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Member
(02-29-2012, 04:01 PM)
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#1651
Maxing all the skill trees is also only possible if you put *zero* points in Shockwave. Why is this important? Why not sacrifice maxing out one skill if it means you can put a few points into Shockwave? Because of the combined synergy of all the other skill trees: Charge: Level 6 gives you 100% shield recharge instead of 50%. Besides the added protection, this allows you to use Nova to its fullest capabilities. Nova: Level 6 gives you Pierce, which does +100% damage to barriers/shields/armor. Absolutely key in taking down the most dangerous enemies in Centurions, Phantoms, Atlas' and Turrets. (Also level 5 gives you the ability to only use 50% shields per use. Even if your shields are at 55% you can still use Nova twice, which keeps you invulnerable long enough to immediately use Charge again). Fitness: Level 6 gives you 25% increased health/barrier bonuses. Besides the extra life (825 each of barriers/life), this means your Nova is a) more powerful and b) more likely to be able to be used twice between Charges. Assault Mastery: Level 6 gives you a power damage bonus of 15%, and power duration/force bonus of 25%. You can go entire rounds without firing a single shot with the Nova/Charge combo. You can solo an Atlas (in his FACE) with this combo. And giving a bonus to both damage and force means you can kill everyone faster. Why does the force bonus matter? Well, even if your shields are at 5% you can still use Nova. Why would you? Because if the enemy doesn't have protection, then they will at least stagger, if not fly up into the air outright. This gives you (and your teammates) tons of breathing room when 3 guys all hit the deck at the same time, making them incredibly easy targets (and not able to shoot back at you). And note that with level 6 Nova (double damage to shields/barriers/armor), dropping their protection is easier as ever. With this build, if you have full shields a Nova at close range will immediately drop a Phantom's full barriers and stagger them. The second Nova will make them fly into the air, and a Charge will usually finish them. What does Shockwave give you? It's solid at range, and it gives a way to stagger Guardians. But both Nova and Charge stagger Guardians as well, with the added bonus of being at a *consistent* range when you do so. It becomes second nature to Nova or Charge at close range, then immediately go for the headshot since the distance will be about the same every time. This isn't true with Shockwave. If an enemy is close enough to use Shockwave, it means they're also close enough to run up to and use Nova. And a (human) Vanguard at range is a Vanguard not living up to her capabilities. Also, using Shockwave means you *can't* use Charge, which is your lifesaving skill. And yes, I agree, it's not a good idea to go Charging everywhere. This is why I've advocated in all my posts to lead with Nova, *not* Charge. Leading with Nova means you have time to survey the situation (ie, look for turrets) then Charge to get your shields back if you need to escape. Leading with Charge means you have to wait for the cooldown, which is death on Silver and Gold. Edit: On top of everything above, favoring Nova over Shockwave means you don't have to aim your Novas (since it hits in a radius around you). Lots of times I'll run blind (literally if there's a smoke grenade out) into a hotspot and just lead with Nova. If my shields drop early then I'll have Charge available to reset (and escape if need be) but if not then I'll go with a second Nova to weaken enemies further. Clean up with a shotgun or pistol or melee if there are stragglers or go back into Nova if there are still a lot left. Point is you don't have to aim if you know you're surrounded.
Last edited by walbertsmith; 02-29-2012 at 04:12 PM.
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(02-29-2012, 07:15 PM)
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#1652
My Krogun Claymore is level IV. I have yet to get another Widow or Revenant. I'm pretty much done with the demo. Eagerly awaiting retail. ___ RE: Vanguard Shockwave Agreed, the situations in which shockwave is a better choice than Nova are extremely limited. Almost any build can be somewhat effective given the proper playstyle. I like the revenant on a Turian. I've seen an immensely successful Drell-Hornet Vanguard. I charge on Gold with 0 points in shockwave. There is a video in this thread with a gold vanguard using shockwave.
Last edited by Mindlog; 03-01-2012 at 01:45 AM.
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Member
(02-29-2012, 08:27 PM)
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#1653
Sure there are lvl 2 power ups, but even lvl 1 are great boost, especially cryo ammo is amazing and its for one match only ;p, so its better to get it from recruit pack :)
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Member
(02-29-2012, 10:56 PM)
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#1654
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Member
(02-29-2012, 11:49 PM)
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#1655
You're right, Alliance Training is correct, and Level 5 is where the power damage and force increases are. Level 6 is still vitally important though, as it reduces the weight of your weapons by 20%, meaning you get a better cooldown bonus. My point still stands, however. With one weapon and the build I described above, the time it takes to do two Novas is the time it takes for your Charge to cooldown. Still not worth increasing your cooldown time for Shockwave. |
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Member
(03-01-2012, 01:37 AM)
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#1657
Personally, I'd go with Level 3 Shockwave when using a single SMG or pistol and no second weapon. 20% weight reduction is important when using a shotgun and/or dual weapons. |
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Junior Member
(03-01-2012, 07:22 AM)
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#1658
I'll keep in mind the build you suggested though. A build like that is going to make single player a galactical carnage. |
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Member
(03-01-2012, 02:19 PM)
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#1659
Either way though, I still fail to see instances where using Shockwave is unequivocally better than using Charge. At higher difficulties having Charge available at all times to use at a moment's notice is of paramount importance. And if there are enemies behind cover, Nova is still able to go through cover to hit them. And I could be wrong, but doesn't shockwave merely stagger unprotected enemies from a direct hit? Even a 5% shield Nova hit will throw enemies into the air, and it doesn't share a cooldown timer with Charge. If you do have a Carnifex or other powerful light weapon, then taking the other option at Level 6 Alliance Training is still wholly beneficial with the benefit to weapon damage. Having a weak Shockwave available for use in rare times isn't worth giving up the damage you gain from a weapon you'll use for the entire match. |
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Member
(03-01-2012, 02:29 PM)
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#1660
For the white base, I'll start by covering the landing pad. With the staggered way that enemies come in, it's very easy for a solo Vanguard to knock off and/or eliminate enemies even in the later waves of silver and gold. This allows my teammates to cover the lower area and stairwell, and this creates a very strong wall as a large part of the map at our backs is entirely safe. For the brown base I'll immediately run to the large open area on the right and stand at the top of the ramp next to the ammo. From here a solo vanguard can cover 4 entry points (from left to right): the room to the left, the crates at the top left, the crate at the top right, and the chute inside the room on your right. In later waves on silver/gold (waves 7+) this becomes more dicey if an Atlas comes out on the left with phantoms/troopers/engineers and this is the only situation where I'll pull back and engage with teammates. Otherwise, if they follow the pattern of jetpack-ing down then it's an easy area to hold by yourself. If your teammates follow you to these areas then just go to where they don't like to go. However, I've followed this routine with these areas because it's easier for other classes to hold down areas that have more cover, are less open, and have longer sightlines. It takes some practice to learn the timing and situations to hold down these areas solo, but a Vanguard is probably the best class to do so. This lets your teammates hold down the rest of the map and have their backs (mostly) covered.
Last edited by walbertsmith; 03-01-2012 at 02:37 PM.
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Member
(03-01-2012, 02:45 PM)
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#1661
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incest on the subway
(03-01-2012, 03:58 PM)
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#1662
I hope they implement scoreboards by class, difficulty, and map. Give some meaningful competition and some replayability trying to achieve better scores. Everybody sitting at n7 120 makes for a useless scoreboard a couple weeks in. |
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(03-01-2012, 10:32 PM)
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#1666
In mildly possible news: Day 1 patch to contain balance changes based on demo feedback? I would like to know more. |
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Banned
(03-01-2012, 10:36 PM)
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#1667
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FABULOUSLY
DIXI QUID QUID BEAR BEAR (03-02-2012, 07:56 AM)
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#1668
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Member
(03-02-2012, 08:13 AM)
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#1669
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Member
(03-02-2012, 08:13 AM)
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#1670
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Junior Member
(03-02-2012, 08:27 AM)
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#1671
Be it as it may I enjoy looking at guys in my team playing as a vanguard if I'm down and waiting for the next wave (hopefully, waiting for the next wave) so my opinion about that class is much more like..playful animosity rather than pure hate. Infiltrators though: different story. It's sooooo boooooring to watch them play and I'm always tempted to disconnect. Since we are talking shop: 1) one of the characters that I'm using from time to time is a Drell vanguard ^_^. Now, like I said I go for powers which have a wide array of uses (overload, pull, singularity, drones) or considerable AOE, so I decided that I just LOVE the cluster granades and I'm going to use them no matter what. Problem is: how IN HELL can you aim right with them? they seem to bounce like bubblegums. Last but absolutely not the least, I've almost got them fully upgraded and they seem to cause almost no damage at all. Some tips? Aside of not using them ^_^ 2) what's up with the concussive shot? It would tear down biotic barriers like they were nothing in ME2 but here they seem to be pretty much useless against phantoms. How can it be that if I overload a phantom barrier I can easily stagger them and take out a big chunk of the barrier, while if I fire a concussive shot they just absorb the damage like a boss?
... Infiltrator |
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(03-03-2012, 12:52 AM)
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#1674
Could not resist played a few last maps of demo multiplayer.
Random gold pub group. Asari - Carnifax (me), Asari - Phalanx, Quarian - Phalanx, Human Soldier - Phalanx... 4 pistol only players. First time through we made it to wave 10, completed the objective, but just couldn't make it through the whole wave. My first wipe on level 10 iirc. We worked pretty good together so we tried again. Different map, but we died at the end of the 10th wave again GAhahaha. I tried one more gold map and that crappy group died on wave 6. We've unlocked pretty much everything on our shared character. The Claymore is level 6. Pistols should not get a scope upgrade. Preloaded. It will be waiting for me when I get home. ![]() Note for the final weekend of multiplayer demo availability.
Originally Posted by Bioware:
Last edited by Mindlog; 03-03-2012 at 02:11 AM.
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Member
(03-03-2012, 01:07 AM)
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#1675
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(03-03-2012, 02:20 AM)
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#1676
Also, poor quality video that's the complete opposite of that sissy Salrian Infiltrator video.
4 Krogans on Gold. The website has a description/pic of other maps up now. |
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Member
(03-03-2012, 04:08 AM)
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#1679
Hey Neo/MassGaf.
I'm a bit of a Lurker these days, but if anyone wants to hit me up, I'm gonna hop on the demo now, and get some more time in now while I can. GT: The Doctor ODIN LumpofCole; your Derpception comic was amazing. Though I told you this on Reddit. Still, top notch stuff. Anyway, I have a lvl 20 Salarian, 20 Krogan, and working on a Turian. Asari isn't too far off either. Finally got a Widow the other day, so I'm looking to get a few more. I've been doing Silver runs for money, but I'm trying bronze solo if no one else joins in. Anyway, hit me up if you want. I'm game nearly anytime. |
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FABULOUSLY
DIXI QUID QUID BEAR BEAR (03-03-2012, 04:36 AM)
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#1680
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Junior Member
(03-03-2012, 09:55 AM)
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#1683
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Member
(03-03-2012, 10:06 AM)
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#1686
Just got tweet from @masseffect which confirms that none of the stats will carry over.
https://twitter.com/#!/masseffect/st...99016104656898 |
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xbot xbot xbot xbot xbot
(03-03-2012, 10:23 AM)
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#1688
And I saw that Krogan video by chance last night, and it craps in the face of anyone that said Krogans weren't viable on Gold - everything dies in two melees, mostly even one, and that's even just one on one - when you have three other good teammates as other good characters it's very, VERY doable. In fact, I tear it up with the Krogan already on Silver, and now that I got the Widow to add to the Claymore, I'm more than ready for any type of play for Gold. I'm going to miss having my super Krogan off the bat in the full game, but it'll be fun trying my luck for items and characters again, with even more options, EDIT: Didn't see the fresh confirmation, I didn't refresh the thread - but they did already state this since the demo started. |
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incest on the subway
(03-03-2012, 01:55 PM)
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#1689
I'm glad nothing carries over.
Plotting a more effective order in which to level my characters, buy my items is part of the fun. I've been at 120 for over a week now, playing a few matches a day to try to get a carnifex finally. :) Hopefully they add an option of some type to completely zero out any character you choose. Not just a respec, a complete return to the start. |
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(03-03-2012, 08:13 PM)
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#1690
GOLD DEFEATED
A human adept and asari adept carried most of the weight. That might be the best group makeup. 2 human and 2 asari. Singularities lock down phantoms after their barriers are stripped. It's a nice way to work around stasis immunity. They just need Phalanx X and Tempest X SMGs to strip shields. You can use both and still have 200% regen. If unlocks are as common as they are this weekend no one is going to buy spectre packs. Veteran packs are unlocking everything. |
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FABULOUSLY
DIXI QUID QUID BEAR BEAR (03-03-2012, 08:22 PM)
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#1691
I think an asari adept + one human engineer with chain overload/stun drone + salarian infiltrator + random is the safest setup, though. Overload with neural shock is faster and more reliable than singularity for locking things down after the barrier/shields are gone, and overload itself is pretty godly.
Last edited by Dresden; 03-03-2012 at 08:24 PM.
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incest on the subway
(03-03-2012, 08:50 PM)
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#1692
I was playing a silver match with a pickup team today.
We get to wave 6, the host quits. We switch host, the new host quits. It is just two of us and the other guy dies. I then kill 50+ enemy and the level NEVER ENDS. I'm just doing a loop with infiltrator, killing as I go and they never stop coming. I was on that level for close to an hour before finally dying. Is there endless respawn if you don't kill them quick enough or was it just a bug? |
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Member
(03-03-2012, 09:00 PM)
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#1693
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incest on the subway
(03-03-2012, 09:03 PM)
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#1694
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Banned
(03-03-2012, 09:05 PM)
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#1695
If you're in a wave for over 10-20 minutes, you should just die. |
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Member
(03-03-2012, 09:05 PM)
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#1696
Not a problem if the game sucks your soul away enough for you not to realize the time being wasted on making numbers going up to just get to the point of a playing on a leveled playing field. Given the amount of hooks I get the feeling this multiplayer is going to be a critical success. EDIT: Also a respecialization option, though absolutely necessary IMO, pretty much removes the importance of character progression strategy (basically it would be like checking boxes except it takes hours of time to check each box).
Last edited by Riposte; 03-03-2012 at 09:09 PM.
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Banned
(03-03-2012, 09:11 PM)
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#1697
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incest on the subway
(03-03-2012, 09:19 PM)
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#1698
If you enjoy the combat there is no grind. If people think it is a grind they really need to stop playing right now, it isn't like there is some magic endgame waiting for them at N7 120.
I said efficiently. Doing it right the first time is efficient, spending money on respec kits isn't. |
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Junior Member
(03-03-2012, 10:10 PM)
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#1699
Started playing again with my buddies yesterday and today. I unlocked the Widow! :D pretty nice sniper rifle. Silver was easy with three players using it.
We also completed gold today, 3 asari adepts and a human sentinel. Biotic explosions going off everywhere, it was a blast (pun unintended). We gave it another go but this time with 2 asari adepts, quarian engineer, and a human sentinel. Wave 10 got pretty sticky because we split up to get the last weapon trigger or something (I hate those objectives) and the other pair got killed, after completing the objective, leaving me and my cousin with three Atlases and three phantoms to kill. Cleared it, it was intense. Think we can move up to playing gold full time
Last edited by Chocobro; 03-03-2012 at 10:13 PM.
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Member
(03-03-2012, 11:25 PM)
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#1700
Waves 3/6/10 are always objective waves. Seems like the objective never came up due to the host changing.
Last edited by Ji66a-Man; 03-03-2012 at 11:25 PM.
Reason: typo
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