Originally Posted by NullPointer
Not necessarily, and especially so for objective games. That respawn timer allows the team that has taken the initiative and decimated the other side to solidify their gains (grab the flag/bomb) etc. And depending upon spawn locations you may end up with those COD situations where you take down an enemy only to have him spawn right behind you a second later.
Instant spawns will heavily derail any objective games. I'm hopefully going to assume that they won't have that enabled in objective based modes. That said, I'm still hopefully we get a large dose of gametypes listed sometime this summer, and there's a good playlist for skirmish stuff right out of the gate. Regicide is the new gametype, and is seemingly FFA only, so that's fine and dandy. Hopefully the 4v4 and 8v8 stuff is mostly Flag and Bomb.
Also really curious on the melee (strength) and vehicle front. That's a big combat changer for me in these types of games.
Originally Posted by Overdoz1z
Nothing more fun than having to play against your friends because some badkids on the other team couldn't handle your team's donging capabilities.
That's party splitting. There was a setting they called "force even teams" in each game but they never seemed to enable it for online games, unless it was in some party games like some SWAT elimination, or something similar.