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Member
(03-05-2012, 11:06 PM)
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#1001
It's kind of a Chess mentality (poor example, but it's midnight), each time you play, each player has access to the same equipment, who wins and loses depends purely on who is better, both being on an equal footing. |
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Banned
(03-05-2012, 11:08 PM)
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#1002
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Member
(03-05-2012, 11:09 PM)
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#1003
I don't get your "perks general equal" comment. |
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Member
(03-05-2012, 11:12 PM)
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#1004
Halo is closer to Tribes if anything. How are you comparing Halo to Quake? I mean:
Quote:
It seems all your points are nothing but the superficial. Halo = Quake because of the space theme or what?
Last edited by Friedreich; 03-05-2012 at 11:18 PM.
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Member
(03-05-2012, 11:14 PM)
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#1005
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Member
(03-05-2012, 11:14 PM)
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#1006
http://majornelson.com/2008/05/06/li...4-28-gta-is-1/ |
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Fallen Xbot (cannot continue gaining levels in this class)
(03-05-2012, 11:14 PM)
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#1007
lemmie guess, some of your best friends are women?
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Member
(03-05-2012, 11:16 PM)
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#1008
I'd love to see some kind of perk-skill tree/commendation system where you get different perks depending on your play style. Early perks are more general but eventually specialize based on how you play or how you want to allocate "perk points."
Last edited by Ken; 03-05-2012 at 11:19 PM.
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Member
(03-05-2012, 11:17 PM)
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#1009
In reach i got a sense of ownership because i could customize how he looked. Unlocks are just a stupid addiction mechanic to get people to either pay for unlocks, or play more. When I play an fps game I want a sense of acheivement because I'm the better player, not a false sense of skill because i have the better unlocks. I want to pick up agame on day one, and be playing the same game on day 50. Not playing a regular game on day one, then dealing with 500 new weapon combos and abilities, and stats a week later. Hell, it's what killed tf2 for me.
Last edited by les papillons sexuels; 03-05-2012 at 11:20 PM.
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Member
(03-05-2012, 11:18 PM)
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#1010
Video talked too much about multiplayer. I'm basically over that, I never played Reach's MP, generally only liked 3 maps in Halo 3, which is about normal for the series, truth be told. Without being able to search for MP experiences I actually enjoy, then it's just a battle of frustration while wading through the crap I can't stand just to get to things I like.
On the SP side, which they talked not too much about, I will give them the benefit of the doubt. I thought the original trilogy really dropped the ball in terms of satisfactorily expanding the narrative, but this is a fresh opportunity. Something a little deeper, something a little darker, something a little more imaginative. Gameplay wise, I could do with less vehicles. I only played the Reach campaign once, so I honestly do not remember much about it. But beginning with Halo 2, it seems the gameplay has titled a bit too much towards vehicular combat than I would prefer. Halo: CE was fairly limited in terms of vehicles. I would like vehicle-based missions to be similarly de-emphasized in Halo 4, if at all possible.
Last edited by Randolph Freelander; 03-06-2012 at 04:08 AM.
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Member
(03-05-2012, 11:20 PM)
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#1011
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Member
(03-05-2012, 11:20 PM)
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#1012
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Member
(03-05-2012, 11:22 PM)
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#1016
Halo is about as close to the Quake/UT arena shooters as it gets - especially among the formidable shooter franchises. More importantly however, I can't think of anything in COD that is similar to Quake - except for the engine. |
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Member
(03-05-2012, 11:23 PM)
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#1017
For Halo 4, I would imagine that there will be a few all purpose guns (BR, DMR, AR(lol) Carbine. Things like that) and your custom class will let you choose which one you want to use. Maybe there will be a few secondary pistols that you can choose for your loadout as well. |
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Member
(03-05-2012, 11:23 PM)
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#1018
Without consitency in fire fights then there's no way to tell who actually deserves the kill, and the game falls into a shit fest of randomness. It's like armor lock right now and melee, it just feels broken. |
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Banned
(03-05-2012, 11:24 PM)
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#1020
uh
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Member
(03-05-2012, 11:26 PM)
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#1021
As a low-level player in COD4 or MW2, I can run circles around most tenth-prestige players. Unlocks don't mean shit as long as they're well thought-out and handed-out decently. You just come across as someone who goes into apoplexy whenever the thought of COD enters your mind. |
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Member
(03-05-2012, 11:28 PM)
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#1025
this perk alone explains every issue with the unlock system. |
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Member
(03-05-2012, 11:28 PM)
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#1026
So are guys saying these things because both are set in space or what? CoD, especially since MW2, has been an arcadey, fast paced twitch shooter relying a lot on instant relfexes not unlike Quake. Mind you, nothing about the multiplayer as of late is even close to realistic. Halo is a slower paced, more methodical shooter much like Quake because pew pew pew? |
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Member
(03-05-2012, 11:29 PM)
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#1027
From the first time I saw Kiki speak, she struck me as an intelligent, totally capable part of the 343 team, and honestly, I'm fucking thrilled to hear that a woman is involved in the upper level development process.
Last edited by kittens; 03-05-2012 at 11:32 PM.
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Member
(03-05-2012, 11:30 PM)
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#1029
No, that would be outright misogyny. What you were doing was discriminating on the basis of sex, suggesting that women make unfocused and boring games, and do so because they are women. Hint: that's sexist.
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Member
(03-05-2012, 11:32 PM)
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#1031
This is a stupid argument.
COD shares it's pacing with Quake, Halo shares it's balance with Quake. Neither of them are perfect replicas, they're branching genetic paths from the foundation that Quake lay. As for the perks, I could see them working if there was a heavy balance with them. Say, there's an armor upgrade. You take more damage, you can't jump as high and you move noticeably slower. Or a speed upgrade that makes your shields weaker. Stuff like that is fine, and so is armor abilities IMO, so long as those armor abilities are all available from the start, and are all clearly identifiable from across the map. |
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sober, clothed, willing
(03-05-2012, 11:32 PM)
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#1032
I've responded to it a couple of times. There aren't "perks" in the game as being described here. And classic Halo is still there. But there are things we will be rolling out soon to put all of this discussion in a much better perspective and I suspect calm frayed nerves.
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Member
(03-05-2012, 11:32 PM)
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#1033
If a dog can respond to Pavlovian training so can you. It's not hard. |
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Member
(03-05-2012, 11:32 PM)
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#1034
The more crap you thow in a ring, the less consistent the game is, and if the game lacks consistency, how do determine what skills are worth learning. The perk system in cod kills any real sense of competition, as does the weapons in tf2. As does any unlock in any other game that changes the base mechanics.
Last edited by les papillons sexuels; 03-05-2012 at 11:41 PM.
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Member
(03-05-2012, 11:33 PM)
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#1035
Thanks for being patient with us. Must be an exhausting day, haha. |
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Banned
(03-05-2012, 11:33 PM)
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#1036
I wont repeat myself anyone can go back a read through the post not just jump to conclusions or you can just keep twisting it. |
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Banned
(03-05-2012, 11:34 PM)
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#1039
![]() I'd edit that if I was you, even though its hard to disagree with |
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Member
(03-05-2012, 11:34 PM)
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#1040
Not even fucking funny, god damn. |
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Prefers her Trek sans Abrams
(03-05-2012, 11:35 PM)
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#1041
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underwear police
(03-05-2012, 11:35 PM)
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#1044
It's fucking sexist. How are you still here and still able to defend such a remark?
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Member
(03-05-2012, 11:36 PM)
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#1045
How incredibly reductionist of you. Calling other people's discussion stupid must be so easy when sitting on the fence!
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Member
(03-05-2012, 11:37 PM)
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#1046
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Fallen Xbot (cannot continue gaining levels in this class)
(03-05-2012, 11:38 PM)
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#1049
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Member
(03-05-2012, 11:41 PM)
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#1050
Things Quake and COD share: Speed of movement Duration of player encounters/battles Things Halo and Quake share: Weapons must be fought over and picked up to be used Maps are built around weapon spawns, and the battles that take place for them Map control is therefore an integral part of playing the game, unlike COD |