it won't stop me from playing. Now we're both playing. I did try this once and it worked fine. So, why can't it work on consoles. See, here's the thing. I won't get a second 360 because of the headaches it would cause in sharing content. A second PS3 would be just fine though because I would be able to share content between them without the headaches. |
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I'm an idiot
(02-20-2012, 08:04 PM)
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#246
Also, there was a pretty big difference between the used music and used game segments. You almost never, ever, ever found new releases used for quite some time... just didn't happen often. You could find older releases, but newer ones? Nope. I can walk into Gamestop a week after release and almost always find a used copy of any big release. Gamers are a different breed. |
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Member
(02-20-2012, 08:07 PM)
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#247
Last edited by Vane_MagicCity; 02-20-2012 at 08:11 PM.
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Member
(02-20-2012, 08:08 PM)
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#248
And that's the difference. Ask yourself, why NSMB/SMG1/SMG2 can stay up at almost full price for years, where other games will get thrown out on super-sale within months. It's quality of the title and replay value. This even goes over to the used market. Try to get NSMB used for 10$. You won't. That game was released in 2009. Now try the same with Deus Ex: Human Revolution. I'm seeing it for 15$ used on ebay. And Deus Ex was released end of last year. On-Line passes screw with the original buyer of the game. Because the used sale price will get reduced. So in fact the original buyer will pay the price, noone else. And because of that I'm not buying such games at release. If I buy them, I will buy such titles, when they are on sale. Although I almost never sell my games. But it's good to know, that I could (if the game really sucked for example) and that I won't loose much money in that case. Publishers should REWARD day-one buyers. See Dark Souls for example. Day-One got the LE for the same price as the normal game with additional real-life content. No On-Line pass bullshit. I bought it, was really satisfied and didn't sell it, because the game is awesome-sauce. Also I played it for around 200 hours and could keep playing and playing. Now compare this to some 10 hour campaign for 60$.
Last edited by jimi_dini; 02-20-2012 at 08:14 PM.
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bow down to the
Kings in Raider hats (02-20-2012, 08:08 PM)
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#249
places like Wherehouse and Sam Goody were never as active and put as much emphasis on used sales like Gamestop is, and I'd be wiling to bet, in their prime never had as high of a revenue stream off used sales as gamestop does. And you know what? I don't begrudge Gamestop for the way they run their business, more power to them, but I don't get why you guys think game publishers are going to see all that money getting made off their products and not try and get a piece of the action.
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Member
(02-20-2012, 08:10 PM)
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#250
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