Devolution
underwear police
(03-15-2012, 06:12 AM)

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#4451

Originally Posted by The Real Napsta: View Post
It's worth sacrificing size to play in HD.
Not when I've got enough problems seeing distance objects.
Havok
Member
(03-15-2012, 06:13 AM)

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#4452

Originally Posted by Devolution: View Post
Not when I've got enough problems seeing distance objects.
That becomes less of a problem as you increase resolution. Sacrificing size for fidelity isn't the worst thing in the world, assuming your viewing distance would decrease as well. The resolution isn't the only benefit, you're also missing out on a lot of color depth with SD connections.

I went from a 32 inch CRT to a shitty 19 inch LCD monitor several years ago and I never regretted it.
Last edited by Havok; 03-15-2012 at 06:23 AM.
lybertyboy
Thinks the Evil Empire is just misunderstood.
(03-15-2012, 06:15 AM)

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#4453

Originally Posted by Devolution: View Post
Not when I've got enough problems seeing distance objects.
He was trying to say it's about girth, not size.
Tawpgun
Member
(03-15-2012, 06:16 AM)

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#4454

Originally Posted by Devolution: View Post
My biggest issue with the whole "we want to play more like a team" philosophy behind Reach is if you give me fucking idiots all of the time, playing like a team becomes a moot fucking point. Please do me and players like me a favor with 4 and let individuality shine through too, so if and when necessary we can still pull a win out of our ass when our team mates are terrible and the other team is mediocre.
THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIS

I nitpick the design decisions of Reach a lot, but all of them add up to this right here. Armor Abilities, Bloom, Slower kill times, sluggish strafe, less agility, slower speed.... All of this makes the individual in Reach feel useless. maybe it was multiplayers way of representing the dire situation of Reach in campaign.... or maybe they just goofed hard


In Halo 2 and 3(less than 2, but still decent) the individual could make a huge difference and carry their team if needed be. BUT TEAMWORK WAS STILL REWARDED TENFOLD. A group of Walshies acting on their own would still get decimated by an organized, communicated team of people considered to be decent. Like Brigadier/low 50 tier.
senador
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(03-15-2012, 06:35 AM)

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#4455

Originally Posted by HiredN00bs: View Post
Prick perks? Pics?
Originally Posted by lybertyboy: View Post
He was trying to say it's about girth, not size.
:O
Tashi
Member
(03-15-2012, 06:47 AM)

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#4456

I think the horrible matchmaking and lack of ranks make that "problem" bigger.
CyReN
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(03-15-2012, 07:06 AM)

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#4457

Originally Posted by Tashi0106: View Post
I think the horrible matchmaking and lack of ranks make that "problem" bigger.
We got trueskill and team arena, we don't need ranks.



Last edited by CyReN; 03-15-2012 at 07:09 AM.
NullPointer
Member
(03-15-2012, 07:21 AM)

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#4458

Originally Posted by lybertyboy: View Post
He was trying to say it's about girth, not size.
Makes sense. Halo 4's chief looks like he's had a tactical codpiece reduction.
zap
Member
(03-15-2012, 07:21 AM)

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#4459

Originally Posted by Devolution: View Post
Not when I've got enough problems seeing distance objects.
Originally Posted by Havok: View Post
That becomes less of a problem as you increase resolution. Sacrificing size for fidelity isn't the worst thing in the world, assuming your viewing distance would decrease as well. The resolution isn't the only benefit, you're also missing out on a lot of color depth with SD connections.

I went from a 32 inch CRT to a shitty 19 inch LCD monitor several years ago and I never regretted it.
Definitely this.

I went from playing on a 29" CRT to a 19" LCD monitor. It's insane how much better it is. You'll also sit closer (I'd assume) so the size thing isn't an issue. Colours look better, you can see a LOT more than you can on a CRT (especially things at a distance) and everything looks sexy.

Get a VGA cable and try it. I swear you won't regret it.
PsychoRaven
Member
(03-15-2012, 07:26 AM)

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#4460

Originally Posted by wwm0nkey: View Post
Yup just saw that on Facebook. I so picked up the other 2 chapters in support of it. I'm surprised at how well it plays in Chrome.
orznge
Banned
(03-15-2012, 07:28 AM)
#4461

Originally Posted by Tashi0106: View Post
I think the horrible matchmaking and lack of ranks make that "problem" bigger.
If you're not aware, and you might not be, each game in the series has had it's skill ceiling lowered to less than that of the previous game. I know you might like this, but maybe check through some of your "tages" and think to yourself: when the logical progression of the Halo design occurs with the next game (skill ceiling lower than that of Reach), which kills hypothetically wouldn't make the cut if design changes that you envision to be facilitating "increased teamwork" are made once again. What's the point at which you would consider not playing the game? Exactly how low could the skill ceiling go before you would consider the game unsatisfactory?

I've done some thinking and I've come to the conclusion that if Quake 3 had it's player movement options reduced, and player hitboxes made larger, and player FOV locked to 60 among a variety of other changes, the amount of teamwork required in TDM would definitely be at a peak for the series.
Devolution
underwear police
(03-15-2012, 07:35 AM)

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#4462

Originally Posted by orznge: View Post
If you're not aware, and you might not be, each game in the series has had it's skill ceiling lowered to less than that of the previous game. I know you might like this, but maybe check through some of your "tages" and think to yourself: when the logical progression of the Halo design occurs with the next game (skill ceiling lower than that of Reach), which kills hypothetically wouldn't make the cut if design changes that you envision to be facilitating "increased teamwork" are made once again. What's the point at which you would consider not playing the game? Exactly how low could the skill ceiling go before you would consider the game unsatisfactory?

I've done some thinking and I've come to the conclusion that if Quake 3 had it's player movement options reduced, and player hitboxes made larger, and player FOV locked to 60 among a variety of other changes, the amount of teamwork required in TDM would definitely be at a peak for the series.
"Teamwork" is relative to the intelligence of those you get in matchmaking.
Ramirez
Official EA Apologist
(03-15-2012, 07:45 AM)

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#4463

lol, man this game is SO bad without bleed through.
Domino Theory
Member
(03-15-2012, 07:52 AM)

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#4464

Originally Posted by Ramirez: View Post
lol, man this game is SO bad without bleed through.
I still cannot fathom why it was removed. Unbelievable.
FyreWulff
Member
(03-15-2012, 07:56 AM)

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#4465

Originally Posted by Domino Theory: View Post
I still cannot fathom why it was removed. Unbelievable.
Because it belongs in games designed around it, and not in games that have no feedback systems or designs based around it. At this point, they might as well make the TU global with the bleedthrough scurge gone. Also, do you actually think MS would ever fund a 1.2 to fix the healthpack bug with 4 around the corner? lulz

Keep it in 1,2,3,and 4. Reach wasn't designed around BT in the slightest, and weird decisions like having the magnum not pop your shields while the DMR would compounded the player confusion. It's fine in Anniversary Classic since it enhances the Halo 1 simulation that the playlist is going for.
HiredN00bs
Member
(03-15-2012, 07:56 AM)

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#4466

smh at this page
Last edited by HiredN00bs; 03-15-2012 at 07:58 AM.
zap
Member
(03-15-2012, 08:19 AM)

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#4467

I adapted quickly to bleedthrough, but funnily enough I haven't fully adapted back yet.

I don't notice a huge difference, other than now I don't die unexpectedly so much, whereas I used to get killed not realising I was one-shot.
kittens
Member
(03-15-2012, 08:41 AM)

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#4468

Give me bleedthrough over feedback. I'm a huge fan of Reach's feedback system -- the lack of such clear signals is one of my biggest retrospective complaints about Halo 3 now. But the improvement in play and speed that came with bleedthrough were huge. Like Ram and others have echoed, it made Reach tremendously more enjoyable. And, now that I know what I'm missing, the removal of bleedthrough makes Reach feels worse than ever before. 85% bloom isn't enough of a change.
Devolution
underwear police
(03-15-2012, 08:43 AM)

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#4469

Since you can put all sorts of maps in different gametypes (they just wont come up if people don't have them) why is team snipes in Anni?
Barrow Roll
Member
(03-15-2012, 08:55 AM)

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#4470

I just got back from Zelda Symphony of the Goddesses, which was fucking amazing, and I want 343 to put together a Halo Symphony tour.
Devolution
underwear police
(03-15-2012, 08:56 AM)

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#4471

Why assclowns insist on voting for snipes on Headlong, why it even exists, alludes me. It was shit before, it's shit now.
stephen08
Member
(03-15-2012, 09:03 AM)

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#4472

Originally Posted by kittens: View Post
Agreed on all points. Well, except I'm not sure what you mean by themed packs. I see these ideas as vital to Halo taking back it's #1 FPS throne.
While I would love that, it's probably never going to happen again. CoD is just too colossal and until something bursts that bubble it will remain that way. I find it very unlikely that Halo 4 would be the game to do it.
Hypertrooper
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(03-15-2012, 09:06 AM)

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#4473

Originally Posted by Barrow Roll: View Post
I just got back from Zelda Symphony of the Goddesses, which was fucking amazing, and I want 343 to put together a Halo Symphony tour.
I'm jelly. Damn Jelly.
Barrow Roll
Member
(03-15-2012, 09:07 AM)

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#4474

Originally Posted by Hypertrooper: View Post
I'm jelly. Damn Jelly.
You should be. If I didn't get to go I'd be jelly too.

+1 For living in North America
Nutter
aka Nutter
(03-15-2012, 09:56 AM)

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#4475

Bleed through actually made the game semi-fun. But oh noes.. lets remove it because the .maps of the world will complain about feedback.
stephen08
Member
(03-15-2012, 10:09 AM)

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#4476

Originally Posted by Nutter: View Post
Bleed through actually made the game semi-fun. But oh noes.. lets remove it because the .maps of the world will complain about feedback.
Whether you like bleedthrough or not is one thing but what is not debatable is that it did not work as intended. Health packs didn't work properly, the pistol damage got shuffled around and we lost the feedback of gunplay.

That's a lot to sacrifice just so that melees bleedthrough (I am assuming that's the purpose of including it in the first place unless people actually prefer bullet bleedthrough for some reason).
TheOddOne
Member
(03-15-2012, 10:17 AM)

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#4477

Originally Posted by Slightly Live: View Post
I say it's a D+ game.

:P
Devolution
underwear police
(03-15-2012, 10:23 AM)

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#4478

There's just so many design decisions in Reach I will never understand and lack of bleedthroughs is near the top of the list in terms of shit that makes no fucking sense. You shoot the shit out of someone and melee only pops their shields? Meanwhile they can just melee you then melee you again or pop you in the dome? Really? Who the bloody fuck thought that was fair?
Franklinator
Member
(03-15-2012, 10:25 AM)

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#4479

I've been playing Reach less and less since bleedthrough was taken away. I miss it so bad
TheOddOne
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(03-15-2012, 10:25 AM)

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#4480

Originally Posted by Devolution: View Post
There's just so many design decisions in Reach I will never understand and lack of bleedthroughs is near the top of the list in terms of shit that makes no fucking sense. You shoot the shit out of someone and melee only pops their shields? Meanwhile they can just melee you then melee you again or pop you in the dome? Really? Who the bloody fuck thought that was fair?
That and the sword acts like this (for everybody besides you):

Franklinator
Member
(03-15-2012, 10:28 AM)

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#4481

Originally Posted by TheOddOne: View Post
That and the sword acts like this (for everybody besides you):

[IMG]http://media.giantbomb.com/uploads/3/34023/1505229-mw2flyknifekill.gif[IMG]
Haha that's how it is with me. When I have the sword I just flounder around until someone kills me
Shake Appeal
Member
(03-15-2012, 10:31 AM)

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#4482

Originally Posted by Devolution: View Post
There's just so many design decisions in Reach I will never understand and lack of bleedthroughs is near the top of the list in terms of shit that makes no fucking sense. You shoot the shit out of someone and melee only pops their shields? Meanwhile they can just melee you then melee you again or pop you in the dome? Really? Who the bloody fuck thought that was fair?
It would only be 'unfair' if it happened for some players and not others. It's a level playing field, and if you fuck up by meleeing someone when you've shot the shit out of them, knowing full well how the system works, you've brought any consequences on yourself.

I hope there is no bleedthrough in 4.
StalkerUKCG
Member
(03-15-2012, 10:48 AM)

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#4483

Morning HaloGAF

*reads last 2 pages*

Gee, you guys seem pretty worked up... Ill be on Mass Effect.

Tashi i see you got SF X T what do you think?
Deputy Moonman
(03-15-2012, 10:49 AM)

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#4484

Originally Posted by Shake Appeal: View Post
It would only be 'unfair' if it happened for some players and not others. It's a level playing field, and if you fuck up by meleeing someone when you've shot the shit out of them, knowing full well how the system works, you've brought any consequences on yourself.

I hope there is no bleedthrough in 4.
True. But the same can be said to the people who prefer feedback over bleedthrough. If you're in a game with bleedthrough, don't depend on the old feedback system. The people who complain about the lack of feedback are well aware of how it works with bleedthrough. For me it comes down to feedback vs. better game-play. I like the latter. I've always thought of feedback as a convenience rather than a requirement, anyway. I mean, just like everyone else, of course, I like good feedback. But the improvements that bleedthrough brought to Reach completely dwarfed the convenience of the feedback system. But that's my own opinion on it.
Rand0m TAG
Member
(03-15-2012, 11:23 AM)
#4485

Originally Posted by Franklinator: View Post
I've been playing Reach less and less since bleedthrough was taken away. I miss it so bad
i think i stopped playing reach
The Henery
Member
(03-15-2012, 11:28 AM)

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#4486

SD master race reporting in...

Seriously though, whenever I play on a friends HD tv I can't get over the input lag. I know there are models which are better than others but literally every HD tv I've played on, I notice it.

Somebody recommend me a monitor or tv that's cheap with 0 ms input lag.
Barrow Roll
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(03-15-2012, 11:33 AM)

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#4487

Originally Posted by thee henery: View Post
SD master race reporting in...

Seriously though, whenever I play on a friends HD tv I can't get over the input lag. I know there are models which are better than others but literally every HD tv I've played on, I notice it.

Somebody recommend me a monitor or tv that's cheap with 0 ms input lag.
I'm currently using an ASUS VH236H for my PC. It's the "official" monitor of the Evo fighting game tournaments, so if it's good enough for fighting game nuts then it's probably pretty good on input lag.
bobs...onGaf
Member
(03-15-2012, 11:47 AM)

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#4488

Originally Posted by Ramirez: View Post
lol, man this game is SO bad without bleed through.
I really hope it comes back for 4. I know some people like the player feedback loop, but to me it feels awful without bleedthrough.
Blinding
Member
(03-15-2012, 11:48 AM)

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#4489

Originally Posted by Barrow Roll: View Post
I'm currently using an ASUS VH236H for my PC. It's the "official" monitor of the Evo fighting game tournaments, so if it's good enough for fighting game nuts then it's probably pretty good on input lag.
It's also the official MLG monitor (if I'm remembering correctly,) and I use it for both watching TV and playing on my 360. It's an absolute beast and I wouldn't trade it for anything.
Blueblur1
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(03-15-2012, 12:15 PM)

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#4490

Originally Posted by bobs99 ...: View Post
I really hope it comes back for 4. I know some people like the player feedback loop, but to me it feels awful without bleedthrough.
Agreed. TU gametypes aren't as fun as they used be with bleedthrough gone. That's one of the changes that made Reach feel a little bit more like it's predecessors.
Hydranockz
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(03-15-2012, 12:21 PM)

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#4491

Originally Posted by Devolution: View Post
Why assclowns insist on voting for snipes on Headlong, why it even exists, alludes me. It was shit before, it's shit now.
I would have thought of Headlong as 'the map' to play snipes on. What's wrong with it? There is plenty of cover, plenty of windows to shoot out of and the sight lines are pretty good in my opinion. Blood Gulch is just terrible for snipes. Every other map falls in between those for me.
The Henery
Member
(03-15-2012, 12:21 PM)

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#4492

Originally Posted by Barrow Roll: View Post
I'm currently using an ASUS VH236H for my PC. It's the "official" monitor of the Evo fighting game tournaments, so if it's good enough for fighting game nuts then it's probably pretty good on input lag.

Originally Posted by Blinding: View Post
It's also the official MLG monitor (if I'm remembering correctly,) and I use it for both watching TV and playing on my 360. It's an absolute beast and I wouldn't trade it for anything.
See that's the sort of thing I'd part cash for if there's no lag. Had a quick look, couldn't seem to find that exact model from a UK seller but I'll search more thoroughly when I get back from work. Thanks for the link.
bobs...onGaf
Member
(03-15-2012, 12:31 PM)

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#4493

Originally Posted by Hydranockz: View Post
I would have thought of Headlong as 'the map' to play snipes on. What's wrong with it? There is plenty of cover, plenty of windows to shoot out of and the sight lines are pretty good in my opinion. Blood Gulch is just terrible for snipes. Every other map falls in between those for me.
I find snipes on Headlong extremely tedious, the map is way too large and complex for 4v4 snipes but may be better for BTB. Can go quite a while without much action, its not the maps fault but in my experience a lot of people do just start to camp which slows the game down more.

Blood Gulch was an amazing map for snipers, but Hemmorage is awful, I personally think the scale of the map is too blame for that.
Barrow Roll
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(03-15-2012, 12:33 PM)

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#4494

Originally Posted by Hydranockz: View Post
I would have thought of Headlong as 'the map' to play snipes on. What's wrong with it? There is plenty of cover, plenty of windows to shoot out of and the sight lines are pretty good in my opinion. Blood Gulch is just terrible for snipes. Every other map falls in between those for me.
A lot of people just don't want to play Snipers in a non-snipers playlist.

Something I wish for Halo 4, cut down on the gametype variations in the core playlists. Team Slayer should just have 1 gametype, I want a consistent experience always. None of this AR start/DMR start/Elite Slayer/Slayer Pro/Snipers in a single playlist crap. Just get the main gametype right and we won't have to vote at all.
monsterfracas
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(03-15-2012, 12:46 PM)

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#4495

I want bleedthrough, the pros outweigh the cons by a ton. If I put 2 or 3 shots from a 5-shot kill weapon into a person and melee them, it should kill them. People complained about AR rushing, sprinting double melees are infinitely worse.

Also, new topic: What is your opinion on Reach's health system? When the game first launched, I was all for non-recharging health, but now I absolutely hate it. Getting killed by someone you know you are considerably better than just because you don't have full health and are at a disadvantage makes no sense to me. Combine that with Reach's grenades that will also kill a fully shielded person that doesn't have max health, and it creates a horrible system IMO.

IIRC, wasn't the Halo 2/3 health system basically confirmed for Halo 4? I know there's a single bar at least.
StalkerUKCG
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(03-15-2012, 01:00 PM)

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#4496

Originally Posted by thee henery: View Post
See that's the sort of thing I'd part cash for if there's no lag. Had a quick look, couldn't seem to find that exact model from a UK seller but I'll search more thoroughly when I get back from work. Thanks for the link.
http://www.useusa.co.uk/product.php?id_product=75003

Its about £150 on UseUSA, thanks to google shopping. Thinking of grabbing it myself

I cant seem to find the exact specs but 2ms is what i see floating around which sounds great
Blinding
Member
(03-15-2012, 01:04 PM)

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#4497

Originally Posted by StalkerUKCG: View Post
I cant seem to find the exact specs but 2ms is what i see floating around which sounds great
Yup, 2ms response time, only has HDMI and VGA inputs though (which wasn't an issue for me but may be for some.)
Gabotron ES
Member
(03-15-2012, 01:37 PM)

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#4498

So I called Microsoft and they spent 47 minutes telling me to do some little checks I already did a million times before, they'll call me tomorrow as they didn't really helped me.

This is some bullshit, I never had an issue and then -BAM! I'm getting DNS error since two weeks ago.
Homeboyd
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(03-15-2012, 01:38 PM)

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#4499

Whatever 343 did to the mobile version of the waypoint forums made a HUGE improvement.

Thank you
squidhands
My preferred nomenclature
is Hobo-American
(03-15-2012, 01:40 PM)

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#4500

Cool article at EDGE about Halo: CE, where they talk to another developer about what they didn't like about the game. I agree with some of the complaints, like how repetitive some of the campaign levels were, but this one about the multiplayer really made me scratch my head:

Originally Posted by EDGE:
[David Doak] struggles with the inventory system, too, which is to suggest that the system struggles to properly accommodate its players. “I bet you the fanboys can do it with their eyes shut, but I’ve found that any attempt to manage your inventory in a firefight ends badly. You’d be hacking away at something and some guy drops a cool gun, but you know that if you go over there you’ll spend ten seconds, which feels like an hour, jigging around.”
uh, what? I'm hardly a professional-level player by any stretch of the imagination, but I don't recall one instance where I had trouble with managing my relatively simple weapon cache. It's one of the things I loved about Halo that set it apart from the other magic-backpack-of-weapons shooters. I'm actually spoiled by it now and find other shooters and their weapon wheels to be cumbersome and awkward.

-------------------------------------------------------------------------------------------

so should we just assume that the (HBO hosted) Waypoint Update is going to be on Thursdays now?