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Member
(03-15-2012, 06:13 AM)
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#4452
That becomes less of a problem as you increase resolution. Sacrificing size for fidelity isn't the worst thing in the world, assuming your viewing distance would decrease as well. The resolution isn't the only benefit, you're also missing out on a lot of color depth with SD connections.
I went from a 32 inch CRT to a shitty 19 inch LCD monitor several years ago and I never regretted it.
Last edited by Havok; 03-15-2012 at 06:23 AM.
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Member
(03-15-2012, 06:16 AM)
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#4454
I nitpick the design decisions of Reach a lot, but all of them add up to this right here. Armor Abilities, Bloom, Slower kill times, sluggish strafe, less agility, slower speed.... All of this makes the individual in Reach feel useless. maybe it was multiplayers way of representing the dire situation of Reach in campaign.... or maybe they just goofed hard In Halo 2 and 3(less than 2, but still decent) the individual could make a huge difference and carry their team if needed be. BUT TEAMWORK WAS STILL REWARDED TENFOLD. A group of Walshies acting on their own would still get decimated by an organized, communicated team of people considered to be decent. Like Brigadier/low 50 tier. |
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Member
(03-15-2012, 07:21 AM)
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#4459
I went from playing on a 29" CRT to a 19" LCD monitor. It's insane how much better it is. You'll also sit closer (I'd assume) so the size thing isn't an issue. Colours look better, you can see a LOT more than you can on a CRT (especially things at a distance) and everything looks sexy. Get a VGA cable and try it. I swear you won't regret it. |
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Member
(03-15-2012, 07:26 AM)
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#4460
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Banned
(03-15-2012, 07:28 AM)
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#4461
I've done some thinking and I've come to the conclusion that if Quake 3 had it's player movement options reduced, and player hitboxes made larger, and player FOV locked to 60 among a variety of other changes, the amount of teamwork required in TDM would definitely be at a peak for the series. |
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underwear police
(03-15-2012, 07:35 AM)
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#4462
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Member
(03-15-2012, 07:56 AM)
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#4465
Because it belongs in games designed around it, and not in games that have no feedback systems or designs based around it. At this point, they might as well make the TU global with the bleedthrough scurge gone. Also, do you actually think MS would ever fund a 1.2 to fix the healthpack bug with 4 around the corner? lulz
Keep it in 1,2,3,and 4. Reach wasn't designed around BT in the slightest, and weird decisions like having the magnum not pop your shields while the DMR would compounded the player confusion. It's fine in Anniversary Classic since it enhances the Halo 1 simulation that the playlist is going for. |
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Member
(03-15-2012, 08:41 AM)
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#4468
Give me bleedthrough over feedback. I'm a huge fan of Reach's feedback system -- the lack of such clear signals is one of my biggest retrospective complaints about Halo 3 now. But the improvement in play and speed that came with bleedthrough were huge. Like Ram and others have echoed, it made Reach tremendously more enjoyable. And, now that I know what I'm missing, the removal of bleedthrough makes Reach feels worse than ever before. 85% bloom isn't enough of a change.
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Member
(03-15-2012, 09:03 AM)
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#4472
While I would love that, it's probably never going to happen again. CoD is just too colossal and until something bursts that bubble it will remain that way. I find it very unlikely that Halo 4 would be the game to do it.
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Member
(03-15-2012, 10:09 AM)
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#4476
That's a lot to sacrifice just so that melees bleedthrough (I am assuming that's the purpose of including it in the first place unless people actually prefer bullet bleedthrough for some reason). |
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Member
(03-15-2012, 10:17 AM)
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#4477
:P |
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underwear police
(03-15-2012, 10:23 AM)
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#4478
There's just so many design decisions in Reach I will never understand and lack of bleedthroughs is near the top of the list in terms of shit that makes no fucking sense. You shoot the shit out of someone and melee only pops their shields? Meanwhile they can just melee you then melee you again or pop you in the dome? Really? Who the bloody fuck thought that was fair?
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Member
(03-15-2012, 10:25 AM)
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#4480
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Member
(03-15-2012, 10:28 AM)
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#4481
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Member
(03-15-2012, 10:31 AM)
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#4482
I hope there is no bleedthrough in 4. |
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(03-15-2012, 10:49 AM)
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#4484
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Member
(03-15-2012, 11:28 AM)
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#4486
SD master race reporting in...
Seriously though, whenever I play on a friends HD tv I can't get over the input lag. I know there are models which are better than others but literally every HD tv I've played on, I notice it. Somebody recommend me a monitor or tv that's cheap with 0 ms input lag. |
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Member
(03-15-2012, 11:33 AM)
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#4487
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Member
(03-15-2012, 11:48 AM)
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#4489
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Member
(03-15-2012, 12:15 PM)
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#4490
Agreed. TU gametypes aren't as fun as they used be with bleedthrough gone. That's one of the changes that made Reach feel a little bit more like it's predecessors.
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Member
(03-15-2012, 12:21 PM)
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#4491
I would have thought of Headlong as 'the map' to play snipes on. What's wrong with it? There is plenty of cover, plenty of windows to shoot out of and the sight lines are pretty good in my opinion. Blood Gulch is just terrible for snipes. Every other map falls in between those for me.
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Member
(03-15-2012, 12:21 PM)
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#4492
See that's the sort of thing I'd part cash for if there's no lag. Had a quick look, couldn't seem to find that exact model from a UK seller but I'll search more thoroughly when I get back from work. Thanks for the link. |
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Member
(03-15-2012, 12:31 PM)
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#4493
Blood Gulch was an amazing map for snipers, but Hemmorage is awful, I personally think the scale of the map is too blame for that. |
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Member
(03-15-2012, 12:33 PM)
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#4494
Something I wish for Halo 4, cut down on the gametype variations in the core playlists. Team Slayer should just have 1 gametype, I want a consistent experience always. None of this AR start/DMR start/Elite Slayer/Slayer Pro/Snipers in a single playlist crap. Just get the main gametype right and we won't have to vote at all. |
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Member
(03-15-2012, 12:46 PM)
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#4495
I want bleedthrough, the pros outweigh the cons by a ton. If I put 2 or 3 shots from a 5-shot kill weapon into a person and melee them, it should kill them. People complained about AR rushing, sprinting double melees are infinitely worse.
Also, new topic: What is your opinion on Reach's health system? When the game first launched, I was all for non-recharging health, but now I absolutely hate it. Getting killed by someone you know you are considerably better than just because you don't have full health and are at a disadvantage makes no sense to me. Combine that with Reach's grenades that will also kill a fully shielded person that doesn't have max health, and it creates a horrible system IMO. IIRC, wasn't the Halo 2/3 health system basically confirmed for Halo 4? I know there's a single bar at least. |
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Member
(03-15-2012, 01:00 PM)
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#4496
Its about £150 on UseUSA, thanks to google shopping. Thinking of grabbing it myself I cant seem to find the exact specs but 2ms is what i see floating around which sounds great |
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Member
(03-15-2012, 01:37 PM)
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#4498
So I called Microsoft and they spent 47 minutes telling me to do some little checks I already did a million times before, they'll call me tomorrow as they didn't really helped me.
This is some bullshit, I never had an issue and then -BAM! I'm getting DNS error since two weeks ago. |
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My preferred nomenclature
is Hobo-American (03-15-2012, 01:40 PM)
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#4500
Cool article at EDGE about Halo: CE, where they talk to another developer about what they didn't like about the game. I agree with some of the complaints, like how repetitive some of the campaign levels were, but this one about the multiplayer really made me scratch my head:
Originally Posted by EDGE:
------------------------------------------------------------------------------------------- so should we just assume that the (HBO hosted) Waypoint Update is going to be on Thursdays now? |