Originally Posted by Himself
My biggest complaint is the amount of shots it takes to kill the enemies. Takes too damn many and it slows down the game.
This is not the case at all if you use laser shots against tougher enemies. It's easy to know which enemies are tougher - even if they are the same size, they glow in a different way.
Originally Posted by TTP
By the way, this is the most visually advanced retro-looking game I have ever seen. Two little details impressed me more than anything:
1) The distortion around the edges of the faked tube display (easily noticeable during the credits if you fire close to the edges - you see the distorted bullets trajectory)
2) If you look close enough, you can see the horizontal scanlines ffs!
Most advanced for sure, and most meticulously rendered too. All effects just look right, they even added the pixel afterglow when objects move around (like motion trails), tone mapping to simulate the warmth of a slightly burned out crt, scan lines are not just 50% opacity white lines mask baked into the picture but properly blended so that they are more visible on bright areas and less on darker ones etc.