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Member
(02-22-2012, 08:42 PM)
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#204
Back when I played tower def games in WarCraft III, this was pretty common. Sounds good to have that mechanic back in a game.
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Member
(02-22-2012, 08:44 PM)
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#206
I can't help but feel like apple is ruining people with the app store, since when did 10 dollars (I know it's more given the conversion rates for other regions) for a fun good looking game with nice length become a bad thing? Hell half the console games released now are shorter and cost 6-7 times as much!
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Member
(02-22-2012, 08:47 PM)
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#209
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Member
(02-22-2012, 08:47 PM)
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#211
I completely agree, being able to try a game out is an invaluable tool I wish more devs would take advantage of. |
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Member
(02-22-2012, 08:48 PM)
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#212
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Member
(02-22-2012, 08:49 PM)
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#214
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Member
(02-22-2012, 08:49 PM)
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#215
Pushmo is a good example of packing tons of value into a single, simple concept. The built-in puzzles are so ingenious, delightful, and often challenging that I think you could easily argue a $20 or $30 price tag for what is pegged at $7. And then there's the UGC.
I'm a bit more ambi than most though, so I might be able to get used to it with some practise. Hopefully. |
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The Legend of BorkBork: BorkBorkity Borking
(02-22-2012, 08:50 PM)
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#216
Sounds really strategic to me. * This is all coming from watching the excellent eshop gameplay video released today. Maybe they have a valid point about monotony. |
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Junior Member
(02-22-2012, 08:54 PM)
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#219
I'm a lefty as well and while I raged at first, it's not too much of an issue, except that my right hand cramped up a bit because I'm not used to holding a pen/stylus in it.
Basically, it would've been awesome if they added Circle Pad Pro support, but because the game doesn't require really direct and precise movement on the touch screen, it still works. |
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Member
(02-22-2012, 08:55 PM)
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#220
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Member
(02-22-2012, 08:55 PM)
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#221
I thought the game is well worth the 10 bucks. It controls well enough and actually looks very pleasing to the eye.
I'm not that far into the game, but so far I really enjoy it. The style is charming and the game idea is quite neat. Exploring vs preparing for the onslaught puts you under pressure and the 3 day cycle makes it the perfect in between game. |
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Member
(02-22-2012, 09:00 PM)
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#224
Same exact thoughts I had when I started this. I realized I miss MM a lot, and I want a remake/sequel now!!!
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Member
(02-22-2012, 09:02 PM)
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#225
Six euro too for Dillon's Rolling Western would have been a right price for me. |
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Member
(02-22-2012, 09:03 PM)
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#226
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Member
(02-22-2012, 09:05 PM)
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#227
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Member
(02-22-2012, 09:13 PM)
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#230
Also, I'm kind of amazed at how many lefties appear to be in this thread. o_O |
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Member
(02-22-2012, 09:15 PM)
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#231
I think this game is fucking awesome! After watching that Nintendo Direct video I blindly jumped on this. The controls are tight as shit! This is apparently a Tokyo EAD game? If so, you can tell. Dillon has awesome animations too. Breaking after a fully charged roll on grass looks slick as shit. Music is cool, characters look nice and are likeable, and the gameplay is fun and instantly engaging. Not sure how repetitive the game will get, but there is surely a ton of content. You can replay stages it seems to earn time trial stars, there is an item/bestiary book to complete, sidequests to take up during intermissions, etc. From the looks of it this might be the most content packed eShop title to date.
Oh, and the Legend of Zelda treasure chest opening homage is classy! There is a ton of heart and soul put into this game. I would highly suggest those who had an even passing interest in this game to just take the plunge. |
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Member
(02-22-2012, 09:21 PM)
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#233
I get that sensation with every handheld. I've got big hands though so that's one of the reasons why I bought that Circle Pad Pro. It at least helps when I'm playing RE:R. I even use it for games that don't utilize the pad (and really don't make use of L & R either). It's just more comfortable for me and I get less hand cramps.
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Member
(02-22-2012, 09:24 PM)
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#235
Christ $18.75 here in New Zealand - straight conversion would be NZ$12. I guess electrons use more fuel to get here.
Maybe, but DRW has a lot to it and would take quite a while to develop. Pushmo on the other hand was done on the toilet. |
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Member
(02-22-2012, 09:31 PM)
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#236
(Or just use your fucking right thumb! This game doesn't require accuracy at all) |
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Banned
(02-22-2012, 09:56 PM)
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#239
Why would it be $5? |
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Member
(02-22-2012, 10:22 PM)
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#243
Because it could be a $0.99 iPhone game?
Edit: Don't get me wrong - the game looks good, but that price is too high for the value proposition for me.
Last edited by Giolon; 02-22-2012 at 10:30 PM.
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Junior Member
(02-22-2012, 10:23 PM)
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#244
Absolutely loving the presentation and music so far in the early parts of the game.
I'm only on the Night part of Day 1, but I'm really enjoying the combat system and I can't wait to see how the difficulty ramps up. I'm also guessing that you aren't meant to build stuff for Day 1 (Night)? I had barely enough money to build just a single tower, with nothing left to spare for a weapon. Overall I was having a lot of fun rolling through the terrain and jumping into Mines to collect mats. Can't wait to see how it progresses, but so far I'm really enjoying it. Loving Dillion and the artstyle, so far.. along with all the little animations. They seem to just add to the charm of the game. |
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Member
(02-22-2012, 10:41 PM)
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#248
Also seems at least some site like it so far, as in Kotaku :P |
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Junior Member
(02-22-2012, 10:44 PM)
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#249
This game is not a $0.99 iPhone App!
Hell, I don't even like the game (http://www.nintendoworldreport.com/review/29371), but it certainly still is a game with Nintendo production values. Sadly, in my eyes, it doesn't have Nintendo gameplay values. But to each their own. I'll say until I'm blue in the face, but I'm really glad some people like this. I just didn't. |
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Junior Member
(02-22-2012, 10:45 PM)
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#250
Can't help but feel that the writers blasting through the game to get the review done aren't enjoying it and the gamers looking to just play it at their own pace are.
Maybe it's just not a game built for fast turnaround reviews. I'll definitely be picking this up when I have the $$$ |