2+2=5
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(04-18-2012, 10:35 AM)

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#201

Damn, i realy hope for an open world rpg, not a monster hunter clone :(
DangerousDave
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(04-18-2012, 10:37 AM)

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#202

Originally Posted by jump_button: View Post
sony really no idea what makes a good handhold game
Except that the most sold PSP game in east is a game with missions that are from 30 minutes to 2 hours, and the most sold PSP game in west is a sandbox that you can only save in your hideout.

And one of the most sold DS games is a platform game where you not only you can't save inside a level... you are not able to save the game at all, between levels, if you don't have a special coin that allow to save, or finish a world.
Huff
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(04-18-2012, 10:37 AM)

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#203

Originally Posted by jump_button: View Post
sony really no idea what makes a good handhold game
yeah, people definitely won't like this game
gkryhewy
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(04-18-2012, 10:41 AM)

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#204

This probably confirms that there will be no actual MH game on vita for the foreseeable fuure.
darkside31337
Tomodachi wa Mahou
(04-18-2012, 10:44 AM)

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#205

Originally Posted by gkryhewy: View Post
This probably confirms that there will be no actual MH game on vita for the foreseeable fuure.
Or you know, this game could have been in the works for a while while under wraps and has no relationship with the status of a MH game one way or another.
gkryhewy
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(04-18-2012, 10:45 AM)

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#206

Originally Posted by darkside31337: View Post
Or you know, this game could have been in the works for a while while under wraps and has no relationship with the status of a MH game one way or another.
I think my scenario is much more likely.
bigtroyjon
Member
(04-18-2012, 10:46 AM)
#207

6 page ad for an announcement? Seems like this is going to be a big deal and Sony is throwing a ton of resources behind it, good to see.
EhrgeizVII
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(04-18-2012, 10:49 AM)

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#208

Originally Posted by Impeccable: View Post
Patapon is crying.
So is Gravity Daze. :(
Ratrat
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(04-18-2012, 10:50 AM)

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#209

Originally Posted by DangerousDave: View Post
Except that the most sold PSP game in east is a game with missions that are from 30 minutes to 2 hours, and the most sold PSP game in west is a sandbox that you can only save in your hideout.

And one of the most sold DS games is a platform game where you not only you can't save inside a level... you are not able to save the game at all, between levels, if you don't have a special coin that allow to save, or finish a world.
What mission lasts two hours? Isn't there a 45 minute time limit?
gogogow
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(04-18-2012, 10:54 AM)

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#210

Originally Posted by Ratrat: View Post
What mission lasts two hours? Isn't there a 45 minute time limit?
50 min.
7threst
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(04-18-2012, 10:58 AM)

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#211

Originally Posted by gkryhewy: View Post
This probably confirms that there will be no actual MH game on vita for the foreseeable fuure.
I don't see how you got to that conclusion....
LiquidSolid
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(04-18-2012, 11:01 AM)

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#212

Originally Posted by jump_button: View Post
sony really no idea what makes a good handhold game
You really have no idea what you're talking about. Patapon, Locoroco, Jeanne d'Arc, Badman/No Heroes Allowed, Patchwork Heroes and Gravity Daze are bad? Rubbish. SCEI were never the weak link when it came to the PSP, that was SCEA.
DangerousDave
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(04-18-2012, 11:01 AM)

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#213

Originally Posted by Ratrat: View Post
What mission lasts two hours? Isn't there a 45 minute time limit?
Yep, my bad, 50 minute missions.
gogogow
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(04-18-2012, 11:08 AM)

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#214

Originally Posted by LiquidSolid: View Post
You really have no idea what you're talking about. Patapon, Locoroco, Jeanne d'Arc, Badman/No Heroes Allowed, Patchwork Heroes and Gravity Daze are bad? Rubbish. SCEI were never the weak link when it came to the PSP, that was SCEA.
Huh? Resistance, Daxter, Jak & Daxter Frontier, Syphon Filters, God of Wars, SOCOM's, MotorStorm, Pursuit Force etc.

Jeanne d'Arc is Level 5, Badman is Acquire.

Japan is more oriented towards smaller budget portable game experiences, while SCEA/SCEE are more focused on bigger budget console experiences. Seems to be a nice combination. But I wished SCEJ would make a couple ofb igger games, like AAA RPGs.
Last edited by gogogow; 04-18-2012 at 11:11 AM.
gkryhewy
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(04-18-2012, 11:12 AM)

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#215

Originally Posted by 7threst: View Post
I don't see how you got to that conclusion....
MH clone (if that turns out to be what it is), internally developed, HEAVILY promoted. This isn't ragnarok odyssey; this is to fill a gap.
Ryuuga
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(04-18-2012, 11:16 AM)

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#216

Originally Posted by 7threst: View Post
I don't see how you got to that conclusion....
It crossed my mind last night, but it's such a simplistic point of view that I didn't give it any further thought. Essentially, since this may be a first-party effort by Sony which is heavily marketed to stand toe-to-toe with Monster Hunter it'll make up for it's absence on the platform for the foreseeable future. A view completely ignorant to the fact that multiple developers have already tried their hand at capturing the success of the MH franchise.


^ Yup
dyergram
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(04-18-2012, 11:26 AM)

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#217

Originally Posted by gkryhewy: View Post
This probably confirms that there will be no actual MH game on vita for the foreseeable fuure.
Fair assumption from a game we know next to nothing about...
Smiles and Cries
To hell with Bono,
here's a worthy cause.
(04-18-2012, 11:30 AM)

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#218

now people can stop saying Sony is ignoring the Vita problem
Corto
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(04-18-2012, 11:43 AM)

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#219

Originally Posted by Smiles and Cries: View Post
now people can stop saying Sony is ignoring the Vita problem
Let's not get carried away now.
James Sawyer Ford
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(04-18-2012, 11:44 AM)

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#220

Artwork looks fantastic.

Assuming the game has high production values, could be pretty stunning. Looking forward to the announcement.
Kyoufu
(04-18-2012, 11:47 AM)

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#221

Originally Posted by James Sawyer Ford: View Post
Artwork looks fantastic.

Assuming the game has high production values, could be pretty stunning. Looking forward to the announcement.
Yep, that's what I'm thinking too. High spec first party MH clone? Om nom nom.
Zulithe
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(04-18-2012, 11:47 AM)

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#222

I hope the actual anouncement shows us some gameplay. That's when I'll know if it's for me. But I do like the look of the artwork. Question is... will the Japanese? Looks a bit macabre for their taste.
Kyoufu
(04-18-2012, 11:49 AM)

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#223

Originally Posted by Zulithe: View Post
I hope the actual anouncement shows us some gameplay. That's when I'll know if it's for me. But I do like the look of the artwork. Question is... will the Japanese? Looks a bit macabre for their taste.
Something tells me they didn't make this game to go after the 5 million MHP3 crowd. Not when it's called "Soul Sacrifice" anyway. I think if they wanted a mainstream game they would have went something a little less dark.

But that's just an assumption from me. We'll see what it looks and plays like in May.
DiscoJer
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(04-18-2012, 11:52 AM)

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#224

Originally Posted by Kyoufu: View Post
Yep, that's what I'm thinking too. High spec first party MH clone? Om nom nom.
That's what it should be.

The question is, with Sony, what will it actually be? And will Japan care? They didn't seem too much for Gravity Daze, Sony's last big Vita title in Japan.

Sony has tried and tried and tried and tried to make appealing software for Japan for the last several years and have they had any real success, on either the PSP, PS3, or Vita? When was the last million selling game they had besides Gran Turismo?
BadWolf
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(04-18-2012, 11:52 AM)

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#225

I hope its a good game and does well, Sony needs a strong IP of their own like this.

If this turns out to be the portable Demon Souls game we all wanted then that would be pretty damn sweet and way better than an MH game for me personally.
Last edited by BadWolf; 04-18-2012 at 11:54 AM.
Mondriaan
Member
(04-18-2012, 12:05 PM)
#226

Originally Posted by BadWolf: View Post
I hope its a good game and does well, Sony needs a strong IP of their own like this.

If this turns out to be the portable Demon Souls game we all wanted then that would be pretty damn sweet and way better than an MH game for me personally.
The only thing wrong with Demon's Souls is that you can't choose to join up with friends without jumping through a bunch of hoops. It made perfect sense for DS given its theme of isolation, but I think this portable game needs to let people play with their friends in order to succeed.

Other than that, DS is a great starting point because it has pretty good PvP and co-op.
tusken77
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(04-18-2012, 12:09 PM)

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#227

The name sounds badass. The artwork looks badass. I have high hopes for this.
7threst
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(04-18-2012, 12:12 PM)

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#228

Originally Posted by Mondriaan: View Post
The only thing wrong with Demon's Souls is that you can't choose to join up with friends without jumping through a bunch of hoops. It made perfect sense for DS given its theme of isolation, but I think this portable game needs to let people play with their friends in order to succeed.

Other than that, DS is a great starting point because it has pretty good PvP and co-op.
I was thinking, what if this is like a MH/DS hybrid, where soul signs are used to summon or invite other people through Near or through local co-op? Something like that could work.
BadWolf
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(04-18-2012, 12:13 PM)

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#229

Originally Posted by Mondriaan: View Post
The only thing wrong with Demon's Souls is that you can't choose to join up with friends without jumping through a bunch of hoops. It made perfect sense for DS given its theme of isolation, but I think this portable game needs to let people play with their friends in order to succeed.

Other than that, DS is a great starting point because it has pretty good PvP and co-op.
Judging by the artwork and 4 player thing they seem to be doing just that.
jump_button
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(04-18-2012, 12:22 PM)

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#230

Originally Posted by BroHuffman: View Post
yeah, people definitely won't like this game
Don't get me wrong Ian saying its not the right type of game iam not picking on this one but they line up there to many game you play at home. They low on fun little play games you can replay easily
Maedhros
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(04-18-2012, 12:25 PM)

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#231

Originally Posted by jump_button: View Post
Don't get me wrong Ian saying its not the right type of game iam not picking on this one but they line up there to many game you play at home. They low on fun little play games you can replay easily
...

what?
SykoTech
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(04-18-2012, 12:28 PM)

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#232

Meh. I wish they'd focus more on making unique and awesome games like Gravity Daze/Rush then cloning popular, mediocre franchises like Monster Hunter. Assuming that it actually is a clone and people aren't just jumping to conclusions.

Still, it's not impossible for clones to be better than the originals (ie. CTR >>>> any Mario Kart). Guess I'll at least wait for gameplay before writing it off.
Callibretto
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(04-18-2012, 12:31 PM)

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#233

Originally Posted by SykoTech: View Post
Meh. I wish they'd focus more on making unique and awesome games like Gravity Daze/Rush then cloning popular, mediocre franchises like Monster Hunter. Assuming that it actually is a clone and people aren't just jumping to conclusions.

Still, it's not impossible for clones to be better than the originals (ie. CTR >>>> any Mario Kart). Guess I'll at least wait for gameplay before writing it off.
basically it'll follow MH game structure, mission based co-op, probably a story as well like in God Eater, but I think it'll have it's own unique combat.

this is just my guess obviously
DMPrince
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(04-18-2012, 12:33 PM)

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#234

Originally Posted by Maedhros: View Post
...

what?
he never makes sense.
Maedhros
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(04-18-2012, 12:36 PM)

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#235

Originally Posted by SykoTech: View Post
(ie. CTR >>>> any Mario Kart).
I like how you think, seriously.
Akainu
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(04-18-2012, 12:38 PM)

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#236

Originally Posted by Maedhros: View Post
I like how you think, seriously.
This isn't common knowledge?
Acquiescence
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(04-18-2012, 12:39 PM)

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#237

I've really got to get Crash Team Racing sometime.
kerrak
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(04-18-2012, 12:43 PM)

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#238

Originally Posted by jump_button: View Post
Don't get me wrong Ian saying its not the right type of game iam not picking on this one but they line up there to many game you play at home. They low on fun little play games you can replay easily
http://watchout4snakes.com/Creativit...mWordPlus.aspx
Maedhros
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(04-18-2012, 12:45 PM)

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#239

Originally Posted by Akainu: View Post
This isn't common knowledge?
Unfortunately, no. =(

So... any chance of this being related to Demons/Dark Souls universe? Anyway, it's nice to see Sony doing... something. They need to get more japanese-centric titles in Vita.
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
(04-18-2012, 12:46 PM)

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#240

Originally Posted by Acquiescence: View Post
I've really got to get Crash Team Racing sometime.
You must get it, it's awesome.
Hyuga
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(04-18-2012, 01:07 PM)

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#241

Originally Posted by DiscoJer: View Post
Sony has tried and tried and tried and tried to make appealing software for Japan for the last several years and have they had any real success, on either the PSP, PS3, or Vita? When was the last million selling game they had besides Gran Turismo?
lulz wut?
Making appealing software for japan? Tried and tried and tried?
What do you mean? "Small" games like Patapon and Locoroco?
Boring RPG's from LEVEL "the main hero is a 12 year old boy in a radom generated dungeon" 5? Half-assed Wild Arms/Legaia games on the PS2 (not developed by Sony either)?
No, they haven't tried to make appealing software for japan.
They got Gran Turismo. That's it!

So I will say it again:
They need a BIG (J)RPG studio for the japanese market.
Or at least another AAA studio at SCEJ!
I don't know who the developer of Soul Sacrifice is.
But if it is a SCEJ-internal studio -> it's a good start!
(Yoshida already talked about it)
pseudocaesar
Member
(04-18-2012, 01:09 PM)
#242

Originally Posted by Akainu: View Post
This isn't common knowledge?
Where I come from it sure as hell is!
Kenshin001
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(04-18-2012, 01:11 PM)

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#243

Not liking those images from Famitsu. They look awful. Doesn't look anything like a Souls game so my interest in the Vita has returned to zero.
SolidSnakex
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(04-18-2012, 01:12 PM)

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#244

Sony Japan really aren't known for developing a lot of games in house, so it'll be interesting to see which developer they chose for this project. Getting the Souls team to develop a MH-style game would be very interesting. Specifically because it would have a chance of breaking into the Western markets.
Chuck Norris
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(04-18-2012, 01:13 PM)

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#245

So sick of announcements of announcements

Can't even recall the last time a game was just ANNOUNCED, no stupid build up
Glorious Ownage
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(04-18-2012, 01:19 PM)

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#246

Could be pretty neat. I'm really interested in seeing how potentially graphical impressive a first party game can look on the vita when the hardware is pushed.

Is anything known about this May 10th conference? Is it a Vita centric conference or just a reveal for this one game?
darkwing
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(04-18-2012, 01:21 PM)

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#247

Originally Posted by Kenshin001: View Post
Not liking those images from Famitsu. They look awful. Doesn't look anything like a Souls game so my interest in the Vita has returned to zero.
yes it's better they do nothing
ShinUltramanJ
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(04-18-2012, 01:22 PM)

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#248

Originally Posted by GDGF: View Post
This is exactly the kind of thing Sony should be doing.
I agree. If you can't get Monster Hunter than make your own. Hopefully it'll have improvements over MH and maybe create a following of it's own.
LiquidMetal14
hide your water-based mammals
(04-18-2012, 01:24 PM)

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#249

I'm interested
Pai Pai Master
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(04-18-2012, 01:32 PM)

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#250

So this is a new Sony IP made for Vita? But probably not developed in-house?