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Banned
(02-19-2012, 06:27 AM)
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#751
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Banned
(02-19-2012, 06:36 AM)
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#752
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Member
(02-19-2012, 06:50 AM)
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#753
There's really no good excuse for not having it in this game (or most any game that comes multiplatform alongside the 360). |
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(02-19-2012, 07:27 AM)
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#754
It's been posted a million times in this thread that 2 and 3 man teams come out with gamepad-supporting PC games all the time. Why defend laziness? Hell, we got game developers here on GAF. Let's ask them. Any devs out there, indie or otherwise, want to talk about whether or not it's actually hard to get controller support into a PC game? |
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Cereal Killer
(02-19-2012, 07:40 AM)
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#755
I had always thought PC versions of 360 games like Arkham Asylum/City and Sonic Generations and Bioshock specifically had perfect 360 controller support because Xinput was so easy to take from the 360 version to the PC version (or rather, build both at the same time easily).
I wouldn't say it's laziness since I'm sure they've been very busy and stretched at crunch. I would call it more of a lack of foresight or prioritizing at the planning stages. It shouldn't be a big deal in terms of resource or tome management to bring in 360 pad support. |
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Member
(02-20-2012, 06:48 AM)
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#760
Bioware can too, they just want it out. They probably do like ME2 and not patch it in also. They will try to sell you DLC though, thats important above all. They can also use the excuse that there was only time to get the dlc out, and maybe they will add that they are now working on something else after that.
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(02-20-2012, 10:17 AM)
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#762
hey are we using the 8 hours a day on a keyboard argument?
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Junior Member
(02-20-2012, 03:35 PM)
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#764
first off, yeah it does come off as lazy to not include support but let's get a few things straight.
There has never been gamepad support for the game, so how can anyone be shocked. Second, I love PC gaming because it is the platform with options and remains true even in this case. Multiple users have posted alternatives, which I have used myself. It is clear the devs don't give a fuck, that is there choice. But that doesn't stop PC gamers from having choices. You can call them lazy, but so are you if you don't take advantage of what PC gaming has to offer. |
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Member
(02-20-2012, 04:23 PM)
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#766
Bioware is too lazy to put controller support in, then I just won't deal with it. Also I'm shocked because after all of the complaints they still avoided putting it in this one. They know better, it's not like they shouldn't be trying to satisfy their potential customers, or maybe they are so awesome now that they don't need potential customers. It's as if we should be crawling to their well to beg for a sip of their water. There's other sources for gaming and a ton of it, I don't need ME3. They should be fighting to get me to buy their game. At this point I'm still fascinated by this thread just for entertainment. I doubt I even care what Bioware does anymore.
Last edited by Ploid 3.0; 02-20-2012 at 04:29 PM.
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Member
(02-21-2012, 08:47 PM)
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#767
To add to the discussion. The bioengine.ini is set to load the following packages:
Code:
"GUI_SF_XBox_ControllerIcons",
"BIOA_ControllerIcons_PC"
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Member
(02-21-2012, 09:03 PM)
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#768
Also, I'm playing the PC version of Alan Wake. The game switches the prompt icons based on the last input device you touched. Both keyboard and mouse and gamepad options are always available. If I click my keyboard, the keyboard prompts display. If I then touch a button on my 360 controller the button prompts switch to the gamepad buttons. No restarting the game or pausing and changing options, but I guess Remedy's massive UI team was given virtually infinite time and money to make the PC port.
Last edited by Felix Lighter; 02-21-2012 at 09:12 PM.
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Member
(02-21-2012, 11:25 PM)
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#774
I think one of the main reasons Bethesda games are so popular on PC is that they pretty much embrace modding. Let the fans fix the bugs, and so on. ME2 seemed like it was tough to make mods for, needing outside programs running. It's probably a EA thing though.
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Member
(02-22-2012, 01:31 AM)
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#775
Last edited by Deus Ex Machina; 02-22-2012 at 01:39 AM.
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Banned
(03-07-2012, 03:08 PM)
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#776
The Pinnacle profile just doesn't feel right for me, not sure I'm going to be able to play this one. Using 360 controller with pure mouse emulation just doesn't feel good and isn't accurate; the game needs SOME kind of controller awareness.
Plus my character would keep walking when I let go of the stick. |
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Boring Member
(03-07-2012, 03:22 PM)
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#778
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Banned
(03-07-2012, 05:57 PM)
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#780
It's a funny situation.
Bioware just CAN'T get it done. This despite the facts that fans have been asking for it since the first game; that the game is a port of a console game made for controllers; that almost every other PC game has controller support, including every other EA game; that fans have been able to patch in support to the previous games. It's really inexcusable; these guys have tens of millions of dollars at their disposal and can't be bothered to put a couple hours into adding something many fans have been asking for for YEARS. |
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Member
(03-07-2012, 06:01 PM)
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#781
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Banned
(03-07-2012, 06:05 PM)
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#782
While I've been enjoying M and K/B I'm interesting in seeing how a controller feels since it could be useful for other games too. What's the cheapest controller I can buy? FWIW I already have a PS3 wireless controller, but I never got that program to work that apparently allowed you play with it on your computer. Also if Gamestop sells the controller let me know so I can do a "rental" test.
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Junior Member
(03-07-2012, 06:25 PM)
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#784
The analog movement works pretty well, but none of the buttons are responding. I guess I can fix that though.
Here is BP101's xpadder profile if anyone wants to try it, I haven't gotten around to trying x padder yet. http://www.2shared.com/file/ImzKw1Fv...er-3Dizzy.html |
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Member
(03-07-2012, 06:40 PM)
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#785
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