This post is full of fail.
So basically it's getting closer to the truth that the Wii U in 2012 will be as powerful as the Wii could have been in 2006.
By 2016 when the PS4/Nextbox are in motion, the Wii U will be using 10+ year old technology.
Essentially in these terms, the Wii U would be almost exactly one generation behind.
Hoping it's only half-true or something, was thinking Wii U would be at least noticably more powerful than PS3/360. Not even halfway as powerful as the PS4/Nextbox maybe, but at least an improvement so we can start seeing more out of the Nintendo 1st party games.
For example, with Zelda Skyward Sword, it really just feels like a Gamecube-era game. Not necessarily only the graphics, but the size of the game. I can only imagine how much more wondrous the sky world would have been with more powerful specs to work with, but instead we're left with 4-5 little islands with hardly anything on them that makes Wind Waker's ocean look supremely vast in comparison. Wind Waker came out in 2003.
First the GPU that the Wiiu is based on didn't even show up for consumers till another year or two later from 2k6. Good luck on convincing nintendo to stick something that wasn't even out and still had a hefty price tag for a console in to system that was built for profit. The same can be said for the CPU architecture which is only a few years old as well. Explain in real way how nintendo could stick either of these components in to a console in 2k6?
Why are you expecting more of Wii which is a Xbox/GC level machine to do more than that? Windwaker ocean wasn't pushing much which is why they could make it look so big.