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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(02-19-2012, 09:19 PM)
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#103
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Banned
(02-19-2012, 09:50 PM)
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#109
I'm just saying this game is kind of misleading (as shown by the boxart). Some people might expect something else and get something entirely different. That doesn't apply to every game.
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The Mayuh of f'n Bawston
(02-19-2012, 09:57 PM)
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#110
How is the box art any more misleading for this game than it is for the average game?
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Banned
(02-19-2012, 10:06 PM)
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#115
The second half, what? |
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Lit himself on fire to get
a mod to tag him (02-19-2012, 10:15 PM)
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#117
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Banned
(02-19-2012, 10:45 PM)
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#121
I wanted the exact same game again, just different characters. |
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Member
(02-19-2012, 10:57 PM)
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#122
Oh my. |
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Member
(02-19-2012, 11:55 PM)
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#127
Also holy shit at implying the games you listed play the same. |
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Member
(02-19-2012, 11:57 PM)
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#128
There actually is some combat, it isnt 95% cutscenes. And its quite possible to lose some of those fights if you just randomly button mash. They also have a nice pace and a great animation style, which people should be familiar with if they played the Naruto PS3 games. I didn't find it fiercely bad at all, especially since many things it uses are standards in action games (hold button for heavy attack, roll dodge, mixing melee and ranged). I also dont see how it comes off as not giving a shit about player input when the combat mechanics felt responsive and for the most part useful.
While the combat isn't revolutionary, I think it provides a nice change from the QTEs and the Panzer Dragoon sequences. Of course the game being made to look like an anime series wont appeal to everyone, and neither will the 60$ price point, but I think the game will find a niche audience to appreciate what the game offers and what the intentions of the designers were. I was definitely surprised. Of course that demo didn't help, and its unfortunate they chose such an out of place portion of the game to offer a taste of what the whole package offered. They really should have spent more time showing off the combat sequences and leaving the cutscenes to be discovered. There also should have been an option after completing the game for a combat only challenge room or something with leaderboards.
Last edited by d0c_zaius; 02-20-2012 at 12:02 AM.
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Member
(02-20-2012, 12:14 AM)
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#129
Do people like it because of it's non-interactivity or despite it? Imagine the same game, but with a more sophisticated combat system between the QTEs. How could that not be definitively better?
It's fine to want this game, but do you really think it's perfect just the way it is? Could not the "experience" of an interactive anime involve a better quality of player interaction and still achieve the game's intended purpose? |
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Member
(02-20-2012, 12:30 AM)
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#130
I very much like the last Naruto game by the same dev and I thought the gameplay - QTE ratio was fine. From the Asura demo the QTE ratio seems higher, but everyone should realize what they are getting into. |
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Member
(02-20-2012, 12:32 AM)
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#131
Less cinematic. There's a certain appeal to what Asura's Wrath actually is. Though clearly, the audience for such a thing is pretty small.
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Member
(02-20-2012, 12:51 AM)
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#133
But I'll drop it because Asura's Wrath is already a perfect video game. |
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Member
(02-20-2012, 01:37 AM)
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#138
I heard of this game and didn't know what it was about until I read some of the threads here about it. So, okay I thought the hotsprings portion I saw on YouTube was atrociously bad but some of my favorite games of my childhood were Dragon's Lair, Space Ace, Cliffhanger, etc. I even have Dragon's Lair on Blu-ray. So, is this game pretty much Dragon's Lair? I can dig that if that's the case but just worried about how childish the game may be, again after seeing that hotsprings video.
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Member
(02-20-2012, 05:25 PM)
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#144
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Member
(02-20-2012, 05:26 PM)
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#145
*shakes fist* |
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Member
(02-20-2012, 06:04 PM)
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#146
The universe seems pretty cool though. |
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Member
(02-20-2012, 06:11 PM)
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#147
Don't like the loading at all though, far too many. |
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Member
(02-20-2012, 06:23 PM)
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#148
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Junior Member
(02-20-2012, 07:16 PM)
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#150
The first 30 min I thought were the weakest part of the game. There was a lot of buildup and names that didn't mean anything being thrown around (later you either learn it or just start to go with it).
When you start coming to terms of what the game's episodic format and it's gameplay + presentation, I think it outshines many other AAA titles. It's like all the good parts of the AAA titles with none of the filler. |