The Awesomest
Member
(04-18-2012, 11:45 PM)

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#3251

OK I have questions.

- Is there a map of Eryth Sea? I need to find the Isle of Solitude and the Hode Headquarters (Hodequarters) for some quests, and I seem to have already found every warp thing. How do I even get there?

- I also need to find those Deluded Ignas for the Giant something or other quest in the marsh. But, I cannot find them anywhere. Where are they?
ElTopo
Banned
(04-18-2012, 11:48 PM)
#3252

Originally Posted by The Awesomest: View Post
OK I have questions.

- Is there a map of Eryth Sea? I need to find the Isle of Solitude and the Hode Headquarters (Hodequarters) for some quests, and I seem to have already found every warp thing. How do I even get there?

- I also need to find those Deluded Ignas for the Giant something or other quest in the marsh. But, I cannot find them anywhere. Where are they?
The following link is a complete map of Eryth Sea:http://images.wikia.com/xenoblade/im...2/ErythSea.png

As for the Ignas, this is a description I found:
Quote:
The Deluded Ignas are in a small area near the Fortress. The path that leads to them runs along the Fortress's western wall on the minmap. The easiest way to reach them is go to Silent Obelisk and go north so that you're on the raised part. Then, head east and south so you continue on the upper area. The path starts right near the NW corner of the Fortress on the minmap.
Bisnic
Boring Member
(04-18-2012, 11:51 PM)

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#3253

There's a fourth skill tree? When or where do you unlock that?
ElTopo
Banned
(04-18-2012, 11:52 PM)
#3254

Originally Posted by Bisnic: View Post
There's a fourth skill tree? When or where do you unlock that?
There are 2 additional skill trees, that can be unlocked via quests, usually after you got the 7th. These quests may require you to have a high affinity level with the area though.

A list can be found at the following link, but beware that it contains heavy spoilers even if you've already obtained the 7th, as one could deduct crucial storyline developments from the list.

http://www.gamefaqs.com/wii/960564-x...les/faqs/62871
Last edited by ElTopo; 04-18-2012 at 11:54 PM.
cametall
Member
(04-19-2012, 12:06 AM)

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Lightning Lightning Everywhere! #3255

I'm having issues with Dunban holding aggro when I control Melia. She just destroys too hard and Dunban can't handle it! Riki and Melia are a lot of fun to use but I'm finding myself having to tone back the damage output with Melia.

Does Melia get an aggro reducing ability? I just finished Prison Island, I'm level 44.
Luap
Member
(04-19-2012, 12:09 AM)

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#3256

Originally Posted by AniHawk: View Post
i wasn't looking to be impressed, but i've found myself doing all the stuff people have been saying: getting lost in sidequests (in a good way), wanting to explore a huge gigantic world.

it's not blowing me away like it did for other people, but i've put 35+ hours into it, am currently at the 50% mark, and still want more. that's a good sign.
Definitely a good sign, it already sounds like you've gotten your money's worth. Thanks for the input.
Hiltz
Member
(04-19-2012, 12:14 AM)

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#3257

Originally Posted by cametall: View Post
I'm having issues with Dunban holding aggro when I control Melia. She just destroys too hard and Dunban can't handle it! Riki and Melia are a lot of fun to use but I'm finding myself having to tone back the damage output with Melia.

Does Melia get an aggro reducing ability? I just finished Prison Island, I'm level 44.

I also had this problem as well, but couldn't find a way to solve it even by giving Dunban an Aggro Up gem.
cametall
Member
(04-19-2012, 12:19 AM)

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#3258

Originally Posted by Hiltz: View Post
I also had this problem as well, but couldn't find a way to solve it even by giving Dunban an Aggro Up gem.
I wonder if naked Dunban can hold aggro better than a light armored one (with gems).
Mattakuevan
Member
(04-19-2012, 12:23 AM)

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#3259

Originally Posted by Hiltz: View Post
I also had this problem as well, but couldn't find a way to solve it even by giving Dunban an Aggro Up gem.
It's almost impossible because Melia's burst is insanely high, upping Dunbans damage output helped a lot but not enough. The only tank that could hold hate was 7th for obvious reasons.
Adam Prime
hates soccer, is Mexican
(04-19-2012, 12:23 AM)

Adam Prime's Avatar
#3260

Originally Posted by cametall: View Post
I'm having issues with Dunban holding aggro when I control Melia. She just destroys too hard and Dunban can't handle it! Riki and Melia are a lot of fun to use but I'm finding myself having to tone back the damage output with Melia.

Does Melia get an aggro reducing ability? I just finished Prison Island, I'm level 44.
Maybe you're not far enough in the game, but sounds like you need some Arts Stealth gem which reduces aggro from offensive arts. I personally don't give a shit if Melia draws aggro because I also have her lined up on the adjacent side of my other party members, so if the enemy turns to aggro Melia my other two characters will pound ass with rear attacks that do extra damage. By the time they are done Aggro'ing Melia the damage they suffered from turning their back on my other two party members, they're dead... or they start Aggro'ing them and now my Bolt attacks do extra damage from the rear.

So yeah, solution: line up Melia in the back of the monster before you start Discharging elements. I find that the AI rarely runs around to the rear to use their rear attacks, so make the monster 180 and aggro towards Melia so the AI can use their rear attacks more effectively.
Last edited by Adam Prime; 04-19-2012 at 12:26 AM.
Hiltz
Member
(04-19-2012, 12:23 AM)

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#3261

I think naked Dunban only raises his agility and won't have any effect on maintaining aggro anyway. Apparently, it is not worthwhile since you lose out on using equipment gem slots. Besides, Dunban is fast enough without having to resort to being naked. Plus, you can always use Melia's Summon Wind to temporarily boost the agility of everyone in the party.
Last edited by Hiltz; 04-19-2012 at 12:29 AM.
burgerdog
Member
(04-19-2012, 12:43 AM)

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#3262

Jesus, the amount of quests after Eryth Sea is staggering. This is going to take a while..
Adam Prime
hates soccer, is Mexican
(04-19-2012, 12:51 AM)

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#3263

Originally Posted by cametall: View Post
I'm having issues with Dunban holding aggro when I control Melia. She just destroys too hard and Dunban can't handle it! Riki and Melia are a lot of fun to use but I'm finding myself having to tone back the damage output with Melia.

Does Melia get an aggro reducing ability? I just finished Prison Island, I'm level 44.
Another strategy once you get Summon Refelect, is to cast that after you are done discharging your three elements. Then the time you'll spend recasting 3 elements you'll be able to reflect an attack from the aggro, and by that time the aggro will likely switch over to someone else.

Again, not having a single character hold aggro isnt' nessecarily a bad thing. Just line up correctly so that the monster spends a lot of time spinning around 180 back and forth targeting your party. that way you and the AI characters get to take turns getting rear attack damage consisntently.
Last edited by Adam Prime; 04-19-2012 at 12:55 AM.
Shaffield
Member
(04-19-2012, 12:52 AM)

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#3264

Originally Posted by cametall: View Post
I'm having issues with Dunban holding aggro when I control Melia. She just destroys too hard and Dunban can't handle it! Riki and Melia are a lot of fun to use but I'm finding myself having to tone back the damage output with Melia.

Does Melia get an aggro reducing ability? I just finished Prison Island, I'm level 44.
I run into this problem from time to time as well, but I usually just put on Reflection when she draws aggro. I gave Dunban a couple of Aggro Up gems to help him get it back, and also leveled his Blinding Blossom quite a bit, so when Melia draws it, it doesn't last very long.
Rebel Leader
Member
(04-19-2012, 01:27 AM)

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#3265

Originally Posted by burgerdog: View Post
I can't believe this even has to be suggested. I've had my wii since launch and only own about 8 games for it, and I bought component cables as soon as they were available despite barely using the console. Are people really playing with AVs hooked up to their HDTV?
I did because I didn't really care.
I only got the $5 component cable because of the Amazon Prime trial
Rebel Leader
Member
(04-19-2012, 01:29 AM)

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#3266

Originally Posted by burgerdog: View Post
Jesus, the amount of quests after Eryth Sea is staggering. This is going to take a while..
It's dangerous to do it alone, TAKE THIS!
Bisnic
Boring Member
(04-19-2012, 01:39 AM)

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#3267

Originally Posted by wsippel: View Post
Speed?
Yeah the blue armor. I'm kinda afraid to see what's next.
EvilMario
Will QA for food.
(04-19-2012, 01:49 AM)

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#3268

Originally Posted by Hiltz: View Post
I think naked Dunban only raises his agility and won't have any effect on maintaining aggro anyway. Apparently, it is not worthwhile since you lose out on using equipment gem slots. Besides, Dunban is fast enough without having to resort to being naked. Plus, you can always use Melia's Summon Wind to temporarily boost the agility of everyone in the party.
Although using naked Dunban makes you a badass. Does that count for anything? ;_;
chaosblade
Member
(04-19-2012, 01:02 PM)

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#3269

Originally Posted by Bisnic: View Post
Yeah the blue armor. I'm kinda afraid to see what's next.
You really want to stick with that other than the head piece (because she tanks well against powerful enemies, good agility + holds aggro well), just upgrade to the better versions of it. Speed armor is by far the best until the last version, at which point some parts get redundant so you're best off mixing and matching.

It's always pretty revealing though.


Originally Posted by Hiltz: View Post
I think naked Dunban only raises his agility and won't have any effect on maintaining aggro anyway. Apparently, it is not worthwhile since you lose out on using equipment gem slots. Besides, Dunban is fast enough without having to resort to being naked. Plus, you can always use Melia's Summon Wind to temporarily boost the agility of everyone in the party.
It's not a bad solution early on, but the problem is where that skill is in the tree. Chances are by the time you get that skill you won't really need it. By the end, his agility with skill links and gems alone is plenty.
RPGCrazied
Member
(04-19-2012, 01:13 PM)

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#3270

I should reply this soon. Do those high level monsters drop anything cool? I think my party is around 85 or a little higher, can't remember.

I could steam roll through the game in a new game plus I guess.
zlatko
If my BP falls below 1000 Lord Sirlin will kill my family
(04-19-2012, 01:27 PM)

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#3271

Satorl Marsh at night + the music = me grinning from ear to ear.

This game keeps on delivering in all the right ways. :)
Mechanized
Member
(04-19-2012, 01:36 PM)

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#3272

Doing all the quests in Colony 9, there's some dangerous spots around lol. They make it pretty clear where you're not supposed to go starting out. Lemme just go exploring... oh hey level 70 enemies! The exploration is so fun though, it was a goddamn revelation to me when I jumped in the water and my character actually started swimming. JRPGs have evolved. But yeah, I already started down the road of doing every quest possible. I have a feeling this will be my undoing.

Also I have to say I LOVE how party members interact in and after battle, how you can rally your team and they're calling each other out saying good move or whatever and how they celebrate after battle. It's so fun and just gets me hyped for the next encounter. It really feels like you are controlling a team of young adventurers instead of essentially set pieces in a story.

And my last bit of praise for the game today is the music, holy good goddamn. Best music since FFVI.

I haven't even finished the first dungeon yet and I'm in love.

I now realize why operation rainfall happened and why people were so pissed off that Nintendo wasn't releasing this game stateside. If this game was not released in Europe and North America it would have been a goddamn tragedy. I try not to think about it because I am retroactively furious at the prospect of missing out on this game.
Last edited by Mechanized; 04-19-2012 at 01:38 PM.
chaosblade
Member
(04-19-2012, 01:37 PM)

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#3273

Originally Posted by RPGCrazied: View Post
I should reply this soon. Do those high level monsters drop anything cool? I think my party is around 85 or a little higher, can't remember.

I could steam roll through the game in a new game plus I guess.
Not really. I mean, once you beat the 100+ enemies you've really done all there is to do.

It is required to complete the collectopedia because they drop the one particular item that has a high enough value to trade for another particular item.
Effect
Member
(04-19-2012, 01:44 PM)

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#3274

In general how good is the AI if one doesn't want to control the other characters (unless you have to for story reasons)? Will they always react to your actions as Shulk the way Reyn seems to in the beginning? For example if you inflict "break" he'll always follow up with an attack that will cause or try to cause "topple". He'll use the spin attack if surrounded I'm finding. If health is low Sharla seems to be good about healing while doing other attack when it isn't needed. Does this keep up?
Amneisac
Member
(04-19-2012, 01:44 PM)

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#3275

I'm enjoying the game, but I feel like it's a little TOO much. I've put about 20 hours in, I'm around level 33 or so and I'm just past the swamp. So far I've done every side quest I've been able to find, and it just feels like I'm getting overwhelmed with some of the complexities of the mechanics and monotony of the side quests.

There are skills, skill links, arts, books to train new levels of the arts (you have to find the right vendors), day/night cycles with NPCs who are only around at certain times, the quest system isn't always reliable as far as giving good directions or the minimap showing you when you're near an objective, you can change your party members so you also have to think about the best combinations, AFFNITY, gem crafting, now I'm getting to the point where status ailments / auras / and all that are becoming important.. on and on.

I really enjoy the basic game, and I love the combat, but it's just becoming very complicated. I'm not saying I'm going to give up on it just yet, but it all got to be too much at some point. I really kind of miss the first few hours of the game.
chaosblade
Member
(04-19-2012, 01:52 PM)

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#3276

Originally Posted by Effect: View Post
In general how good is the AI if one doesn't want to control the other characters (unless you have to for story reasons)? Will they always react to your actions as Shulk the way Reyn seems to in the beginning? For example if you inflict "break" he'll always follow up with an attack that will cause or try to cause "topple". He'll use the spin attack if surrounded I'm finding. If health is low Sharla seems to be good about healing while doing other attack when it isn't needed. Does this keep up?
Varies depending on the character. Only one character is really abysmal under the AI to the point where you shouldn't bother Melia but everyone else is acceptable to good. At least to the point you shouldn't be losing battles because of them, even though they'll rarely be as effective as they would under player control.

Originally Posted by Amneisac: View Post
I'm enjoying the game, but I feel like it's a little TOO much. I've put about 20 hours in, I'm around level 33 or so and I'm just past the swamp. So far I've done every side quest I've been able to find, and it just feels like I'm getting overwhelmed with some of the complexities of the mechanics and monotony of the side quests.

There are skills, skill links, arts, books to train new levels of the arts (you have to find the right vendors), day/night cycles with NPCs who are only around at certain times, the quest system isn't always reliable as far as giving good directions or the minimap showing you when you're near an objective, you can change your party members so you also have to think about the best combinations, AFFNITY, gem crafting, now I'm getting to the point where status ailments / auras / and all that are becoming important.. on and on.

I really enjoy the basic game, and I love the combat, but it's just becoming very complicated. I'm not saying I'm going to give up on it just yet, but it all got to be too much at some point. I really kind of miss the first few hours of the game.
I'd recommend giving the sidequests a rest if you're finding them monotonous. Accept them and just complete them as you naturally play through the game (this will often happen with fetch quests and hunts) rather than going out of your way to do them all.

Can't really help you with the other problem though. I didn't really find it too complex, it seemed to do a good job easing you into everything for the most part. Usually things you learn or discover aren't very important at the time. Like the art books, you can buy them in Colony 9 for some skills, but at that point in the game you really don't even need them. Skill links are explained pretty early on, but they don't really get extremely important until late in the game when you have lots of affinity coins to use and high affinity between characters.
Last edited by chaosblade; 04-19-2012 at 01:57 PM.
Effect
Member
(04-19-2012, 01:59 PM)

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#3277

Thanks. There isn't an quick way of switching characters is there? Do you always have to go to the party screen?
chaosblade
Member
(04-19-2012, 02:00 PM)

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#3278

Originally Posted by Effect: View Post
Thanks. There isn't an quick way of switching characters is there? Do you always have to go to the party screen?
Nope, just in the party menu, unless I missed something somewhere.
cametall
Member
(04-19-2012, 02:19 PM)

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#3279

I find when I have Sharla in my group no one's health seems to drop below half ... ever. She's a miracle worker but her damage output is pretty weak.

Riki + Shulk + Dunban, I don't know how this combo does it, but some how they manage to stay alive. Sure 2/3 members get down to less than 1000 hp at times, but they just don't go down.

I've gotten this group composition into some baaaad situations and they always pull out ahead. It's not pretty but they do it.
Mikey Jr.
Member
(04-19-2012, 02:22 PM)

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#3280

Fuck, I think I'm too high a level.

I just hit Earyth Sea............................ and I'm level 41.

I haven't explored much of the place, but I am seeing a lot of black level enemies which kind of blows.
cametall
Member
(04-19-2012, 02:28 PM)

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#3281

Originally Posted by Mikey Jr.: View Post
Fuck, I think I'm too high a level.

I just hit Earyth Sea............................ and I'm level 41.

I haven't explored much of the place, but I am seeing a lot of black level enemies which kind of blows.
I was about level 40 when I reached there, left at about level 44. There are a few areas that will test you, especially some of the lizard men groups. At that point in the game it was the first enemy I ran into that used debuffs heavily.

Overall it wasn't too difficult an area at level 40 though.
Bisnic
Boring Member
(04-19-2012, 02:33 PM)

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#3282

Originally Posted by Mikey Jr.: View Post
Fuck, I think I'm too high a level.

I just hit Earyth Sea............................ and I'm level 41.

I haven't explored much of the place, but I am seeing a lot of black level enemies which kind of blows.
I dont think the color means much... i mean im lvl 53 right now and i see monsters at lvl 54-55 which are grey/black. I also thought before that this color meant low lvl enemies, not so sure anymore.
Mikey Jr.
Member
(04-19-2012, 02:34 PM)

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#3283

Originally Posted by cametall: View Post
I was about level 40 when I reached there, left at about level 44. There are a few areas that will test you, especially some of the lizard men groups. At that point in the game it was the first enemy I ran into that used debuffs heavily.

Overall it wasn't too difficult an area at level 40 though.
Alright, cool, thanks.

Btw, the hell are Auras?

In one of the arts for Dunban or Reyn, cant remember, it says that he has to be in an aura or the aura has to be active? Something like that. What is that?

Btw, Dunbans main skill where he does like 4 hit combos, does the AI pull that off, or is it something the player has to control?

Originally Posted by Bisnic: View Post
I dont think the color means much... i mean im lvl 53 right now and i see monsters at lvl 54-55 which are grey/black. I also thought before that this color meant low lvl enemies, not so sure anymore.
Colour is supposed to.

Weakest to strongest-

Black
Blue
Gray
Red
Yellow?

Not sure what yellow means. I have encountered 1 yellow in my 30 hours of play so far, and I believe that was in the ether mines. Cant remember.
nan0
Member
(04-19-2012, 02:37 PM)

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#3284

Originally Posted by Mikey Jr.: View Post
In one of the arts for Dunban or Reyn, cant remember, it says that he has to be in an aura or the aura has to be active? Something like that. What is that?
Arts with orange icons. Like Spirit Breath, Rage or Anchor Chain.

Quote:
Btw, Dunbans main skill where he does like 4 hit combos, does the AI pull that off, or is it something the player has to control?
The AI uses all main (center) arts as well.
Last edited by nan0; 04-19-2012 at 02:42 PM.
chaosblade
Member
(04-19-2012, 02:40 PM)

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#3285

Originally Posted by Mikey Jr.: View Post
Alright, cool, thanks.

Btw, the hell are Auras?

In one of the arts for Dunban or Reyn, cant remember, it says that he has to be in an aura or the aura has to be active? Something like that. What is that?

Btw, Dunbans main skill where he does like 4 hit combos, does the AI pull that off, or is it something the player has to control?



Colour is supposed to.

Weakest to strongest-

Black
Blue
Gray
Red
Yellow?

Not sure what yellow means. I have encountered 1 yellow in my 30 hours of play so far, and I believe that was in the ether mines. Cant remember.
Yellow is between gray and red. It goes by level, I don't remember exactly how it works, but red is basically intended to be something unbeatable at your level because of an agility penalty (5 level difference). It goes both ways though, because enemies get that same penalty if you are higher level than them.

And auras are like buffs basically, some skills will activate them, it will be in the skill info.
Ultratech
Member
(04-19-2012, 04:03 PM)

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#3286

Originally Posted by chaosblade: View Post
Yellow is between gray and red. It goes by level, I don't remember exactly how it works, but red is basically intended to be something unbeatable at your level because of an agility penalty (5 level difference). It goes both ways though, because enemies get that same penalty if you are higher level than them.

And auras are like buffs basically, some skills will activate them, it will be in the skill info.
Yeah, it's some interval of numbers I think that usually determines what color the enemy is to you. I know Agility helps a lot in determining it.
Pretty sure fighting a Red enemy puts you at a disadvantage anyways, since you tend to miss more, do less damage, and enemies deal more damage (relatively from what I've seen anyhow).

So it's something like:
Black - Enemy is 5-6+levels below you. Hardly a threat. Party has the advantage.
Blue - Enemy is 3-5 levels below you. Shouldn't give you much trouble.
Gray - Enemy is 2 levels above or below you (+/-2). Enemy is actually something of a threat.
Yellow - Enemy is 3-5 levels above you. Enemy is likely tougher to hit/damage and more of a threat.
Red - Enemy is 5-6+ levels above you. Enemy is very powerful. Unlikely to land hits or deal much damage. Party is put at a major disadvantage.

*Levels are relative assuming normal setups*

Of course, it's worth noting that the color of the nameplates is different for each character. (i.e. an enemy that could be Red to Shulk, might be Yellow for Dunban)
And some enemies like to be dicks and increase their level via special skills.
Last edited by Ultratech; 04-19-2012 at 04:53 PM.
Mikey Jr.
Member
(04-19-2012, 04:40 PM)

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#3287

Fuck, I have officially hit the number of materials I can have. So what do I do now? Sell the cheapest items first?
Bisnic
Boring Member
(04-19-2012, 04:49 PM)

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#3288

Originally Posted by Mikey Jr.: View Post
Fuck, I have officially hit the number of materials I can have. So what do I do now? Sell the cheapest items first?
By materials, do you mean stuff like animals, bugs, parts, vegetables? If you dont really need money, you could give them as gifts to other characters to improve affinity between them.
Hiltz
Member
(04-19-2012, 04:50 PM)

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#3289

Originally Posted by Mikey Jr.: View Post
Fuck, I have officially hit the number of materials I can have. So what do I do now? Sell the cheapest items first?
Sell/discard old armor and weapon equipment.
Sell/discard old crystals you don't intend on using.
Sell/discard treasure chest items and blue orb collectibles by getting rid of the oldest stuff and items that are the most commonly found (sort by rarity). Like Bisnic said, you can also try giving away some of the collectibles as gifts to raise character affinity. Of course, each character likes specific items so look online for a guide so you don't accidently give a character something they dislike which will cause their affinity to decrease.
Last edited by Hiltz; 04-19-2012 at 04:54 PM.
chaosblade
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(04-19-2012, 04:50 PM)

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#3290

Originally Posted by Mikey Jr.: View Post
Fuck, I have officially hit the number of materials I can have. So what do I do now? Sell the cheapest items first?
Sort by price and sell the cheapest ones in small bags until you're content with the space you have. Newer ones are more likely to cost more and be used in current quests.

You might still need the ones you sell at some point, but small bags denote common items, so it shouldn't really be a big deal if you need to collect 3 of them again.
Mikey Jr.
Member
(04-19-2012, 05:11 PM)

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#3291

Originally Posted by Bisnic: View Post
By materials, do you mean stuff like animals, bugs, parts, vegetables? If you dont really need money, you could give them as gifts to other characters to improve affinity between them.
Not the stuff you put in the collectopedia. The other stuff. In the inventory they are small bags and big bags.

Originally Posted by Hiltz: View Post
Sell/discard old armor and weapon equipment.
Sell/discard old crystals you don't intend on using.
Sell/discard treasure chest items and blue orb collectibles by getting rid of the oldest stuff and items that are the most commonly found (sort by rarity). Like Bisnic said, you can also try giving away some of the collectibles as gifts to raise character affinity. Of course, each character likes specific items so look online for a guide so you don't accidently give a character something they dislike which will cause their affinity to decrease.
Yeah, going to give the stuff to my partners.

Originally Posted by chaosblade: View Post
Sort by price and sell the cheapest ones in small bags until you're content with the space you have. Newer ones are more likely to cost more and be used in current quests.

You might still need the ones you sell at some point, but small bags denote common items, so it shouldn't really be a big deal if you need to collect 3 of them again.
Ok, not sure whether to sell or give to partners. But yeah, I guess I'll trash some of the small bag items.
chaosblade
Member
(04-19-2012, 05:28 PM)

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#3292

You can only give collectables to your party, not materials. And there is enough space for you to have one of every collectable in the game, so you should never have to sell those.

The only reason to sell collectables is if you happen to need money for an intermediate artbook. There's really very little else you should need to spend money on since you'll find better weapon/armor drops on the field than you can buy in shops.
Mikey Jr.
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(04-19-2012, 05:33 PM)

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#3293

Originally Posted by chaosblade: View Post
You can only give collectables to your party, not materials. And there is enough space for you to have one of every collectable in the game, so you should never have to sell those.

The only reason to sell collectables is if you happen to need money for an intermediate artbook. There's really very little else you should need to spend money on since you'll find better weapon/armor drops on the field than you can buy in shops.
I think I have around 200k, lol. Yeah, so money probably isn't an issue.
Nub
Member
(04-19-2012, 05:40 PM)

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#3294

Just spent an hour and a half discovering all of the locations in Colony 9 and doing side quests. I love this game so much
Hobbun
(04-19-2012, 05:44 PM)

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#3295

The content is insane in this game. I played for almost 4 hours yesterday and figured I would take an hour and a half, maybe 2 hours, and finish up my Colony 9 quests. And then go back to Bionis Leg. But no, they just kept being added. I ended up spending the whole time in Colony 9 and still have open quests. And I am guessing there are still more in this area that I haven't done yet.
burgerdog
Member
(04-19-2012, 05:55 PM)

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#3296

Do stats bonuses cap at 50 from gems?
Mikey Jr.
Member
(04-19-2012, 05:57 PM)

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#3297

Originally Posted by burgerdog: View Post
Do stats bonuses cap at 50 from gems?
My Reyn stats show HP up 50% in his stats as green. I'm assuming thats max when it shows green?
Trancetronic
Member
(04-19-2012, 05:59 PM)

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#3298

I'm at the Eryth Sea dungeon but my questions really is where do I find the parts to make everything Level 1 in Colony 6 so I can get that portable gem maker thing?
Wyndstryker
Member
(04-19-2012, 06:01 PM)

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#3299

Mind blown

At the ending.

Top 5 RPG's ever for me.
Zornica
Member
(04-19-2012, 06:06 PM)

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#3300

Originally Posted by burgerdog: View Post
Do stats bonuses cap at 50 from gems?
depends on the stat itself, some cap at 100, others at 150. a few at 50. it turns green when you hit the cap.

Originally Posted by cametall: View Post
I find when I have Sharla in my group no one's health seems to drop below half ... ever. She's a miracle worker but her damage output is pretty weak.

Riki + Shulk + Dunban, I don't know how this combo does it, but some how they manage to stay alive. Sure 2/3 members get down to less than 1000 hp at times, but they just don't go down.

I've gotten this group composition into some baaaad situations and they always pull out ahead. It's not pretty but they do it.
you may want to craft some agility gems, if it get's too bad
Last edited by Zornica; 04-19-2012 at 06:09 PM.