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LiquidMetal14
hide your water-based mammals
(02-22-2012, 06:29 AM)
LiquidMetal14's Avatar

PORTABLE WARFARE
Jump into the action with Unit 13 for PlayStation Vita and conquer 45 tactical missions as you help take down global terror networks and prove your place in the military elite. With the precision of the Vita's dual analog sticks, unique touch interface, Wifi connectivity for fast action and 2-player co-op, and 3G compatibility for instant social updates and daily challenges, Unit 13 is the perfect on-the-go action shooter.
KEY FEATURES
Immersive and intuitive shooter controls with dual analog sticks and front and rear touch pads.
Select from six unique military operatives and take on 45 missions, competing against friends and the world for high scores.
Play solo or cooperatively with a friend over Wifi.
Conquer unique daily challenges and compete for high scores.
Stay connected with 3G, Wifi and NEAR for rankings updates, mission unlocks and more.
RELEASE and PRICING


CLASSES

COMMANDO


BIOGRAPHY:
The twin son of an Irish immigrant and his American wife, Owen Casey had a promising academic career with aspirations of becoming a prosecuting attorney. When his brother Orsino was killed during an operation in the Horn of Africa, however, Casey changed his career path entirely and joined the United States Army. After successfully graduating from both Ranger and Airborne school just as his brother did, Casey quickly made an impression with his teammates thanks to his deadly combination of aggression and intelligence. After multiple tours of duty in the Middle East, Casey applied for and joined the Special Forces, aka the Green Berets, where he could apply his education and natural talents more regularly. Unit 13 has recently taken notice of Casey’s talents and accomplishments and has welcomed him as its newest member.
PERSONALITY:
Animal is a curious combination. He’s highly intelligent, quick witted, and a team-oriented soldier with disciplined rifle skills, but also incredibly aggressive -- bordering on savage -- when fighting in the battlefield. He earned his nickname because of his penchant for violence and his impressive unkempt beard. Between missions, Animal likes to read whatever he can get his hands on and religiously trains a minimum of two hours per day.

SKILLS
LEVEL - 1
Extra Gear
Improved Weapon Reload
Improved Weapon Recoil
LEVEL - 2
Improved Flashbang Capacity
LEVEL - 3
Combat Kill Bonuses 1
LEVEL - 4
Superior Weapon Reload
LEVEL - 5
Combat Streak Time 1
LEVEL - 6
Combat Kill Bonuses 2
LEVEL - 7
Superior Weapon Recoil
LEVEL - 8
Double Gear
LEVEL - 9
Superior Flashbang Capacity
LEVEL - 10
Combat Streak Time 2
BONUSES
Combat Kill Bonuses - Combination of Stealth, Headshot and CQB Kill Bonuses.
Stealth Kill Bonus = 330
Headshot Kill Bonus = 330
CQB Kill Bonus = 385
Combat Kill Bonus 2 (Level 6)
Stealth Kill Bonus = 375
Headshot Kill Bonus = 375
CQB Kill Bonus = 435
Combat Streak Time - Combination of Stealth, Headshot and CQB Streak Time extensions.
Stealth Streak Time = 22 Seconds
Headshot Streak Time = 11 Seconds
QB Streak Time = 16.50 Seconds
Combat Streak Time 2 (Level 10)
Stealth Streak Time = 25 Seconds
Headshot Streak Time = 12.5 Seconds
CQB Streak Time = 18.75 Seconds


-----------------------------------
TECHNICIAN


BIOGRAPHY:
Raised by a single father who spent most of his time on the road as a classically-trained stage actor, Christophe Renard’s early life was a lonely one. He spent most of his childhood fantasizing about joining the military and often pretended to be a World War II soldier using various costumes and props from his father’s collection. As the electronic age swept over the world in the early 80s, however, Christophe found a new passion in computers. After completing his studies at a military secondary school, Renard joined the Armée de Terre where he combined his love of software and combat as an infantry technician. Persuaded by commanders who respected his talent and confidence, Renard joined the Special Forces Brigade in 2000 and had key roles in operations near and in Central Asia and the Ivory Coast. Unit 13 called in 2008.
PERSONALITY:
Irritable and self-confident, Chuckles is a methodical thinker and hates being reminded of mission objectives because he’s typically already finished whatever he’s being reminded about. He is not a fan of humor and feels that the battlefield is a place for seriousness and complete concentration -- which is why he is somewhat bothered by his ironic nickname given to him by the rest of the crew. He isn’t above complaining about things that he feels haven’t been done right, either.

SKILLS
LEVEL - 1
Electronics Awareness
Improved AR Reload
Improved AR Recoil
Pistol Kill Bonus 1
Electronics Bonus 1
Headshot Streak Time 1
CQB Streak Time 1
LEVEL - 2
Improved PE4 Capacity
LEVEL - 3
Pistol Kill Bonus 2
Electronics Bonus 2
LEVEL - 4
Superior AR Reload
LEVEL - 5
Headshot Streak Time 2
CQB Streak Time 2
LEVEL - 6
Pistol Kill Bonus 3
Electronics Bonus 3
LEVEL - 7
Superior AR Recoil
LEVEL - 8
Increased Ammo Capacity
LEVEL - 9
Superior PE4 Capacity
LEVEL - 10
Headshot Streak Time 3
CQB Streak Time 3
BONUSES
Pistol Kill Bonus
Factored into all pistol kill events. Points awarded for all kills earned with a pistol.
Pistol Kill Bonus 1 (Level 1) = 550
Pistol Kill Bonus 2 (Level 3) = 625
Pistol Kill Bonus 3 (Level 6) = 750
Electronics Bonus
Factored into the neutralization of cameras and sensors.
Electronics Bonus 1 (Level 1) = 275 Camera/165 Sensor
Electronics Bonus 2 (Level 3) = 288 Camera/173 Sensor
Electronics Bonus 3 (Level 6) = 313 Camera/188 Sensor
Headshot Streak Time
Factored into all headshot streaks.
Headshot Streak Time 1 (Level 1) = 11 seconds
Headshot Streak Time 2 (Level 5) = 12.5 seconds
Headshot Streak Time 3 (Level 10) = 15 seconds
CQB Streak Time
Factored into all CQB streaks.
CQB Streak Time 1 (Level 1) = 16.50 seconds
CQB Streak Time 2 (Level 5) = 18.75 seconds
CQB Streak Time 3 (Level 10) = 22.50 seconds


-----------------------------------
GUNNER


BIOGRAPHY:
A lifetime resident of California’s sunny San Diego, Varro Hernandez craved a different destiny from his family of hotel resort operators. Drawn to the lifestyle of US Navy personnel stationed at Coronado Island where his parents worked, Hernandez grew into an impressively-large physical specimen whose love for action movies and the martial arts guaranteed his decision to join the Navy right out of high school. After his enlistment, Varro aggressively turned his focus towards joining the Navy SEALs, and accomplished his goal before his 21st birthday. Following several successful operations in Central Asia and the Horn of Africa, Hernandez was recruited into Unit 13 at age 27 – making him the youngest-ever member to be invited or accepted into the group.
PERSONALITY:
Despite his physically-imposing size, Python surprises new teammates with his warm personality and passion for completing missions. He truly enjoys his job thanks to a steady diet of action films and his lifetime study of the martial arts. He remains incredibly calm under high-stress situations, sometimes even bordering on giddy, while showing no hesitance in risking his life to save another’s.

SKILLS
LEVEL - 1
Explosives Awareness
Improved MG Reload
Improved MG Recoil
Bullet Impact Bonus 1
Explosive "Disarmed" Bonus 1
Multi-Kill Time 1
Improviser Bonus 1
LEVEL - 2
Improved Frag Capacity
LEVEL - 3
Bullet Impact Bonus 2
Explosive "Disarmed" Bonus 2
LEVEL - 4
Improviser Bonus 2
LEVEL - 5
Multi-Kill Time 2
Improvised Kill Bonus 1
LEVEL - 6
Bullet Impact Bonus 3
Explosive "Disarmed" Bonus 3
LEVEL - 7
Superior MG Recoil
LEVEL - 8
Improved Regeneration
LEVEL - 9
Superior Frag Capacity
LEVEL - 10
Multi-Kill Time 3
Improviser Bonus 3
BONUSES
Bullet Impact Bonus
Points awarded for the number of rounds that hit an enemy, at the time the enemy is eliminated. Only awarded for 3 or more hits, with a maximum of 9 hits scored. Only awarded if the enemy is killed within 15 seconds of the first hit.
Bullet Impact Bonus 1 (Level 1) = 200, 225, 250, 265, 280, 290, 300 (per hit)
Bullet Impact Bonus 2 (Level 3) = 250, 282, 313, 332, 350, 363, 375 (per hit)
Bullet Impact Bonus 3 (Level 6) = 300, 338, 375, 398, 420, 435, 450 (per hit)
Explosive "Disarmed" Bonus
Awarded when eliminating C4 and PMNs found in the missions.
Explosive “Disarmed” Bonus 1 (Level 1) = 300
Explosive “Disarmed” Bonus 2 (Level 3) = 375
Explosive “Disarmed” Bonus 3 (Level 6) = 450
Multi-kill Time
Modifies the timer on multi-kills
Multi-kill Time 1 (Level 1) = 1.10 seconds
Multi-kill Time 2 (Level 5) = 1.25 seconds
Multi-kill Time 3 (Level 10) = 1.50 seconds
Improviser Bonus
Modifies the points received for the Improviser Bonus
Improviser Bonus 1 (Level 1) = 1650
Improviser Bonus 2 (Level 5) = 1725
Improviser Bonus 3 (Level 10) = 1875


-----------------------------------
INFILTRATOR


BIOGRAPHY:
A second-generation Englander that comes from a family of Nigerian doctors and physicians, Henry Ihetu graduated from Secondary School with high marks but bypassed his university studies altogether to join the Corp of Her Majesty’s Royal Marines at age 18. Earning a reputation for being one of his Company’s best Combat Intelligence Commandos, Henry spent the next four years in the RM before applying to and successfully joining the Royal Navy’s Special Boat Service on his first attempt. Assigned to the X Squadron, where he specialized in both dry and amphibious warfare, Ihetu quickly became a favorite of the British Secret Intelligence Service (SIS) who frequently ran joint operations with the SBS, where he enjoyed major operational successes in Africa and Central Asia. Recruiters from Unit 13 took notice and employed Ihetu’s unique talents in 2007.
PERSONALITY:
A dedicated soldier and free spirit, Ringo spent a good portion of his life trying to prove himself to family that thought he was mad for not wanting to pursue medicine and to friends that perceived him as an upper-class snob. As a result, Ringo is not above reminding teammates and superiors of his accomplishments and is always ready to jump into battle, regardless of the mission or danger involved. He has a bit of a temper and can be irritable when doubted.

SKILLS
LEVEL - 1
Short Range Bonus
Improved SMG Reload
Improved SMG Recoil
CQB Kill Bonus 1
Stealth Kill Bonus 1
Stealth Streak Time 1
CQB Streak Time 1
LEVEL - 2
Improved Smoke Capacity
LEVEL - 3
CQB Kill Bonus 2
Stealth Kill Bonus 2
LEVEL - 4
Superior SMG Reload
LEVEL - 5
CQB Streak Time 2
Stealth Streak Time 2
LEVEL - 6
CQB Kill Bonus 3
Stealth Kill Bonus 3
LEVEL - 7
Superior SMG Recoil
LEVEL - 8
Improved Speed
LEVEL - 9
Superior Smoke Capacity
LEVEL - 10
CQB Streak Time 3
Stealth Streak Time 3
BONUSES
Short Range Bonus - 300
Awarded when eliminating an enemy at 3 meters or closer.
Stealth Kill Bonus
Factored into all stealth kills events.
Stealth Kill Bonus 1 (Level 1) = 330
Stealth Kill Bonus 2 (Level 3) = 375
Stealth Kill Bonus 3 (Level 6) = 450
CQB Kill Bonus
Factored into all CQB kills events.
CQB Kill Bonus 1 (Level 1) = 385
CQB Kill Bonus 2 (Level 3) = 435
CQB Kill Bonus 3 (Level 6) = 525
Stealth Streak Time
Factored into all stealth streaks.
Stealth Streak Time 1 (Level 1) = 22 seconds
Stealth Streak Time 2 (Level 5) = 25 seconds
Stealth Streak Time 3 (Level 10) = 30 seconds
CQB Streak Time
Factored into all CQB streaks.
CQB Streak Time 1 (Level 1) = 16.50 seconds
CQB Streak Time 2 (Level 5) = 18.75 seconds
CQB Streak Time 3 (Level 10) = 22.50 seconds


-----------------------------------
MARKMAN


BIOGRAPHY:
Born to a family of career Marines, Matthew Rollins has lived and breathed the "Semper Fi" mentality for nearly 30 years. Idolizing both his Gunnery Sergeant father who fought and served in the Persian Gulf War and his grandfather, a First Sergeant who survived multiple tours in Vietnam, Alabama prepared for his future by honing his impressive marksman skills hunting deer, rabbits and squirrels while growing up. A natural athlete, Rollins easily dominated his Marine Corp training right after his high school graduation, eventually joining the Scout Sniper Platoon just weeks after earning the rank of Lance Corporal. Rollins was recently recruited into Unit 13 following an E-5 promotion, boasting an impressive 56 confirmed kills in his short but dedicated career.
PERSONALITY:
Though he was never in a fraternity, Alabama has all the tendencies of someone who should have gone to a party school. A highly dedicated soldier who loves his job, ‘Bama unwinds between missions by drinking, hunting, mudding, and going to family barbeques. He has been known to get into barroom brawls, has a tendency to shout when excited, is extremely confident (bordering on arrogant), and doesn’t mind one bit that his teammates call him Alabama because of his accent.

SKILLS
LEVEL - 1
Longshot Bonus
Improved SR Reload
Improved SR Recoil
Headshot Kill Bonus 1
Stealth Kill Bonus 1
Headshot Streak Time 1
Stealth Streak Time 1
LEVEL - 2
Improved Claymore Capacity
LEVEL - 3
Headshot Kill Bonus 2
Stealth Kill Bonus 2
LEVEL - 4
Superior SR Reload
LEVEL - 5
Headshot Streak Time 2
Stealth Streak Time 2
LEVEL - 6
Headshot Kill Bonus 3
Stealth Kill Bonus 3
LEVEL - 7
Superior SR Recoil
LEVEL - 8
Improved Stealth
LEVEL - 9
Superior Claymore Capacity
LEVEL - 10
Headshot Streak Time 3
Stealth Streak Time 3
BONUSES
Longshot Bonus - 400
Awarded when eliminating an enemy at 20 meters or greater.
Stealth Kill Bonus
Factored into all stealth kills events.
Stealth Kill Bonus 1 (Level 1) = 330
Stealth Kill Bonus 2 (Level 3) = 375
Stealth Kill Bonus 3 (Level 6) = 450
Headshot Kill Bonus
Factored into all headshot kills events.
Headshot Kill Bonus 1 (Level 1) = 330
Headshot Kill Bonus 2 (Level 3) = 375
Headshot Kill Bonus 1 (Level 6) = 450
Stealth Streak Time
Factored into all stealth streaks.
Stealth Streak Time 1 (Level 1) = 22 seconds
Stealth Streak Time 2 (Level 5) = 25 seconds
Stealth Streak Time 3 (Level 10) = 30 seconds
Headshot Streak Time
Awarded when eliminating an enemy at 20 meters or greater.
Headshot Streak Time 1 (Level 1) = 11 seconds
Headshot Streak Time 2 (Level 5) = 12.5 seconds
Headshot Streak Time 3 (Level 10) = 15 seconds


-----------------------------------
POINTMAN


BIOGRAPHY:
Growing up in the bustling city of Munich, Arnulf Herrmann had a surprisingly comfortable childhood and was an avid follower of most sports and athletics. Though he grew up with a fiery competitive spirit, he also found himself an innate caretaker of family and friends following the death of his mother when he was still a boy. A natural leader and protector, Herrmann joined the Deutsche Marine immediately out of Secondary School when several of his friends enlisted as well. Hungry for action beyond that of a normal sailor, Arnulf’s physical talents and competitive spirit proved an effective asset in his successful entry to the Kampfschwimmer Special Forces. After seeing action in the Persian Gulf and several other top secret locations, Herrmann was recruited to the KSK Kommando Spezialkräfte, leading NATO-sponsored recon teams for the German Air Force. After being recommended by several of his country’s top intelligence and military commanders, Herrmann was invited to a position as one of the first operatives in the newly-formed Unit 13 in 2001.
PERSONALITY:
Zeus has been around the block. Having seen combat in nearly every major conflict of the last 30 years, the previously-extroverted boy has become a hardened war machine. And yet, despite everything he has experienced, Zeus still does what he does because he believes it’s what’s right. He looks out for his fellow operatives and combatants, is amazingly cool under pressure, and is looked up to as a father figure by every active and former member of Unit 13.

SKILLS
LEVEL - 1
Explosive Resistance
Improved SG Reload
Improved SG Recoil
Redline Bonus 1
CQB Kill Bonus 1
Stealth Streak Time 1
Multi-Kill Time 1
LEVEL - 2
Improved Concussion Capacity
LEVEL - 3
Redline Bonus 2
CQB Kill Bonus 2
LEVEL - 4
Superior SG Reload
LEVEL - 5
Stealth Streak Time 2
Multi-Kill Time 2
LEVEL - 6
Redline Bonus 3
CQB Kill Bonus 3
LEVEL - 7
Superior SG Recoil
LEVEL - 8
Improved Speed
LEVEL - 9
Superior Concussion Capacity
LEVEL - 10
Stealth Streak Time 3
Multi-Kill Time 3
BONUSES
Redline Bonus
Awarded when eliminating an enemy when the player's health is low.
Redline Bonus 1 (Level 1) = Awarded when eliminating an enemy while player health is lower than 75% (200 points), 50% (400 points) or 25% (600 points).
Redline Bonus 2 (Level 3) = Awarded when eliminating an enemy while player health is lower than 75% (250 points), 50% (500 points) or 25% (750 points).
Redline Bonus 3 (Level 6) = Awarded when eliminating an enemy while player health is lower than 75% (300 points), 50% (600 points) or 25% (900 points).
CQB Kill Bonus
Factored into all CQB kills events.
CQB Kill Bonus 1 (Level 1) = 385
CQB Kill Bonus 2 (Level 3) = 435
CQB Kill Bonus 3 (Level 6) = 525
Multi-kill Time
Modifies the timer on multi-kills
Multi-kill Time 1 (Level 1) = 1.10 seconds
Multi-kill Time 2 (Level 5) = 1.25 seconds
Multi-kill Time 3 (Level 10) = 1.50 seconds
Stealth Streak Time
Factored into all stealth streaks.
Stealth Streak Time 1 (Level 1) = 22 seconds
Stealth Streak Time 2 (Level 5) = 25 seconds
Stealth Streak Time 3 (Level 10) = 30 seconds


-----------------------------------
MEDIA/LINKS
TRAILER
Guided Tour by PS Blog
How to Play Video
Product info
Last edited by LiquidMetal14; 03-04-2012 at 11:07 PM.
baekshi
Member
(02-22-2012, 06:31 AM)
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Originally Posted by LiquidMetal14


















.

just trying to scale down pics by quoting ... :o
Luigiv
Member
(02-22-2012, 06:31 AM)
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Another game running at 408p?
Konosuke
Member
(02-22-2012, 06:33 AM)
Looks really good
Captain Pants
Killed by a goddamned Dredgeling
(02-22-2012, 06:34 AM)
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I'm really impressed too. How did you get those shots? Every time I tried to do it it paused the game and I got a nice capture of the menu screen.:P I was surprised at how easy it was to get headshots. It feels pretty good. My big issue is that I'm not crazy about the touchscreen implementation. Having the context sensitive touchscreen stuff in the center of the screen means you have to take your hand off either thumbstick to do it. I do like the touchscreen grenade stuff though.
darkressurection
Member
(02-22-2012, 06:34 AM)
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Game seems like it could be really interesting, the mission in the demo was pretty fun and the leaderboard hooks seem potentially awesome. Controls feel good, aiming feels better than Uncharted. I am looking forward to the full game for sure.
Thoraxes
Member
(02-22-2012, 06:36 AM)
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Those screens look horrible. Thank goodness for higher pixel density on the system itself to cover that up though.
Lion Heart
Member
(02-22-2012, 06:36 AM)
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That looks graphically pleasing going by those quoted shots :P I like the lighting hitting the corpses, it gives off a KZesque feel imo.
frAntic_Frog
Member
(02-22-2012, 06:37 AM)
looks nice when its not blown up
VanWinkle
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(02-22-2012, 06:37 AM)
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Originally Posted by Captain Pants

I'm really impressed too. How did you get those shots? Every time I tried to do it it paused the game and I got a nice capture of the menu screen.:P I was surprised at how easy it was to get headshots. It feels pretty good. My big issue is that I'm not crazy about the touchscreen implementation. Having the context sensitive touchscreen stuff in the center of the screen means you have to take your hand off either thumbstick to do it. I do like the touchscreen grenade stuff though.

There's an icon on the edge of the screen. You don't have to hit the center.
Green Slime
Member
(02-22-2012, 06:38 AM)
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This looks more bland than I expected. For some reason, I was envisioning this as a sci-fi shooter...
Captain Pants
Killed by a goddamned Dredgeling
(02-22-2012, 06:39 AM)
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Originally Posted by VanWinkle

There's an icon on the edge of the screen. You don't have to hit the center.

I was just coming in to edit my post to say I'd found that.:) My complaints are null and void now.
WonkersTHEWatilla
Member
(02-22-2012, 06:39 AM)
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Gonna give this a try once the demo finishes downloading in 25 minutes...
Trevelyan
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(02-22-2012, 06:45 AM)
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I was thoroughly impressed by the demo, especially by how well it controls. Feels an significantly better than Uncharted, and the touch controls are simply but work wonderfully for reloading, grenade tossing, etc. Will definitely be getting this day 1 in a couple of weeks. We'll have to get some GAF co-ops going.
LiquidMetal14
hide your water-based mammals
(02-22-2012, 06:50 AM)
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Mission "1"











Looks even better. Lighting is great.
Wario64
works for Gamestop (lol)
(02-22-2012, 06:51 AM)
Man that notification is huge. HI ASTROLAD
The M.O.B
important Canuck facts
(02-22-2012, 06:55 AM)
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Is the HUD removable or customizable at all?

And how does the framerate hold up?
whitehawk
leeches are the best bait when attempting to land bass
(02-22-2012, 06:58 AM)
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Shame it's not native res. But after playing a Vita now, I realize that sub-native games look much much better on the Vita than in screenshots.
Razgriz-Specter
Member
(02-22-2012, 06:59 AM)
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dear god, those same MAG character models over and over and over.
same exact ones for 3 games in a row, great job Zipper.
Last edited by Razgriz-Specter; 02-22-2012 at 07:02 AM.
Captain Pants
Killed by a goddamned Dredgeling
(02-22-2012, 07:00 AM)
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I know the game isn't out yet, but I'm bummed that the 'buy now' option didn't work. This seems like a great game to have on the go. I love sneaking around pulling off silenced headshots and knife kills.
Green Slime
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(02-22-2012, 07:01 AM)
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Originally Posted by whitehawk

Shame it's not native res. But after playing a Vita now, I realize that sub-native games look much much better on the Vita than in screenshots.

Almost every handheld game tends to look better in motion, and on an actual handheld.
Darko
What the hell are you talking about?
Who are you talking to???
(02-22-2012, 07:04 AM)
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looks way better on the vita screen then in screenshots... ill definatley be buying this day one. Weird how we have to wait for it to be released when we have the full game on our systems already :/
FairXchange
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(02-22-2012, 07:04 AM)
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So it's confirmed not native res?

It looks much sharper than Uncharted, upon inspection I was almost sure it was native res. Though, if that's how sharp it looks, I'm not sure I even care about games being native res.
Vinterbird
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(02-22-2012, 07:08 AM)
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Clever of them having Mission 1 in the demo, since in Mission 2 the game becomes so weird and not that fun (stealth only). I really wish there was competitive multiplayer in this game, but you can't get everything I guess.
Auto_aim1
MeisaMcCaffrey
(02-22-2012, 07:10 AM)
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Blowing up the image like that gives an inaccurate impression. It looks really good on Vita.
Hasemo
(;・∀・)ハッ?
(02-22-2012, 07:18 AM)
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This game won't have competitive multiplayer, right?
shagg_187
lapdance transform pants
(02-22-2012, 07:20 AM)
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I'm so sold on the demo. It's what I expect from the next Syphon Filter.

Oh and yes, it looks AMAZING on Vita. Forgot for a second I am on a handheld.
chubigans
y'all should be ashamed
(02-22-2012, 07:20 AM)
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Originally Posted by Keiician

This game won't have competitive multiplayer, right?

Only online co-op.
Snuggles
erotic butter maelstrom
(02-22-2012, 07:22 AM)
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It seems uninspired, but I'll check out the demo. I wouldn't mind having a game like this for my Vita so I can blast dudes on the go.
pottuvoi
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(02-22-2012, 07:23 AM)
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Originally Posted by Meisadragon

Blowing up the image like that gives an inaccurate impression. It looks really good on Vita.

Images are in 960×544, so either someone scaled them down and upscaled them or the game is not in native resolution.
kassatsu
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(02-22-2012, 07:28 AM)
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Had a blast with the demo. Sold on the full game now
darkwing
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(02-22-2012, 07:31 AM)
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when is this coming out
Lupin3
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(02-22-2012, 07:33 AM)
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Kinda fun, but it felt like a PSP game! They've got to do better than this! And no vs. mp? No buy!
Pylon_Trooper
Banned
(02-22-2012, 07:36 AM)
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Keen as hell.
Alextended
Banned
(02-22-2012, 07:40 AM)
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It looks bland but I'm hoping the gameplay delivers. Is it a straight up cover shooter or does it have AI, player abilities/gear and level design that all together let you mess with the enemies MGS style, confusing, outmaneuvering, and taking them down unseen? Can you setup skirmishes, random enemy placement, altered objectives, and other stuff for replayability? Hopefully you can reload and stuff with a button press too. All these impressions but nobody has said what the game is like yet, just the controls/graphics...
Last edited by Alextended; 02-22-2012 at 07:51 AM.
Captain Pants
Killed by a goddamned Dredgeling
(02-22-2012, 07:41 AM)
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The game is a pretty decent challenge at times. Dudes with shotguns don't fuck around.
LowEndTorque
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(02-22-2012, 07:52 AM)
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Those jaggies... can't stop staring at them. They just jump out at you.

Any chance of the full release having some AA?
raven777
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(02-22-2012, 07:54 AM)
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I don't know...I wasn't impressed with the demo. The graphics I thought were very disappointing. And the effects and other things weren't good either.


But its just a demo I guess.
Marcellus Wallace
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(02-22-2012, 07:55 AM)
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Originally Posted by Lupin3

Kinda fun, but it felt like a PSP game! They've got to do better than this! And no vs. mp? No buy!

What?
Kafel
Banned
(02-22-2012, 07:56 AM)
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Surprisingly I liked the demo.

It has that Zipper feel.
Persona7
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(02-22-2012, 08:01 AM)
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The game definitely looks way better in motion.

I will buy it.
Varth
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(02-22-2012, 08:01 AM)
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Originally Posted by Captain Pants

The game is a pretty decent challenge at times. Dudes with shotguns don't fuck around.

Too much, actually. There are many missions where it fells like there's ONE way only to clear the challenge, expecially dynamic ones. I tried the same one over and over to check if I could clear it in some other way, but ended up losing one hour.

Also: terrible game. Sad to see Zipper sink this low.
Pylon_Trooper
Banned
(02-22-2012, 08:03 AM)
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Originally Posted by Varth

Too much, actually. There are many missions where it fells like there's ONE way only to clear the challenge, expecially dynamic ones. I tried the same one over and over to check if I could clear it in some other way, but ended up losing one hour.

Also: terrible game. Sad to see Zipper sink this low.

Magnificent hyperbole. Where DID you learn your craft?
Callibretto
Member
(02-22-2012, 08:06 AM)
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Originally Posted by pottuvoi

Images are in 960×544, so either someone scaled them down and upscaled them or the game is not in native resolution.

I think the consensus is that Vita screenshot function is unfortunately not that great. just keep in mind that the game in actual vita screen look way better than these screencap
darkwing
Member
(02-22-2012, 08:07 AM)
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are leaderboards working in the demo?
Callibretto
Member
(02-22-2012, 10:48 AM)
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wow this is awesome. add some story, same gadget and taser, and I and I can totally accept this as Syphon Filter game. it scratch the same familiar itch, for now, this will do. I still want my Syphon Filter Sony.

and love the big level layout. haven't tried playing with other class but eager to try. when is it out, this is a must buy for me.
Varth
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(02-22-2012, 10:49 AM)
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Originally Posted by Pylon_Trooper

Magnificent hyperbole. Where DID you learn your craft?

Eh. As an old time SOCOM fan, I had too much time to practice. Any military shooter from Zipper gets me into SOCOMcycle.

Hoped this to be at least decent to get some glimpse of what a full fledged Vita SOCOM could be, but this has far too many old issues and adds some more of his own :(
Even the Slant Six developed SOCOM games for PSP were leagues better than this on so many levels. And I don't even want to compare this to Syphon Filter on PSP.
Last edited by Varth; 02-22-2012 at 10:54 AM.
Callibretto
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(02-22-2012, 11:01 AM)
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Originally Posted by Varth

Eh. As an old time SOCOM fan, I had too much time to practice. Any military shooter from Zipper gets me into SOCOMcycle.

Hoped this to be at least decent to get some glimpse of what a full fledged Vita SOCOM could be, but this has far too many old issues and adds some more of his own :(
Even the Slant Six developed SOCOM games for PSP were leagues better than this on so many levels. And I don't even want to compare this to Syphon Filter on PSP.

there's nothing Socom-like about this game other than it come from the same developer. you command squads in Socom, very different with this game. this totally felt more like Syphon Filter, although a bit more simplified since it didn't have various gadget Syphon Filter have (taser, dart gun, etc) good thing is the maps are bigger and more open in this game. I still have to play other character, I'm pretty sure I see someone can hang or climb in the trailer, so maybe other class have different ability.

we also don't know the scope of upgrading your ability in this game.
Pylon_Trooper
Banned
(02-22-2012, 11:05 AM)
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Originally Posted by Varth

Eh. As an old time SOCOM fan, I had too much time to practice. Any military shooter from Zipper gets me into SOCOMcycle.

Hoped this to be at least decent to get some glimpse of what a full fledged Vita SOCOM could be, but this has far too many old issues and adds some more of his own :(
Even the Slant Six developed SOCOM games for PSP were leagues better than this on so many levels. And I don't even want to compare this to Syphon Filter on PSP.

I can understand that. I quite like it, but I feel it's tough to see everything that the game does with this particular demo. We'll see. I quite liked the old SOCOM games, but the only one I played a ton of multiplayer was not exactly the obvious choice - I played the goddamn hell out of Tactical Strike online and loved every wonky minute of it.

Anyway, for me, Unit 13 is like speed-run Syphon Filter. Or The Club or something.
Carl
Member
(02-22-2012, 11:07 AM)
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Originally Posted by darkwing

are leaderboards working in the demo?

Should be

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