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coaches in the WNBA
(04-16-2012, 06:08 PM)
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#52
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Member
(04-16-2012, 06:23 PM)
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#55
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Member
(04-16-2012, 06:31 PM)
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#56
http://xseedgames.com/forums/showthr...ll=1#post39131
Quote:
http://xseedgames.com/forums/showthr...ll=1#post39237 (First quote is from Carpe Fulgur's SpaceDrake/Andrew Dice)
Quote:
Quote:
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Member
(04-16-2012, 07:59 PM)
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#57
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Member
(04-16-2012, 08:15 PM)
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#58
At this point you can basically forget about the 3rd (or any other installment after SC) |
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Member
(04-16-2012, 08:23 PM)
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#59
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Medal Princess
(04-16-2012, 08:25 PM)
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#60
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Member
(04-16-2012, 08:28 PM)
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#61
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Member
(04-16-2012, 08:30 PM)
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#62
I actually don't know about 3rd. I'm not very confident they'll get to it, but I guess as long as they're going with Steam releases there's a chance. Hopefully SC does pretty well on Steam, I guess they'd probably go for it unless it just does terribly. And if Carpe Fulgur's games can sell reasonably well, surely there's an audience for this series as well. Now, everything after that... I don't think there's a snowball's chance due to the platform. Despite Wyrdwad's "teasing" about how they would have to figure out how to translate the titles for Zero, Ao, and Nayuta.
Last edited by chaosblade; 04-16-2012 at 08:38 PM.
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Junior Member
(04-16-2012, 10:18 PM)
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#63
Well, personally, I'd rather get a game with a crappy translation than not get one at all.
And fan translations might be fine for some, they aren't for a lot of people. Not everyone has the ability to patch console games...it's also a lot harder (and more expensive) to buy imports. But again, I guess the real problem is the 2 UMD thing |
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Member
(04-16-2012, 10:24 PM)
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#64
And its really too bad about SC, but I honestly don't think well ever see anything unless Falcom makes a Vita port or something. There is pretty much 0 money in translating that game at this point, especially since they can't release it on PSN. |
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Medal Princess
(04-16-2012, 10:26 PM)
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#65
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Member
(04-17-2012, 08:10 AM)
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#68
Came here to post this. They HAVE to release a translated version of RGC2 - the first one is so damn epic, I can't understand why it sold so bad.
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Member
(04-17-2012, 08:24 AM)
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#70
I for one have also been doing my own translations here and there as well. These games will get a translation one day. If not by XSEED then by someone else. Might take a while, but it'll happen eventually. |
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Member
(04-17-2012, 08:44 AM)
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#72
Well, XSEED seems adamant about doing the 3rd before doing any future titles.
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Member
(04-18-2012, 04:53 AM)
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#75
Finishing off the rest of the Trails in the Sky story (it's a trilogy, right?) would get all my money. Finishing the first game leaves you wanting so much more, even though it's pretty satisfying as is.
RGC2 and HMH2 are also pretty high up on my list of things I would fund. |
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Junior Member
(04-18-2012, 05:01 AM)
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#77
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Member
(04-18-2012, 05:35 AM)
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#78
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Member
(04-18-2012, 07:05 AM)
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#79
Ao isn't really the "end" though, is it? I've never read anything that implied there wouldn't be further games, especially since there are still unvisited regions. And sales are still increasing with each game, so I doubt Falcom will stop anytime soon.
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Medal Princess
(04-18-2012, 02:10 PM)
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#81
You can buy directly from Falcom. They just had a deal on 3rd last week. |
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Member
(04-18-2012, 03:31 PM)
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#82
I loved the first Trails in The Sky game and it was one of my favorite games of last year! The wait for SC since finishing the first one has been very long to say the least. Brilliant game everyone who owns a PSP or Vita should experience at least some of if not all of it. I'd recommend all of it though because even with the massive amount of text it's just a fully realized world and brilliantly done.
I'm not sure what to think on anything past that first game though. Like everyone else here I most certainly want SC and XSeed has my money for it the day it comes out..before it comes out even if I can. As everyone knows, a English translation of SC has one major road block to release-not so much the massive script that's twice the size of the first game's since that over time will all be translated. The major thorn in SC's side is the unique tech issue due to it being 2 UMD's. I feel for Falcom's part in it, when they went to port SC to the PSP in Japan at the very least they should have done their best to code it so that both physical release and UMD release would be possible. I do understand at the time PSN was just starting to take off though so future proofing it may not have crossed their minds right away. If they'd done that, XSeed wouldn't have the headache of dealing with that tech issue right now. For XSeed's part in this, I feel when they announced they'd licensed all 3 games in the Trails In the Sky trilogy and intended to release them all over here while I'm sure they knew about that bottleneck SC's tech issue would cause they should have dealt with that bottleneck first before any translation started period. They're in a very tough spot right now..they need to find a solution for SC's tech issue and now on top of that with the PSP mostly dead here in the US and Europe they have to decide what platforms are going to work best for that release. My feeling is they should deal with the 2 UMD issue and do a PSN release on the Sony side so both people with PSPs and Vitas can experience and enjoy the game. Going either PSP only or Vita only is probably not gonna work at this point so luckily making it available to owners of both systems should be easy thanks to PSP BC on the Vita. On the PC side they should release on Steam..that way people who want to play on PSP/Vita like myself can play it that way, and those that want to play on PC can play that way. Everyone ends up happy in that situation. I do hope we'll at least hear which way they're intending to go with SC in terms of platforms by the end of this year if not sooner. Once they get SC out, the others will be MUCH easier since the other games all have PSN releases. At that point they can just deal with making a quality translation. They have to juggle all this coupled with doing projects that will keep the company alive so they can afford both as a company and financially to finally get the other games in that series out. As for Retro Game Challenge..that's one of the best DS games period and one of my favorites of all the DS games I have. Another absolutely brilliant game that is exactly what it says on the box it is. It's this highly creative, extremely well done trip down retro memory lane. Every DS owner should have it. How do I feel that the US didn't get RGC2? It's downright criminal. Absolutely frickin criminal! I've been lucky enough to play a little bit of the 2nd game and it's the way a sequel should be. They didn't try fixing things that weren't broken. They kept all the concepts and creativity from the first game, added even more of both, and expanded on it. All in a way that's easily accessible to both those who played the first game and those that didn't. The poor sales of the first game in the West is the one time I've shaken my head and gone "Why does this game have to be the one ending up with such terrible sales? It's fantastic and deserves so much better." Even at this moment I'm still shaking my head at it and thinking that thought yet again. |
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Member
(04-18-2012, 04:20 PM)
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#83
The SC port was already well in development when Sony started putting PSP games on PSN, I think it came out around the time the first games started getting put up. There wasn't really anything Falcom could do about that aside from going back and redoing everything. Considering how small the company is that wasn't really feasible.
Honestly, I'd write off any chance of the PSP version getting released in the west. Yes, XSEED hasn't said that, they haven't confirmed (or denied) any plans for release format. But they can't release a UMD only game in 2013 or whenever they'd get it out, and the game is not going to be able to go up on PSN, so the PC version is the only practical option unless a miracle happens sometime between now and then. And aside from 3rd (which would probably also be PC only due to the fact the PSP-only players already missed SC, throwing 3rd out there would just be salt in the wound - assuming it gets localized at all) I don't think they'll bother with further games in the series. As much as I want to play these games, I can see it's not a very good investment and XSEED can't really afford to throw money away on games that are going to cost a ton of time and money to release and proceed to not sell very well. Otherwise we'd have gotten HMH2 and RGC2. I'd say we're fortunate they're still working on SC. |
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Member
(04-18-2012, 04:43 PM)
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#84
I'm going to be the pessimist here but unfortunately, with the declining interest in JRPGs, unless it has the Final Fantasy or Pokemon name attached, I see very little hope for these games being translated for NA. We'll be lucky to see a port of SC at this point.
Last edited by Darkmakaimura; 04-18-2012 at 04:46 PM.
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Junior Member
(04-19-2012, 04:03 AM)
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#85
It's also not a rumor, as Kondo himself said that they've begun on the next 'Zemuria Story' game. |
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Medal Princess
(04-19-2012, 04:14 AM)
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#87
No. They put up two separate files, and you just load the one you need based on where you are in the game. That works for Type-0 because you only switch a couple of times and you're on disc 2 most of the game. In SC, you switch constantly because half of the world is on one disc, and the other half is on another.
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Member
(04-19-2012, 04:16 AM)
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#88
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Member
(04-19-2012, 04:16 AM)
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#89
It'd probably be somewhat similar to how ME3 kept making you disc swap. Had the progression been the same as Trails 1 (no backtracking to prior areas at all) it'd probably not be an issue unless they failed to put in a save prompt for switching discs, in which case it's probably a relatively simple addition.
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Medal Princess
(04-19-2012, 04:16 AM)
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#90
The funny thing is that CFW solved this problem. There's a CFW plugin that lets you swap ISOs with a button, no problem. |
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Member
(04-19-2012, 04:19 AM)
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#91
So, I'm guessing that the SC world is somewhat big? It was always my assumption, for multi-disc games, that they would duplicate the world on multiple discs as well. Although, given my examples, I'm sure everyone can tell I don't play very many multi-disc games >.> |
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Medal Princess
(04-19-2012, 04:21 AM)
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#92
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Faster, stronger, smarter and has a wife who plays more games than you
(04-19-2012, 05:45 AM)
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#93
Not by the standards of XSeed's other projects, certainly; XSeed would probably be pretty happy if all their handheld titles sold like RGC. I am pretty confident it didn't "nearly kill" anyone.
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Junior Member
(04-19-2012, 05:50 AM)
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#94
Also, keep in mind, if you're seeing numbers somewhere, they are very likely completely inaccurate. Tom from XSEED has also said that they do not release their numbers.
Last edited by omgfloofy; 04-19-2012 at 05:54 AM.
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Medal Princess
(04-19-2012, 06:03 AM)
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#95
Anyone with access to an NPD subscription can see their retail numbers.
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Faster, stronger, smarter and has a wife who plays more games than you
(04-19-2012, 06:29 AM)
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#96
But all that said, RGC was definitely not an "awful" seller by any standard I would apply. It's not amongst XSeed's worst-selling titles. If it "nearly killed" XSeed, we saw no indication of it at the time -- either from the operation of the company (which didn't change in any publicly noticeable way during this time) or in their public statements about the game (which consistently fell into the "yeah, we wish it'd done better" category rather than the "no that didn't do well at all, stop asking" category.) |
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Junior Member
(04-19-2012, 12:19 PM)
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#97
To be honest, I don't see how an NPD subscription would help much in that situation. I wouldn't expect those numbers to be 100% accurate. Numbers would be accurate in a company that trades publicly, as they are required to post that information in the first place... The way things like novel best seller lists work is because the publishing houses provide those numbers to the New York Times and whatnot. (I know it's not the gaming industry.) I would believe that digital sales would present a big problem with getting accurate counts, as well, due to the nature of how they work.
However, I also believe that Jun said at one point that the numbers are pretty insanely high to justify the sequel, anyhow... (in the six digits, wasn't it?)
Case in point: Falcom's earnings sheets went a little nuts between 2008-2009 and there was a bit of re-organization- which actually shows as evidence to the supposed 'distributor drop' from Softbank- which was a massive financial hit to the company as a whole. The batch of PC titles in 2009 was one of the last of the company, and to my knowledge /after/ the drop had happened. It would be during that time when they had a staff layoff too. They went from the 60-70 employee category to 'below 50'. Their current count on Yahoo finance is about 47 employees, I believe. This also had the unfortunate timing of happening during a leadership change, too. I'd need to dig up the sheets and see where I can find this info, but someone had already done that about the aftermath and the details on Falcom stopping on releasing PC titles. Nevertheless, I digress... The people who are the voice of XSEED are Jess and Tom, for the most part, and from what I've heard from Tom, they don't get numbers or counts given to them. All they generally know is, 'did it do well?' 'did it not do well?' etc etc. (Jess, by the way, doesn't really tell people to 'stop asking' about Half Minute Hero, despite the fact that she has confirmed that it was one of their worst selling titles.) Nevertheless, since it's not public information, unless they know for a fact that they can't pick up after something, I don't see why we should have any indication in public statements, personally. |
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Member
(04-19-2012, 12:42 PM)
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#99
Ghostlight don't translate games themselves so I think it's safe to assume their costs are lower and hence don't need as many sales to consider a game to have done well.
Last edited by redlemon; 04-19-2012 at 12:44 PM.
Reason: spelling
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Member
(04-19-2012, 12:43 PM)
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#100
Of course, it's probably notably easier to still get a PSP games to retail in Europe, especially since XSEED looks like it's have serious troubles with retail as of late. |