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Member
(04-16-2012, 07:58 PM)
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#154
Some more 'life' can be see here - http://i.minus.com/illGQ6swNPpKl.gif BTW diablo 3 animations ![]() Where is an arrow he is trying to pull?
Last edited by KKRT00; 04-16-2012 at 08:02 PM.
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Member
(04-16-2012, 08:14 PM)
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#155
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Member
(04-16-2012, 08:21 PM)
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#157
Also nothing wrong with those D3 animations except the arrow sync obviously, which I have never encountered myself. It could very well be due to lag. |
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Member
(04-16-2012, 08:24 PM)
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#158
Right?! |
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Member
(04-16-2012, 08:32 PM)
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#162
It's really surreal seeing people hold up D2's visuals as some sort of paragon. D2's visuals were widely and rightfully panned at release. Act 1 & 3 especially look terrible. It launched in 640x480, a resolution that was already completely outdated in 2000. For a contemporary example of 2D isometric gorgeousness, look at Baldur's Gate 2 or any Infinity Engine game. D2 looks like crap in comparison
E.g. most of Act 1 of Diablo is a greyish green field with next to no landscaping, laid out in randomized grids and some generic doodads strewn about it. It looks like something you could make in Starcraft 1's map editor.
They both look very visually appealing. Not seeing this made-up chasm in quality.
Last edited by FieryBalrog; 04-16-2012 at 08:43 PM.
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Member
(04-16-2012, 08:34 PM)
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#163
It is more than good art. It is amazing art.
Of course. It would not be good ol' KKRT00 if it was not some zoomed-in stuff with a weird agle, showcasing a laggy moment. Perfect representation of what Diablo III has to offer! :D |
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Member
(04-16-2012, 09:34 PM)
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#166
Yep, that dark gothic Demon Hunter looks so amazing in yellow jacket and sky blue shoes :)
Its zoomed in to show animations better, even Blizzard did that when they showed skill animations for runes, dont You remember? Lag and streaming issues arent my fault, but Blizzard's and they still arent fixed You know. As You can see, i tried to include as many animation cycles as possible to catch some fluid transitions and movement. |
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Member
(04-16-2012, 09:58 PM)
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#167
Really? You're going to complain about a game where arrows appear out of thin air? Like what happens in pretty much every single game that involves infinite ammo bow weapons?
The game has dual-wielding crossbows FFS. I've never heard of a more unrealistic and unpractical weapon in my life. |
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Member
(04-16-2012, 10:31 PM)
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#168
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Member
(04-16-2012, 10:49 PM)
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#172
Seriously though, when you're in the heat of battle this is not something you will really notice. |
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Member
(04-16-2012, 10:58 PM)
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#174
Diablo 2 is one of many games that still hold up today as fantastic looking.
Diablo 3 with it's canvas art style looks to last another 12 years.
God I miss Nox, only played it very briefly as a kid and it was damn amazing.
Last edited by IceMarker; 04-16-2012 at 11:00 PM.
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Member
(04-16-2012, 11:00 PM)
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#175
Yeah about that, I think the dual wielding crossbow thing is equally dumb. Not that I care enough to go on a crusade over it. But yeah... I think it's not unreasonable to expect logically functioning mechanical constructions in a fictional world that has magic as well. Again, I don't care that much personally, but I don't think it's weird that some people here point out those flaws. It goes with an attention to detail that I appreciate when devs make time for it. |
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important Canuck facts
(04-16-2012, 11:04 PM)
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#176
We really need a garbage thread for Diablo vs Torchlight vs Path of Exile vs Grimdawn.
Every thread involving one of the above games inevitably comes down to comparisons to other games(Yes they are all ARPG coming out this year), this thread is about Diablo so keep it mostly about Diablo. |
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Member
(04-16-2012, 11:14 PM)
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#179
I've come to accept the doll house look of Diablo III. That's really not what should be bothering fans of Diablo II. Every other major change to the game's design has a sheen of maliciousness and contempt, guide your outrage thither.
Anyway, answering the OP: yes, Diablo II still looks terrible and always will, now go play it. |
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Member
(04-16-2012, 11:15 PM)
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#180
For the record, I thought the game was gorgeous (if unimpressive) then and I still think so now. |
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Member
(04-17-2012, 06:45 AM)
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#183
So I decided to ultra old-school it and play Diablo first instead. The atmosphere is so thick you could cut it with a knife. Glorious. Movement speed is indeed a little slow and the inventory is really small. I miss my dog from Torchlight - having him go sell things was just the best. But otherwise the game is really solid and still fun. The sense of dread is very real.
My sole complaint about it is that I hate how the quests are randomised. I was looking forward to fighting the Butcher, but I realised four hours in that I wasn't going to be getting his quest. Huge disappointment. I guess that's what replaying is for. Playing it on my HDTV. It looks okay, but I have a good-quality PC CRT monitor stored away somewhere. I'm tempted to break that out for this game, as it uses a dithered artstyle for shadows which doesn't look so great on LCD. The superior black levels will probably also be a boon for this game. |
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Member
(04-17-2012, 07:02 AM)
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#184
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Member
(04-17-2012, 07:24 AM)
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#185
Quote:
I went as Warrior for my first as that's usually the easiest when first starting out in these sort of games. Have maxed my dexterity out so I'm reigning death down on people and dodging nearly every attack thrown at me. Gave myself enough magic to cast town portal; now just upping my strength to absolute dick on everything. Have not felt the need to up my vitality at all so far. |