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Member
(08-08-2011, 03:25 PM)
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#2151
Gymkhana score attacks are cool
Gymkhana speed runs are alright Gymkhana do all given tasts in 30 seconds for plat are bullshit, that mode is a mess up once and retry style mode and I dislike those, in fact I hate using retry in racing games where possible, in rally racing at least you can make up lost time from a crash in the next stage. |
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Cock Encumbered
(08-13-2011, 12:46 AM)
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#2152
I just realized that "Post-Process" is just the stupid name they used for Motion Blur in the settings. Way to make things difficult devs. Turning it off makes a world of difference and that rock solid 60 fps without a hint of motion blur looks like sex. Screens also come out so much better too.
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made bish laugh until he was crying
(08-13-2011, 12:59 AM)
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#2153
Originally Posted by Stallion Free:
wow, that looks amazing. i would love to see it in motion at 60 fps. |
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Member
(08-13-2011, 11:50 AM)
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#2154
Originally Posted by Stallion Free:
Last edited by 1-D_FTW; 08-13-2011 at 12:31 PM.
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Member
(08-13-2011, 12:05 PM)
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#2155
Originally Posted by SmokyDave:
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Cock Encumbered
(08-15-2011, 09:38 PM)
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#2157
Originally Posted by Dice:
-Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters. -UI elements are no longer incorrectly displayed in Gymkhana -Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart. -Corrected various spelling mistakes across all languages -Reset line corrections to prevent potential ‘out of world’ or ‘driving into crowd’ issues on several tracks -Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected. -Steering wheel no longer jolts to the left in the race reward screen -Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system. -Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line. -Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled. -Front end menu improvements for multi-display systems, correcting a small number of visibility issues. -Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11. -Implemented native stereoscopic support for compatible devices. -Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics. -Various stability fixes. |
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Cock Encumbered
(08-15-2011, 10:13 PM)
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#2159
Originally Posted by 1-D_FTW:
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Member
(08-15-2011, 10:20 PM)
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#2160
Originally Posted by Stallion Free:
#2) Unfortunately, I don't see how they could circumvent it. Any patches would need to be applied to all versions or else multi-player would be incompatible between Steam and non-Steam versions. Besides, I think Codemasters likes it this way. This way they have a convenient excuse to be able to move on without ever fixing the DX11 crash issues. |
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Member
(08-29-2011, 04:34 AM)
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#2162
Originally Posted by 1-D_FTW:
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Junior Member
(08-29-2011, 04:39 AM)
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#2163
Played this at my cousin's a while ago and it is pretty good. It was the first Dirt game we could actually play the physics made sense. Right now its the best rally experience on the current line of consoles.
I brought my G27 and with a few tweaks it felt very good. He had a fair bit unlocked and there doesn't seem to be many tracks. Track lengths are a bit short and while I enjoyed some stages there wasn't any progression in course difficulty. The game should have offered more narrow ribbons spawning from some of the tracks. It's a pretty solid basis for future Dirt games. Not perfect but I hope it sold well so Codies understands they did a lot of right things here. Proper handling for once and more rally courses than all that other x-treme junk. Can't blame them for the gymkhana stuff it sells...but it seems like they are headed in the right direction. May consider getting it myself when I build a new PC. When its cheaper. I can see myself getting tired of the few tracks in the game. It doesn't help that they are pretty short courses. |
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Member
(08-29-2011, 04:42 AM)
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#2165
Originally Posted by InertiaXr:
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Member
(09-01-2011, 08:47 PM)
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#2167
Originally Posted by buhdeh:
Also, multiplier. Get to 3x and then keep it by not crashing into anything. You can cheese some of the earlier events as well by abusing the spin zones. Position yourself such that only the back of your car goes through it, enough so to activate the counter and just spin away. Since you're not completely inside the spin zone, it will always reset. Diminishing returns, of course, because you're still being punished for doing the same thing over and over, but it can make these events a little easier. Definitely one of the more annoying events though. |
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Member
(09-21-2011, 10:07 PM)
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#2168
Now that I actually got to spend a little time with DX 11, it does look very pretty and more than holds its own with Dirt 2.
P.S. The ghetto way (knock on wood) to beat the DX 11 crashing bug is to alt-enter when not racing. You shouldn't get load crashes when you're running windowed. So just window it when loading, and when you get ready to race, alt-enter back to full screen. Seems like that solves the problem, duct tape style. |
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Registered User
(10-17-2011, 09:19 PM)
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#2169
Just got the game from a friend and I'm really enjoying it.
I'm thinking of buying the online pass, but before I do, is there an active community that still plays online? None of my friends have it so it would be rather important in terms of multiplayer. |
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Kratos can kill Zeus
but not Pam Anderson? (10-24-2011, 03:59 PM)
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#2170
Originally Posted by Oli:
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Member
(11-18-2011, 06:26 PM)
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#2171
Originally Posted by buhdeh:
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Member
(12-22-2011, 04:31 PM)
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#2173
WTF Codemasters? I was interested in Dirt 3 on the PSN store as it seemed to be available for a fairly reasonable price, but also because of the convenience of downloading the game. So, I add Dirt 3 to my cart along with the track packs and car packs DLC. I download the game and DLC and install it all and then boot it up to find I have to buy the fucking VIP Pass online key too?!?!!! WTF!!!
To be clear, NOWHERE on the Dirt 3 PSN store page does it say that buying the FULL game doesn't include the freaking ONLINE component, and other full games I have purchased from the PSN store, such as NFS: Most Wanted, come with the online code included. What a fucking outrageous practice, and once again the digital customer gets shafted by a scumbag publisher who I most certainly won't be supporting in the future. I can understand wanting to protect against used sales, but fucking over consumers like this only helps reinforce the used sales market. I know that's where I'll be looking for any future Codemasters titles that interest me. |
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make sure the pudding isn't too soggy but that just ruins everything
(12-22-2011, 05:34 PM)
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#2174
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Member
(12-23-2011, 05:08 PM)
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#2176
Quick update - I got in touch with Codemasters and they said the VIP Pass should be available to download from the PSN download list upon purchase of the full game, but it isn't there, so now I apparently have to contact Sony to get them to sort it out. Not holding much hope for a reply until after the holidays though.
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Member
(03-31-2012, 12:39 AM)
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#2178
So I know there was some issue with the keys being leaked by AMD a while ago, but I've been looking around and I'd like to buy a steam key off of either ebay or Amazon. I remember something about steam not allowing certain keys to register or something to that effect, so I wanted to check and see if anyone knew anything before I bought one.
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Member
(03-31-2012, 12:41 AM)
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#2179
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Junior Member
(04-11-2012, 08:58 AM)
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#2183
I'm really not feeling this so far I'm afraid (PS3).
The driving itself is great, but I'm not really keen on the single player tour "experience." Admittedly I've only just finished the first pyramid/season, but it just doesn't seem quite as much fun as Dirt 2. I shall persevere though. |
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Member
(04-11-2012, 09:24 AM)
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#2184
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