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Member
(02-22-2012, 03:14 AM)
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#951
Also Yu as Ky works incredibly well too.
Last edited by Busaiku; 02-22-2012 at 03:16 AM.
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Member
(02-22-2012, 03:14 AM)
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#952
Dat Litchi alt for Mitsuru |
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Member
(02-22-2012, 04:48 AM)
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#956
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Member
(02-22-2012, 05:10 AM)
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#962
And done and done. I forgot I had Photoshop open so I did it real quick. :) Even though I'm mostly used to Noel's English voice, the Japanese one has to be more tolerable as an announcer than the default. Is there a schedule on when you guys are releasing the DLC? I hope Platinum is next. |
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Aksys Games Dev.
(02-22-2012, 05:12 AM)
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#963
They'll be released weekly, until all 7 system voice/announcer DLC are released :) Platinum is 2nd to last XD; |
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Member
(02-22-2012, 05:28 AM)
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#965
Oh, curious question about the Limited Editions of EXTEND. Why is it that there is two compartments in the box but everything is in one? Seemed odd so I just put the goodies in the front row. I literally have nothing else to do right now but ask stupid questions. :D |
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Member
(02-22-2012, 05:33 AM)
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#966
If you include her more advanced combos with gravity seed, Lambda AVERAGES around 3k midscreen, and while simple sword counterhits that cannot be capitalized on with gravity seed or C tackle will be around 2.5k, she maxes at more like 4-4.5k midscreen meterless if she gets a solid hit like 5d CH into C tackle. Furthermore, while I agree that 214a Fatal generally never happens, Lambda will very rarely go for simple C tackle CH because C tackle is not a great move when used on its own - it is usually led into after an obvious punish, such as the aforementioned 5D CH into C tackle, or 5C x1 CH into C tackle. Poorly teched wheel oki and silly spike chaser hits should average around 3-4k. Since CS2, Lambda actually is much less loopy in the corner, but those are combos and we're talking about game play style. I agree that Rachel's blockstrings are far better than Lambda's, but my point is that the main purpose of Rachel's projectiles are primarily meant to help her get in, and stay in. Lambda's projectiles are primarily meant to keep her opponent out forever. While Rachel can and does use her projectiles to make enemy approaches difficult, her end goal is to eventually get the opponent in the corner with George out, and then get in their face. Lambda, in contrast, uses her projectiles to keep the opponent out but DOES NOT need to get in the opponent's face herself. Lambda is perfectly happy stepping back and pinning down the opponent with projectiles because going in usually is a big risk for her due to the aforementioned crappy blockstrings. Rachel, on the other hand, would be stupid not to go in if the opponent is blocking George in the corner, because that is where she is at her best. Basically, when Rachel has an opponent cornered after a knockdown, she will drop George and get in close for pressure. When Lambda has an opponent cornered after a knockdown, she MAY throw her wheel and go in for pressure, but it is also perfectly valid for her to step back and do something much more passive, such as putting down the wheel and doing spike chaser, followed by stepping back and waiting for the opponent to try escaping in the hopes that she can punish the escape attempt.
Last edited by Akuun; 02-22-2012 at 05:36 AM.
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Aksys Games Dev.
(02-22-2012, 05:36 AM)
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#967
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Member
(02-22-2012, 06:02 AM)
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#971
No...no...not that Noel. I actually don't care for FFXIII-2's Noel too much but that's a story for another thread. |
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fired zero bullets in the orphanage.
(02-22-2012, 06:09 AM)
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#972
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fired zero bullets in the orphanage.
(02-22-2012, 06:32 AM)
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#974
Woo, got over 200 PSR after a long session. 30-7 so far, lost 5 of those to a Valkenhayn...I have pretty much never fought one and that seems like a ROUGH fight for Tager. :\
Yeah, I got passed Litchi and got rocked by Jin. Luckily they don't have anything tied to beating it so I'm probably not going to bother. |
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Member
(02-22-2012, 06:45 AM)
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#975
Hi guys, i purchased both the vita and ps3 versions, and i have couple of questions.
First, the vita version was a god damned open box at gamestop, and i noticed it has no inserts at all. Is this normal, or has gamestop sold me a "new" copy with missing manual? Secondly, how on earth does one transfer their ps3 save to the vita? Right now i can only find how to transfer psp saves, but nothing on ps3. Thanks! |
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Got 99 problems and only one of them is a waifu
(02-22-2012, 06:53 AM)
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#977
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Member
(02-22-2012, 07:19 AM)
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#979
I've been wondering whether ANY US games came with manuals, I know they can in Japan but I'm sort of wondering if it's possible SCEA mandated everyone skip or something. I'll see within a few months I guess, especially once P4 comes out. But yeah, I was trying to see if this came with a manual and it turned out the Japanese version came with the same "consult the digital manual" slip UMvC3 had.
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Got 99 problems and only one of them is a waifu
(02-22-2012, 07:45 AM)
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#980
February 21: Noel February 28: Rachel March 6: Litchi March 13: Tsubaki March 20: Makoto March 27: Platinum April 3: Kokonoe |
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Member
(02-22-2012, 07:48 AM)
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#981
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Member
(02-22-2012, 07:49 AM)
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#982
Right, which is what makes Lambda more of a conventional zoning character. But that doesn't change the fact that Rachel has less options in pressure than a rushdown character and far more projectiles than most of the cast. As a conventional zoning character, Lambda's pressure -- no matter how she chooses to do it -- is relatively weak in the corner. No weaker than her neutral pressure, but not much stronger, either; it is not all that difficult to get out of the corner on Lambda. When she chooses to use projectiles, the steps to blocking are obvious (slow overheads, all other options are either low or grabs). When she chooses to pressure, she doesn't have much room before she has to rely on unsafe tactics because her overhead options aren't great and she relies on cancels (and grab gimmicks I guess) to keep her pressure going. Rachel's is weak as well, although to a notably lesser degree due to wind, George, and better gatlings. By the way, if your opponent is knocked down in the corner and it is now that you decide to put down George, your opponent is probably just going to neutral tech and jump unless you're standing immediately in front of them. Hell, Litchi's DP beats George, as do any other frame 1 invincibility moves inputted as reversals. George isn't exactly God's gift to oki; it only really grants her a couple of free hits at most. |
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fired zero bullets in the orphanage.
(02-22-2012, 07:50 AM)
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#983
I'm just going to stick to the Jin announcer, it's hilarious.
http://www.youtube.com/watch?v=UCW7qENY9-Q Here's a random match I had earlier, with me mentally collapsing at the end of the first round! I really need to work on actual new Extend combos for Tager instead of doing all these dumb tech traps, but they're way too fun. |
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Setec Astronomer
(02-22-2012, 08:00 AM)
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#984
On a more fundamental level, Lambda only has one special and one distortion that produce an unattached hitbox, while everything else is more beam or dhalsim limb. Gravity seed stays out but it's more of an effect when used that way than an actual hitbox. Rachel is much more about putting stuff onscreen then acting relatively independent of them. Same for Mu, really.
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Member
(02-22-2012, 08:53 AM)
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#985
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fired zero bullets in the orphanage.
(02-22-2012, 09:16 AM)
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#986
Haha, pretty much. I actually had a match with him earlier where I snagged him right after gadget finger multiple times which is why I used 5b in the video, didn't think he'd keep jumping...but people never seem to learn.
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Member
(02-22-2012, 03:53 PM)
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#988
Ok, sounds like we're mostly in agreement about Lambda. I main Lambda, play offline and one of my most played matchups is against Rachel, which is why I was confused when you started drawing parallels between the two. Anyway, back to Rachel.
You can jump straight out of George if he is thrown down midscreen or if you're standing because he takes some time before he activates, but after a corner knockdown George is effectively a meaty if thrown at the end of Rachel's combo. The reason why I think he is such a good oki tool is because he locks down a lot of your escape options in that situation. I don't think waking up with 1f invincibility moves is effective if Rachel is close to you and blocking, because then she would simply block the wakeup move and then George would shock you, allowing Rachel to follow up with a combo that usually ends with meaty George again. Here's the way I see it. If I'm knocked down in the corner against George oki, and Rachel is sitting near me on the ground, outside throw range and waiting for George to activate, my wakeup options are limited like this: Tech roll - physically blocked by Rachel and would get shocked by George. Wakeup throw - out of range. Wakeup DP - Rachel only needs to block the first hit and wait for George to activate. Burst - Not a good time to burst, but if I did, the above would apply again. Basically all I can do is neutral tech and block, which gives Rachel a free pass into going in for pressure and mixups. All of my escape options are AFTER blocking George. Like you said, they're only a few free hits, but they are significant because it gives her free momentum. Maybe Rachel's corner pressure is easier for you to deal with because Litchi has much better melee than Lambda, but once Rachel has me in the corner, it's very hard to get out. I have very few points to mash/run/jump out, which makes it relatively simple for the Rachel player to deny those escape attempts with a little bit of reading. But I suppose that's fair, since Rachel has a hard time getting in on Lambda in the first place. Does Litchi's DP outright kill George? I think most DPs don't. Maybe that's why George seems like less of a threat to you than it does to me. By the way, where have you been playing offline? Just curious, because I don't see you around the local arcade much and we're both from the same area.
Last edited by Akuun; 02-22-2012 at 04:18 PM.
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Member
(02-22-2012, 05:14 PM)
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#989
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Member
(02-22-2012, 05:17 PM)
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#990
So I went through the tutorials last night (non-character specific) and I think my head hurts. There are SO many concepts to take note of...I know this is a very noob question to ask, but after completing the tutorials, is it best to jump into arcade/story mode and play through? I desperately want to get into and understand this game to the level of being moderately competitive online, but it feels like there's a LOT to learn and absorb from the get go.
Also, I'm playing on Vita if that matters. |
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Member
(02-22-2012, 05:21 PM)
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#991
But again, Respect |
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Member
(02-22-2012, 05:29 PM)
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#992
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Member
(02-22-2012, 05:32 PM)
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#993
Last edited by Akuun; 02-22-2012 at 05:35 PM.
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Member
(02-22-2012, 05:34 PM)
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#994
I'm trying to pick up Relius but he's not exactly the easiest guy to pick up either. |
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Member
(02-22-2012, 06:34 PM)
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#995
@Akuun Thanks for the detailed writeup. I'm glad it's not just me when it comes to learning this game. I was a mid-level 3rd Strike player (nothing fancy, but I could hold my own) and figured BlazBlue would be relatively easy to pick-up. WRONG.
But that being said, of the characters I've used so far, I may try and learn either: - Valkenhayn - Taokaka - Tsubaki I still want to play around with Hazama, Carl, and Makoto. I tried Makoto a bit, but that was before doing the tutorials and understanding the bare minimum. |
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Member
(02-22-2012, 07:09 PM)
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#996
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Member
(02-22-2012, 07:17 PM)
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#997
Carl may be pretty complicated to play, since you have to manage both him and his assist. |
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Member
(02-22-2012, 07:36 PM)
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#999
The videos I watched of Carl are crazy cool, but I probably wouldn't learn him first. I think the mechanics are probably better learned on a slightly easier character. I didn't realize Makoto was a slightly piss poor character, haha. But I still may try her out because she was fun for what it's worth. The others will get some screen time after work!
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Member
(02-22-2012, 07:39 PM)
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#1000
I agree with this. Might as well tough it out with a character you like instead of bouncing around from easier character to harder character.
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