Zimbardo
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(04-18-2012, 02:42 AM)

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#401

just out of curiosity ...could hacking the .exe in order to increase the framerate, etc., be similar to using a cracked .exe ? ...where if that was the case, you probably wouldn't be able to play the multiplayer portion of the game.


which would suck.


i really don't want to have to rely on community hacks to get this thing running properly.
RedSwirl
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(04-18-2012, 02:42 AM)

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#402

Originally Posted by kewlmyc: View Post
Holy crap, maybe we should have waited until the next Souls game for a PC version to come out. This seems pretty half assed.
If this does well (heh) the next Souls game probably will be on PC from the start.

Hell, a Demon's Souls PC port isn't completely out of the question since Sony does publish PC games.
Unicorn
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(04-18-2012, 02:44 AM)

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#403

Originally Posted by Hero_of_the_Day: View Post
I think they're just making sure nobody begs them for a PC version of their games ever again.
Sadly, I think this is the truth.
Tain
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(04-18-2012, 02:46 AM)

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#404

Originally Posted by BudokaiMR2: View Post
I can't believe that this will be the case for this game. They are even going to lock the framerate?

Maybe it is all just some misunderstanding. Seems like Bandai is handling most of the work so maybe the developer is just ignorant about PC games?

I'm being way too optimistic....
I think that the people expecting locks on resolution and framerate are being too pessimistic/paranoid. I guess we'll see.
NeoForte
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(04-18-2012, 02:48 AM)

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#405

What's wrong with 30FPS? Granted I like 60FPS+ if I can run it on high intensity games like FPSs, but Dark Souls played just fine at 30. Would it be nice to go higher? Sure. But if it's a constant 30FPS and doesn't dip at all (and there is no screen tearing), I don't see the problem.
Unconditional
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(04-18-2012, 02:49 AM)

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#406

Locked 30 fps is a lot better than the 6 fps we got in blight town. Just saying.
ijed
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(04-18-2012, 02:49 AM)

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#407

Originally Posted by Gvaz: View Post
Now now, it's not fair to make fun of mentally challenged folk. They can't help it ;p
This comment from the guy that wants to play with trainers and cheats because he wants the atmosphere but none of the challenge?
Zzoram
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(04-18-2012, 02:49 AM)

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#408

Originally Posted by NeoForte: View Post
What's wrong with 30FPS? Granted I like 60FPS+ if I can run it on high intensity games like FPSs, but Dark Souls played just fine at 30. Would it be nice to go higher? Sure. But if it's a constant 30FPS and doesn't dip at all (and there is no screen tearing), I don't see the problem.
If you can run 60, why be artificially limited to 30?

This game is a timing based action game. Those benefit a lot from 60fps.
Maedhros
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(04-18-2012, 02:51 AM)

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#409

Originally Posted by Zzoram: View Post
If you can run 60, why be artificially limited to 30?

This game is a timing based action game. Those benefit a lot from 60fps.
Not for me though.
sersteven
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(04-18-2012, 02:51 AM)

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#410

Originally Posted by Tain: View Post
I think that the people expecting locks on resolution and framerate are being too pessimistic/paranoid. I guess we'll see.
I still think its very possible that the Resolution comment was regarding the art assets and not actual display options, and that the FPS comment (while somewhat more possible to be true) could be referring to the demanding nature of the game, and that most computers will have trouble bringing it to 60fps, due to the lack of PC optimization.

I'm being optimistic. Have the PS3 version so not worried if its meh, but will be extremely sad for the potential PC experience I would have had.
NeoForte
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(04-18-2012, 02:52 AM)

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#411

Originally Posted by Zzoram: View Post
If you can run 60, why be artificially limited to 30?

This game is a timing based action game. Those benefit a lot from 60fps.
Well that's more of a delay on the responce of the controls than FPS. If it's always constant 30, then tht shouldn't matter unless they fuck up the timing of your character's reactions when you press a button.
Zimbardo
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(04-18-2012, 02:52 AM)

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#412

there's a pretty huge difference between a locked 30fps and locked 60fps.

60fps is way smoother and fluid looking. once you get used to that, you really have a hard time readjusting to 30 again. i do anyway.
Last edited by Zimbardo; 04-18-2012 at 02:55 AM.
Kusagari
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(04-18-2012, 02:53 AM)

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#413

Someone needs to do an interview with Scamco, since they've got to know more than he does.
hey_it's_that_dog
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(04-18-2012, 02:54 AM)

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#414

Originally Posted by Zzoram: View Post
If you can run 60, why be artificially limited to 30?

This game is a timing based action game. Those benefit a lot from 60fps.
The pace of the action is pretty deliberate, so ordinarily I'd argue 60fps isn't very important. However, DS on consoles (PS3 at least) suffered from some wonky input detection, and if they could fix that, it would be a big improvement. If 60fps is the way to fix it, then they should do that. If they can fix it at 30fps, I'd say that's acceptable. (Putting aside that no PC game should have an artificially limited frame rate.)
Last edited by hey_it's_that_dog; 04-18-2012 at 02:57 AM.
ijed
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(04-18-2012, 02:55 AM)

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#415

Originally Posted by Zzoram: View Post
If you can run 60, why be artificially limited to 30?

This game is a timing based action game. Those benefit a lot from 60fps.
Would co-op and PvP have anything to do with it? People that could run at 60fps would have an advantage over people running at a lower fps ... wouldn't a locked fps level the playing field?
SatelliteOfLove
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(04-18-2012, 02:56 AM)

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#416

I see PC gamers are now getting to experience the joys of dealing with Scamco (ignore avatar).
Zzoram
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(04-18-2012, 02:57 AM)

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#417

Originally Posted by ijed: View Post
Would co-op and PvP have anything to do with it? People that could run at 60fps would have an advantage over people running at a lower fps ... wouldn't a locked fps level the playing field?
With that reasoning, the game should run in 360p so everyone's PC can run it smoothly.

PC's aren't equal. That's one of the reasons why PC games have graphics settings, so that you can reduce your graphics to get better performance, particularly when playing online.
Felix Lighter
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(04-18-2012, 02:59 AM)

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#418

Originally Posted by ijed: View Post
Would co-op and PvP have anything to do with it? People that could run at 60fps would have an advantage over people running at a lower fps ... wouldn't a locked fps level the playing field?
I don't think that is his reasoning. It would also be craziness to cripple performance for everyone because someone you run into online might may not have a machine capable of maintaining a higher framerate.
vikingvessel
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(04-18-2012, 02:59 AM)

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#419

Originally Posted by Aselith: View Post
You don't understand. Context is key here. Having low framerate/low resolution on a console is fine because people are used to that on the platform. When you put it on a PC where people are used to high frame/high res, it looks fucking AWFUL.

It's hard for me to play console shooters because the game just feels very sluggish after playing everything at buttersmooth and near 60 FPS framerates. Were I used to that because I didn't play PC, it wouldn't be a problem.

It's like taking your stock Lamborghini into a Nascar race and expecting it to still be considered fast. It won't be able to compete because the other cars just have too much under the hood.
I do understand [plenty of playtime on PC, just not my first choice] and was referring to the assault on the console versions gaining extra traction since the tease. I also made sure to qualify it with the doesn't make it acceptable bit and made no mention of the mercy purchase. There are just so few other groups like the ultra pro-PC that cannot make a positive point for their choice without trying to tear down the alternative when nobody was looking for a comparison. And then I saw something about cars and tapped out.
epmode
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(04-18-2012, 03:00 AM)

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#420

Originally Posted by ijed: View Post
Would co-op and PvP have anything to do with it?
You're giving them far too much credit. It's either unfamiliarity with PC games or a simple lack of effort, possibly both.
Mattakuevan
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(04-18-2012, 03:00 AM)

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#421

I'm ok with 30FPS I guess, as long as they optimize it to run locked up and down for a large variety of computers. 60+ would obviously be miles better but seeing blighttown at a locked 30 would definitely be an "improvement".

Though I won't buy it if I can't change the resolution. It will look horrible on my monitor :(
scitek
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(04-18-2012, 03:03 AM)

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#422

The 30fps thing isn't a deal-breaker for me, honestly. I play The Witcher 2 locked at 30 to keep it from stuttering, and it's fine, but the resolution had best be adjustable.
Zzoram
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(04-18-2012, 03:05 AM)

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#423

Yep.

30fps sucks, but can be lived with

720p locked resolution is an absolute deal breaker for anyone with a monitor that has a native resolution above 1280x800 (so basically everyone with a gaming PC)
Sullichin
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(04-18-2012, 03:07 AM)

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#424

They're really doing a great job with this PC announcement. People are hoping locked resolution/framerate is a mistranslation / wrong information / is going to be changed, hoping that they will change their mind about GFWL, and hoping they will bring the content to consoles. Only about 10% of the posts are discussing the new content or excitement around a PC release.
Mattakuevan
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(04-18-2012, 03:09 AM)

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#425

Originally Posted by Sullichin: View Post
They're really doing a great job with this PC announcement. People are hoping locked resolution/framerate is a mistranslation / wrong information / is going to be changed, hoping that they will change their mind about GFWL, and hoping they will bring the content to consoles. Only about 10% of the posts are discussing the new content or excitement around a PC release.
That's because more Dark Souls = more awesome. There's isn't much to talk/argue about.

Horrible ports on the other hand are always a hot topic for discussion :)

Also because all of this PC port stuff is a complete buzzkill. People will talk about the content more once the rage has burned off.
Felix Lighter
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(04-18-2012, 03:10 AM)

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#426

Originally Posted by Sullichin: View Post
They're really doing a great job with this PC announcement. People are hoping locked resolution/framerate is a mistranslation / wrong information / is going to be changed, hoping that they will change their mind about GFWL, and hoping they will bring the content to consoles. Only about 10% of the posts are discussing the new content or excitement around a PC release.
It is incredibly unfortunate. Dark Souls is such a great game but virtually everything surrounding the PC port has been bungled, even the preannouncement announcement.
Cyrano
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(04-18-2012, 03:10 AM)

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#427

Originally Posted by Sullichin: View Post
They're really doing a great job with this PC announcement. People are hoping locked resolution/framerate is a mistranslation / wrong information / is going to be changed, hoping that they will change their mind about GFWL, and hoping they will bring the content to consoles. Only about 10% of the posts are discussing the new content or excitement around a PC release.
That's because there's so much wrong with the technical side that people can't even worry about/enjoy the new content. Which is a shame.
rohlfinator
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(04-18-2012, 03:16 AM)

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#428

Welp, this is certainly disappointing. I was expecting a pretty basic port, but this (if true) is even less effort than I expected.

Is there any precedent for resolution-locked PC games? I can't say I've ever seen that outside of a few indie games (usually with 2D art targeted at a single resolution). Maybe it just means the interface/HUD won't be scaled up for higher resolutions.

I'm going to remain cautiously optimistic, since I still really want to play this damn game. I was planning to day-one this, but if the worst case turns out to be true I'll probably wait for a sale.

Originally Posted by Felix Lighter: View Post
It is incredibly unfortunate. Dark Souls is such a great game but virtually everything surrounding the PC port has been bungled, even the preannouncement announcement.
Yep. I'm still really impressed that they're doing the port at all, but everything else has been really poorly handled.
Last edited by rohlfinator; 04-18-2012 at 03:19 AM.
DeadFalling
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(04-18-2012, 03:31 AM)

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#429

Originally Posted by Felix Lighter: View Post
It is incredibly unfortunate. Dark Souls is such a great game but virtually everything surrounding the PC port has been bungled, even the preannouncement announcement.
Yeah. This has GOT to be the worst handling of a release like this I've seen in quite some time...
vikingvessel
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(04-18-2012, 03:33 AM)

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#430

Originally Posted by Sullichin: View Post
They're really doing a great job with this PC announcement. People are hoping locked resolution/framerate is a mistranslation / wrong information / is going to be changed, hoping that they will change their mind about GFWL, and hoping they will bring the content to consoles. Only about 10% of the posts are discussing the new content or excitement around a PC release.

I haven't been this elated regarding gaming news since October. Just seeing the concept art alone brings back the chills. And I always enjoy when there are new reasons to interview Miyazaki and keeping up with all of the new FROM-related info. drops like the great links posted in this/the other thread. Though the fact that no news has really been great news beyond the release itself is going to be a downer. The rumored presentation definitely does not complement the marvel at the core of it all. That said, I have no PvP game and fear I never will and it is too late now to turn that around on consoles. Maybe the PC will allow me to make a decent run for it from scratch?
Mxrz
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(04-18-2012, 03:34 AM)

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#431

Sounds like they need GFWL for the online/matchmaking. That does make it seem like a straight 360 port. Probably cheaper and easier then plugging in new stuff.
mattiewheels
And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
(04-18-2012, 03:45 AM)

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#432

Rock solid 30 I am down with. I can deal with GFWL. But the resolution comment has to be a misunderstanding, I bet it all on that. I've never seen a pc game that didn't come with those options, even the worst shovelports have this.

This is absolutely a misunderstanding.
ShdwDrake
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(04-18-2012, 03:49 AM)
#433

No buy then. I was really looking forward to it tho :(
ElFly
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(04-18-2012, 03:49 AM)

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#434

Has any recent major pc game been released without resolution controls?

Now, fixed FPS may be forced upon the game (but even that could be fixed by a hack) but I kind of doubt someone will have the balls to get the game out without configurable resolution.
Raw64life
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(04-18-2012, 03:53 AM)

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#435

Sounds awful. If all this stuff is really true I'll just get the DLC for the console version I already own. I'd love to play this game at 60 FPS to the point that I'd be willing to sacrifice the multiplayer aspect of it in order to do so if it's really going to come down to people having to hack the game just to get it to run properly.
HomerSimpson-Man
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(04-18-2012, 03:59 AM)

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#436

Good sweet lord!

Locked resolution, locked framerate too?

And this is on top of being a GFWL release.

Self sabotage at it's finest.
Totobeni
An blind dancing ho
(04-18-2012, 04:06 AM)

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#437

Originally Posted by Eusis: View Post
Read up on Dawn of War II. They stuck with GFWL because they thought it'd make things easier, only for things to drag due to certification and to be actively limited, partially by those charges, in patching further, both TERRIBLE for an RTS that can need updates on a moment's notice. It's why Retribution became stand alone and Steamworks.

Wooha that is horrible

GFWL need to die

Originally Posted by Zzoram: View Post
Yep. Everyone except Capcom has abandoned GFWL because it's awful. EA uses Origin and everyone else is using Steamworks or nothing.
Capcom and Warner Bros

Everyone else who used it in the past jumped out and went Steamworks ( Take Two/2k/Rockstar, SEGA,THQ,Bethesda,even Codemasters and many other)GFWL is shit and publishers know that.
Zzoram
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(04-18-2012, 04:07 AM)

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#438

Also, Steamworks is completely free but GFWL charges money for patching.



It actually just makes no sense to use GFWL at all.
Emitan
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(04-18-2012, 04:08 AM)

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#439

Originally Posted by Zzoram: View Post
Also, Steamworks is completely free but GFWL charges money for patching.



It actually just makes no sense to use GFWL at all.
Netcode porting. I'm also assuming their logic is "we already made this game a few months ago, why would we EVER need to patch it?"
CountAntonius
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(04-18-2012, 04:09 AM)

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#440

Originally Posted by Zzoram: View Post
Also, Steamworks is completely free but GFWL charges money for patching.



It actually just makes no sense to use GFWL at all.
I don't agree with it but it's very obvious why they chose GFWL. Cheapest port possible. Everything is ported directly including the online services. I also doubt they care about the patching prices cause they probably won't be patching shit.
Jintor
Lit himself on fire to get
a mod to tag him
(04-18-2012, 04:10 AM)

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#441

Originally Posted by Zzoram: View Post
It actually just makes no sense to use GFWL at all.
360 porting is the impression I got.
DTKT
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(04-18-2012, 04:16 AM)

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#442

I wish we could get a dev comment on integrating Steamworks and MP.

My best guess is that From Software want to "cut corners" where they can. And really, it makes little sense to integrate a new platform when you have code that can easily ported into a familiar platform.

Zero commitment to the PC platform. :(
CountAntonius
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(04-18-2012, 04:20 AM)

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#443

Originally Posted by DTKT: View Post
I wish we could get a dev comment on integrating Steamworks and MP.

My best guess is that From Software want to "cut corners" where they can. And really, it makes little sense to integrate a new platform when you have code that can easily ported into a familiar platform.

Zero commitment to the PC platform. :(
I think From doesn't know a damn thin g about PC gaming and Namco is calling the shots regarding how many corners are being cut.
dragonlife
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(04-18-2012, 04:26 AM)

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#444

I'm sure some people will be able to remove the 30 FPS cap like they did with Bully and Earth Defense Force: Insect Armageddon if it comes to it.

Also, I really hope the resolution comment is mistranslated/a misunderstanding. Isn't the game's res some weird number? I remember reading an article on it.
LiK
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(04-18-2012, 04:31 AM)

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#445

Originally Posted by dragonlife: View Post
I'm sure some people will be able to remove the 30 FPS cap like they did with Bully and Earth Defense Force: Insect Armageddon if it comes to it.

Also, I really hope the resolution comment is mistranslated/a misunderstanding. Isn't the game's res some weird number? I remember reading an article on it.
1024x720 native resolution.

DF did a full face-off of the console versions,

http://www.eurogamer.net/articles/di...souls-face-off
UrbanRats
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(04-18-2012, 04:32 AM)

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#446

After reading the interview, From sounds a bit like a fish out of water when it comes to PC games, in this instance, i wish they would outsource the porting to someone with experience on the platform, although since all of this comes from Bamco, being cheap-ass publishers, it would end up being even worst, probably; they would outsource it to some highschool kids in their garage or something.
pseudocaesar
Member
(04-18-2012, 04:34 AM)
#447

I think this is the ultimate answer for that Cold shower gaming news thread haha. What a load of shit.
Totobeni
An blind dancing ho
(04-18-2012, 04:35 AM)

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#448

Originally Posted by UrbanRats: View Post
After reading the interview, From sounds a bit like a fish out of water when it comes to PC games, in this instance, i wish they would outsource the porting to someone with experience on the platform, although since all of this comes from Bamco, being cheap-ass publishers, it would end up being even worst, probably; they would outsource it to some highschool kids in their garage or something.
But they did the Ninja Blade port and iirc people were saying it was a decent port job.
Emitan
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(04-18-2012, 04:35 AM)

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#449

Originally Posted by Totobeni: View Post
But they did the Ninja Blade port and iirc people were saying it was a decent port job.
They didn't do it.
Kusagari
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(04-18-2012, 04:36 AM)

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#450

Originally Posted by Totobeni: View Post
But they did the Ninja Blade port and iirc people were saying it was a decent port job.
If they already ported Ninja Blade why is the guy acting like the PC is some foreign enigma to him? Did a different team at From port it?