Originally Posted by ReaperXL07
I think what they should have done instead of scaling each zone by themselves they should have scaled each region up to a certin level so say Dalentarth would be 1-20 or something similar, then it would scale with you up to 20, then by the time you move on to the next region would have the next range. Seems like scaling each zone is a large part of whats causing people to out level the content so quickly.
By region could work but the larger problems are that they're locked upon first visit and that the caps across the board are a bit low; if you do all the quests, it's pretty easy to grey out the next area. This is especially notable with the Plains/Detyre. I guess they intended for you to do some of one and then some of the other? Honestly, I have no idea what was intended but it's pretty awkward that they're designed with the same level ranges in mind, more or less.
And, really, the level lock isn't so bad but it really hurts those who want to explore a bit. Accidentally went down that road too far? Guess what, Alserund/The Wolds is now set to level 10! That's the worst part of it. I can see why you'd like to lock it to, say, 18 or 19 so the area becomes easier as you level once or twice and then is obviously trivial when you swing by a mere zone later. It gives a nice sense of progression of player power.
Currently, however, it's just flawed a bit and needs to be re-worked. I'd probably just tighten the ranges, to be honest. Not sure why Errathal/Detyre need to start as low as Level 8 instead of 15, really. Seems a bit odd, but maybe 8 is appropriate for a MQ only run. Or something.
I'd also really like to see enemies set to 40+ for a difficulty jump at the end-game but maybe that's excessive :x
Originally Posted by WallJump
Someone a while back posted that a "No EXP" button would be a fun way to enjoy all the content without over-leveling it. I think it's a fantastic idea. The Kingdom Hearts games have a "No Exp" ability at level 1 in their hard modes (maybe just final mixes?). It would be easy to implement and it would let everyone play the game at their own pace without all the self-gimping we've otherwise got to do in order to enjoy a challenge.
I tried de-equipping all my crit-boosting gem-based items last night. It worked for a half-hour. Mobs definitely took longer to kill, which was good. Then I got into Rathir and promptly bought up prismere daggers and faeblades, each with a weapon slot and two utility slots. I HAVE NO SELF-CONTROL
I mentioned it before but I mostly wanted it so I could slap it on and then go wild with farming drops. I want to collect everything but I don't want to be going back at the cap and farming greys or farming drops and outleveling the content ahead (more than I already do).