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Banned
(04-16-2012, 06:34 PM)
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#202
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Banned
(04-16-2012, 06:42 PM)
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#207
Devil May Cry actually has a well thought out combat system. It requires a lot of manual dexterity but at least its built upon rules that can be learned and mastered. Devil May Cry 3 is how to do hard properly. Demon's Souls is how to do hard improperly.
Its been awhile since I tried to play this shit heap of a game, but I remember there being traps that just kind of come out of nowhere and can kill you. The first level of the game was just ridiculous, if I wasn't springing a trap with no way to know it was there before hand then I was turning a blind corner into an enemy that could one shot me before I even knew he was there. I've finished entire games in the time it took me to make it through the first level of this game! The game doesn't reward exploration, or curiousity, it punishes it. The controls I remember feeling, bulky, cumbersome and unresponsive. Honestly this was the least evolved game I've played this side of Skyward Sword.
Last edited by bluemax; 04-16-2012 at 06:49 PM.
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Member
(04-16-2012, 06:43 PM)
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#208
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Member
(04-16-2012, 06:48 PM)
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#212
-BlueMax They warn you about plenty come the second level. At best you die to the dragon once while going across the bridge but that's all that should happen. The game has a learning curve and becomes pretty easy once you conquer it. I'd say Dark Souls does this far better but the fun comes from seeing a situation and conquering it and once you learn the game it comes far more naturally and you don't die learning what's going on. In Dark Souls, from my opinion, it gives a very King's Field feel for me where death is more a good laugh and a lesson learned than a punishment. |
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Banned
(04-16-2012, 06:50 PM)
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#214
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Banned
(04-16-2012, 06:55 PM)
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#216
Right, At their base I see similarities.
From the perspective of depth however Zelda at it's best would be a kiddie pool. (simple mechanics that continue throughout. Doesn't really feel like exploration just crappy town to crappy town from awesome dungeon to awesome dungeon) Dark Soul's at it's worst is still a raging ravine! (complex fighting styles based on all types of weapons, Specific strategy for every enemy type. True sense of exploration, Sense of dread & relief that no game in any genre can touch.) I get more horror at times from Soul's games than any survival horror game I have ever played. I never feel fear from any kind of media, what I feel is tension beautiful, sweat tension.... |
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Member
(04-16-2012, 06:56 PM)
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#217
I really like the series but I had to come back to it after initially shelving it. The difficulty was a turn-off for me at first but after it clicked the series quickly jumped up my all time favorite list. I can understand where BlueMax is coming from but I will say that he is wrong and making a huge mistake not giving the game a second chance. I would also recommend going straight to Dark Souls. I found that game easier to get into.
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(04-16-2012, 06:57 PM)
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#218
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(04-16-2012, 07:34 PM)
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#222
It's a clear homage to Zelda and that's fine, but this discussion is about something different. See, that's why I'm usually a debbie downer in Souls threads even though I like the games. Some sensible people have to keep the overly hyperbolic fanbase in check. |
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Banned
(04-16-2012, 07:37 PM)
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#223
Well, thats really up to you. If you can get pass the first level, it will be, if not, you'll hate it for the rest of your life, just like what happened to Bluemax
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Member
(04-16-2012, 07:43 PM)
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#224
Starting NPC tells you about the two bells & about Blightown. Undead merchant tells you about the Capra boss, dragon & other things about the undead burg. Andre tells you about the forest, the seal, Sens Fortress & traversing the abyss. Domhall tells you about New Londo ghosts, skeleton & nercromancers & a whole bunch of other stuff after you buy his ware periodically. Patches gives you clues about other NPCs & their motives. Plus more. It's very similar to Zelda scattered NPCs who only give you clues on what to do & where to go next.
Last edited by See You Next Wednesday; 04-16-2012 at 07:53 PM.
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Banned
(04-16-2012, 07:48 PM)
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#225
Quote:
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WELCOME TO THE XANDER ZONE
(04-16-2012, 08:00 PM)
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#227
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Member
(04-16-2012, 08:03 PM)
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#228
Originally Posted by Haunted:
Last edited by Glass Rebel; 04-16-2012 at 08:10 PM.
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Member
(04-16-2012, 08:03 PM)
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#229
I think a lot of Souls fans generally love the games just that much. Dark Souls is my favorite game ever, and I say that honestly and with no hyperbole attached. That said I do think that it's smart to go in with managed expectations, as with any game.
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Member
(04-16-2012, 08:09 PM)
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#230
Dark Souls seriously shits on every other ps3/360 game. I mean From utterly embarrassed everyone in the industry. It totally changed my perspective.
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Member
(04-16-2012, 08:16 PM)
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#234
That's a bit much but yes, it is fantastic and actually doing something new and creative without the devs being pushed around by publishers.
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Member
(04-16-2012, 08:16 PM)
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#235
The similarities in the OP can be found in pretty much any adventure game or RPG from that era and some of them aren't even close to being specific to Zelda such as, "Different and stronger enemies indicate places you should visit later in the game" or "You'll die. A lot." |
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Member
(04-16-2012, 08:19 PM)
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#236
I guess it might be good to just jump off the similarities discussion altogether. The best games to compare to the Souls games are the original From Soft first person dungeon crawlers. How about we shift the discussion to From Soft games? |
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Member
(04-16-2012, 08:20 PM)
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#237
Like the clueless OP, I haven't played Dark Souls. However, I'm not going to evaluate something I haven't experienced. That said, is this game like Demon Souls where you can play for 30 hours and accomplish nothing due to the crazy difficulty?
Because that's nothing like LOZ. |
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Member
(04-16-2012, 08:31 PM)
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#239
You sound like someone that started up Demon's Souls, got through half of 1-1, then spotted the knight with red eyes and thought it was a great idea to run up and slash him.
Yes, there was no codec call that said: "Snake, Octacon here. What you are seeing is a level 100 knight, you can't beat him yet, better skip him till later" - but it's kinda obvious. Like the dragon in the first part of Dark Souls. IF you looked closer, you would have seen burned corpses and burn marks ON the bridge. But you didn't look. You also didn't think about your actions. You rushed. You died. Your fault.
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In fact in the first part I can't even remember one single trap at all besides a huge knight that just screams "you can't beat me". The real traps come later, but they are all spotable. You just shouldn't rush at all. The step-plate traps make a sound. And in that case you could just dodge roll. Also they are pretty obvious to spot, IF you take a look. And the game even makes it quite easy to spot the first one right at the start. The game doesn't hold your hand, which is good. Too much handholding in all those games.
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The hidden paths in crystal cave, the great hollow and many other hidden places say you are wrong. Great Hollow for example is really hidden and some players won't even know that it's there. And it's full of treasures. You get rewarded many many nice things for finding those places. The game punishes rushing + acting brainless, that's all. Still after playing through Dark Souls ONCE, most of the players are able to rush through it afterwards on NG+. I did. And it felt great.
Quote:
Last edited by jimi_dini; 04-16-2012 at 08:38 PM.
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Member
(04-16-2012, 08:37 PM)
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#242
If the controls were perfect, the patches wouldn't have "Fixed control issue" bug fixes in them. |
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Member
(04-16-2012, 08:42 PM)
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#243
They're learning experiences. Dark Souls does the same thing with the dragon on the bridge. You have no clear idea the dragon is coming and can get one-shotted terribly easy but that's a one time thing again. There is no truly surprise deaths besides that in the whole game. It's there to lower your ego after beating your first boss. And yes, the unresponsive controls he mentioned was probably just him with heavy armor and didn't know better.
Last edited by casabolg; 04-16-2012 at 08:51 PM.
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Member
(04-16-2012, 08:45 PM)
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#245
Reading the above conversations it seems that people who don't like DS do so because of the expectations set by modern game design while From actually tried to build a menacing environment that doesn't follow game logic but how you'd expect a real dungeon to be i.e. having NPCs that you actually can't beat (yet)... which sounds fucking awesome.
I have to freeze myself Cartman style for Dark Souls PC. |
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Member
(04-16-2012, 08:48 PM)
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#246
"This area looks tough, lets not go this way". Honestly the true difficulty comes from the learning curve. The rest is not too bad if you learn what you can do and play defensively. It's just a lot of fun. Any experienced people I talk to about Dark Souls/Demon's Souls vouch for me that it isn't a hard game. |
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Member
(04-16-2012, 08:48 PM)
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#247
Sure, there are some similarities, but to say "Dark Souls is a modern Zelda" and that is it is a bit of an overstatement.
IMO, Dark Souls (and the Souls games in general), is a game that old school developers would have created in 1988-1992 if they had the tech (read, before the whole "casual" thing). In other words, alot of those classic game designs are used in the Souls games. The Souls games share alot in common with Zelda, Castlevania (big time), Metroid, Bard's Tale, Wizardry, Ultima (most criminally underrated series of all time). For me personally, the Souls series are my favorite games to come out in the past decade...and honestly...maybe even longer. |
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Banned
(04-16-2012, 08:52 PM)
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#248
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(04-16-2012, 08:54 PM)
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#249
Dark Souls is easily in my top ten. Easily.
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Member
(04-16-2012, 09:02 PM)
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#250
Good job! |