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(04-03-2012, 01:12 PM)
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#2101
I genuinely dont see how people are enjoying this. It was uniformly terrible. If the 'immersive' USE TRIGGER BUTTONS TO CLIMB segments weren't one of the worst affronts to action games in recent memory, the games enemy roster having been all revealed halfway through and using cheap unblockable throw techniques with an absurd hit range should do it.
It is like chewing the cud, you do the same thing over and over again and it never feels satisfying in the least. On another note, it felt sort of obvious to me that someone on the dev team absolutely loved the shit out of MGS4 and was a main influence on the game's settings and plot. I could see so much seeping in from it, that I don't think it could possibly be coincidence. |
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Member
(04-03-2012, 01:15 PM)
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#2102
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Junior Member
(04-03-2012, 01:50 PM)
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#2103
Is this the publisher's doing? I just don't understand where they get off doing this bullshit. It's one thing to charge for costumes, because they aren't really gameplay critical, but it's quite another to charge for weapons which should have been in the freaking game in the first place. Not only did they piss a lot of fans, now they are nickel and diming for things that could actually substantially improve this game. I hope there is a severe backlash and the DLC will somehow become magically free. Oh well, at least we get claws for story mode *goes off to play hard mode* |
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Member
(04-03-2012, 01:56 PM)
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#2104
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(04-03-2012, 02:03 PM)
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#2105
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Member
(04-03-2012, 02:03 PM)
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#2106
Some of what I said initially is a bit inaccurate but I glanced over the descriptions real quick on my Xbox (god I hate the metro UI).
There are actually 8 packs total 1 for the 5 Acolyte Trials 1 for the 5 Mentor Trials 1 for the 5 Leader Trials 1 for the 5 Master Trials 1 for Claws for Multiplayer 1 for the Costume stuff for multiplayer 1 for everything Then there is the sample pack (Ninja Lite) which includes the claws for SP, 1 new stage, and a new level cap. Also you need to download this one in order to continue to play online, so really it should just be a Title Update that downloads automatically, but..... http://marketplace.xbox.com/en-US/Pr...5-d8024b5607d4 There is a database error on the marketplace right now, but give it time it will work and you can see all the descriptions yourself. |
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Banned
(04-03-2012, 02:04 PM)
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#2107
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Member
(04-03-2012, 03:59 PM)
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#2110
But to be fair, It released on a Friday in europe so the full picture won't be seen till at least a week from now. Ha, the forgot the most important part of the nickel and dime model. You have to make a game that sells first.
Last edited by ThoughtsOfSpeaking; 04-03-2012 at 04:02 PM.
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Member
(04-03-2012, 04:06 PM)
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#2112
I hope so as well. I really want to see how this and the DMC Collection does, and neither will be charting in the Top 10. |
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Member
(04-03-2012, 04:20 PM)
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#2113
That's what I want to know. When it was first announced, I was under the impression that both weapons would be in the same pack together (That's the only way that makes sense to be honest). Are they now putting the scythe out in a different update pack later on, or just by itself? Either way, it's dumb since it's already complete and supposed to be free, so they should have included it in this first "sample" pack. And the scythe sure as hell better not be paid DLC after they said it would be free.
I swear, they can't even get the DLC right with this game.... |
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Junior Member
(04-03-2012, 07:14 PM)
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#2115
Scythe comes out on April 17. It's free.
I swear this is infuriating. I can live without the extra acolyte/mentor/w.e. missions, but seriously, not letting you use the claws and scythe in trials without paying for them is SO stupid. Whichever dumb s***t made this decision deserves to be steel-on-boned. |
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Loves Robotech S1
(04-03-2012, 07:15 PM)
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#2116
But the moment I popped it in I knew I couldn't. The fact that the game is markedly, deliberately and drastically inferior in every single way to both previous entries means it basically amounts to absolutely nothing. People who have played the previous games will hate it, and people who haven't played the previous games should just do that instead. It doesn't even matter that "mediocre action games now are better than mediocre action games then," there is literally no reason for anyone to waste their time with this. I don't believe that a sequel always needs to be 'bigger, faster, better!' as long as the streamlining/simplified design supports whatever kind of new experience they're going for, but this offers nothing new outside of a more clumsy and unrefined fighting system, and nothing in the actual game justifies the direction. |
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Member
(04-03-2012, 07:18 PM)
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#2117
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(04-03-2012, 07:27 PM)
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#2118
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I'm able to overlook the fact that this is a failure as a sequel and enjoy it for what it is. The best platformer ever made, in my opinion, was Super Mario World. No other Mario game has ever matched that for me...but that doesn't mean I can't still enjoy playing the rest of the series. It's possible to enjoy games that aren't the best of the best. |
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Loves Robotech S1
(04-03-2012, 07:59 PM)
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#2119
I played the first 2 to death as well, and also wanted something new in the same vein, but by the third level I was questioning why I was playing it. It sure wasn't for the story (which is insulting, even by NG standards), or the level design (which are bland and painfully uninteresting). I was playing first and foremost for the combat, and between the endless waves of identical, grab-happy enemies and the painfully limited moveset, being 'different' than what I played before meant nothing. I never got tired of the immense variety and combat depth in NG2, but I was bored to tears after the 3rd stage in 3. Didn't mean to single anyone out or question their tastes with that comment, I really just feel like the game is a complete waste of everyone's time. :P
Last edited by luka; 04-03-2012 at 08:03 PM.
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Member
(04-03-2012, 09:23 PM)
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#2124
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Banned
(04-04-2012, 12:00 AM)
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#2125
Unlike NG3, Warriors Orochi 3 is actually fun. |
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Member
(04-04-2012, 12:21 AM)
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#2128
Not surprising judging by how horribly they designed this game. Somebody will buy it. And Tecmo's done worse. I don't know the file sizes, but the icing on the cake would be if these weapons were locked on-disc DLC.
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Loves Robotech S1
(04-04-2012, 12:32 AM)
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#2129
i think it's pretty clear that these weapons were always planned to be part of the game from the beginning. |
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Writing a dinosaur space opera symphony
(04-04-2012, 12:51 AM)
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#2130
The compatibility pack for the DLC is almost 350 megs, so most of it isn't on-disc, that's for sure.
The scythe is coming later with a 5th multiplayer map. I have to admit, one thing I do like is how the ninja trials are handled... integrating them with the multiplayer and character progression is a good idea IMO because 1: you can play trials to level up and get abilities instead of "unfairly" powered up human players, and 2: it gives you something more to shoot for when playing through trials besides just a high score. In point of fact, I'm surprised at how much I like the multiplayer clan battles. I have to think reviewers who said the multiplayer was forgettable didn't understand how to play it. After it clicked I think it's a genuinely unique multiplayer experience. It didn't have enough maps with only 3. But, they are fixing that with free maps. I'm coming to feel that most of this game's problems are in the direction they took rather than complete lack of ability. They went too far in trying to pare it down and make it "mainstream". That, and FYI it DOES look as if it was a low budget game. It's not just a matter of a different art style (though it is different). Comparing it to NGII, II is a vast game with tons of unique assets per chapter, complex and intricate map construction, and what looks like a far higher art budget. NGIII, by comparison, looks like a game made with half or less of the time and resources, stretched thin. Of course, comparing the game to II is like comparing any action game to one of the pinnacles of the genre (even WITH II's lack of balance and testing). III is an "average" game by today's standards. It is clear that's enough to elicit more than enough sour reactions coming down from NGB and II. |
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Member
(04-04-2012, 01:48 AM)
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#2132
http://www.chart-track.co.uk/index.j...r=2012&week=12 Last week http://www.neogaf.com/forum/showthread.php?t=468756 This week (posted while I was out) Edit: wasn't looking properly. It's 31 in the uk charts and totally fallen out of the overall pal chart. it sold less than 2k on the Friday of week 12 in the whole pal region and debuted at 37. So yeah....bomba.
Last edited by ThoughtsOfSpeaking; 04-04-2012 at 02:22 AM.
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(04-04-2012, 01:21 PM)
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#2133
Same deal with the level design. The combat of NG2 was fantastic, but the levels were even more repetitive and uninteresting than they are here. After the fantastic original game, NG2's very linear, boring levels were a huge letdown. NG3 at least mixes up the scenery more frequently. I stopped comparing NG3 to the rest of the series almost right away, however, and was able to enjoy it as a result. It's basically a brawler ala Final Fight with some modern elements thrown in. Simplistic move set, straightforward levels, lots of repetition, and big dumb bosses. That said, I played through Day 4 last night and, man, I couldn't believe how annoying those lab experiments were to fight. Absolutely hated every one of those battles. They simply went on for far too long and were full of cheap throws. |
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Member
(04-04-2012, 01:34 PM)
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#2135
I can't agree less, NG3 stages are boring, dull and uninspired, they are so bad, that they made almost all of them too dark to hide how ugly they are, NG2 has some pretty stages, starting from first stage in Tokyo, to the expanded Hayabusa village/castle or even New York is better than the sitty london in NG3.
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(04-04-2012, 01:58 PM)
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#2137
I've had a really difficult time enjoying replays of NG2 for this very reason. The stages are incredibly dull to me. NG1 is so far beyond the other two games in this regard with its almost Zelda/Metroid-like structure and elaborate overworld. You really feel as if you're making progress through a complete world rather than visiting a bunch of unrelated stages. |
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Member
(04-04-2012, 03:16 PM)
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#2138
That said, I've got a rental copy here now. As much as I have ragged on the full game I still need to play it and I will eventually buy a copy at a really reduced price. |
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Member
(04-04-2012, 04:20 PM)
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#2140
My 360 copy takes ages to load. I put the disc in I get a black screen for like a minute before the Koei-Tecmo logo appears.
I tried installing and it's just the same. I thought maybe it was a disc drive problem (even though it's a -6month old Slim), but 6 other games tested loaded fine. The disc is clean too. Is this just me? |
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An blind dancing ho
(04-04-2012, 05:06 PM)
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#2144
Just tried it (3.5 and so hours).
First I want to say I prefer Sigma 2 over NG2, I actually liked what Hayashi done in Sigma 2, with rebalanced stuff and slower Hayabusa and of course the awesome Ayane. .... However NG3 so far is pure garbage to be honest and why I don't have full controls of Hayabusa why he do stupid stuff like walking when I don't want that, levels are bad and enemies are the same over and over,Also iirc the camera was better in Sigma 2, why it's like NG1 here? I just don't want to play more of this. Hope they redo the entire thing for Sigma 3(well.. if there is a Sigma version of this) they will need to change many things but they have to do it. |
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Member
(04-04-2012, 05:31 PM)
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#2145
Wii U version is the next one. Razors Edge. Hopefully they update and improve the core game rather than worry about the Wii U controller implementation.
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An blind dancing ho
(04-04-2012, 05:37 PM)
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#2146
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Member
(04-04-2012, 06:57 PM)
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#2148
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An blind dancing ho
(04-04-2012, 07:48 PM)
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#2149
1- Cool set of enemies and weapons 2- Levels that inspired by NG1 Hayabusa Village and NG2 tokyo. 3- Basic as shit story like saving some whore princess from a demon lizard (Hayabusa is a badass here to kill stuff we don't need to know anything other than that) yet they fucked it up. QTEs are super repetitive,serious lack of non human enemies, no hidden items or anything..and one ninpo and one UT ( well I have more later?) !! the hell even the freaking Izuna Drop lack the powerful "impact" of NG2/Sigma2 ,and what with the stealth parts? this is not a realistic ninja simulation,Ryu Hayabusa don't need to sneak, he fought tanks and giant huge demon monster,this is like if the Hulk will use reason and diplomacy. Seriously was team Ninja members completely drunk during development? because it's not like a complete new studio,this is the Sigma team and they actually remade NG2 and did many right things with Sigma1/2 so they should know better than this. Today was a very bad day for me :(
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