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Member
(04-12-2012, 05:40 PM)
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Quote:
http://ps3.ign.com/articles/122/1222748p1.html Posting some pics - ![]() ![]() ![]()
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Member
(04-12-2012, 11:17 PM)
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What's worse, is that if there's a lvl 30 or so beginner, and a level 40 or so Legacy 1+ player, we get stuck with the 30, because I'm level 75 and only on my 2nd Legacy. I don't think they take the amount of Legacies into consideration when "balancing" teams.
Last edited by Mr. Fix; 04-12-2012 at 11:21 PM.
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Member
(04-12-2012, 11:34 PM)
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Yeah, this was pretty terrible in December/January where there were still a lot of games with half of the people who had legacy 2 or 3 and half of the people in the normal levels. So many games with all legacy vs. "new" players. Incredibly annoying. Now it doesn't bug me anymore because everyone with the dlc is legacy 3 or something.
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Junior Member
(04-13-2012, 12:21 AM)
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No, I asked if there was anything keeping him from playing with friends or if he was set on playing solo. What part of that didnt you understand? Not everyone that plays with friends are team stacking, its entirely fucking possible for 5 people to get up and just have a blast, win or lose.
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Member
(04-14-2012, 03:00 AM)
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Finally bought the FHC. I'm loving the co-op add-ons.
For the most part I like the U2 map remakes. Even if I don't necessarily prefer all the new redesigns, they're still nice. The Fort looks gorgeous now, but I honestly hate the new Train Wreck; the snow wasn't just for aesthetics! Old Quarter is one of the best Uncharted maps, London Streets seems pretty good, and I think I'll really like Graveyard when I get the hang of it. Not a fan of Oasis so far though. |
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Member
(04-14-2012, 03:05 AM)
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I love the new Train Wreck though, I think it's the best looking map of them all. |
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Member
(04-14-2012, 04:01 AM)
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I don't really see Desert Village's sandstorm as a replacement for or improvement over Train Wreck's snow. Even at its lightest, the snow in Train Wreck still hindered your ability to see across the map a bit, so I liked how it was a bit easier to move around undetected. Also, the sandstorm on Desert Village is very nice, but it doesn't last very long and usually only happens once a game. The way the snow gradually switched between heavy and light was just amazing.
I dunno, my butthurt over Train Wreck's changes are probably partly due to me growing up in Arizona, so I find desert themes a bit boring while snow is infinitely more interesting. But still, I love what the snow added to Train Wreck beyond just being awesome to look at.
Last edited by hao chi; 04-14-2012 at 04:04 AM.
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Member
(04-14-2012, 06:10 AM)
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Thanks for the free win, ND. My team was losing an Objectives match 2-1, and we were down 4-2 in Multi Marked Man, when our Marked Man left the game and since a new Marked Man was never appointed, we were able to come back and win that round, and won the last round which was Treasure Hunter.
Seriously, when is this bullshit glitch going to be fixed? It's been around forever and is one of the worst ones in the game.
Last edited by hao chi; 04-14-2012 at 06:14 AM.
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Member
(04-14-2012, 06:23 AM)
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They operate on ND time so who knows. I tried out Shades mode on Old Quarter and it was pretty fuckin' fun. It should seriously be on Arena too but whatever. Now that I'm into Shades, why the hell isn't the Cave/Temple a shades map? Man, that would hit the spot.
All the new maps are great, and they look fuckin' amazing too. I was a little iffy seeing Oasis, but damn does it look and play good- Old Quarter putting them all to shame though. Tl;dr- ND, make the Cave and Temple a Shades/Arena map damnit. And while you're at it, London Underground too. Have they given a reason as to why the specific maps didn't make the co-op cut? |
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Not as deep as he thinks
(04-14-2012, 11:06 AM)
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Something was wrong with the servers tonight or something because I have never experienced so much lag since the first beta hit. Whenever I got paired up with Japanese players, the game was unplayable. People would stay frozen for like a minute and then die and I'd be running around and all of a sudden die by the person I killed. Players moving around the map like at 10fps...it was horrible. This was mostly in the DLC maps that just came out.
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Member
(04-14-2012, 05:21 PM)
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To make it funnier, he kept sliding towards me from five feet away whenever he meleed. |
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Member
(04-14-2012, 11:05 PM)
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Really, really enjoying it so far. I've just started the pirate bit and I can't see where the complaints all came from yet. Particular highlights are the Chateau escape and Talbot chase so far. Playing on Hard Mode, and it seems a little easy. Due to the aiming change perhaps?
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Member
(04-14-2012, 11:40 PM)
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Member
(04-15-2012, 04:32 PM)
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So why was I unable to use my current stats, unlocks, and purchases while playing offline splitscreen co-op with my dad yesterday?
Wait.... I guess I should have booted up online and opted for splitscreen there and ran a custom game? Odd, though, how offline play won't recognize your purchases but still shoves it in the face of non-online users to show what they're missing haha. |
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Member
(04-15-2012, 04:36 PM)
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Tried to beat the game on crushing mode but I finally hit a ceiling in Rameses' ship. Immediately after the already annoying armored miniboss there's a room that's just an experience in frustration... The guys at naughty dogs that were responsible for the graphics earned their pay checks but the merits of the guys that are responsible for the game's AI are more questionable.
I just hate when turning the difficulty up only translates into enemies with pinpoint targeting accuracy, generalized wall hacks and infinite grenades (with the ability to put them at your feet). Where is the fun? In Golden Abyss I guess because it's a much more enjoyable experience than U3. Much less advanced graphically but so much more entertaining and I won't even insist on how GA's double sticks+gyro gameplay trounces U3's control. Yeah, even the alternate one. |
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Member
(04-15-2012, 07:18 PM)
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I am full of shit.
Rich, smooth, creamy shit. (04-15-2012, 11:04 PM)
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Man the net code in this game is pure dogshit
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Member
(04-16-2012, 12:45 AM)
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It still boggles me that even though its unusable offline, they show shopping carts next to skins and such. Why? If I can't use it even though I do, in fact, own them... then why advertise it to offline users? Can you imagine they take their system to someone's house who does have a connection, buys the stuff and then can't play with it in their own home? |
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Not as deep as he thinks
(04-16-2012, 01:36 AM)
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Fuck 100% silent Cloaked Level 3. ND, don't back out of your words when you said that 100% silent skins wouldn't be in this game. |
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Member
(04-16-2012, 01:54 AM)
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Yeah, a lot of people don't spin their camera around nearly as much as they should. I think a pretty decent amount of people play with no sound as well. That's the only way I can explain those weirdos that just casually stroll through me middle of a gunfight and at no point decide to step in.
Last edited by hao chi; 04-16-2012 at 03:06 AM.
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Member
(04-16-2012, 04:22 AM)
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Member
(04-16-2012, 04:45 AM)
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Does anyone remember how the Lab in UC2 started? Was it just one gametype at first? I'm hoping they throw a bunch it at launch. My friend and I have been playing 1 on 1, so we're definitely looking forward to an all RPG type.
*Edit: Are they all temporary? I thought they were permanently added to the list? Also, if Elimination ends up as a Lab mode, the fuck off ND. :/
Last edited by Mr. Fix; 04-16-2012 at 04:47 AM.
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Member
(04-16-2012, 06:15 AM)
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Last edited by #1 defender; 04-16-2012 at 06:26 AM.
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Member
(04-16-2012, 06:53 AM)
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The last game did have some deathmatch variants available too. They came up in some of the playlists (all modes... something else maybe) and were available in custom game from what I recall. The Lab was a different deal (though there was some crossover I believe). But I think all rpgs, pistols/grenades and maybe one more (sniper/pistole?) were available in custom game and some of the playlists. It has been a while since I played though.
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Member
(04-16-2012, 07:13 AM)
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You're partially right. As TripOpt55 already explained, there was the "All Competitive" playlist, which inlcuded the "Pistols & Grenades", "RPG-7s", and "Sniper & Pistole" DM variants. The latter two got replaced by "No Power Weapons" and "Desert-5" modes after a while.
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I am full of shit.
Rich, smooth, creamy shit. (04-16-2012, 08:57 PM)
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My bullets hit their target and seem to vanish in thin air, like I'm hitting nothing. Then the times when I do kill someone their death is always delayed. The lag is so much worse than UC2. It's not my connection, don't have these issues with other games. Been going back and forth between this and Gears 3 (which is on dedis) and the difference is night and day.
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Member
(04-16-2012, 09:08 PM)
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BTW The Lab in UC2 was left in a sad state. Instead of a rotating playlist it only has Crushing Deathmatch. |
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Member
(04-16-2012, 09:47 PM)
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I got it here: http://www.youtube.com/watch?v=8mVpr3poXGo But this spot seems even better: http://www.youtube.com/watch?v=MVQyC2VTXSY
Last edited by #1 defender; 04-16-2012 at 10:01 PM.
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Not as deep as he thinks
(04-17-2012, 07:39 PM)
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Yeah, ND left me hanging on the Hammers Only lab. That shit was so much fun that I was looking forward to it...then the PSN hack happened and it never saw the light of day.
As previously mentioned several thousand times in this thread by me and other people: arne, FIX the Team Objective Marked Man glitch. That is GAME BREAKING. Yesterday, it happened two times against people who were partied up. When the match is close and the other team was losing, the person who was marked left on purpose in order to try and get an easy cheap win point. This needs to be addressed IMMEDIATELY. |