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Member
(02-18-2012, 06:11 AM)
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#8753
Once they figure out the formats for everything, more than likely.
But the only reason they're doing Sonic Unleashed ports right now is because it's the same engine. A lot of the data formats are similar that it's just a matter of cleaning up/converting the Unleashed stuff. Porting over levels from Colors (or any other game) will probably require a lot more work. New lighting data will have to be generated, scripts for camera controls and such will probably have to be re-written, and a lot of level objects will probably have to be replaced. The lighting data will probably be the hardest part. Baked Global Illumination lighting (as used by Hedgehog Engine, Unreal Engine 3, etc.) is massively processor intensive; most companies calculate GI lighting data using networked render farms (like the ones used to render Pixar movies), and going by what Sonic Team said, it took days to render GI for a single Sonic Unleashed level, and their render farm was apparently 100 PCs strong. Since Sonic Colors doesn't use GI, new GI data will have to be generated if it's to be used in the Sonic Generations engine. That time may be reduced depending on the format; assuming Hedgehog Engine's GI data functions like a normal lightmap, you could skip full GI baking and just do more simple colored lighting (the kind Sonic Colors already uses), which would bring rendering times down to something more manageable. If this is all going over your head, I'll explain it to the best of my knowledge, though the last time I did this I got yelled at for getting it wrong (even though I haven't actually seen any evidence since then to suggest I'm incorrect): Starting with Half-Life or Quake 2 or so, the concept of "lightmaps" have been employed to apply lighting to a 3D environment. Imagine a 3D model with a transparent texture overlapped across it; this texture is black and white, and represents areas of light and areas of shadow, giving the 3D model the appearance of having lighting. Here's a comparison I found on Google Image Search that shows a scene progress through wireframe, textures, lightmapping, etc. Hedgehog Engine's GI data is like a big lightmap, but the way the lightmap is created is far more complex; rather than simply having black-or-white shadows, Hedgehog Engine looks at all the colors in a scene and simulates light bouncing off of objects realistically. So, light shown on a blue surface will reflect blue light on surrounding objects. Here's an example given at the initial technology presentation. And here's an image showing the whole thing as rendered by Sonic Unleashed: ![]() Games like Sonic Colors for the most part only render basic lighting, or use some other less-complex method of lighting. tldr: Yeah probably, eventually. |
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Member
(02-18-2012, 06:54 PM)
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#8754
I think I got the gist of it.
Nevertheless, those Retro guys are fucking geniuses. I'm sure they'll get the job done eventually. I'm also sure they'll find a way to program double jump/multiple wisps in there too. If not, slightly modify the stages so it's not a problem. |
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holds a doctorate in beef
(02-18-2012, 09:45 PM)
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#8757
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Eloquent Princess
(02-18-2012, 10:09 PM)
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#8759
That sucks. I didn't encounter this issue, but :/
Originally Posted by Sciz:
I love the amount of thought put into the soundtrack in general. We're no stranger to live orchestration in game soundtracks, but for a Sonic game in terms of instrumentals, it was very refreshing. |
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Member
(02-19-2012, 01:44 AM)
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#8760
Beat the game. It's pretty great. Planet Wisp suffers from length issues- mainly the fact that your actions are being repeated too much too justify 8 minute stages- and both Egg Dragoon and Time Eater add to that to make for a slightly weak ending- but I was expecting that anyway, seeing as all nostalgia is gone by time you beat Rooftop Run Act 1. (Rooftop Run Act 2 is amazing, but it's not for reasons that have anything to do with memories of Unleashed- that game is too recent). But overall, it's a load of fun. The classic Sonic levels are close enough to the originals with enough of a splash of modern flash to excite and work, and the modern Sonic levels are twitchy 'you-are-awesome' things that aren't exactly deep, but hey, they work. The fanservice is spot on, with each game being portrayed pretty accurately (the Silver battle is a good showcase of how dumb its physics hoo-ha was, for instance), although the lack of levels from 3 or CD was a shame. Same for Rush, but at least that makes sense (fuck the 3DS version though, I both lack the console and the willingness to buy that shitty looking game).
Definitely not done with it- there's still Red Rings to grab and S-Ranks to earn. Plus Trophies and all that. Just thought I'd let Sonic-GAF know what I thought of it. I sit here writing this as the Silver white space theme blasts out of my telly- amazingly, yet another amazing thing to have come out of Sonic 06. 8/10 |
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Member
(02-21-2012, 01:09 AM)
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#8764
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Billiechu
(02-21-2012, 01:11 AM)
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#8765
How does he get infinite boost? |
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Member
(02-21-2012, 05:32 AM)
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#8768
Originally Posted by top youtube comment:
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Member
(02-21-2012, 07:48 AM)
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#8769
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Member
(02-22-2012, 01:05 AM)
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#8771
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Member
(02-22-2012, 02:13 AM)
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#8772
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Foie Gras For Free!
(02-23-2012, 06:25 PM)
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#8774
Just passed 10 hours put into the Steam version.
It's certainly not perfect but man I'm loving the shit out of this game. Despite the shortcomings of the gameplay the levels are FUN! Except for Seaside Hill and Planet Wisp. They're trash. I know this has been covered but allow me to add to the chorus: WHERE THE FUCK IS THE DLC FOR THIS GAME?! I'd pay at least $5 a level for some more remakes that match the quality of the main game (i.e. not Casino Night Zone). I want more! |
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Member
(02-24-2012, 03:16 PM)
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#8775
Yes, I've seen a couple people mention on the steam forums that this can happen. Unfortunately the only way you can get the achievement is to make a new save files and do it again.
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Member
(02-25-2012, 10:07 AM)
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#8776
This just happened: http://www.youtube.com/watch?v=L9zyaYRM_iM
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Member
(02-25-2012, 01:03 PM)
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#8778
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Member
(02-27-2012, 02:25 AM)
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#8784
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Member
(02-27-2012, 03:23 AM)
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#8785
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Billiechu
(02-27-2012, 03:26 AM)
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#8786
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Member
(02-27-2012, 03:36 AM)
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#8787
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Member
(02-27-2012, 03:48 AM)
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#8788
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Member
(03-07-2012, 02:17 PM)
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#8800
It's not up on the US Xbox Marketplace either. I think this one may stay a GameStop exclusive. :(
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