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WELCOME TO THE XANDER ZONE
(02-24-2012, 04:07 PM)
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Visuals that just don't quite click
#1
Anyone ever had a situation where they just weren't quite sure what the graphics in a game were actually supposed to be? Even in games with great technical graphics, there are times where things might not mesh, and sometimes games with good art direction don't have the muscle to quite display some things. Hell, sometimes the visuals are fine and our brains just don't get what the hell we're supposed to be looking at.
I popped FFXII back in recently to do another run, and looking at it brought back memories. Bad memories. What the hell is wrong with Vaan's abs? ![]() Like, if I look at them just right, it looks like he has weird geometric abs. Most of the time, though, it looks like he has a terrifying skeleton thing poking out of his torso - as if someone had inverted his muscles so all of the big parts are concave and all of the creases are convex. ![]() what is wrong with your torso aaaaaah That texture is all kinds of fucked. Anyone else have little visual hangups like this? we all know that the pineapple blocks in Super Mario World are speakers/intercoms |
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(02-24-2012, 04:19 PM)
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#3
Star Ocean 4's Edge:
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Member
(02-24-2012, 04:27 PM)
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#13
For Mass effect games, some of the lighting condition + the character generator characters really made some of the models look inconsistent, Dragon age origins did a better job at it, while characters don't look as unique due to using the same assets/hair in dao, they look much more consistent.
Hair is often bad in most of the games, like the chick in Mirror's Edge: ![]() duuude |
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Banned
(02-24-2012, 04:30 PM)
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#16
For some reason I HATED Crysis 2's visuals. I played the beta and did not like the way the game looked.
Can't really say why. I think it was the brightness maybe... something like that.Didn't like Blacklight: Tango Downs art style either. It was super bland and gray, and everything was made really grainy and the whole interference/blue screen of death/static effects they had when taking damage were annoying.
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Member
(02-24-2012, 04:33 PM)
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#18
To be honest, most games' graphics nowadays don't click for me.
I'm not super knowledgeable about the technical side of things, so I might be saying something silly, but the common practice of using piss-filters, bump mapping (or something along those lines) everywhere and loads of other exaggerated effects turn me off to the point of preferring last gen/older graphics to some extent. Oh and the fact that you can spot UE3 2 miles away so damn often. Of course the biggest problem is bad art direction and design, but I guess that kind of goes without saying. |
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Banned
(02-24-2012, 04:38 PM)
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#23
Pretty much anything that looks like Gears of War or those batman Arkham games. The new Zelda also looks like shit to me. Gears and Batman because the models look like they are made out of clay, and because they went overboard with the brown/grimdark/grey aesthetics. I hate how uniform the games look. As for Zelda SS, crappy sd wii graphics aside, the art has this really distasteful washed out look and the characters look incredibly weird and unappealing. Their heads are huge and the rest of their features are just weirdly disproportinate. It's a really bad mix of exaggerated and realistic.
And yeah BF3 art is kind of forgettable but at least it doesn't look like the games I mentioned.
Last edited by perfectnight; 02-24-2012 at 04:52 PM.
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The Bird speaks the truth
(02-24-2012, 04:40 PM)
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#25
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Member
(02-24-2012, 04:41 PM)
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#26
I'm trying to think of a game with stylized graphics (Wind Waker, Skyward Sword, Borderlands, Okami, Killer 7) that I dislike, but I don't think there's one
I don't like the anime look, so I guess the visuals of most JRPGs these days (bring back low-res sprites :( ) don't click with me. |
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Member
(02-24-2012, 04:43 PM)
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#28
Most UE3 games still have a distinct "look" to them that never seems to mesh right. Characters and environments look like they're from totally separate planes of existance. I wish I could pinpoint the exact issue but it's noticeable for me in every UE3 game outside of Mirror's Edge. That's honestly why I was super impressed by Samaritan. Hopefully UE4 addresses whatever the problem is.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(02-24-2012, 04:45 PM)
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#31
For me, one great example is Castlevania - Lords of Shadows. The game itself is absolutely beautiful and most of the animation is excellent. That is, however, except the running animation. Yes, the one animation you see throughout your entire playtime simply looks like shit. There's no weight or connection to the ground and it ultimately ruins the feel of moving through the world. When coupled with a poor framerate the game just doesn't feel good to play which really does hurt ones enjoyment (at least for me).
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Member
(02-24-2012, 04:51 PM)
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#33
Maybe it's the off screen pic and the calibration, but his screenshot does make it look terrible :lol, even the hand and the gun look ridiculous there!
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Junior Member
(02-24-2012, 04:55 PM)
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#39
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Member
(02-24-2012, 04:59 PM)
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#42
As beautiful as crysis is..
The back lens of the scope is butt-ugly
Quote:
Ouside the fact that I think John Marston couldn't have asked for an uglier son, the mustach and the hair makes everything worse. click here for the image
Last edited by Vulcano's assistant; 02-24-2012 at 05:02 PM.
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Member
(02-24-2012, 05:12 PM)
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#44
I found Twilight Princess to be a bigger offender, IMHO. |
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Member
(02-24-2012, 05:20 PM)
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#47
Still too much filtering imo. No idea how it looks on the PS3, but that may be the best way to play Okami? I can't try it, I only have an import for the PS2, but iirc the Wii version looked even worse for some reason. Doesn't matter though, awesome game (and plays a lot better with the DS2 than with the Wiimote imo).
Last edited by Flachmatuch; 02-24-2012 at 05:22 PM.
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(02-24-2012, 05:22 PM)
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#48
Enemy monsters in Japanese character action games, like DMC, Ninja Gaiden, and Bayonetta. They're usually way over-designed. Throw claws and appendages out everywhere, a couple angel wings, but that wasn't enough so add a few more angel wings... They just keep adding nonsense until it becomes clusterfuck to look at.
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Member
(02-24-2012, 05:23 PM)
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#49
Anyway, as for my entry: Fallout games. Everything about these games is an uncanny-valley, hideous mess. To the point where I can't play them. |