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Member
(04-16-2012, 10:34 AM)
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#151
So what you're saying is you can't? From what I've played of it TOR is flawed but certainly far from being a low quality game.
Last edited by Proxy; 04-16-2012 at 10:36 AM.
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Member
(04-16-2012, 10:36 AM)
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#152
Also from this article....
Quote:
Clearly I should trust you with server tracking rather than EA who knows exactly how many subscriptions they have. |
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Member
(04-16-2012, 10:37 AM)
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#153
And EA isn't a biased source with a vested interest in using fuzzy statistics to make they subscriber base seem as large as possible? Both options you presented are absurd; it's not one or the other, it's neither.
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Member
(04-16-2012, 10:39 AM)
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#154
The "vast majority" still includes people who bought a 3-month subs up front but have stopped playing (which by the way is less than $15 a month), and I assume that since "vast majority" was not actual defined it's around 55-60%. If it was 80%+ they would say that.
MMO companies are very cagey about sub numbers and the way they define active subs. Every indication is that player numbers are down and that subs will follow.
Last edited by Margalis; 04-16-2012 at 10:42 AM.
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Member
(04-16-2012, 10:45 AM)
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#156
You have no evidence to suggest that A.)Alot of people bought a 3 month sub B.)What EA defines as a vast majority. Until you bring up actual evidence that suggest otherwise you're just talking out of your ass. I'm sure they fudge the numbers. I'm not doubting that. However, trying to get a sub number off server statistics is not very accurate because they don't have access to all the information. No matter how much you spin it, 1.7 million is a positive number. |
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Member
(04-16-2012, 10:45 AM)
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#157
I'm resorting to the pattern that basically every MMO follows, where server populations are clearly dropping but due to fuzzy math, free months, 3 and 6 months subs, launches in other regions, etc, the actual subscriber numbers are obfuscated for many months. (Not to mention stuff like counting 10 different accounts created in a PC cafe as 10 different subs etc)
Quote:
Last edited by Margalis; 04-16-2012 at 10:50 AM.
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Member
(04-16-2012, 10:50 AM)
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#158
Also the article is very clear that it is active subs not created accounts. Investor were expecting it to take down wow. They also wanted a immediate return on their investment.
Last edited by AppleMIX; 04-16-2012 at 10:54 AM.
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Member
(04-16-2012, 10:57 AM)
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#159
The issue I had with ToR is the same one noted on the first page; it feels like a single player campaign. Especially with no dungeon matchmaking mechanism? It brings it down from "MMO" to "campaign other people exist in", really no different from a Souls game or something. Certainly not worth paying a monthly sub for.
The other issue I had with it is the whole thing feels like a WoW skin from 2005. The character stories were actually pretty good, but the actual gameplay was unimaginative and rote. It's really too bad, but while playing ME3, I couldn't help but think, "So THIS is what Bioware's AAA team was working on, because ToR and DA2 sure as hell weren't it."
Last edited by Cheech; 04-16-2012 at 11:35 AM.
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Member
(04-16-2012, 11:00 AM)
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#160
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Super Adventure Boxing
(04-16-2012, 11:50 AM)
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#163
Full quote:
Originally Posted by MCV:
They could still be laying people off, though the nature of the denial makes this a bit more likely than more wishy washy denials. |
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Member
(04-16-2012, 12:00 PM)
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#164
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Member
(04-16-2012, 12:04 PM)
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#165
I own every EA game that's of any interest to me on Steam. And my total disappointment with BF3 was my final straw. So it may be years again before I purchase an EA game. Guess I'm part of the problem for them.
EDIT: I don't really see that above as a denial. It reads like PR speak to me. Yes, we have 500 - 1000 people being laid off. But they're not actually lay-offs. They're projects that have morphed. Coincidentally at the same time is all.
Last edited by 1-D_FTW; 04-16-2012 at 12:06 PM.
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Banned
(04-16-2012, 12:43 PM)
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#168
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Member
(04-16-2012, 12:49 PM)
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#169
Oh, I wasn't suggesting that at all. I meant that despite things not looking as bad as the rumor/news suggested, something still needs to change.
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Member
(04-16-2012, 02:10 PM)
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#171
I fully understand this argument, especially at the beginning of a generation. But this far in, especially the larger pubs should have been able to streamline their development (mostly for engines, but also in part for assets) in so far, that this should be neglible by now, no? |
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Member
(04-16-2012, 02:21 PM)
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#172
EA just gave a free month to nearly every subscriber of TOR, sub numbers really can't be doing that well.
They have to report sub numbers end of April, and by giving out the free month they are effectively inflating the real number of subs that they can tell to investors. Just like the WoW annual pass, it only exists because subs are declining. |
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Member
(04-16-2012, 02:27 PM)
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#173
Well there are also market benefits of inflating development costs: the barrier of entry becomes so high that the B-tier publishers can't commit the amount of money it would take to compete and they get squeezed out.
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Member
(04-16-2012, 02:31 PM)
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#174
To be honest, I don't really understand the problem. Didn't we for years have what is HD resolutions on PC, without the cost spiralling out of control? I'm pretty sure that, at least as far back as 2002, I was playing games in an equivalent to 720p...
Please correct me if I'm missing something. |
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Member
(04-16-2012, 02:32 PM)
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#175
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Junior Member
(04-16-2012, 02:42 PM)
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#177
Quote:
Quote:
Quote:
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needs to fix his kismet
(04-16-2012, 02:44 PM)
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#178
While I disagree with a number of the problems that people have with the game, that doesn't mean they aren't real problems to those people at least, and TOR can't afford to make those kinds of mistakes while being a distance number 2 to WoW. People will quit and go back. Which in the long run very well may push me back into WoW, if only because the game has become so damn hard to play because I can't find bodies. |
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Member
(04-16-2012, 02:50 PM)
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#181
Last edited by BattleMonkey; 04-16-2012 at 02:53 PM.
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Fafracer forever
(04-16-2012, 02:50 PM)
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#182
Originally Posted by ElTopo:
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Member
(04-16-2012, 02:51 PM)
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#183
They are clearly using this promotion to smooth over negative player base perception caused by the last major patch snafu, but the results of all that aren't going to be relevant at all in time for the next investor call. |
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Junior Member
(04-16-2012, 02:56 PM)
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#186
So you guys who are still playing TOR, more power to ya. But your on a sinking ship, and you are still playing your song while everyone else saw the writing on the wall that it's a colossal disappointment to a lot of players. When your AAA title MMO is offering free subs only 4 MONTHS after being released, something is wrong. |
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Member
(04-16-2012, 02:57 PM)
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#187
Last edited by BattleMonkey; 04-16-2012 at 02:59 PM.
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Banned
(04-16-2012, 03:01 PM)
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#190
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Member
(04-16-2012, 03:04 PM)
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#191
Quote:
Quote:
The patch "snafu" lasted a day or two. It is absolutely nothing that would cause them to give out a free month. The pet, maybe. In fact, they specifically gave out a free day for the patch, as a separate bonus. So it should be obvious the free month was not for the patch.
Last edited by FieryBalrog; 04-16-2012 at 03:09 PM.
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Member
(04-16-2012, 03:06 PM)
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#192
Even good MMOs like RIFT have a hard time keeping player numbers in this market. The "king" of MMOs WoW has been declining as well. Competition and player perceptions are much higher now and with so much f2p out there pulling at people, it's going to be difficult for TOR. How good the game is though is subjective to what the player want's from their MMO.
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Junior Member
(04-16-2012, 03:06 PM)
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#193
++ Like I said, 4 months in and they are already panicking by offering free months. And anyways, with lots of new MMO's coming out, like Guid Wars 2, Planetside 2, Secret World, etc etc, people are going to drop TOR like a used tampon to try those out. And take it from a former die hard SW/Bioware fan, GW2 is going to stomp all over TOR, I am in the beta, and it has something that TOR is seriously lacking: fun. And free after you buy it. And better gameplay. And better graphics. And better GUI. And better PVP. And dynamic gameplay. List goes on and on.
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Member
(04-16-2012, 03:10 PM)
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#194
As for the rest of your post, the point about the promotion is that it's for current subscribers - only a fraction of which would have even had the possibility of having an expiring subscription in the window between when the promotion is happening and the cutoff for investor data gathering. Of those even fewer would actually remain unsubscribed. It's not something that even would have had the opportunity to significantly disrupt the subscriber numbers being delivered to investors this month. |
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Member
(04-16-2012, 03:13 PM)
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#195
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Member
(04-16-2012, 03:14 PM)
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#197
I think EA should be rightfully afraid of the tidal wave of high production value free-to-play online content coming over the next 12 months, along with other high profile MMOs such as Tera and Guild Wars 2.
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Member
(04-16-2012, 03:16 PM)
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#198
People are just disappointed with what could have been. All the money in the world, and they made a fairly derivative game, that is also technically unsound, and, in my eyes, aesthetically lacking.
Things like no/shitty AA, horrible textures from 2002, and ugly armor for the characters. I didn't want to spend time in the world except for the voice overs. |
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Member
(04-16-2012, 03:17 PM)
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#199
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