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Slightly Live
Dirty tag dodger
(04-08-2012, 05:43 PM)
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Originally Posted by kylej

I really hope all the mp existing in some giant ship doesn't mean it's Forge World v2. Do not sacrifice framerate for some boring canonical reasons or sense of scale please please please please please.

If there are any frame rate issues, it won't be because of the fiction.
CyReN
Member
(04-08-2012, 05:43 PM)
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Originally Posted by OuterWorldVoice

Infinity contains every aspect of MP, except campaign co-op.

Instead of seeing

Campiagn
Multiplayer


You will see:

Campaign
Infinity

With new and traditional modes under that umbrella.

I can't be the only one..

Der Flatulator
Member
(04-08-2012, 05:45 PM)
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Originally Posted by OuterWorldVoice

Infinity contains every aspect of MP, except campaign co-op.

Instead of seeing

Campiagn
Multiplayer


You will see:

Campaign
Infinity

With new and traditional modes under that umbrella. Infinity will have zero effect on the scale, size, content or appearance of MP spaces.

WHERE IS THE FORGE!!
Slightly Live
Dirty tag dodger
(04-08-2012, 05:47 PM)
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Originally Posted by Der Flatulator

WHERE IS THE FORGE!!

The Infinity's Holodeck.
The Real Napsta
Junior Member
(04-08-2012, 05:47 PM)
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Originally Posted by OuterWorldVoice

Infinity contains every aspect of MP, except campaign co-op.

Instead of seeing

Campiagn
Multiplayer


You will see:

Campaign
Infinity

With new and traditional modes under that umbrella. Infinity will have zero effect on the scale, size, content or appearance of MP spaces.

Frank please make everything unlocked for system link. Like weapons, perks etc.
Karl2177
Member
(04-08-2012, 05:48 PM)
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Originally Posted by GhaleonEB

Infinity is the fictional and structural wrapper for Multiplayer.

That would make more sense than how I was interpreting it. I was reading it as if it were like the Armory, and have it just be a name for a suite of options that are more multiplayer focused.

Originally Posted by OuterWorldVoice

Infinity contains every aspect of MP, except campaign co-op.

Instead of seeing

Campiagn
Multiplayer


You will see:

Campaign
Infinity

With new and traditional modes under that umbrella. Infinity will have zero effect on the scale, size, content or appearance of MP spaces.

So for what we know already; Spartan Ops, Multiplayer, and Forge will be under the umbrella of Infinity. Makes me wonder where Theatre will fit into all of this. Will each umbrella(Campaign and Infinity) have their own dedicated theatre?
Der Flatulator
Member
(04-08-2012, 05:48 PM)
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Originally Posted by OuterWorldVoice

Did I play you in a game of H3 yesterday? Either Team Slayer or SWAT?

kylej
Banned
(04-08-2012, 05:49 PM)
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Originally Posted by Slightly Live

If there are any frame rate issues, it won't be because of the fiction.

Well, I just hope we're not always reminded of being in a ship's hologram or whatever while playing MP. I don't need faintly glitching walls or faint outlines of a ship when I look to the sky as some lame sense of "place" in this Infinity thing. We have no confirmation of locked 30fps, which in and or itself is basically unbearable in this day and age. That map with the mech is already terrifying. Superfluous robots, labyrinthian hallways, staircases, and an aesthetic straight out of Orbital.

Simplicity + high framerate = A+.
CyReN
Member
(04-08-2012, 05:50 PM)
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Originally Posted by The Real Napsta

Frank please make everything unlocked for system link. Like weapons, perks etc.

This this this this this.

It killed lanning for a lot of CoD series, I know lanning is probably a minority now but it's a bitch for people that still do it and for tournaments.
Der Flatulator
Member
(04-08-2012, 05:50 PM)
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Originally Posted by Slightly Live

The Infinity's Holodeck.

Zeouterlimits
Member
(04-08-2012, 05:50 PM)
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kylej continues to be right about framerate, sad that we have to "hope" so much for it to be a solid 30.

Originally Posted by OuterWorldVoice

Campaign
Infinity

These strikes me as inconsistent/anomalous with each other.
Would you not rename Campaign to "Sexy Adventures of the Chief" then?

Unimportant pet-peeve.
MrBig
Member
(04-08-2012, 05:51 PM)
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Originally Posted by Dax01

How are the pillars support structures? Link to what? Isn't the "star" in the center of the entire thing?

Page 8 of the GI article. They don't specifically state that they are support structures, but I assume that they are, based on their description of them. The sphere is not a traditional dyson sphere either, according to the GI article, as it is the size of planet and does not contain a star.
ViewtifulJC
shots fired? we run!
(04-08-2012, 05:51 PM)
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Originally Posted by OuterWorldVoice

Did I play you in a game of H3 yesterday? Either Team Slayer or SWAT?

Perhaps

and sometimes I think KyleJ would love a Halo game where it's all flat purple Sega Saturn textures as long as its 60 fps
Dax01
Founding member, Guardians Anonymous
(04-08-2012, 05:52 PM)
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Originally Posted by MrBig

Page 8 of the GI article. They don't specifically state that they are support structures, but I assume that they are, based on their description of them. The sphere is not a traditional dyson sphere either, according to the GI article, as it is the size of planet and does not contain a star.

I'm just trying to picture the structure in my head. Where is "up" in relation to the structure? Those kinds of questions.
Trey
Member
(04-08-2012, 05:54 PM)
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Originally Posted by ViewtifulJC

and sometimes I think KyleJ would love a Halo game where it's all flat purple Sega Saturn textures as long as its 60 fps

As often as I disagree with the guy, it's an admirable stance to have. Gameplay performance and funcionality > graphics. Too bad that's not true for the average gamer.
Last edited by Trey; 04-08-2012 at 05:57 PM.
lybertyboy
Thinks the Evil Empire is just misunderstood.
(04-08-2012, 05:56 PM)
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Originally Posted by The Real Napsta

Frank please make everything unlocked for system link. Like weapons, perks etc.

Don't worry, you will have a multitude of options for alteration in custom games.
Der Flatulator
Member
(04-08-2012, 05:57 PM)
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Originally Posted by lybertyboy

Don't worry, you will have a multitude of options for alteration in custom games.

So we can haz recon?
Trey
Member
(04-08-2012, 05:58 PM)
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Originally Posted by Der Flatulator

So we can haz recon?

Looking at your avatar, I just can't shake how much like Robotech the S4's look.
MrBig
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(04-08-2012, 05:58 PM)
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Originally Posted by Dax01

I'm just trying to picture the structure in my head. Where is "up" in relation to the structure? Those kinds of questions.

I would assume that the pillars are going to provide a relative up/down for the player, with them creating a sort of consistent north/south pole and not being at arbitrary angles. So if you were on the inner equator you see them arranged in front of you, as opposed to coming up from the ground below you. I'll make a quick 3D mock up that will probably be completely wrong and hopefully frank will correct it.
CyReN
Member
(04-08-2012, 05:59 PM)
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Originally Posted by lybertyboy

Don't worry, you will have a multitude of options for alteration in custom games.

I love you.
kylej
Banned
(04-08-2012, 06:02 PM)
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Originally Posted by ViewtifulJC

Perhaps

and sometimes I think KyleJ would love a Halo game where it's all flat purple Sega Saturn textures as long as its 60 fps

I like pretty maps, but 343 and Bungie fall way too in love with their own ideas and you end up with stuff like Highlands and Spire. Too big, too boring, too crappy. Or on a small scale you get stuff like Blackout or Orbital or Condemned. Too complicated, or too dazzling to the eye, or both. Valhalla, Pit, Lockout, Midship, etc. all the best maps are aesthetically pleasing and easy to play on. Would Pit have been better with a random mech being built in it? Nope. How about Midship? Nope. Would Valhalla have been better with a thick fog hanging over it? Nope. Please no superfluous stuff that makes the game suffer.
Arnie
Member
(04-08-2012, 06:04 PM)
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The reason I'm looking forward to Spartan Ops is my leisure time to play games has decreased so drastically in the last five years, and I don't really have the time to sit down and bash through an 8 hour co-operative campaign in one sitting like I used to.

The idea of getting a new, high quality, co-operative Halo snack to digest for around 45 minutes each week with my friends is incredibly powerful to me. It's something I wish we saw more in games, and I honestly think we will as the industry matures.

Has Frankie or David posted anymore soothing points of clarification in the last 12 hours whilst I've been sleeping? The last thing I saw was David declaring that instant respawn wouldn't be included in Objective gametypes.
Dax01
Founding member, Guardians Anonymous
(04-08-2012, 06:06 PM)
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Originally Posted by MrBig

I would assume that the pillars are going to provide a relative up/down for the player, with them creating a sort of consistent north/south pole and not being at arbitrary angles. So if you were on the inner equator you see them arranged in front of you, as opposed to coming up from the ground below you. I'll make a quick 3D mock up that will probably be completely wrong and hopefully frank will correct it.

Ooh! Can't wait to see it.
dragonelite
Member
(04-08-2012, 06:14 PM)
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Originally Posted by Dax01

I'm just trying to picture the structure in my head. Where is "up" in relation to the structure? Those kinds of questions.

From what i understood of the scans is that we have a planet(The scans are also talking about a new planet.) inside the dyson sphere instead of a star. The roof is the inner side/shell of the Dyson sphere. The roof could still be 11~120 km from the planets surface. Im going from info on wikipedia about height of the atmosphere here on earth. If i keep on using info on a earth size planet then the Dyson sphere or Requiem as its called could have a diameter of 12~13k from inner shell surface to the side inner shell surface. Maybe the Dyson sphere also regulate day and night cycle with artificial light from the inner shell.
The Henery
Member
(04-08-2012, 06:15 PM)
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Why is the 'Find previous posts by this user' function only showing results until the 28th of March?
Karl2177
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(04-08-2012, 06:15 PM)
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So having re-read it and having clarification on what Infinity actually is I have a quick list of things that I want to point out.
  • Multiplayer progression will occur no matter what mode you're playing in matchmaking. This means we could have a "classic" mode and we would still be able to rank up in the new H4 mode.
  • Assassinations appear to be back. Whether or not these things will be togglable like HaloGAF wants is unknown.
  • Regicide seems like Juggernaut and Headhunter had some form of twisted child. It really doesn't sound that appealing to me.
  • That little icon over the radar on the last page of the article looks like the ordinance icon from Firefight. I'd be willing to be that is our indicator for the random drops.
  • The DMR looks good, but the square around the scope seems odd.
  • Earlier we speculated what the numbers on the medals meant. They could very easily mean Spartan points.
Zeouterlimits
Member
(04-08-2012, 06:17 PM)
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Originally Posted by thee henery

Why is the 'Find previous posts by this user' function only showing results until the 28th of March?

Search is very heavy on the servers, so they're continuing to work on it.
Der Flatulator
Member
(04-08-2012, 06:22 PM)
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Originally Posted by Karl2177

  • Earlier we speculated what the numbers on the medals meant. They could very easily mean Spartan points.

Could be, could be. Or they could just have been points towards the team score.
CyReN
Member
(04-08-2012, 06:24 PM)
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Devastation (UK best team) vs Str8 Rippin now live!
Last edited by CyReN; 04-08-2012 at 06:29 PM.
ViewtifulJC
shots fired? we run!
(04-08-2012, 06:26 PM)
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I'm gonna assume you can earn SPs in the campaign like credits in Reach.

That is, if it's not SUPER-CEREAL STORYTELLING this time and they cut all that out. I'm two minds about those first-person narrative stuff GI talked about. I think it's a neat idea that we get to do more awesome Chief stuff in first-person...but it probably plays out the same way every time. One of the things that makes the good Halo campaigns(whichever those are to you) so replayable is that with the sandbox of combat and the varied challenging AI you can tackle situations in different ways, on different difficulties.

Do these narrative moments have that kind of depth, or they essentially unskippable cutscenes? Stuff like that really kills a lot of the replayablity of CoD or UC3, or even Halo 3 where the game will slow down for SUPER CRYPTIC CORTANA I AM A MONUMENT TO ALL YOUR SINS. That's one of the (many) reasons "Cortana" sucked in Halo 3, every time you get through a door, BLARGH I'M GRAVEMIND I WILL KNOW ALL THAT I POSSES!
The Real Napsta
Junior Member
(04-08-2012, 06:26 PM)
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Originally Posted by lybertyboy

Don't worry, you will have a multitude of options for alteration in custom games.

Great news, thank you for responding.

Happy Easter HaloGAF
wwm0nkey
Member
(04-08-2012, 06:28 PM)
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Originally Posted by Slightly Live

The Infinity's Holodeck.

$10 on that being exactly how it is, you start off with a huge flat box and you build around that and change the skybox and weather.....

It better happen!
MrBig
Member
(04-08-2012, 06:30 PM)
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Originally Posted by Dax01

Ooh! Can't wait to see it.

My best guess as to how it works out
Woorloog
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(04-08-2012, 06:31 PM)
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Originally Posted by wwm0nkey

$10 on that being exactly how it is, you start off with a huge flat box and you build around that and change the skybox and weather.....

It better happen!

The game should include Forge 3.0 which is used to tweak maps and then a full blown map editor set on that holodeck...
wwm0nkey
Member
(04-08-2012, 06:34 PM)
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Originally Posted by Woorloog

The game should include Forge 3.0 which is used to tweak maps and then a full blown map editor set on that holodeck...

If it doesn't have a full blown map editor I will be sad :(

Considering Forge was the first announced feature of 4 I assume a lot of work has gone into it.
vincent vega
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(04-08-2012, 06:35 PM)
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Originally Posted by CyReN

Devastation (UK best team) vs Str8 Rippin now live!

is that over xbox live?
dragonelite
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(04-08-2012, 06:35 PM)
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Originally Posted by MrBig

My best guess as to how it works out

So you're actually bolting the planet in place in the dyson sphere?.
I don't think the concept art shows that. They look more like the forerunners version of skyscrapers.


Originally Posted by wwm0nkey

If it doesn't have a full blown map editor I will be sad :(

Considering Forge was the first announced feature of 4 I assume a lot of work has gone into it.

Hope we get something like the Trials Evolution one.
CyReN
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(04-08-2012, 06:37 PM)
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Originally Posted by vincent vega

is that over xbox live?

LAN.
kylej
Banned
(04-08-2012, 06:37 PM)
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EGL commentary just said "donging on the other team".

Juices and I need royalties.
wwm0nkey
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(04-08-2012, 06:37 PM)
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Originally Posted by dragonelite

So you're actually bolting the planet in place in the dyson sphere?.
I don't think the concept art shows that. They look more like the forerunners version of skyscrapers.




Hope we get something like the Trials Evolution one.

Little Big Halo!
MrBig
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(04-08-2012, 06:38 PM)
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Originally Posted by dragonelite

So you're actually bolting the planet in place in the dyson sphere?.
I don't think the concept art shows that. They look more like the forerunners version of skyscrapers.

I really don't know, and made a guess based off of what I read. I thought they were some sort of building at first too until I read the article with them being omnipresent structures.
Dax01
Founding member, Guardians Anonymous
(04-08-2012, 06:39 PM)
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Originally Posted by MrBig

My best guess as to how it works out

I'm even more confused by your mockup lol. Why are the yellow things separated? What do they represent? Anyway, I think I got the idea of it in my head down.
ElzarTheBam
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(04-08-2012, 06:40 PM)
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Originally Posted by Dax01

We only know of one – Prometheans – and neither Forerunner book has heavily implied different classes of fighting Forerunners. The GI information made it out to be a "new Covenant." I just don't see it.

To me, after re-reading the article, I think we will be fighting über sentinels, ready to protect Requiem.

"We wanted to create a set of enemies that work together in collaborative way, where each one of those enemies builds on and accentuates the abilities of the others. So when you face an individual enemy they offer one challenge, but as you layer those enemies together it changes the experience in important ways and heightens the challenge".

It is also very adaptive, each Sentinel transmitting its combat footage to an unknown intelligence that continually upgrades Onyx Sentinel combat algorithms. As per a Spartan: "We are teaching it how to fight." The Onyx Sentinels can also merge together for a variety of purposes, such as combining to increase firepower and shield strength, architectural purposes, and forming clusters to protect Onyx. Even a pair of Sentinels is exponentially more dangerous than a lone one, as a pair, unlike individual Sentinels, can activate its shields and fire its energy weapon at the same time.

Onyx Sentinels are also known to have other specific tasks beside combat, much like other types of Sentinels. Because of their modular shape, they can transform into several different types of configurations. For example, they can interlace into oblong-shaped formations, which are used for excavating and earth-moving.
Last edited by ElzarTheBam; 04-08-2012 at 06:45 PM.
JonCha
Member
(04-08-2012, 06:41 PM)
Talking with my friends about the changes earlier, I argued that the changes should vary between playlists. I felt Reach was a mess because it tried to change everything at once, and it didn't work. Instant respawns out of Objective, but in BTB? Make sense. No Sprint when using rockets, snipe or shotgun (or any power weapon)? Make sense.

The only thing my friends and friends' friends seem to be concerned about right now are drop pods. They're saying timing weapon spawns is a key aspect of Halo. I disagreed, but they're very worried about that. Add the X-Ray ability to that too, which they said cold drive then away from the game.
dragonelite
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(04-08-2012, 06:44 PM)
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Originally Posted by MrBig

I really don't know, and made a guess based off of what I read. I thought they were some sort of building at first too until I read the article with them being omnipresent structures.

Oke i read the scans again and it seems to me the Forerunners just build on both the planet surface and the inner shell.
You dont need to bolt the planet in place.
If the dyson sphere artificial gravity is as strong as the planets gravity they should keep each other in place.
So i wouldn't be surprised if we have levels on the planets surface and on the inner shell should be really interesting if we got level on the inner shell your sky would be the planet surface :p.

Last edited by dragonelite; 04-08-2012 at 06:47 PM.
The Real Napsta
Junior Member
(04-08-2012, 06:45 PM)
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Originally Posted by kylej

EGL commentary just said "donging on the other team".

Juices and I need royalties.

I heard that too, made me lol.
Dax01
Founding member, Guardians Anonymous
(04-08-2012, 06:45 PM)
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Originally Posted by dragonelite

Oke i read the scans again and it seems to me the Forerunners just build on both the planet surface and the inner shell.

That's what my thinking about how it was.
kylej
Banned
(04-08-2012, 06:46 PM)
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BUK 57 is shitting.

wait. nevermind
Last edited by kylej; 04-08-2012 at 06:52 PM.
MrBig
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(04-08-2012, 06:49 PM)
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Originally Posted by dragonelite

Oke i read the scans again and it seems to me the Forerunners just build on both the planet surface and the inner shell.
[img]http://www.abload.de/img/dysonsphereetjd4.png[img]

Yeah, I see what you're saying now, with the quote being something like looking up and seeing the inner shell, and there would be two planet structures.
BackdoorBeauty
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(04-08-2012, 06:51 PM)
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Jetpacks.



Adapt? Or just never get over how bad that fucking idea was? Map breaking nonsense.
Last edited by BackdoorBeauty; 04-08-2012 at 06:55 PM.

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