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SparksterMeta0
Member
(03-26-2012, 11:34 PM)
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Of all the chapters I played so far,

I really love Chapter 17. Since the last two chapters, you have everyone working together to deal with the Aurum(sp?) invasion... and then Pyrrhon's turn on you.
PK Gaming
Member
(03-26-2012, 11:35 PM)
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Originally Posted by KevinCow

Hades: Trying to kill all humans.
Viridi: Trying to kill all humans.
Palutena and Pit: Trying to keep Hades and Viridi from killing all humans.

As I am personally a human, I tend to root for the team that's not trying to kill all humans.

It's honestly as simple as that. Viridi herself is a huge hypocrite too, which I think is adds to her character.
SpacePirate Ridley
Member
(03-26-2012, 11:36 PM)
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AT LASt GOT THE 4 MINUTE ACHIVEMENT!
Super Speed is awesome.

Originally Posted by SparksterMeta0

Of all the chapters I played so far,

I really love Chapter 17. Since the last two chapters, you have everyone working together to deal with the Aurum(sp?) invasion... and then Pyrrhon's turn on you.

I didnt like one of the Aurum stages becuase it was too difficult (shit going in all directions to kill you). But I probably just shit over it with my new playstyle. Although I still fear those flying sections.
hatchx
Member
(03-26-2012, 11:37 PM)
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Originally Posted by PK Gaming

It's honestly as simple as that. Viridi herself is a huge hypocrite too, which I think is adds to her character.


I think it's because she thinks Pit is cute. She is somewhat flirtatious with him
Beth Cyra
Member
(03-26-2012, 11:38 PM)
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Just picked up a copy because all the buzz around here, won't get to play it till later but I hope I love it half as much as others around here.
Synless
Member
(03-26-2012, 11:39 PM)
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Ground controls in this game are ass. I don't know how they thought what they were using was the best method of controlling.
storafötter
Member
(03-26-2012, 11:43 PM)
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I just been playing the first mission (on various difficulties), but already I can see the appeal. Even if ground controls are terrible the game has style and beauty. I didn't laugh out loud at the jokes, but they were good. I think the fast paced nature helps making the game fun, along with its addictive achievement system.
Oni Link 666
Member
(03-26-2012, 11:43 PM)
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Originally Posted by Skilletor

I've played plenty of 3rd person games where I can do a 180 by pressing a button.

The defenders of these controls are getting into hyperbole now...

Originally Posted by QisTopTier

You can do a 180 in this game by pressing a single button.

It's the R button. Actually it straight up changes the camera to what ever direction you are holding the stick to. I slap it with my pinky from time to time. but you can change it to a face button

Also I got that 4 mins thing on 5.0 intensity just bum rush through it, ignore monsters and such. I didnt even use Tirelessness

I was just going to say this. This game already has turning set to a button. You could use that same button to do quickturns with a dual analog stick setup. People here acting like you couldn't possibly do a quickturn with dual analog stick controls need to read this. At least 3 times. Hey, guess what other game uses a camera turning system like this. Yeah, Zelda and every other game that copied OOT's camera.
marc^o^
Nintendo's Pro Bono PR Firm
(03-26-2012, 11:44 PM)
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Originally Posted by KevinCow

There are people playing and enjoying the game with ABXY to move and the circle pad to aim, or even aiming with ABXY. It would play fine with dual analog sticks.

This whole control thing is stupid. Here, let me have the last word on it: The controls aren't broken, you can adjust if you give them a chance, and it would be crazy to miss out on the rest of this fantastic game because you don't like them. However, Nintendo really should have included a dual analog CPP option, because there are people who would have preferred to play like that.

There, that's it, the end, that's all that needs to be said on the matter.

I understand your point, though I have a different point view on this question. Take PES Team Maker on wii for an analogy: Konami created the most innovative controls in a sports game ever. Yet less people than expected bothered dealing with the learning curve in the first releases. So they added classic controller support in the latest editions. The result is fewer people bought it and those who did (I take my friends and online opponents as a sample) went to what they knew, classic controls. Instead of imposing their vision of a brand new gameplay, Konami tried to compromise. And they failed at making Team maker controls a popular setup in the process.

Kid Icarus is an author game, with an ideal control set up in mind, which is based around the stylus/touchscreen. And I'm glad most people will have to try it. Because for all those who will not like it, there will be others who will have a revelation of how good it is to play like that.

And there's a benefit for me, as more 3DS (and Wii U) developpers will be able build on KI's audience, now familiar with such controls.
Last edited by marc^o^; 03-27-2012 at 12:06 AM.
Door2Dawn
Banned
(03-26-2012, 11:44 PM)
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Originally Posted by Synless

Ground controls in this game are ass. I don't know how they thought what they were using was the best method of controlling.

Yeah if they choose to make a sequel they need to drop these controls.
olimpia84
Member
(03-26-2012, 11:49 PM)
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Originally Posted by Door2Dawn

Yeah if they choose to make a sequel they need to drop these controls.

Why drop them? I'm not a big fan of the ground controls and I'm still trying to adjust to them after playing hours but it seems to be working well for most people. In any case, Nintendo should add double analog support in the sequel (or even a patch for this game).
GhostTrick
Member
(03-26-2012, 11:50 PM)
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Originally Posted by Door2Dawn

Yeah if they choose to make a sequel they need to drop these controls.


Man, no way. Even if in a sequel, there'll be twin stick controls, it would be broken. This game is nervous and needs accuracy. Stylus is so far more accurate than any sticks on earth. Seriously, I felt in love with those controls. The only thing I regret is the L button being too small.
PK Gaming
Member
(03-26-2012, 11:51 PM)
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Originally Posted by hatchx

I think it's because she thinks Pit is cute. She is somewhat flirtatious with him

That goes without saying. She's a textbook Tsundere.

Korosenai
Member
(03-26-2012, 11:51 PM)
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Originally Posted by Door2Dawn

Yeah if they choose to make a sequel they need to drop these controls.

Eh, I like the controls. It took me about an hour to get used to, and the stand makes it 10x easier.

If they came out with CPP support through a patch, I would still play with the stylus.
Jintor
Lit himself on fire to get
a mod to tag him
(03-26-2012, 11:52 PM)
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Originally Posted by QisTopTier

You can do a 180 in this game by pressing a single button.

It's the R button. Actually it straight up changes the camera to what ever direction you are holding the stick to. I slap it with my pinky from time to time. but you can change it to a face button

Shit, this will be super helpful
Insaniac
Member
(03-26-2012, 11:54 PM)
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If anyone has played metroid prime hunters, THAT is how the ground controls should feel. That being said, I am growing used to them, but I expected something akin to MPH
Alchemy
Member
(03-26-2012, 11:59 PM)
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Originally Posted by NubInaTub

Eh, I like the controls. It took me about an hour to get used to, and the stand makes it 10x easier.

So I haven't played the game yet, but those are two serious issues. You shouldn't need a bloody stand to play a game, and an hour is a pretty long learning curve honestly. Sounds like there is room for improvement.
SpacePirate Ridley
Member
(03-26-2012, 11:59 PM)
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Originally Posted by Door2Dawn

Yeah if they choose to make a sequel they need to drop these controls.

Why? I fucking love the controls now, even if I didnt like them at first.
Why dont give the option to have both?
But take one for the other in the next one? No way.

Originally Posted by Alchemy

So I haven't played the game yet, but those are two serious issues. You shouldn't need a bloody stand to play a game, and an hour is a pretty long learning curve honestly. Sounds like there is room for improvement.

I dont use the stand for example, even more, I found it inpractical when i tried to use it. I just play it like any 3ds game and I play it fine.
The Technomancer
card-carrying scientician
(03-27-2012, 12:00 AM)
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Okay, the Death Star run is easily the most epic sequence in this game so far.
massoluk
Member
(03-27-2012, 12:00 AM)
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Originally Posted by Oni Link 666

I was just going to say this. This game already has turning set to a button. You could use that same button to do quickturns with a dual analog stick setup. People here acting like you couldn't possibly do a quickturn with dual analog stick controls need to read this. At least 3 times. Hey, guess what other game uses a camera turning system like this. Yeah, Zelda and every other game that copied OOT's camera.

That wasn't my point man. I'm all for dual analog support on ccp. But making it default will change the game drastically, not "without sacrificing much."

When I was saying 180 turn, I should have said 360 turn, where you can looking around and targeting various surround enemies at a much greater speed.
branny
Member
(03-27-2012, 12:03 AM)
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I don't know what these control arguments are even defending or attacking anymore.

The camera snap in this game is okay for the ABXY movement + Circle Pad aiming scheme, but cranking up the sensitivity lets you spin the camera nearly as fast (possibly even faster?) without also making you have to readjust Pit's direction. I don't use the 180 camera snap that much at all; and I use 90 degree camera snaps even less often.

A 180 degree sudden run backwards for me is basically a double tap hold on B, camera snap button, and then double tap hold X just as Pit stutters to reorient himself to the new camera angle. That's something you would only do to escape because trying to aim while the camera is doing that will take precedence over the snap, just as it does with the stylus aiming if I'm not mistaken.

I know this is another stylus vs. dual analog war, but there are other people here besides me who prefer playing Uprising without a stylus. I firmly believe each control option has its pros and cons, but they ultimately appear to be more or less equal in terms of effectiveness. Maybe it's because I don't care for the stylus aiming that much that I'm not seeing what all this bitching is about. I find the controls I'm using 99% suited to doing what the game demands, only losing 1% because the flying sections feel a little clunkier with ABXY movement.
Last edited by branny; 03-27-2012 at 12:06 AM.
Darryl
Member
(03-27-2012, 12:05 AM)
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Originally Posted by Alchemy

So I haven't played the game yet, but those are two serious issues. You shouldn't need a bloody stand to play a game, and an hour is a pretty long learning curve honestly. Sounds like there is room for improvement.

you don't "need" the stand, i only use it when i'm in bed, and so my 3ds sits pretty on my desk.

it's a new control scheme and it takes time to learn. i don't think there's anything actually wrong with it. it's not like that 1 hour learning curve is miserable, either. i was having a blast while i was learning, with my mind being blown every corner i took.
Electivirus
Member
(03-27-2012, 12:07 AM)
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I haven't the amount of words to describe how much I adore this game.

It's...

It's just so fucking good. ;-;
SpacePirate Ridley
Member
(03-27-2012, 12:07 AM)
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So the golden laurel in the stages is for beating them 100% (finding all chambers and secrets).
When you get a golden laurel your game complete percentage goes up, so its actually that.
Somebody needs to do a map of the zones though, becuase im thinking sometimes I have seen every corner of the stage, and even beaten the intensty gate, but I still get green.
Hale-XF11
Member
(03-27-2012, 12:11 AM)
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Just beat Chapter 1 in under 4 minutes using the Tirelessness power up, plus it also gave me the achievement for "Defeat Twinbellow before it can roar once." I got 8000 hearts for that! Nice!
Teknoman
Little Big NeoContra
(03-27-2012, 12:12 AM)
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I guess a Wii U title would be Nunchuck+remote or some sort of Upad touch screen aiming.
Korosenai
Member
(03-27-2012, 12:16 AM)
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Originally Posted by Alchemy

So I haven't played the game yet, but those are two serious issues. You shouldn't need a bloody stand to play a game, and an hour is a pretty long learning curve honestly. Sounds like there is room for improvement.

I said the stand makes it easier to play, not that you need it to play. I can play without the stand just fine, but if i'm at home playing it, I might as well use what came with the game.
emb
Member
(03-27-2012, 12:18 AM)
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Originally Posted by Teknoman

I guess a Wii U title would be Nunchuck+remote or some sort of Upad touch screen aiming.

After playing this and Sin and Punishment 2, I'm a little disappointed that this game wasn't made for the Wii. That would also help fix the camera issue on the ground, since you could use the D-pad while walking.

Still love this game anyway, even if it makes me uncomfortable after too long.
Truth101
Banned
(03-27-2012, 12:19 AM)
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Originally Posted by Alchemy

So I haven't played the game yet, but those are two serious issues. You shouldn't need a bloody stand to play a game, and an hour is a pretty long learning curve honestly. Sounds like there is room for improvement.

An hour is a short learning curve.

You don't expect to master Smash Bros games in an hour do you?
SpacePirate Ridley
Member
(03-27-2012, 12:19 AM)
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Played level 1 with Intensity 9. The game fucks you apart (also its official, flying sections are much harder), I was killed just before i got to twinbellows because some fucker decided me to shot me from behind after getting out the intensity gate with the tank), but I could kill twinbellows with intensity 8 (and do the same road to it again) just fine.

Intensity 9 is just too much I think. I hope theres not an achivement for beating a level (or the game) with intensity 9. (theres one for playing any level with intensity 9 though even if you are killed).
Also you get pretty amzing weapons.
Guesong
Member
(03-27-2012, 12:19 AM)
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Just started it.

I can definitively see handcramps in my near future if I want to play this on bus or at school without the support.

But damn. Why is this game so good. Voice acting and writing also really stands out for a Nintendo game.

So good.
PK Gaming
Member
(03-27-2012, 12:19 AM)
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Hey look, an Exo tank!
Smiles and Cries
To hell with Bono,
here's a worthy cause.
(03-27-2012, 12:23 AM)
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Originally Posted by Hylian7

I'm not really defending the controls per se, but they definitely fall under the category of "you adapt to them, they don't adapt to you". I have had more success aiming with the touch screen instead of the Circle Pad though.

Chapter 19 spoilers: I was fucking dying at the loading screen joke.
Chapter 20 help!: I seem to be lost in an area with a door with a lock on it at the end of a short staircase. I've been wandering around and can't figure it out.

find the key in the lower level
JazzmanZ
Member
(03-27-2012, 12:23 AM)
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Just received my Nintendo power and it came with 3 Kid Icarus cards.

Medusa (Battle), Thanatos and Poseidon
nicoga3000
Member
(03-27-2012, 12:28 AM)
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Neat, got my AR cards in the mail today from the Club Nintendo special.

Palutena (Rare), Great Reaper, and Drill Arm

I'm clueless on these things. Also, I'm pretty sure I'm going to buy this while Best Buy still has the $30 special price going on. Everyone speaking such crazy praise is giving me the itch. Is the multiplayer really broken feeling or is it pretty balanced?
Korosenai
Member
(03-27-2012, 12:33 AM)
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Originally Posted by nicoga3000

Neat, got my AR cards in the mail today from the Club Nintendo special.

Palutena (Rare), Great Reaper, and Drill Arm

I'm clueless on these things. Also, I'm pretty sure I'm going to buy this while Best Buy still has the $30 special price going on. Everyone speaking such crazy praise is giving me the itch. Is the multiplayer really broken feeling or is it pretty balanced?

Multiplayer is completely balanced. Every weapon has their own person, and are useful in their own scenarios. And if you have a super good weapon that does good damage, then when you die, your teams meter drains faster, so you need to find a good balance between damage and value.
Fantastical
Death Prophet
(03-27-2012, 12:35 AM)
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Originally Posted by marc^o^

I understand your point, though I have a different point view on this question. Take PES Team Maker on wii for an analogy: Konami created the most innovative controls in a sports game ever. Yet less people than expected bothered dealing with the learning curve in the first releases. So they added classic controller support in the latest editions. The result is fewer people bought it and those who did (I take my friends and online opponents as a sample) went to what they knew, classic controls. Instead of imposing their vision of a brand new gameplay, Konami tried to compromise. And they failed at making Team maker controls a popular setup in the process.

Kid Icarus is an author game, with an ideal control set up in mind, which is based around the stylus/touchscreen. And I'm glad most people will have to try it. Because for all those who will not like it, there will be others who will have a revelation of how good it is to play like that.

And there's a benefit for me, as more 3DS (and Wii U) developpers will be able build on KI's audience, now familiar with such controls.

The difference is that the Wiimote makes for a fantastic control scheme where as the 3DS doesn't. You shouldn't emphasize an inferior control scheme just because your handheld lacks features.
Oni Link 666
Member
(03-27-2012, 12:39 AM)
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Originally Posted by massoluk

That wasn't my point man. I'm all for dual analog support on ccp. But making it default will change the game drastically, not "without sacrificing much."

When I was saying 180 turn, I should have said 360 turn, where you can looking around and targeting various surround enemies at a much greater speed.

I didn't quote you and I wasn't talking about your earlier post. You're arguing against points I did not make.
branny
Member
(03-27-2012, 12:40 AM)
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Playing this game is like opening a bottomless present box.
Darryl
Member
(03-27-2012, 12:41 AM)
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Originally Posted by nicoga3000

I'm clueless on these things. Also, I'm pretty sure I'm going to buy this while Best Buy still has the $30 special price going on. Everyone speaking such crazy praise is giving me the itch. Is the multiplayer really broken feeling or is it pretty balanced?

i don't think there's much opportunity for this game to be dramatically unbalanced. powerful weapons murder your teams health bar faster on death. matches are usually short so you can counter pretty fast. you can counter not only by changing your weapon, but by trying to equip different abilities. even if your team is out-matched with their weapons, there's items on the stage that can really mix things up.
nicoga3000
Member
(03-27-2012, 12:43 AM)
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Originally Posted by Darryl

i don't think there's much opportunity for this game to be dramatically unbalanced. powerful weapons murder your teams health bar faster on death. matches are usually short so you can counter pretty fast. you can counter not only by changing your weapon, but by trying to equip different abilities. even if your team is out-matched with their weapons, there's items on the stage that can really mix things up.

Originally Posted by NubInaTub

Multiplayer is completely balanced. Every weapon has their own person, and are useful in their own scenarios. And if you have a super good weapon that does good damage, then when you die, your teams meter drains faster, so you need to find a good balance between damage and value.

Thanks guys. That's sort of what I was hoping to hear. :)
stalker
Member
(03-27-2012, 12:45 AM)
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I just "bought" 144 cards from Club Nintendo (Spain). It's been 25 years since the last time. I hope I don't get too many repeats. I wish I had more points.
gryz
Banned
(03-27-2012, 12:49 AM)

Originally Posted by Door2Dawn

Yeah if they choose to make a sequel they need to drop these controls.

yeah I also picked this up based on all the recommendations. controls take a bit of getting used to especially since ive mainly been playing vita lately. Why can't I use the big left trigger on the circle pad pro instead of the tiny 3DS L button?
daffy
Member
(03-27-2012, 12:51 AM)
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Originally Posted by Fantastical

The difference is that the Wiimote makes for a fantastic control scheme where as the 3DS doesn't. You shouldn't emphasize an inferior control scheme just because your handheld lacks features.

This.
Fletcher
Member
(03-27-2012, 12:55 AM)
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Still really really like this game.
schlew
Member
(03-27-2012, 12:55 AM)
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Originally Posted by gryz

yeah I also picked this up based on all the recommendations. controls take a bit of getting used to especially since ive mainly been playing vita lately. Why can't I use the big left trigger on the circle pad pro instead of the tiny 3DS L button?

I'm a lefty, and when I use the CPP, I moved the Attack command to the L button, and for some crazy reason, it let me use ZR (the bigger button) as the fire button. So for you, try moving the Attack command to the R button, and hopefully you can use RL as your fire button.
nckillthegrimace
Member
(03-27-2012, 12:56 AM)
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Originally Posted by daffy

This.

But the stylus controls are superior to dual analog sticks in every way except comfort. Are you so mollycoddled that you can't deal with a little discomfort?
salpa
Banned
(03-27-2012, 12:58 AM)
Ground controls are great. Mildly discomforting at first, but damn accurate.
Busaiku
Member
(03-27-2012, 12:58 AM)
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Graaah I'm gonna KEEL you.
Fletcher
Member
(03-27-2012, 12:59 AM)
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Yeah. I don't think twin sticks would have been fast enough for this game. Really should have been a Wii game. Hopefully this sells well enough that they make the next one for it (or WiiU).

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