|
Member
(02-24-2012, 03:37 AM)
|
#6902
On the topic of loot, anyone know if there is a full "set" of the purple Serpentskin stuff? I have a chestpiece and legs from this fake set and it seems pretty slick (both pieces require Finesse but it appears to be targeted towards Finesse/Sorcery). |
|
Member
(02-24-2012, 05:01 AM)
|
#6903
Check out this forum, if you aren't getting the guide I bet you could find out by asking her or someone there that has it.
|
|
Weeping Pickle
(02-24-2012, 05:20 AM)
|
#6904
|
|
Member
(02-24-2012, 05:24 AM)
|
#6905
I cut and pasted that to our lead QA dudes ASAP when I saw it. They're aware, and I have not heard back. I am on a family vacation but if I've heard nothing back when I get home I'll certainly try and find out for you and any others that have had this happen. Sorry to hear your experience got hosed.
|
|
Weeping Pickle
(02-24-2012, 05:27 AM)
|
#6906
|
|
Banned
(02-24-2012, 05:28 AM)
|
#6907
I reported that bug on release day. I couldn't get around it so I had to start a brand new character as like you said it infected every single save for that character. Later on in my new character I hit the same problem, but I was too far along to quit and start over again. Then I hit an even worse bug when my Fae Gorta pet decided it wanted to fight against me instead of with me, attacking me every time I summoned him.
|
|
Weeping Pickle
(02-24-2012, 05:42 AM)
|
#6908
It's very weird though. I mean, as I said, on my first 72 hours of playthrough using a male Dokkalfar character focusing on Finesse/Sorcery hybrid this problem did not occur at all (in fact, that playthrough was pretty much bug free--sometimes crazy camera notwithstanding) I'm gonna make another character again today, with the same Might/Sorcery setup. I'm gonna launch the reckoning mode every time the fate meter is filled to test things out. It would seem this is a rare case, but once it happens since it affects all the saves there's nothing anyone can do about it. I guess the good news is except for the EXP modifier, the Reckoning mode is still working as usual (slow mo enemies, heightened damage) and this bug does not necessarily 'damage' the game per se... And less EXP probably means a player can feel more compelled to actually explore and finish all the quests, hahaha.
Last edited by Laughing Banana; 02-24-2012 at 07:03 AM.
|
|
Weeping Pickle
(02-24-2012, 05:58 AM)
|
#6910
I'm gonna try female Almain or Ljosalfar now. Hopefully this bug does not hit me again. |
|
Member
(02-24-2012, 06:58 AM)
|
#6911
Anyone in to collecting sets I have got a great system. I basically re-visit haxhi dam after three days of rest. It's populated by mountain trolls who have better loot tables. I save before each fight, kill the troll and if it has nothing of worth re-load. I have almost got three complete sets doing this.
|
|
the only reason I am nice to anyone else is to avoid being banned
(02-24-2012, 08:02 AM)
|
#6912
Also finally figured out stealth kills, I was an idiot and didn't have points in Assassination's Art or whatever the eff that ability is. Yeah at level 6 with maxed dagger skill I was doing 3000 damage on a backstab. What. the. fuck. |
|
Weeping Pickle
(02-24-2012, 08:17 AM)
|
#6913
If by some misfortune my new character get hit by this bug again, then I think I'm just gonna plow forward regardless. In some ways it is actually rather liberating that I don't have to play the button mash minigame and just enjoy all the cinematic flair of the Reckoning mode. And yeah I guess the upside of this bug is it actually encourages the player to seek out and complete more quests and such to scour more possible venues of XPs. Oh and about the stealth attack: I actually managed to pull off 11.000 worth of damage with a 175 power faeblade on last character with stealth attack. That thing was beautiful. Just make sure to invest in smoke bomb... for awesome mid-battle stealth attack (and 100% guaranteed steal probability at your fingertips.) |
|
the only reason I am nice to anyone else is to avoid being banned
(02-24-2012, 08:54 AM)
|
#6914
I just wanted to check out the basic rogue gameplay..I never, ever, ever play rogue/stealth classes in any kind of rpg. The one exception was Dragon Age where my first character was a rogue but I took him down the ranged/archer path. I wonder how viable that is in this game..bows as my main weapon. Actually does the secondary weapon have some sort of damage penalty or is it simply weapon number two? If it's just another weapon I might give rogue a try by just opening with daggers but then switching to a bow.
For some reason I fell in love with great hammers and have made a war/mage. That spell where you tag 5 enemies with fire and blow them up is surprisingly good. Abilities like that never work how the description says they do but in this game it does exactly what I imagined it would so it's very satisfying to use it. Sadly I found an epic (purple) greatsword and it's making me want to respec into that.. I've already found 5 or 6 purple weapons in the beginning of the game so I'm very happy with the options I've had. |
|
Weeping Pickle
(02-24-2012, 09:13 AM)
|
#6915
Bows as your main weapon in this game is very, very viable. In fact, it is one of the most versatile weapon, in my opinion. Ranged: ok. Up close: shotgun damage with scatter shot. Bleed passive with Barbed Arrows. AOE: many of its attack sets are covering this. And as far as I am aware, the secondary weapon slot does not carry penalty whatsoever. Think DMC3. |
|
Junior Member
(02-24-2012, 11:24 AM)
|
#6917
i am reposting the level zones from the official forum - the user is called Anne_Summers
Quote:
Last edited by robatw; 02-24-2012 at 11:38 AM.
|
|
the only reason I am nice to anyone else is to avoid being banned
(02-24-2012, 11:26 AM)
|
#6918
edit/update: So went full finesse with dagger/bow..and wow. I just spent 30 mins wandering around killing anything I saw, not questing, just killing. This is the most fun I've had with the combat yet. I set a frost trap to begin, then try and stealth in for a kill, if it doesn't look like I'm gonna make it I send a volley of arrows and then kite stuff around while leading them into my traps. If they get in close, boom, dagger attacks. Can't believe I'm saying this but I think I'm gonna stick with this rogue build.. this game..so good.
Last edited by worldrevolution; 02-24-2012 at 12:04 PM.
|
|
Weeping Pickle
(02-24-2012, 01:21 PM)
|
#6919
^Yeah, the battle system is fantastic. The amount of options they're giving you to handle all sorts of situations are very diverse, I love it.
Hmmm. It seems the problem may be not as rare as I thought it is. |
|
Member
(02-24-2012, 01:54 PM)
|
#6921
Yep, I did the same exact thing. After I learned about the area level scaling, it really made me hesitant about exploring too freely. :\
|
|
Junior Member
(02-24-2012, 02:44 PM)
|
#6923
Same here. I should have just followed the faction quests, which send you to the plains first (especially obvious to me after running into the other keep and camp in Detyre).
|
|
Member
(02-24-2012, 02:45 PM)
|
#6924
Yeah, it looks like I have some untouched dungeons in Detyre that are part of quests for some of the other factions that send you to the plains first.
|
|
Member
(02-24-2012, 03:20 PM)
|
#6925
|
|
Member
(02-24-2012, 04:32 PM)
|
#6926
Finished up the Warsworn faction questline last night. Have to say I enjoyed it more than the House of Ballads. I guess it was more action-y, which I like.
With those two factions completed, I'm getting back into my Travelers quests, but I know I'm missing a bunch more factions, right? Any suggestions on what I should do next? |
|
Member
(02-24-2012, 04:40 PM)
|
#6927
|
|
Member
(02-24-2012, 04:54 PM)
|
#6928
I went with good. I'm such a sucker. :\
|
|
Member
(02-24-2012, 05:10 PM)
|
#6929
I love seeing another person who uses traps extensively - some people actually consider them useless. They're just a more tactical way of piling on the damage. Just wait until you advance far enough to experiment with skills like smoke bomb. Popping a stealth kill in the middle of combat feels godly. Rogues are definitely the "smart" build - you have to study an enemy, look at its patterns, choose and angle of attack, use different abilities depending on the size/number of enemies present...it's good stuff. You'll never really get an ability that takes care of every scenario, 100% of the time. It definitely keeps you on your toes and makes the game feel a bit more balanced. Who else rolled a pure rogue? |
|
Member
(02-24-2012, 05:15 PM)
|
#6930
A couple of nights ago I started a new game as a Dokkalfar guy going pure Finesse. I'm still only a few hours in at level 7 or so, but I'm really enjoying using daggers and a bow. |
|
Member
(02-24-2012, 05:26 PM)
|
#6931
i have a question for the blacksmith crafters out there regarding different types of damage modifiers.
i've seen stuff like ... 10% damage +5 health/ 7% physical damage 10% damage during the day/ night 10% lightning damage 7% bleed damage etc, etc, etc, so what i'm wondering about is the first one i listed, '10% damage'. would that mean that its 10% damage for all the different types of damage? elemental damage output, physical damage output, bleed damage, etc? its straightforward when they say its a % of physical or lightning damage, etc ...but when it just says 10% damage, i'm left to assume that its 10% damage for all types. so that looks like it'd be the best damage modifier to me, right? |
|
FABULOUSLY
DIXI QUID QUID BEAR BEAR (02-24-2012, 05:28 PM)
|
#6932
|
|
Member
(02-24-2012, 05:44 PM)
|
#6933
|
|
Banned
(02-24-2012, 06:00 PM)
|
#6934
Someone a while back posted that a "No EXP" button would be a fun way to enjoy all the content without over-leveling it. I think it's a fantastic idea. The Kingdom Hearts games have a "No Exp" ability at level 1 in their hard modes (maybe just final mixes?). It would be easy to implement and it would let everyone play the game at their own pace without all the self-gimping we've otherwise got to do in order to enjoy a challenge.
I tried de-equipping all my crit-boosting gem-based items last night. It worked for a half-hour. Mobs definitely took longer to kill, which was good. Then I got into Rathir and promptly bought up prismere daggers and faeblades, each with a weapon slot and two utility slots. I HAVE NO SELF-CONTROL |
|
Member
(02-24-2012, 06:09 PM)
|
#6935
|
|
Member
(02-24-2012, 06:15 PM)
|
#6937
And, really, the level lock isn't so bad but it really hurts those who want to explore a bit. Accidentally went down that road too far? Guess what, Alserund/The Wolds is now set to level 10! That's the worst part of it. I can see why you'd like to lock it to, say, 18 or 19 so the area becomes easier as you level once or twice and then is obviously trivial when you swing by a mere zone later. It gives a nice sense of progression of player power. Currently, however, it's just flawed a bit and needs to be re-worked. I'd probably just tighten the ranges, to be honest. Not sure why Errathal/Detyre need to start as low as Level 8 instead of 15, really. Seems a bit odd, but maybe 8 is appropriate for a MQ only run. Or something. I'd also really like to see enemies set to 40+ for a difficulty jump at the end-game but maybe that's excessive :x
|
|
Banned
(02-24-2012, 07:42 PM)
|
#6939
Traded it in to Amazon for 35 bucks. That's a good sign for the game and 38 studios that after being out for nearly a month the used buy-back price is still high. Means the game is in demand. After all of Amazon's discounts (15 to price-match Target, and then for some reason 20 more dollars after I already had it to make up for some inadvertent price drop on their website), Amazon paid me 10 bucks to play this for a month.
|
|
(02-25-2012, 12:09 PM)
|
#6941
|
|
Member
(02-25-2012, 01:48 PM)
|
#6945
Just finished up House of Sorrows. Started out pretty cool, but man I saw that ending from a mile away. There's been a lot of those 'surprise, I'm actually the bad guy' type of twists in the game, so by then I was practically expecting it.
For me, I'd rank the Faction quests as:
|
|
hates soccer, is Mexican
(02-25-2012, 01:56 PM)
|
#6946
I would BUY a Vita for this game or for a massive SRPG in this scale on the system. Why nobody has committed to a big let down. Phantasy Star Portable is the best thing we got on PSP.
|
|
Member
(02-25-2012, 03:21 PM)
|
#6948
Finished yesterday at about 60 hours total.
It's a solid RPG that lays a great framework for future titles. There are some things they need to work on, and I believe most of those have been identified here so I won't regurgitate. I will argue that I think all protagonists in RPG's should be voiced with distinct personalities, but that is just my own personal deal. Overall, I enjoyed it and would definitely be up for whatever these guys make next. |
|
a melancholic piano
a sea-blown wind (02-25-2012, 03:57 PM)
|
#6949
How long did it take you and what's your hit rate on average? Are drops from mobs randomized and only determined upon their death? So you would reload if you don't find a unique or set drop after they die?
|
|
Member
(02-25-2012, 04:01 PM)
|
#6950
Finished it yesterday. ~85 hours. 183 in completed. Did I miss any? The only thing preventing me from playing is that my stash and inventory is basically full. Mostly finesse was kinda boring. I got about 25 points in sorcery afterwards but it wasn't anywhere near powerful enough to be of use.
|