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Member
(04-08-2012, 12:17 PM)
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Reveal of the Didact or forerunners?
The third faction seems more like a robotic enemy. Maybe kinda like the Geth in Mass Effect the more there are in a area the smarter they become. This looks a bit robotic to me ![]() Please dont make a vent god 343I
Last edited by dragonelite; 04-08-2012 at 12:21 PM.
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got struck
(04-08-2012, 12:25 PM)
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I do agree Reach is a completely different ball game, but H3 was pretty damn different. Just jumping around, shooting, and killing a couple guys in your first 30 secs. of gameplay will let you know immediately. Deputy Moonman has the same idea... BTB and Team Objective, or Skirmish as it was properly called in 2, were my destinations. The best memories were from those two playlists, and both were all but neutered in 3. |
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Junior Member
(04-08-2012, 12:54 PM)
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I think Bungie put significant development resources into Firefight with Reach but I don't think that the number of people who actually ended up playing the mode regularly is proportional to the amount of time and effort they put into making it. Don't get me wrong, I love me some firefight when I can play without lag, but I think 343 have perhaps realised that it just wasn't optimal, both in terms of the content's development and ultimately player usage patterns. |
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Member
(04-08-2012, 01:38 PM)
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[IMG]http://i.*****************/i/pix/2012/02/29/article-0-11F842BB000005DC-91_224x335.jpg[/IMG] Glorious Belgium chocolate, all over my face, I wonder if this is what BlueNinja tastes like, hmmmm? |
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Member
(04-08-2012, 02:10 PM)
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Remember when you and your buddies played Zombies during Halo CE LANS? No? Then why the fuck is it in the FFA playlist celebrating H:CE? Oh that's right they tied an achievement to Zombies on the Anni maps so badscrubs have even more of a reason to block vote for it.
Amazing |
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Member
(04-08-2012, 02:14 PM)
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It was originally hosted by Microsoft - linked from here. That link no longer works, but we hosted both the original .mov file and a re-encoded .wmv, back in the day (both of those links still work). On a totally different subject:
When your hyperbole gets this absurd, I can't listen to what you're saying any more. If you want to discuss something intelligently... USE REASONABLE WORDS. |
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Member
(04-08-2012, 02:20 PM)
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Halo wasting its potential (through bad gameplay and playlist decisions) hurts. |
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Member
(04-08-2012, 02:38 PM)
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But you can't really expect people to engage you in a discussion about that if all of your comments boil down to "IT SUCKS!" and "IT'S FANTASTIC!" (look at those two quotes again) in nearly the same breath. A lot of people on GAF dislike armor abilities. I get that. And they're disappointed that 343 would ignore their unhappiness and bring those armor abilities back for the next game. I get that, too. (They're disregarding the fact that this community is NOT the bulk of 343's market, but that's fine - almost all sub-communities do that.) What bothers me is that 343 has said, over and over and over again, that they've heard the complaints and concerns, and developed a game that addresses some of these - but the majority of posters are ignoring that and jumping to conclusions because they simply cannot imagine HOW someone could include armor abilities that they might live with. And I fully agree that when all is said and done, and the game comes out, we MIGHT find that what we get is exactly what the complainers have been worried about. At THAT point, they'd have every right in the world to bitch and scream and vote with their wallets, and find another game to play. But who knows? Maybe they'll find something they actually like! We're a bit over half a year from release. We're past the point where major features can be added or removed - things you're worried about are either IN THE GAME, or NOT IN THE GAME. (Hmm. I could be wrong about that, I guess. I don't think so, though.) All this yelling about 'preorder cancelled' and 'I'm never buying another 343 product again' is absurd - until you actually know what you're talking about. :( That's all I was saying. |
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Member
(04-08-2012, 03:00 PM)
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I can neither confirm or deny but I heard that there will be a video where Hitmonchan is dancing and I move some body parts.
Otherwise I was a guest with Mig, Duststorm and GrimIV on the Waypoint Modcast. Nothing special and I said nothing but yeah I just want to tell you that.
And Tashi: I should have retweeted a hilarious pic of me. |
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Member
(04-08-2012, 03:02 PM)
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I'll be honest, before Reach was announced I was getting tired of Halo 3's gameplay.
When Reach was announced I expected a radical departure. Something more like Ghost Recon with Spartans. Tactical as shit, but far more fast paced due to them being Spartans. I would have been fine with that. I want Halo games to either do something completley different, or stay true to some tightly held Halo Design Staples. You can change some stuff around, but keep it true to Halo. Reach still played and felt like Halo, but it felt like a sloppier version of it. Reach took a dump on a lot of Halo staples. -Uneven Starting Abilities -AA's like camo, jetpack, armor lock. -Inconsistencies with bloom And honestly, Halo 4 is looking to go down this path again. I'll give 343 the benefit of the doubt with the "random" power weapon drops. Maybe it really predictable. Maybe sprint won't fuck up the strafing and base speed of the spartans But the fact that we have loadouts again? And gameplay changing "modifications" That you unlock through leveling up? Bleh. I'll still buy it, I'll still love it... but it feels like some of Halo's integrity is being lost. Not entirely its fault, more of CoD's fault and the new trends in shooters. Halo needs to be successful and you need to evolve with the times. Unfortunately the times suck. |
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knows his self-worth.
(04-08-2012, 03:06 PM)
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Maybe it's because I'm older (though not yet Wu-old) and have gone through the Halo release cycle so many times (all but Halo 1, here on GAF). But I'm just weary of the kind of hyperbolic responses that Wu was just lamenting. I find I can't get worked up about the most objectionable thing I've read, because they are either devoid of context (implementation and balance, for starters) or not described adequately.
We know how this works: after the Game Informer details have been able to breathe, clarifications come. Podcasts, interviews, Bulletins, forum posts. And then finally, the game, at which point I'll be bitching right along with everyone if there are things I find objectionable (and there are sure to be). So I just don't understand the knee-jerk freakout cycle. I've been through it many times (and participated many times) and am content to simply wait for more information and then the game itself to worry. One could interpret the "new missions after release" strategy as meaning they simply won't be done by the time the game ships. Or, there wasn't room on the disc for them. Or (and I really like this one), the remaining modes are so ambitious, the dev schedule had to prioritize them to make sure they didn't stretch their resources out too far, and give the Ops missions the proper, focused attention post-ship. Which would be a very good thing. Regardless, the post-release schedule is pretty neat. I enjoy unlocking content, but having new content scheduled and dropping regularly for a while post-release will be a lot of fun. I just hope there are at least a couple good missions on disc to tide us over, as I suspect I'm going to be all over this mode.
Last edited by GhaleonEB; 04-08-2012 at 03:13 PM.
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Member
(04-08-2012, 03:18 PM)
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There's seems to be a more up-to-date concept art of my desktop background, or is it a screenshot? The buildings look organic. Or is that just me?
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Member
(04-08-2012, 03:25 PM)
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His posts were certainly full of hyperbole but they echo my sentiments. Reach as a Halo game was a burn, thats not to say its a bad game, but as a Halo game it felt like a lot of what I enjoyed about Halo had been removed. Essentially while its a good game, to be it didnt feel like Halo. If we take the GI article as black and white (which it certainly isnt) Halo 4 could be a brilliant game, one which I may enjoy, it would be quite the departure from why I enjoy Halo though and would almost feel like another I.P. I would enjoy it but be resentful that Halo has taken a direction I do not care as much for. That said, the GI article is far from clear, I am just talking in extremes here for the sake of the point I am trying to make. Halo Reach is a pretty good game in its own right, but to me feels like a poor Halo game. One thing that kept me going back to Halo 3 when CoD4, WaW, MW2 BO and even Reach came out was the fact that everyone started off on an even footing, I am not a fan of AA's or Perks which add elements of rock paper scissors gameplay. With CoD while I enjoy those games immensely (I played a ton of Black Ops!) I enjoyed traditional Halo more. For all I know the direction taken with Halo 4 is just fine, but if its as heavily influenced by CoD/ Battlefield as GI makes out then I reason that other directions for innovation could be taken which allow the core of Halo to remain intact.
Quote:
Last edited by bobs...onGaf; 04-08-2012 at 03:47 PM.
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Member
(04-08-2012, 03:37 PM)
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Shh, you weren't supposed to notice
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Member
(04-08-2012, 03:40 PM)
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Halo 1, 2, 3 were good games. But the only one I would go back and play for any extended time is CE.
Last edited by Trey; 04-08-2012 at 03:44 PM.
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Member
(04-08-2012, 03:41 PM)
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I'm in two minds about Wu's post.
Yes, the hyperbole is absurd. It always is, and unfortunately, it always will be. And it's stronger than it has been previously because of feeling burned by Reach. But people want to like the game, they want Halo 4 to be great. There are certain members who have strong reservations about what they have seen so far and expressed these reservations in a non-hyperbolic manner. I don't think people should feel bad for reacting negatively to data they don't like, even at this stage in the year. People's hyperbole will always frustrate me, but there are plenty critical posts that exist in the thread without it. I'm not sure where I stand. After the showcase a few weeks ago, 1up wrote an article where they described their fear that Halo 4 was going in a very COD direction and that was sad. I, based on the vidoc & previews disagreed with them and we had a discussion about it over twitter, they maintained they got a COD vibe. Now we see this glut of information and part of me has to wonder if I was too quick to defend 343. I'm not judging the game before it is out, I am commenting on the data I have before me. |
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sober, clothed, willing
(04-08-2012, 03:42 PM)
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Instead of seeing Campiagn Multiplayer You will see: Campaign Infinity With new and traditional modes under that umbrella. Infinity will have zero effect on the scale, size, content or appearance of MP spaces. |
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Member
(04-08-2012, 03:42 PM)
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Edit: unfairly beaten by a unholy combination of American and Scottish. : ) |
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Member
(04-08-2012, 03:42 PM)
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I'll try to find the section of the article that said it. I may be remembering completely wrong. |