NullPointer
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(04-07-2012, 11:02 PM)

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#751

Originally Posted by Sean: View Post
- Being able to instantly respawn and get back into the action rather than watching an enemy corpse hump your dead body for ten seconds? That's a good thing.
Not necessarily, and especially so for objective games. That respawn timer allows the team that has taken the initiative and decimated the other side to solidify their gains (grab the flag/bomb) etc. And depending upon spawn locations you may end up with those COD situations where you take down an enemy only to have him spawn right behind you a second later.

I'd feel a lot more comfortable about these changes if there was a beta.
kylej
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(04-07-2012, 11:03 PM)

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#752

Originally Posted by Sean: View Post
People need to calm down with the "CoDified" complaints. Most of the features that 343 lifted from CoD do not really affect the core Halo gameplay at all and simply make sense.

- Being able to instantly respawn and get back into the action rather than watching an enemy corpse hump your dead body for ten seconds? That's a good thing.
- Join in progress ensuring teams are always fair rather than playing a stacked game of 2vs8? Good thing.
- Sprinting as a base trait, like literally every other shooter on the market? Good thing.

It's not gonna be a straight up CoD clone. It will still play like Halo and have jumping, shields, armor abilities, vehicles in MP (I assume), and a unique weapon sandbox not found in other games.
I'm gonna assume you've never played more than like 12 games of Halo because these changes pretty much makes it not even Halo any more.
EuropeOG
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(04-07-2012, 11:03 PM)

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#753

Originally Posted by ProXimity: View Post
And let's be honest, with the oversaturation from Call of Duty titles, there are plenty of people looking for a different experience.
And Halo 4 looks set to offer this. Sure it has loadouts but fuck me if it plays anything similarly to COD.

Does Halo 4 have killstreaks? Does COD have jetpacks, active camo, holograms, etc? Does it take a 3 bullet spray to kill in Halo 4? Do you traverse your environments in a similar way?
Overdoziz
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(04-07-2012, 11:03 PM)

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#754

Originally Posted by Sean: View Post
- Sprinting as a base trait, like literally every other shooter on the market? Good thing.
Sprint in a game where people die as slowly as in Halo isn't a good thing. The only reason it's in there is "because every other game has it".
B_Rik_Schitthaus
Banned
(04-07-2012, 11:03 PM)

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#755

Originally Posted by Sean: View Post
People need to calm down with the "CoDified" complaints. Most of the features that 343 lifted from CoD do not really affect the core Halo gameplay at all and simply make sense.

- Being able to instantly respawn and get back into the action rather than watching an enemy corpse hump your dead body for ten seconds? That's a good thing.
Not if the spawns can still make it so you get killed from behind as soon as you spawn, having a proper system to stop that is much more important then having the same problem happen with less time between it.
JdFoX187
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(04-07-2012, 11:04 PM)

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#756

Originally Posted by sp3000: View Post
Tribes Ascend is very popular, and with good reason. Might be the only multiplayer game these days that requires skill.
That's good to hear. I've been interested in it, but haven't tried it. But I imagine it's easier for a quality FPS to get an audience on the PC than consoles. I don't think there's been a quality console shooter that hasn't aped CoD in some time.
NullPointer
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(04-07-2012, 11:06 PM)

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#757

OK, stupid question time: Has Halo 4 been confirmed to have a 4 player co-op campaign?

I only ask because of this Spartan Ops mode.
Tawpgun
Banned
(04-07-2012, 11:08 PM)

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#758

Originally Posted by NullPointer: View Post
OK, stupid question time: Has Halo 4 been confirmed to have a 4 player co-op campaign?

I only ask because of this Spartan Ops mode.
Yes.

But no dedicated firefight mode whats up with that.
TheOddOne
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(04-07-2012, 11:08 PM)

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#759

Originally Posted by NullPointer: View Post
OK, stupid question time: Has Halo 4 been confirmed to have a 4 player co-op campaign?

I only ask because of this Spartan Ops mode.
Yes, they confirmed it at Halofest.
enzo_gt
tagged by Blackace
(04-07-2012, 11:09 PM)

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#760

Originally Posted by Sean: View Post
People need to calm down with the "CoDified" complaints. Most of the features that 343 lifted from CoD do not really affect the core Halo gameplay at all and simply make sense.

- Being able to instantly respawn and get back into the action rather than watching an enemy corpse hump your dead body for ten seconds? That's a good thing.
- Join in progress ensuring teams are always fair rather than playing a stacked game of 2vs8? Good thing.
- Sprinting as a base trait, like literally every other shooter on the market? Good thing.

It's not gonna be a straight up CoD clone. It will still play like Halo and have jumping, shields, armor abilities, vehicles in MP (I assume), and a unique weapon sandbox not found in other games.
It's not a CoD-clone, but having unlocks tied to levelling up and Spartan Points changes Halo at it's very core, because you do not have an equal footing anymore. That makes much of the changes your listing just gravy on top of a much more major change.
NullPointer
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(04-07-2012, 11:10 PM)

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#761

Originally Posted by A27 Tawpgun: View Post
Yes.
Whew. Thanks.

Originally Posted by A27 Tawpgun: View Post
But no dedicated firefight mode whats up with that.
For serious.
daffy
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(04-07-2012, 11:11 PM)

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#762

Originally Posted by Sean: View Post
People need to calm down with the "CoDified" complaints. Most of the features that 343 lifted from CoD do not really affect the core Halo gameplay at all and simply make sense.

- Being able to instantly respawn and get back into the action rather than watching an enemy corpse hump your dead body for ten seconds? That's a good thing.
- Join in progress ensuring teams are always fair rather than playing a stacked game of 2vs8? Good thing.
- Sprinting as a base trait, like literally every other shooter on the market? Good thing.

It's not gonna be a straight up CoD clone. It will still play like Halo and have jumping, shields, armor abilities, vehicles in MP (I assume), and a unique weapon sandbox not found in other games.
This. But let's be honestly, at least a couple people here have likely never loaded up a Call of Duty game. Like that one guy saying they tweaked map control to cater to the CoD crowd, but somehow left in power weapons and armor abilities. And as if NO ONE in the Halo community has ever complained about weapon campers...

If they wanted to emulate CoD, they would just make weapon pickups from fallen soldiers.
Y2Kev
Favorite Poster on the Citadel
(04-07-2012, 11:12 PM)

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#763

Originally Posted by TheOddOne: View Post
The X-Ray thing sounds like a "perk", unlocked at getting for example a killing spree. Which means it will last for 20 sec or more. Doesn't sound to bad to be honest.
Really? Why does a player on a killing spree need wallhack? That is counterintuitive.
Overdoziz
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(04-07-2012, 11:13 PM)

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#764

Originally Posted by daffy: View Post
And as if NO ONE in the Halo community has ever complained about weapon campers...
Don't think I've ever seen anyone camp at a power weapon spawn except for the Sniper spawn on Hemorrhage in Reach.
ViewtifulJC
Banned
(04-07-2012, 11:13 PM)

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#765

Originally Posted by Y2Kev: View Post
Really? Why does a player on a killing spree need wallhack? That is counterintuitive.
Why does a player on a killer spree need a helicopter? Or a nuclear weapon?

These are the questions
PsychoRaven
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(04-07-2012, 11:13 PM)

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#766

Originally Posted by Y2Kev: View Post
Really? Why does a player on a killing spree need wallhack? That is counterintuitive.
Exactly. Everyone will obviously start with the wallhack duh. j/k
NBtoaster
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(04-07-2012, 11:13 PM)

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#767

In Halo I've found myself wanting an alternative way of aiming. If not ADS, just something ...different, than the regular view and scopes. Would have liked some innovation there.
Comet
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(04-07-2012, 11:15 PM)

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#768

Originally Posted by kylej: View Post
I'm gonna assume you've never played more than like 12 games of Halo because these changes pretty much makes it not even Halo any more.
hyperbole is awesome
TheOddOne
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(04-07-2012, 11:15 PM)

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#769

Originally Posted by Y2Kev: View Post
Really? Why does a player on a killing spree need wallhack? That is counterintuitive.
It's better then Reach implementation where AB where cooled down for 5-10 seconds and you can reuse them. Imagine somebody having that x-ray vision with 5-10 seconds cool down, constant irritation for everyone but the user.

It's just my idea about it though, just linking it up with the whole perk thing they have been talking about.
Y2Kev
Favorite Poster on the Citadel
(04-07-2012, 11:16 PM)

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#770

I'm sure it is a killstreak reward. I just don't really like that.
Overdoziz
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(04-07-2012, 11:17 PM)

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#771

Originally Posted by NBtoaster: View Post
In Halo I've found myself wanting an alternative way of aiming. If not ADS, just something ...different, than the regular view and scopes. Would have liked some innovation there.
Kinect
daffy
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(04-07-2012, 11:17 PM)

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#772

Originally Posted by Overdoz1z: View Post
Don't think I've ever seen anyone camp at a power weapon spawn except for the Sniper spawn on Hemorrhage in Reach.
I've seen bubble shielders that camp the swords...
TheOddOne
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(04-07-2012, 11:17 PM)

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#773

Originally Posted by Y2Kev: View Post
I'm sure it is a killstreak reward. I just don't really like that.
Me neither, but if thats the way then I'm kind of ok with it. Still I see no need for the whole perk system.
BlindSwordsmanZ
Junior Member
(04-07-2012, 11:18 PM)

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#774

Originally Posted by Y2Kev: View Post
I'm sure it is a killstreak reward. I just don't really like that.
Have killstreak rewards been confirmed?
wwm0nkey
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(04-07-2012, 11:18 PM)

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#775

Originally Posted by BlindSwordsmanZ: View Post
Have killstreak rewards been confirmed?
No
Overdoziz
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(04-07-2012, 11:18 PM)

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#776

Originally Posted by daffy: View Post
I've seen bubble shielders that camp the swords...
You see people with bubble shields camping at the Sword spawn waiting for it to spawn? lol
Y2Kev
Favorite Poster on the Citadel
(04-07-2012, 11:20 PM)

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#777

Originally Posted by wwm0nkey: View Post
No
Killstreak reward/perk/ability/thing.
TheOddOne
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(04-07-2012, 11:21 PM)

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#778

Originally Posted by Overdoz1z: View Post
You see people with bubble shields camping at the Sword spawn waiting for it to spawn? lol
"HEY LOOK GUYS I'M WAITING FOR THE SWORD TO SPAWN."

Big ass bubble. Yeah, you pro bro.
ViewtifulJC
Banned
(04-07-2012, 11:21 PM)

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#779

Originally Posted by Y2Kev: View Post
Killstreak reward/perk/ability/thing.
"armor enhancables"
cluto
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(04-07-2012, 11:24 PM)

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#780

Originally Posted by Y2Kev: View Post
Killstreak reward/perk/ability/thing.
Spartanstreaks
wwm0nkey
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(04-07-2012, 11:27 PM)

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#781

Originally Posted by Y2Kev: View Post
Killstreak reward/perk/ability/thing.
I will just call it a perk rather than Kill Streak.

I forget who said it but I would be fine with the AAs if you have to find a power core on the map like Equipment to use the AAs and you have to find another one to use it again rather than have it be a constant thing.
BlindSwordsmanZ
Junior Member
(04-07-2012, 11:28 PM)

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#782

Originally Posted by Y2Kev: View Post
Killstreak reward/perk/ability/thing.
Has some sort of support package a la MW3 been confirmed?
ProXimity
Banned
(04-07-2012, 11:28 PM)
#783

Originally Posted by Sean: View Post

- Being able to instantly respawn and get back into the action rather than watching an enemy corpse hump your dead body for ten seconds? That's a good thing.
- Join in progress ensuring teams are always fair rather than playing a stacked game of 2vs8? Good thing.
- Sprinting as a base trait, like literally every other shooter on the market? Good thing.
- Don't die so often and don't be so sensitive (it's a virtual ballsac anyways).
- Quit the game. That's why they need to get rid of that quit penalty ban.
- No.
DCharlie
Banned
(04-07-2012, 11:29 PM)

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#784

Quote:
I'm sure it is a killstreak reward. I just don't really like that.
sounds like it should be a deathstreak reward.
NBtoaster
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(04-07-2012, 11:30 PM)

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#785

Originally Posted by Sean: View Post
- Join in progress ensuring teams are always fair rather than playing a stacked game of 2vs8? Good thing.
Autobalance would be better.
TheOddOne
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(04-07-2012, 11:34 PM)

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#786

Originally Posted by BlindSwordsmanZ: View Post
Has some sort of support package a la MW3 been confirmed?
Would not be suprised if there was, but no real confirmation has been given. However, the do talk about customizing to your playstyle.
JdFoX187
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(04-07-2012, 11:34 PM)

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#787

Originally Posted by NBtoaster: View Post
Autobalance would be better.
They've had that in there since Halo 2. Never understood why they never implemented it.
Overdoziz
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(04-07-2012, 11:36 PM)

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#788

Originally Posted by JdFoX187: View Post
They've had that in there since Halo 2. Never understood why they never implemented it.
Nothing more fun than having to play against your friends because some badkids on the other team couldn't handle your team's donging capabilities.
Ahasverus
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(04-07-2012, 11:36 PM)

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#789

Images - Screenshots are really nice for a Halo game. 343 have very strong sense of aesthetics.
Haunted
(04-07-2012, 11:38 PM)

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#790

Where does he get the scope from? Is it in his backpack all the time? Couldn't he just pull it out earlier?


I see all kinds of serious problems with the suspension of disbelief here.
AdmiralSnackbar
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(04-07-2012, 11:39 PM)

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#791

Assuming the random weapon spawns happen like in Reach's firefight, I think that it could be really cool as its own game mode. Forcing teams to move around the map to wherever the rocket, sniper, etc. drops.
BlindSwordsmanZ
Junior Member
(04-07-2012, 11:40 PM)

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#792

Originally Posted by TheOddOne: View Post
Would not be suprised if there was, but no real confirmation has been given. However, the do talk about customizing to your playstyle.
I guess I'm not a fan of MOD condemnation via speculation.. sorry gaf...
InsaneLuchador
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(04-07-2012, 11:40 PM)

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#793

Quote:
Firefight is absent and it is stated that there are no plans for it to return.
Last edited by InsaneLuchador; 04-07-2012 at 11:44 PM.
Striker
got struck
(04-07-2012, 11:41 PM)

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#794

dp
Last edited by Striker; 04-07-2012 at 11:46 PM.
JdFoX187
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(04-07-2012, 11:42 PM)

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#795

Originally Posted by Overdoz1z: View Post
Nothing more fun than having to play against your friends because some badkids on the other team couldn't handle your team's donging capabilities.
The way it worked in Halo 2 was players on a team with a higher player count would be in a queue until someone died. Not exactly fun, but it's a better solution than a 8 on 5 or whatever beatdown.
Striker
got struck
(04-07-2012, 11:45 PM)

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#796

Originally Posted by NullPointer: View Post
Not necessarily, and especially so for objective games. That respawn timer allows the team that has taken the initiative and decimated the other side to solidify their gains (grab the flag/bomb) etc. And depending upon spawn locations you may end up with those COD situations where you take down an enemy only to have him spawn right behind you a second later.
Instant spawns will heavily derail any objective games. I'm hopefully going to assume that they won't have that enabled in objective based modes. That said, I'm still hopefully we get a large dose of gametypes listed sometime this summer, and there's a good playlist for skirmish stuff right out of the gate. Regicide is the new gametype, and is seemingly FFA only, so that's fine and dandy. Hopefully the 4v4 and 8v8 stuff is mostly Flag and Bomb.

Also really curious on the melee (strength) and vehicle front. That's a big combat changer for me in these types of games.

Originally Posted by Overdoz1z: View Post
Nothing more fun than having to play against your friends because some badkids on the other team couldn't handle your team's donging capabilities.
That's party splitting. There was a setting they called "force even teams" in each game but they never seemed to enable it for online games, unless it was in some party games like some SWAT elimination, or something similar.
NullPointer
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(04-07-2012, 11:47 PM)

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#797

Originally Posted by InsaneLuchador: View Post
Remember Reach.
Remember New Mombassa.
lybertyboy
Thinks the Evil Empire is just misunderstood.
(04-07-2012, 11:48 PM)

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#798

Originally Posted by Striker: View Post
I'm hopefully going to assume that they won't have that enabled in objective based modes.
You assume correctly.
JdFoX187
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(04-07-2012, 11:49 PM)

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#799

Originally Posted by lybertyboy: View Post
You assume correctly.
Best news heard yet.
Havok
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(04-07-2012, 11:49 PM)

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#800

Originally Posted by lybertyboy: View Post
You assume correctly.
That's about half my fears alleviated right there. Thanks!