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Member
(04-01-2012, 03:41 AM)
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#1501
I hope it's a new IP. Seeing what Retro does with a new world would be interesting.
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Banned
(04-01-2012, 03:50 AM)
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#1502
Retro Studios After Donkey Kong Country was released,in bold the ones that left the studio.
Executive Producer Michael Kelbaugh Senior Development Director Bryan Walker Production Manager Ryan Harris Production Coordination Shane D. Lewis Senior Design Tom Ivey Kynan Pearson Mike Wikan Design Andy Schwalenberg Bill Vandervoort Brandon Paul Salinas Jay Fulle Russell O'Henly Contract Design Jonathan Delange Stephen Dupree Art Director Vince Joly Art Lead Ryan Powell Principal Art Elben Schafers Technical Art Chris Voellmann Senior Art Chuck Crist Luis Ramirez Art Amanda Rotella Jay Epperson, Matt Manchester Quinn Smith Sean Horton, Ted Anderson Teague Schultz, Thomas Robins, Russel Lingo Contract Art Mark Brady Reed Ketcham, Michael Witt Senior Animation Dax Pallotta, Derek Bonikowski Will Bate Animation Carlos Mendieta, Raphael Perkins, Stephen Zafros Contract Animation Chris Torres, Nick McBride Additional Thanks Danny Richardson, Sammy Hall Engineering Director Tim Little Senior Engineering Aaron Walker, Alexander Quinones Jim Gage Mike Miller Engineering Akintunde Omitowoju, Andy Hanson Dan Higdon Eric Rehmeyer Frank Maddin Jesse Spears John Sheblak Jose Guerra Rhys Lewis Ryan Cornelius Operations Al Artus Ethan McDonald Faith Casper George Thomas Kellie Prinz Johnson Translation & Administration Akiko Furukawa-Laban 56 full time employers After the game they lost 5 employers and hired 4 of the contractors 55 full time employers Current Retro Studios,in bold new employers : Executive Producer Michael Kelbaugh Senior Development Director Bryan Walker Production Manager Ryan Harris Production Coordination Shane D. Lewis Lead Design Tom Ivey Design Andy Schwalenberg Bill Vandervoort Brandon Paul Salinas Jay Fulle Russell O'Henly Jonathan Delange Stephen Dupree Aaron Black Nestor Hernandez Paul Schwanz Art Director Vince Joly Art Lead Ryan Powell Principal Art Elben Schafers Technical Art Chris Voellmann Senior Art Chuck Crist Luis Ramirez Gray Ginther Art Amanda Rotella Jay Epperson, Matt Manchester Quinn Smith Sean Horton Ted Anderson Teague Schultz Thomas Robins Russel Lingo Reed Ketcham Timothy Wilson Sylvia Rowland Eric Koslowski Lead Animator Will Bate Senior Animation Dax Pallotta Derek Bonikowski Stephen Zafros Animation Carlos Mendieta Raphael Perkins Stephen Zafros Chris Torres Dominic Pallotta Kyle Ruegg Engineering Director Tim Little Lead Enginner Aaron Walker Senior Engineering Alexander Quinones Jim Gage Rhys Lewis Engineering Akintunde Omitowoju, Andy Hanson Dan Higdon Eric Rehmeyer Frank Maddin Jesse Spears John Sheblak Jose Guerra Ryan Cornelius Nathan Nordfelt Tony Bernardin Operations Al Artus Ethan McDonald Faith Casper George Thomas Kellie Prinz Johnson Translation & Administration Akiko Furukawa-Laban 67 full time employers Just 12 more than the team that made dkcr. Sorry if i missed someone tell me,please someone help me to complete this list. |
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No additional functions
(04-01-2012, 03:52 AM)
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#1503
If it's launching this year, that means a relatively short dev time. I'm pretty sure I read somewhere that they were working on something else between MP3 & DKCR. They could have started the game back then, but even if they had assetts started, it still only gives them 2 yrs. after DKCR. Take into account that they're not only working on new hardware, but also moving to HD.
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Member
(04-01-2012, 03:58 AM)
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#1504
Wow, didn't realize they had 15 new folks! :O I'll gather their credits to recap.
Last edited by Hero of Legend; 04-01-2012 at 04:19 AM.
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Member
(04-01-2012, 03:59 AM)
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#1505
Edit: Wrong thread! While I'm in here, I wouldn't mind them developing Metroid Prime 4, but I also wouldn't mind them doing a new IP/Bringing back a Classic.
Last edited by Shadowlink; 04-01-2012 at 04:03 AM.
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Member
(04-01-2012, 04:00 AM)
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#1506
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Member
(04-01-2012, 04:02 AM)
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#1507
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Banned
(04-01-2012, 04:04 AM)
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#1508
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Member
(04-01-2012, 04:20 AM)
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#1509
Finished gathering the credits of the newcomers, and WOW, they have folks from the Sony trinity (Naughty Dog, Insomniac, and Sucker Punch), as well as Bethesda!
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Banned
(04-01-2012, 04:21 AM)
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#1510
They've grown pretty well. |
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Banned
(04-01-2012, 04:31 AM)
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#1511
Looking at all of this news makes me think that they're working on something HUGE. Something bigger than just an iterative sequel. Maybe we could see a brand new overhaul to an old series, akin to Metroid Prime and KI Uprising. Or maybe I'm just too overwhelmed by hype to speculate rationally. I can't wait to see what they're working on at E3. :D
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(04-01-2012, 04:32 AM)
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#1512
it's gonna turn out to be mario football
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T-minus 3 crappy threads until Junior Status is obtained!
(04-01-2012, 04:39 AM)
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#1513
Or an MMO "Grand Theft Koopa".
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ὁ αἴσχιστος παῖς εἶ
(04-01-2012, 04:54 AM)
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#1514
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Member
(04-01-2012, 04:57 AM)
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#1515
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Member
(04-01-2012, 05:21 AM)
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#1516
Sure am looking forward to my gritty, realistic Clu Clu Land reboot.
Ideally at this point if it's not DKC2R or a Star Fox reboot I'd prefer they were working on a new IP (or even resurrecting Raven Blade, if they were still bitter about having to cancel that one). F-Zero could just as easily be given to SEGA and Yoshi's Island to Feel-Good. After that you start running out of franchises that aren't already on steady ground besides Metroid which I don't think we're going to be seeing for awhile :( |
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Banned
(04-01-2012, 05:49 AM)
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#1517
Retro Studios Current Staff (year joined-first game at retro)
Executive Producer Michael Kelbaugh (9-MP2) Senior Development Director Bryan Walker(9-MP2) Production Manager Ryan Harris(12-MP) Production Coordination Shane D. Lewis(4-DK) Lead Design Tom Ivey(8-MP2) Design Russell O'Henly(8-MP2) Andy Schwalenberg(7-MP3) Bill Vandervoort(7-MP3) Brandon Paul Salinas(7-MP3) Jay Fuller(7-MP3) Jonathan Delange (6-MP3) Stephen Dupree (4-DK) Aaron Black (0) Nestor Hernandez (0) Paul Schwanz (0) Art Director Vince Joly (8-MP2) Art Lead Ryan Powell (12-MP) Principal Art Elben Schafers (12-MP) Technical Art Chris Voellmann (12-MP)Senior Environment Art Ryan Powell (12-MP) Lead Elben Schafers (12-MP)Principal Chuck Crist (12-MP) Senior Luis Ramirez(12-MP) Senior Teague Schultz(9-MP2) Sean Horton(8-MP2) Matt Manchester(7-MP3) Amanda Rotella(6-MP3) Ted Anderson (4-DK) Russel Lingo(4-DK) Reed Ketcham(4-DK) Eric Koslowski (0) Brad Taylor (0) Character Art Elben Schafers (12-MP)Principal Chris Voellmann (12-MP)Senior Quinn Smith(8-MP2) Gray Ginther(0)Senior Concept Art Jay Epperson(3-DK) Effect Art Thomas Robins(7-MP3) Timothy Wilson (0) Interface Art Sylvia Rowland (0) Lead Animator Will Bate (7-MP3) Senior Animation Dax Pallotta(12-MP) Derek Bonikowski(12-MP) Stephen Zafros(12-MP) Animation Carlos Mendieta(9-MP2) Raphael Perkins(6-MP3) Chris Torres(4-DK) Dominic Pallotta(0) Kyle Ruegg (0) Engineering Director Tim Little(4-DK) Lead Enginner Aaron Walker(7-MP3) Alexander Quinones(12-MP) Senior Akintunde Omitowoju(12-MP) Jim Gage(11-MP)Senior Rhys Lewis(7-MP3)Senior Andy Hanson(7-MP3) Dan Higdon(7-MP3) Eric Rehmeyer(7-MP3) Frank Maddin(7-MP3) Jesse Spears(7-MP3) John Sheblak(7-MP3) Jose Guerra(7-MP3) Ryan Cornelius(7-MP3) Nathan Nordfelt (0) Tony Bernardin (0) Operations Al Artus(12-MP) George Thomas(12-MP) Kellie Prinz Johnson(8-MP2) Ethan McDonald(7-MP3) Faith Casper(7-MP3) Translation & Administration Akiko Furukawa-Laban(8-MP2) Nowaday at Retro People that worked at the first Metroid Prime - 16 (14 at Retro,2 at nintendo)1-designer,2 character artists,4 enviroment artists,3 animators,3 programmers,2 technical staff,3 managers) People that worked at the second Metroid Prime - 27 3 designers,1 6 enviroment artists,3 character artists,5 animators,3 programmers,4 technical staff,3 managers,1 sound,1 producer People that worked at the third Metroid Prime - 45 8 designers,8 enviroment artists,3 character artists,1 effect designer,7 animators,10 programmers,6 technical staff,2 managers,1 sound manager,2 producers People that worked at the DKCR - 52 9 designers,11 enviroment artists,3 character artists,1 effect designer,7 animators,12 programmers,6 technical staff,2 managers,1 sound manager,1 director Retro Currently hiring (https://nintendo.taleo.net/careersec.../jobsearch.ftl) 1-designer 1-programmer 1-manager
Last edited by Baby Yoshi; 04-01-2012 at 05:54 AM.
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Member
(04-01-2012, 05:52 AM)
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#1518
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Member
(04-01-2012, 06:00 AM)
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#1519
Bethesda's issues are making their games technically sound when they're stretched across three different consoles, one which has strict patching rules and the other which is harder to program for than the other two. I doubt having one ex-guy from their engineering department working on a single, one-console Retro/Nintendo game is suddenly going to make this game run at 5 fps per second 20 hours in.
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Member
(04-01-2012, 10:03 AM)
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#1520
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Member
(04-01-2012, 10:05 AM)
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#1521
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Member
(04-01-2012, 10:14 AM)
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#1522
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Member
(04-01-2012, 10:15 AM)
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#1523
Just have a overall XBL for WiiU if its on par or even better than XBL and I'll happily pay 50 a year for it. And on the game front itself, they have no idea how to create lobbies, friends, matchmaking etc on a halo level. |
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Member
(04-01-2012, 10:26 AM)
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#1524
I want to see something new and in the same time I have some doubts about it.
With the profiles of new people hired and what we know about retro story, I fear they deliver an uninteresting game at least setting wise. Metroid prime was already too serious, still saved by the original elements. But I feel it still worth it and don't want metroid or metroid prime again by them. |
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Will Suck Cock While GDGF Watches
(04-01-2012, 10:31 AM)
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#1525
Metroid needs Retro more than Zelda. After Other M bombed (a game I liked more than I should have), I'm worry where Nintendo will take the series. Metroid should not become one of Nintendo's dusty, unused franchises. Not that I think it will be, but the franchise is currently in a rough spot and Retro's work on the Prime trilogy proves they're perfect for bringing it back to speed. And, yeah, I'd prefer them working on a new IP more than anything. Hell, I'd prefer them working on a new Donkey Kong Country than Zelda, just because I don't think they need to be on Zelda, and their work on DKCR was amazing. |
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Member
(04-01-2012, 10:36 AM)
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#1526
I hope it's RAVENBLADE
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Member
(04-01-2012, 10:39 AM)
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#1527
Paul Schwanz? That's penis in German.
*thumbs up*
Last edited by luffeN; 04-01-2012 at 10:54 AM.
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Banned
(04-01-2012, 10:40 AM)
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#1528
Earthbound?
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I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(04-01-2012, 10:40 AM)
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#1529
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Member
(04-01-2012, 10:49 AM)
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#1530
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Member
(04-01-2012, 10:51 AM)
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#1531
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Member
(04-01-2012, 11:31 AM)
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#1532
Metroid is such a damn good series that it would be terrible to end up like that. Especially after the mindblowing Prime series.
Last edited by Cygnus X-1; 04-01-2012 at 11:36 AM.
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Junior Member
(04-01-2012, 11:43 AM)
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#1533
So this Retro employee list includes EVERYONE currently working there? That doesn't seem like alot of people for the quality of games they make. If so that amazes me. Do they rush in contract work at the end of a project to get things completed? Also, how much does NCL help them out development wise? These guys must be really efficient and laser focused to get AAA games out like Metroid Prime and DKCR. It does seem to take them 3 to 4 years to get a game out though. Wouldn't they need a staff of 100+ to accomplish a Zelda style game, FPS, or a Ravenblade MMO type game? Hmmm...questions, questions, questions.
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Member
(04-01-2012, 11:54 AM)
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#1534
Zelda used to be an ambitious, visionary and progressive game but, when I play Zelda today, I feel like there's absolutely no ambition / big vision during its development. As if the series continues only because it needs to. It's not that I don't have respect for EAD3, they are a great team, but I think that they may be a bit saturated when it comes to developing Zelda games. As for Metroid, the collaboration with Team Ninja was a stupid move that made no sense from the beginning, it's not going to happen again. I feel like it's time for Nintendo to shake things up a little. Trying a bit of rotation between their teams would be interesting. EAD Tokyo handling Zelda, EAD3 handling Metroid etc. The developer change did wonders for Mario, it could work for other games as well.
Last edited by Shion; 04-01-2012 at 03:44 PM.
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Banned
(04-01-2012, 12:18 PM)
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#1535
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Member
(04-01-2012, 12:22 PM)
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#1536
Believe. |
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Member
(04-01-2012, 12:26 PM)
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#1537
This could of course change after the EAD x Retro joint development of Mario Kart 7.
Last edited by GCX; 04-01-2012 at 12:29 PM.
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Banned
(04-01-2012, 12:38 PM)
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#1538
I'd love another action-adventure game in a similar style to Zelda, but I doubt it would ever happen.
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Banned
(04-01-2012, 12:41 PM)
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#1539
Metroid Space Federation: The Tale of Anthony Higgs
This Time, You Will Remember Him |
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Member
(04-01-2012, 01:02 PM)
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#1540
Why do people always bring up Ravenblade? It looked incredibly generic. Reviving that would be the worst ways Nintendo could possibly use Retro, outside of making them the Wii U OS team.
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Member
(04-01-2012, 01:37 PM)
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#1541
Add to that, that we know what kind of Concepts Retro is throwing away (that rejected Metroid Prime 2 concept was amazing, and still it was rejected) should be enough to know what kind of quality control goes on inside this company. As of now the most realistic projections is a new Metroid FPA. The most optimisitic hope is a new IP done from the ground up. Worst case scenario is having to work with some leftover garbage from Nintendos catalogue like Star Tropics or similar obscure nonsense. |
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Banned
(04-01-2012, 01:38 PM)
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#1542
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Junior Member
(04-01-2012, 01:39 PM)
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#1543
I mentioned Ravenblade type MMO...that game was shelved for a reason. My point wasn't in hopes Retro would release Ravenblade, but that they probably would need a bigger staff to release such a game in todays market.
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任天堂 の 忍者
(04-01-2012, 01:47 PM)
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#1544
Nintendo SPD3 does the production and music for all Retro Studios games. At least on the Metroid Prime 1 and Metroid Prime 2, SPD also did the story boards.
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Member
(04-01-2012, 02:02 PM)
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#1545
Modern Zeldas are. But some people like to focus on the ways in which they are similar with each other instead of the ways its different than EVERY OTHER GAME out there. A lot of people consider the controls in SS a mini revolution. SS is progressive in a lot of ways but its also not in others.
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always-end-with-a-swirl
(04-01-2012, 02:03 PM)
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#1546
I'm hoping it will be the amazing rebirth of Metroid Prime.
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Member
(04-01-2012, 02:03 PM)
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#1547
I've never played Star Tropics. I don't doubt it's a really good game, but getting super excited and optimistic about its revival is so silly to me. It's dead, and unlike Kid Icarus, there's no fan demand for a revival. There is no value in the Star Tropics brand. None. At all. Why would Nintendo put people on that instead of a new IP?
Last edited by Krev; 04-01-2012 at 02:09 PM.
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Junior Member
(04-01-2012, 02:08 PM)
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#1548
Originally Posted by CrAzY FiNgErS:
As of now the most realistic projections is a new Metroid FPA. The most optimisitic hope is a new IP done from the ground up. Worst case scenario is having to work with some leftover garbage from Nintendos catalogue like Star Tropics or similar obscure nonsense. Except I never really posted that Krev^^^ Edit-no problem Krev lol ;0)
Last edited by CrAzY FiNgErS; 04-01-2012 at 02:20 PM.
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Member
(04-01-2012, 02:09 PM)
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#1549
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Member
(04-01-2012, 02:30 PM)
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#1550
No I'm realistic. The game is simply too obscure to even matter outside of a small fanbase. It's a waste of Retros talent to create games that aim for larger audiences, and that's exactly why I hope that their new game isn't Metroid, as it would limit their reach to an ever dwindling fanbase. Especially after Other M, the franchise is toxic, and I'd hate to see Prime 4 not selling well.
Personally I would love to see Retro do either a Horror Adventure, in the vein of the classic Silent Hill 1, or a 3rd/1st person shooter with a huge focus on coop and competitive Multiplayer. |