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bobs...onGaf
Member
(04-07-2012, 11:06 PM)
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Originally Posted by Overdoz1z

CoD4 > Halo 4 > MW2 > BlOps > WaW

Black Ops should be a LOT higher on that list, otherwise agree, bravo. :P
TheOddOne
Member
(04-07-2012, 11:06 PM)
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Originally Posted by ViewtifulJC

You think they would replace the Halo announcer guy? It's a reboot after all and they switched up from Marty to a new sound, and we're suppose to buy this is all training, perhaps with can go with some sexy female voice like they do in the movies.

"Game Over" = "Simulation Over", and all that jazz. If "Infinity" is such a huge part of the game, they should go all out with the presentation that this is all a gigantic training academy of sorts.

Tell me more.
senador
Member
(04-07-2012, 11:07 PM)
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Wooot magazine get!

Screens look so good.
Blueblur1
Member
(04-07-2012, 11:07 PM)
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Originally Posted by senador

Wooot magazine get!

Screens look so good.

Are you subscriber?
Zeouterlimits
Member
(04-07-2012, 11:08 PM)
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Originally Posted by Slightly Live

I think if Reach hadn't happened this would be more funny.
senador
Member
(04-07-2012, 11:09 PM)
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Originally Posted by Blueblur1

Are you subscriber?

Yeah. Just came this afternoon.

Hmm the Elites look pretty weird.
Captain Blood
Member
(04-07-2012, 11:10 PM)
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Originally Posted by Blueblur1

Are you subscriber?

hahah well at least this mess has been entertaining.
NullPointer
#INTESTINAL
(04-07-2012, 11:10 PM)
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I REALLY like the idea of giving the player the sense that they are inside that Spartan armor, with little effects like subtle helmet effects. That is something I've long wanted out of Halo. That and more audio/visual effects that communicate the armor's bulk and strength.

I'd still love to see a shower of sparks as weapons tear into unshielded armor, and some way of communicating a difference to the player between shots deflected by your shields and ones soaked or deflected by your armor.
Stinkles
Clothed, sober, cooperative
(04-07-2012, 11:11 PM)
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Originally Posted by Demoncarnotaur

So I'm curious, what are the points that are most discomforting to people?

Wildcard power weapons?

Instant Spawns?

Custom loadouts?

If I had one that had me more worried that the rest, it would be the power weapons. That said, as long as map based weapons are still existent, and the weapons that spawn "randomly" aren't entirely random but rather where they spawn varies then I'm happy.

I can handle custom starting weapons, in fact I wanted it. Sort of. As long as we can't spawn with guns like snipers and shotguns then I am happy. If I were to take a guess, we will choose between weapons like the AR, BR, DMR, Carbine, etc. If they will be customizable I am not sure, it may be possible to do certain cosmetic upgrades.. maybe custom scopes, but I don't think it will go beyond that. Basically, it seems it will be Halos take on a system like Gears of War 3 mixed with Black Ops. In other words, I'm not too worried, I think it will be fine. If more details hit that aren't so positive, such as starting with snipers whenever you want, I will join the freak out list. For now, consider me intrigued and excited.

Also, I fully expect Barebones/Classic options to be built into the MP.



Yup, I fully expect a mode like this, maybe more basic than Reach's FF, but still a spiritual FF successor.

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.
ViewtifulJC
Banned
(04-07-2012, 11:11 PM)
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Originally Posted by NullPointer

I REALLY like the idea of giving the player the sense that they are inside that Spartan armor, with little effects like subtle helmet effects. That is something I've long wanted out of Halo. That and more audio/visual effects that communicate the armor's bulk and strength.

I'd still love to see a shower of sparks as weapons tear into unshielded armor, and some way of communicating a difference to the player between shots deflected by your shields and ones soaked or deflected by your armor.

Too bad about that FF mode though, eh NullPointer?
Overdoziz
Banned
(04-07-2012, 11:12 PM)

Originally Posted by OuterWorldVoice

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.

Do you unlock playlists as you rank up?
StalkerUKCG
Member
(04-07-2012, 11:12 PM)
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Originally Posted by OuterWorldVoice

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.

Everytime you post i get happier. I started off pumped heavy Customization is nice news and map control is also great
Tashi
343i Community Coordinator
(04-07-2012, 11:13 PM)
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Just started watching the movie Hannah for the first time.

"Adapt or Die"

Thought it was funny.
Magni
Member
(04-07-2012, 11:15 PM)
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Originally Posted by Tha Robbertster

http://carnage.bungie.org/haloforum/...l?read=1133367

Makes me sad.

Oh wow, what about using 1-50 ranks? Yes, that system isn't perfect, so what? Let's ruin the game instead? I can't wait for Frankie & co to clear up this random weapon spawn bs.

Originally Posted by VivaciousJazzy

You dont understand that a game that is completely different out of the box from what becomes MLG settings hurts the community. Reach MLG and what the majority of the reach population plays is a problem for us because what the MLG community plays is so different from anything else in reach matchmaking. It is extremely difficult for new players to adventure into a competitive setting and its slowly killing competitive halo.

Exactly. I tried to say this a while back but you've put it much more nicely. The less competitive vanilla Halo gets, the harder it is for the competitive community to survive. A H1/H2 player could watch and play H1/H2 MLG rather easily. H3 was a bit tougher (different speed/shield/damage settings, custom, Forge(d) maps). Reach is just a completely different game in the MLG playlist.

I was hoping for H4 to reverse this downward trend, but I'm pessimistic at this point.

---

Great post by kylej earlier, forgot to quote it, though Hydra (I think it was) quoting Frankie's "keep calm and carry on" in response to it got my hopes a tiny bit back up.

I wonder what H5 would be like if 343i ever ends up hiring Walshy (or Juices!)
kylej
Banned
(04-07-2012, 11:16 PM)
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Originally Posted by OuterWorldVoice

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.

You need a job on Capitol Hill.
Thermite
Member
(04-07-2012, 11:16 PM)
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Originally Posted by Overdoz1z

CoD4 > Halo 4 > MW2 > BlOps > WaW

Steelyuhas
Member
(04-07-2012, 11:16 PM)
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Originally Posted by OuterWorldVoice

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.

Hopefully we'll get this all clarified soon.

thisiswhymagazinessuck.jpg
Last edited by Steelyuhas; 04-07-2012 at 11:21 PM.
Magni
Member
(04-07-2012, 11:19 PM)
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Originally Posted by OuterWorldVoice

As long as we can't spawn with guns like snipers and shotguns

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.

What about shotguns? Am I reading too much into this?

edit: Interesting about the random spawn thingy, still vague (as kylej so crudely remarked haha), but I'll wait for more info of course. I wonder when the next vidoc will be released.
Last edited by Magni; 04-07-2012 at 11:23 PM.
NullPointer
#INTESTINAL
(04-07-2012, 11:19 PM)
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Originally Posted by ViewtifulJC

Too bad about that FF mode though, eh NullPointer?

They say the quickest way to a man's heart is through his ribcage, and when I read that Firefight was being discontinued I could feel a power armored 343 Industries fist ripping the still beating heart from my chest.

I've always loved Halo campaigns both solo and co-op, but it was Firefight, not competitive multiplayer that renewed the series in my eyes and gave it legs. And all the various Horde modes out there have become my gaming group's equivalent of Golf. It is "us" time, where we meet up after a long day of work and settle in for some therapeutic emergent battles and banter.

Here's hoping Spartan Ops is more than just a marketing/DLC/anti-used-game initiative.

Edit: Speaking of which, I just finished up a new custom Reach firefight mode, but with all the transition from Bungie.net to Waypoint I'm not sure how I can go about sharing it. Does waypoint host file shares now or are we in some limbo period right now? My Bungie.net file share is still up but it has old content.
Last edited by NullPointer; 04-07-2012 at 11:25 PM.
Steelyuhas
Member
(04-07-2012, 11:20 PM)
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Originally Posted by MagniHarvald

What about shotguns? Am I reading too much into this?

Almost certainly.

The weapons we will be able to start with probably include AR, BR, DMR, Magnum, Plasma Pistol, Covenant Carbine, Assault Carbine (whatever that is).
Tawpgun
Member
(04-07-2012, 11:26 PM)
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I just want to know how much warning we're going to get for the drops. If I'm on one side of the map and its just like

ROCKETS AND SNIPERS DROPPING ON THE OTHER SIDE WHERE YOU ARE WHERE THE ENEMY IS ALREADY CONVENIENTLY THERE. 5 SECONDS GO.

God so terrible.
ViewtifulJC
Banned
(04-07-2012, 11:29 PM)
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I imagine the weapon loadout is similar to Gears 3, where you pick a few starter weapons, but all the power weapons like Sniper/Rockets/Shotgun/Sword/OMGSUPERAWESOMENEWWEAPON(aka shoot-through-walls-homing-laser) will be on the maps.
Domino Theory
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(04-07-2012, 11:29 PM)
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Originally Posted by A27 Tawpgun

I just want to know how much warning we're going to get for the drops. If I'm on one side of the map and its just like

ROCKETS AND SNIPERS DROPPING ON THE OTHER SIDE WHERE YOU ARE WHERE THE ENEMY IS ALREADY CONVENIENTLY THERE. 5 SECONDS GO.

God so terrible.

Hopefully it's like the cashier at Cluckin' Bell in GTA IV:

"Rockets in 10, muhfuckeeh."
Rickenslacker
Member
(04-07-2012, 11:31 PM)
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Playing Halo 3 again. Play a couple good rounds of Team Slayer and want to try out maps that aren't Pit Narrows Construct. Go to Team Mythic, Population: 90.

...

Magni
Member
(04-07-2012, 11:31 PM)
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Originally Posted by Steelyuhas

Almost certainly.

The weapons we will be able to start with probably include AR, BR, DMR, Magnum, Plasma Pistol, Covenant Carbine, Assault Carbine (whatever that is).

That's what I thought too, I just think a little extra confirmation would do no harm in these troubled times :)

Quoting from the HBO thread mentioned earlier:

http://carnage.bungie.org/haloforum/...l?read=1133367

Well to start with you could bring the information about weapon spawns and timings much closer to the surface: Gears of War (last I checked) has a little overhead map that you can view before the start of a game which showed you key weapon locations. Halo could certainly use that verbatim - the Atlas facility in the Halo Waypoint app is certainly the start of that (although it is behind an awful pay-barrier).

I always thought it'd be a good idea to have an "Info" page for each playlist, with all the maps in that playlist. From there you would have the ability to launch a custom game on each map or watch a quick video (like what MLG shows before each round) that very briefly shows the power-weapons/power-ups spawn locations, as well as their respawn time, once again for each map in that particular playlist.

Thoughts?
TS x Massacre
Member
(04-07-2012, 11:31 PM)
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Originally Posted by OuterWorldVoice

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.

Thank you for doing damage control Frank, please keep it coming, there's a lot of people right now that are just really concerned for their favorite franchise (like myself) and just need concrete re-assurance. I know you've said it's coming in the weeks and months, but I would say the way GI explained things could really damage the games perception in many fans eyes, not to mention the crowd effect of riling each other up.

Once again, thank you, and please keep the re-assurance coming.
ViewtifulJC
Banned
(04-07-2012, 11:32 PM)
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Originally Posted by Domino Theory

Hopefully it's like the cashier at Cluckin' Bell in GTA IV:

"Rockets in 10, muhfuckeeh."

"Here's the sword. Hope you choke-a-doodle-do on it"
The Librarian
Founding member, Guardians Anonymous
(04-07-2012, 11:34 PM)
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Originally Posted by Rickenslacker

Playing Halo 3 again. Play a couple good rounds of Team Slayer and want to try out maps that aren't Pit Narrows Construct. Go to Team Mythic, Population: 90.

...

[img]http://i.imgur.com/bPf2a.jpg[/img

The maps will come up if you stay in the playlist.
Tawpgun
Member
(04-07-2012, 11:38 PM)
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Hitmonchans a cool guy I guess

https://twitter.com/#!/tawpgun/statu...335809/photo/1
Demoncarnotaur
Member
(04-07-2012, 11:44 PM)
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Originally Posted by Dax01

Now that I think about it, it's the return of AAs. I hate jetpack. I hate camo (as an AA). Not only is it breaking the traditional rule of everyone starting off on the same footing, but 343 will have to take these into consideration when designing maps. They have to look out how these AAs will affect each map and will have to figure out of if any of them simply don't belong. But even the best diligence will give way to some mistakes. There will be AAs that appear on maps that simply should not belong, and given 343's management of Reach's playlists, they are neither willing, nor have the ability, to adjust AAs on a per-map basis (I'm looking at you, jetpack on Reflection) to the best extent.

I think AAs add more problems than they solve. Were it not for AAs, I'd probably be feeling better about most of these changes. Except sprint. That needs serious re-working, or else it needs to go.

I get that, though I can tolerate AAs, and I think I will enjoy them more now that sprint is standard. I'm not a huge fan of camo as an AA though, I would prefer that remained a pick up. Still, I can tolerate jetpack, and I imagine it has been revised from its iteration in Reach. Time will tell, but Im feeling good about things.

Originally Posted by OuterWorldVoice

You cannot start with snipers whenever you want. (unless you are playing a sniper mode)
The weapon drops are not "random." They are telegraphed and in some ways, predictable. There is variation, however. Map control will still be key, but yes, changed. Custom games will be heavily customizeable, and initial playlists will be clean and focused. Players will not be presented with stacksof lists, but there will be variety for different tastes.

Awesome, that is what I figured, but the extra clarification is nice. Both of those things sound very good then, and I cant wait to hear and see more. =)
HigherLevel
Member
(04-07-2012, 11:46 PM)
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If I had to guess the jetpack is probably more of a booster pack than the Reach jetpack. You can probably get an extended jump with it but you can't hover.
Korosenai
Member
(04-07-2012, 11:47 PM)
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I'm sorry, but as long as armor abilities are in this game, I will never trust 343.

Armor abilities are the devil.

edit:


Originally Posted by kylej

Next OT should be

Call of Duty: Space |OT3| The Series Formerly Known As Halo

I'm also 100% behind this.
Last edited by Korosenai; 04-07-2012 at 11:50 PM.
TS x Massacre
Member
(04-07-2012, 11:50 PM)
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Originally Posted by NubInaTub

I'm sorry, but as long as armor abilities are in this game, I will never trust 343.

Armor abilities are the devil.

Definitely.
Steelyuhas
Member
(04-07-2012, 11:50 PM)
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Originally Posted by Demoncarnotaur

I get that, though I can tolerate AAs, and I think I will enjoy them more now that sprint is standard. I'm not a huge fan of camo as an AA though, I would prefer that remained a pick up. Still, I can tolerate jetpack, and I imagine it has been revised from its iteration in Reach. Time will tell, but Im feeling good about things.

With sprint as a standard, and faster base movement, higher jump, general more agile coupled with weapons that kill a bit faster should make AA's an augmentation to your gameplay instead of dominating like Reach does.

At least it should.
Overdoziz
Banned
(04-07-2012, 11:53 PM)

Originally Posted by NubInaTub

I'm sorry, but as long as armor abilities are in this game, I will never trust 343.

Armor abilities are the devil.

AAs aren't the devil, spawning with them is.
JonCha
Member
(04-07-2012, 11:53 PM)
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Originally Posted by Steelyuhas

With sprint as a standard, and faster base movement, higher jump, general more agile coupled with weapons that kill a bit faster should make AA's an augmentation to your gameplay instead of dominating like Reach does.

At least it should.

It would be cool if something like camo could only be used for 30 seconds every two minutes, like a pick up. And once you start, you can't stop.
kylej
Banned
(04-07-2012, 11:53 PM)
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Originally Posted by NubInaTub


I'm also 100% behind this.

There's also

Halo |OT3| Power Weapon Spawns Are In Some Way Predictable
Redford
aka Cabbie
(04-07-2012, 11:54 PM)
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Originally Posted by NubInaTub

I'm sorry, but as long as armor abilities are in this game, I will never trust 343.

Armor abilities are the devil.

The Librarian
Founding member, Guardians Anonymous
(04-07-2012, 11:54 PM)
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Originally Posted by Steelyuhas

With sprint as a standard, and faster base movement, higher jump, general more agile coupled with weapons that kill a bit faster should make AA's an augmentation to your gameplay instead of dominating like Reach does.

At least it should.

I remember bringing up that point last night. I think the reason why equipment in Halo 3 didn't bother me but AAs in Reach did was because in Reach you were slower and less agile, thus letting the AA dominate.
TS x Massacre
Member
(04-07-2012, 11:55 PM)
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Frank,

Please confirm for us that the drop-in, drop-out system is completely optional and we will not have to join in-progress games involuntarily. This is one of the key things that kept me coming back to Halo, the fact that the games always started at zero-zero, it's an imperative part of the game for many people.
Overdoziz
Banned
(04-07-2012, 11:55 PM)

Originally Posted by kylej

There's also

Halo |OT3| Power Weapon Spawns Are In Some Way Predictable

Halo |OT3| Where natural evolution means copying Call of Duty
Hydranockz
Member
(04-07-2012, 11:55 PM)
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Originally Posted by Cabbie

:lol Amazing.
Poker Face
Member
(04-07-2012, 11:57 PM)
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Originally Posted by Overdoz1z

Halo |OT3| Where natural evolution means copying Call of Duty

ಠ_ಠ
HigherLevel
Member
(04-07-2012, 11:59 PM)
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Originally Posted by Dax01

I remember bringing up that point last night. I think the reason why equipment in Halo 3 didn't bother me but AAs in Reach did was because in Reach you were slower and less agile, thus letting the AA dominate.

I've been saying this since Reach came out. If it had Halo 2 movement and no bloom people would like it a lot more.
PsychoRaven
Member
(04-07-2012, 11:59 PM)
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Originally Posted by Cabbie

You know I'm honestly surprised we haven't seen someone ask if Sage is still at Bungie just to be sure he is. lol
Computron
Member
(04-08-2012, 12:00 AM)
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Who's up for some Halo 3?
Send me an invite, GT: Vlad356
Syphon Filter
Member
(04-08-2012, 12:01 AM)
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Originally Posted by Overdoz1z

Halo |OT3| Where natural evolution means copying Call of Duty

When even the mode names is ripping off cod i don't think that is natural evolution.
wwm0nkey
Member
(04-08-2012, 12:01 AM)
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Originally Posted by Computron

Who's up for some Halo 3?
Send me an invite, GT: Vlad356

Oh shit today is populate Halo 3 day isnt it?
TS x Massacre
Member
(04-08-2012, 12:03 AM)
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Originally Posted by PsychoRaven

You know I'm honestly surprised we haven't seen someone ask if Sage is still at Bungie just to be sure he is. lol

Was just thinking about this hahahah.

This was actually taken at 343i as our special surprise for the month of April ;)
Korosenai
Member
(04-08-2012, 12:04 AM)
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The only thing that would keep me playing this game for more than a month after I beat SP would be 1-50 ranks.

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