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formerly sane
(03-25-2012, 06:27 AM)
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#1151
First the GPU that the Wiiu is based on didn't even show up for consumers till another year or two later from 2k6. Good luck on convincing nintendo to stick something that wasn't even out and still had a hefty price tag for a console in to system that was built for profit. The same can be said for the CPU architecture which is only a few years old as well. Explain in real way how nintendo could stick either of these components in to a console in 2k6? Why are you expecting more of Wii which is a Xbox/GC level machine to do more than that? Windwaker ocean wasn't pushing much which is why they could make it look so big. |
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Member
(03-25-2012, 06:29 AM)
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#1152
What has become of the console race?
Last edited by Nilaul; 03-25-2012 at 06:39 AM.
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(03-25-2012, 06:38 AM)
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#1153
The one thing I find interesting about the WiiU situation. It's RAM amount is going to be about as close to Fusion as it is to the 360. Top end for a console launching in 2013 would be 3 gigs split pool if they aren't breaking the bank and 6 gig top end if they are. The largest I could see unified being if they are willing to waste the money is 4 gigs, but that still might be too pricey for a console that needs to launch at $500 maximum.
I lean towards them going not so bank breakage. And from there two options arise in my mind. As I said before the 3 gig split pool or 2 gig unified, maybe with a huge transistor wasting eDram pool. The 3 gig pool would be split 1 gig GDDR5, 2 gigs DDR3. I find this unlikely because of games having to fit into that 1 gig of fast RAM, assets streaming in continuously from the slower pool. That would be an interesting design though. Under that scenario Fusion will have either twice the amount of RAM or just a 360's worth more than the WiiU. GPU's is where I expect the largest differences to be. Case size is a very real limiting factor in the WiiU's design. I hope this doesn't illicit angry responses. I'm really trying to be quite level here. I never once expected the WiiU to be as powerful as the next consoles from Sony or MS, given some of the recent rumors I was expecting more than we're likely to get though. I've always been a multi-console owner for a reason. It's heretical... but I was a fan of both the SNES and Genny! *cries* |
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Member
(03-25-2012, 07:01 AM)
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#1154
I also thought some highly regarded Nintendo spokespeople said they knew the importance of making their next console comparable in power to the next gen competition so 3rd parties with a multi-platform game won't be hesitant to bring their game on Nintendo's console. This info seems highly contradictory to those statements.
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Member
(03-25-2012, 07:07 AM)
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#1155
The battle of Next Generation won't be about GPU and CPU power. You do realize that, don't you? I'm playing Skyrim on the 360 right beside my wife who's playing it on ultra high details on PC and I can barely see any difference at all. So my guess is that even if WiiU was exactly on par with 360/PS3 and 720/PS4 was 10x that it still wouldn't matter much. Next Generation will be all about innovating with Kinect, dual screens, apps and online functionalities - not graphics.
Plus, Nintendo is first out of the gate and will most likely rule console gaming for 2 years and could start hyping their next next generation two years after that, while 720/PS4 is struggling to get ahead of them just like they're doing this generation. The big difference from this generation is that nobody will point and laugh at Nintendo's console this time. In short, Nintendo wins, again. |
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Member
(03-25-2012, 07:10 AM)
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#1156
What I'm trying to say in my last post in terms of the year differences and outdated hardware, isn't specially referring to "when was this hardware part available on the market". I'm more saying, what in (terms of software) can this hardware included in the Wii U do in comparison to what was available in 2005/2006 with PS3 and 360? The reply after mine elaborates it better than I did:
Anyway, not trying to go around on some reply-fest debunking "opinions" and posts. None of us know the real deal yet, I would wait until E3 2012, and even then we might not know the specs until near-release late this year.
Last edited by jetsetfluken; 03-25-2012 at 07:14 AM.
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(03-25-2012, 07:15 AM)
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#1157
And if there is one thing this industry is known for it's being pretty much unpredictable. Most thought the Wii would have success in Japan. Most thought it would be an uphill climb in America. In the end it floundered in Japan fairly quickly, and is still 5.5 million units ahead of one competitor in America, and 20 million ahead of the other. |
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(03-25-2012, 07:23 AM)
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#1158
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Member
(03-25-2012, 07:36 AM)
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#1159
Also, in absolute terms the no. of PS3 and 360 sold up to today is outmatched by the Wii. However, is Wii the yardstick with which success is to be measured? It's like saying any game that doesn't sell CoD number must be seen as "struggling". It's a very myopic method of thinking. All three want to sell their consoles by large numbers no doubt. However, what number of consoles sold per unit of time as time progresses to make the business viable is matter the companies themselves will have the best idea about. There is no point talking about the specs or pricing of either WiiU or PS4/XB3 since it'll end in partial speculations. As such, the talk of "struggling" is moot because the target market may well be different once more. Returning to the first point, just because you can "barely see a difference" doesn't mean it is an empirical proof. On the contrary there are many who can. And there are those who don't care for one or the other. There is a long way to go before graphical quality becomes a moot point in gaming. |
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Member
(03-25-2012, 07:52 AM)
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#1160
And if it fails. Well who would've thought that the 3DS would turn out to be one of Nintendo's fastest selling consoles (of all time?) with that launch? And even before getting a Pokemon? I know I didn't. I thought they were doomed for real this time. |
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(03-25-2012, 08:04 AM)
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#1161
If WiiU was much more powerful the PS360, why are Nintendo not working with the Darksiders devs to improve the graphical fidelity of one of its launch games. |
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Please listen.
(03-25-2012, 08:21 AM)
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#1162
The controller is going to be expansive. More than 50$ usual price of controllers. That will push the price of the WiiU to more than 250$.
Last edited by Phoenician_Viking; 03-25-2012 at 08:24 AM.
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Member
(03-25-2012, 08:23 AM)
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#1163
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Member
(03-25-2012, 08:28 AM)
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#1165
Well when they don't make any improvements to the PC version, they certainly won't do it for the WiiU version.
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Please listen.
(03-25-2012, 08:38 AM)
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#1167
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(03-25-2012, 08:39 AM)
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#1168
Even if that's true. If WiiU GPU was powerful enough, it would be easy for the devs to have the game running at 1080p with high quality AA @ 30fps. |
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Member
(03-25-2012, 08:42 AM)
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#1169
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Member
(03-25-2012, 08:45 AM)
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#1170
If they had a laptop-sized HDD soldered in and the external PSU like the GameCube, the Xbox could have been much smaller. But they really were not even attempting to make the OXbox space friendly at any point. Size = power is pointless when the Wii U more than likely has an external PSU and doesn't have an HDD inside (since they're just going to let you hook one up via USB), and a slot load DVD drive. |
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Member
(03-25-2012, 08:52 AM)
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#1171
I think someone said the pc version of darksider 1 had no AA and that it had to be hacked in...? [citation needed]
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Please listen.
(03-25-2012, 08:53 AM)
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#1172
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(03-25-2012, 08:54 AM)
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#1173
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Super Adventure Boxing
(03-25-2012, 08:54 AM)
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#1174
Darksiders used Deferred Rendering before FXAA and MLAA really existed and/or took off, and was a DirectX 9 only game, so it was like a lot of the PC ports in the 2008-2010 era in that it supported no form of anti-aliasing unless you forced it on the driver level, which usually has a pretty bad performance impact or can fail to work on everything.
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Member
(03-25-2012, 08:57 AM)
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#1175
cyberheater, I'm going to laugh so hard if it turns out that the pc port of darksiders II is virtually indistinguishable from the console versions and you end up losing that bet you just made in the speculation thread. All your saber rattling will have been for naught.
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Member
(03-25-2012, 08:58 AM)
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#1176
If its the same as Darksiders, the PC version will only have res and a vsync option. There was no AA option. There's no reason to think anything will change in regards to textures and so on.
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(03-25-2012, 08:59 AM)
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#1177
I hope I lose the bet. I want WiiU to be a powerful console.
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(03-25-2012, 09:00 AM)
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#1178
Nintendo is too busy getting their own HD engines and pipelines up and running to waste resources on some multiplatform title? Just a guess.
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Junior Member
(03-25-2012, 09:06 AM)
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#1181
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Banned
(03-25-2012, 09:08 AM)
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#1182
Quote:
i guess it comes down to what games the machine has and how it uses the controller to distinguish itself. I STILL think that multiplatforms are going to be largely a non-event on the Wii U but the establishment of FULL support is important. Still a bit fucked off with Nintendo chosing to be a gen or so behind the curve. They're loaded to the gills with cash, wouldn't it have been a perfect time to go all out on the attack and compete spec to spec? Anyways.... |
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Member
(03-25-2012, 09:12 AM)
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#1184
if anything, going with exotic tech probably guarantees that you will not be cutting edge.
Quote:
and what would come in the "pack", anyway? Considering there should be no hard drive. A second controller perhaps? Some games? I'm expecting (whatever the cheapest sku is, I only envision one SKU though) 300+ dollars. Maybe 299. My pulled outta my ass thought has always been 349. Now that I think of it though, no hard drive could really help them on price, such that 299 would seem possible. Still going with my gut usually proves right so I'll say 349.
Last edited by specialguy; 03-25-2012 at 09:17 AM.
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Junior Member
(03-25-2012, 09:18 AM)
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#1187
wouldn't be "wise" from a business prospective for Nintendo to keep this trend of having a hardware a gen or so behind ? I mean if they went "all out" it would mean some huge losses on each units sold at 1st year or so but then "Hope" to recover that with software sales. now lets move to 2018 or whatever Nintendo is gonna launch the next next generation, we will expect them to do the same right ? how about the gen after that ? ,,,,point is it might be bad (like closing their doors bad) ,,,,,,,,,,,,,,,,,,,but who am I to say this :P
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Member
(03-25-2012, 09:24 AM)
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#1189
Well, until the Transformer Infinity comes out with its quad core CPU and 12 core Tegra GPU. Still might be bogged down by the OS though. |
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(03-25-2012, 09:28 AM)
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#1191
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(03-25-2012, 09:29 AM)
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#1192
Your first sentence I agree with, your second I'm not sure I do. Most cutting edge tech is to a degree esoteric compared to earlier designs. The trick is straddling the line between the alien and the familiar.
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Member
(03-25-2012, 09:29 AM)
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#1193
So to take a step back from their statement is, at least, interesting. |
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Member
(03-25-2012, 09:31 AM)
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#1194
if its 2x current consoles its still a current gen console or on par. xbox was 2x or 3x ps2. a generational leap starts somewhere around 8x. |
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Member
(03-25-2012, 09:39 AM)
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#1195
For example, it's possible, however unlikely, that by saying "on par with the current gen consoles" he merely meant that it can do anything PS360 can. Many devs have made similar statements while avoiding making an overarching judgement call on the power of the console. But I can't pretend like that's what he meant because that would just be wishful thinking. I can't ignore the possibility either because other statements seem to point to point to something else, or at least seems to expand the definition of "on par" to mean more than "exactly equatable." If the 360 had 1GB of memory instead of 512mb, would the difference be insignificant? Well apparently that depends on who you ask. |
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Member
(03-25-2012, 09:41 AM)
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#1196
I think the Vita may have a quad core CPU while the iPad only has dual core, though. |
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(03-25-2012, 09:50 AM)
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#1199
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Member
(03-25-2012, 09:53 AM)
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#1200
Oh man this thread is so FULL of FAIL...
... from BOTH SIDES! We know basically NOTHING about the hardware. Just calm the **** down already. I am 27 and my fanboy years are long beyond me. THANK GOD! Not liking Nintendo? No problem, no one is forcing you to, BUT flaming Nintendo for STUPID reasons? how old are you? 7? Same goes for the BigN Fanboys btw. Nintendo dosent need to be defended. The steamrolled over everyone this generation with the little white box that could! Even if WiiU is not able to be as successfull as the wii, it will still make BigN enough money. Even if they end up on third place end of next gen. I am a Nintendo fan and therefor am looking forward to E3. Their first party software are the most appealing games TO ME PERSONALLY. While i like some 3rd party games (Arkham City, Saints Row, etc...) Their IN MY OPINION not on the same level as BigN games. Even being a Nintendo fan i have no problem admitting that the Vita is a great piece of Hardware and that it is more powerful than the 3DS. The software of the Vita is just not appealing to me and does not justify a 249 price tag IMO. So PLEASE stop this stupid nonsense. I made the bet with cyberheater just because i thougt it was a fun idea. I dont go cry in a corner or flame Nintendo if i lose. So im out waiting for E3 and looking forward to what Nintendo will present us :) |