|
Member
(04-18-2012, 11:45 PM)
|
#3251
OK I have questions.
- Is there a map of Eryth Sea? I need to find the Isle of Solitude and the Hode Headquarters (Hodequarters) for some quests, and I seem to have already found every warp thing. How do I even get there? - I also need to find those Deluded Ignas for the Giant something or other quest in the marsh. But, I cannot find them anywhere. Where are they? |
|
|
|
Banned
(04-18-2012, 11:48 PM)
|
#3252
As for the Ignas, this is a description I found:
Quote:
|
|
Banned
(04-18-2012, 11:52 PM)
|
#3254
There are 2 additional skill trees, that can be unlocked via quests, usually after you got the 7th. These quests may require you to have a high affinity level with the area though.
A list can be found at the following link, but beware that it contains heavy spoilers even if you've already obtained the 7th, as one could deduct crucial storyline developments from the list. http://www.gamefaqs.com/wii/960564-x...les/faqs/62871
Last edited by ElTopo; 04-18-2012 at 11:54 PM.
|
|
Member
(04-19-2012, 12:06 AM)
|
Lightning Lightning Everywhere!
#3255
I'm having issues with Dunban holding aggro when I control Melia. She just destroys too hard and Dunban can't handle it! Riki and Melia are a lot of fun to use but I'm finding myself having to tone back the damage output with Melia.
Does Melia get an aggro reducing ability? I just finished Prison Island, I'm level 44. |
|
Member
(04-19-2012, 12:09 AM)
|
#3256
|
|
Member
(04-19-2012, 12:14 AM)
|
#3257
I also had this problem as well, but couldn't find a way to solve it even by giving Dunban an Aggro Up gem. |
|
Member
(04-19-2012, 12:23 AM)
|
#3259
It's almost impossible because Melia's burst is insanely high, upping Dunbans damage output helped a lot but not enough. The only tank that could hold hate was 7th for obvious reasons.
|
|
hates soccer, is Mexican
(04-19-2012, 12:23 AM)
|
#3260
So yeah, solution: line up Melia in the back of the monster before you start Discharging elements. I find that the AI rarely runs around to the rear to use their rear attacks, so make the monster 180 and aggro towards Melia so the AI can use their rear attacks more effectively.
Last edited by Adam Prime; 04-19-2012 at 12:26 AM.
|
|
Member
(04-19-2012, 12:23 AM)
|
#3261
I think naked Dunban only raises his agility and won't have any effect on maintaining aggro anyway. Apparently, it is not worthwhile since you lose out on using equipment gem slots. Besides, Dunban is fast enough without having to resort to being naked. Plus, you can always use Melia's Summon Wind to temporarily boost the agility of everyone in the party.
Last edited by Hiltz; 04-19-2012 at 12:29 AM.
|
|
hates soccer, is Mexican
(04-19-2012, 12:51 AM)
|
#3263
Again, not having a single character hold aggro isnt' nessecarily a bad thing. Just line up correctly so that the monster spends a lot of time spinning around 180 back and forth targeting your party. that way you and the AI characters get to take turns getting rear attack damage consisntently.
Last edited by Adam Prime; 04-19-2012 at 12:55 AM.
|
|
Member
(04-19-2012, 12:52 AM)
|
#3264
|
|
Member
(04-19-2012, 01:27 AM)
|
#3265
I only got the $5 component cable because of the Amazon Prime trial |
|
Will QA for food.
(04-19-2012, 01:49 AM)
|
#3268
|
|
Member
(04-19-2012, 01:02 PM)
|
#3269
You really want to stick with that other than the head piece (because she tanks well against powerful enemies, good agility + holds aggro well), just upgrade to the better versions of it. Speed armor is by far the best until the last version, at which point some parts get redundant so you're best off mixing and matching.
It's always pretty revealing though.
|
|
Member
(04-19-2012, 01:36 PM)
|
#3272
Doing all the quests in Colony 9, there's some dangerous spots around lol. They make it pretty clear where you're not supposed to go starting out. Lemme just go exploring... oh hey level 70 enemies! The exploration is so fun though, it was a goddamn revelation to me when I jumped in the water and my character actually started swimming. JRPGs have evolved. But yeah, I already started down the road of doing every quest possible. I have a feeling this will be my undoing.
Also I have to say I LOVE how party members interact in and after battle, how you can rally your team and they're calling each other out saying good move or whatever and how they celebrate after battle. It's so fun and just gets me hyped for the next encounter. It really feels like you are controlling a team of young adventurers instead of essentially set pieces in a story. And my last bit of praise for the game today is the music, holy good goddamn. Best music since FFVI. I haven't even finished the first dungeon yet and I'm in love. I now realize why operation rainfall happened and why people were so pissed off that Nintendo wasn't releasing this game stateside. If this game was not released in Europe and North America it would have been a goddamn tragedy. I try not to think about it because I am retroactively furious at the prospect of missing out on this game.
Last edited by Mechanized; 04-19-2012 at 01:38 PM.
|
|
Member
(04-19-2012, 01:37 PM)
|
#3273
It is required to complete the collectopedia because they drop the one particular item that has a high enough value to trade for another particular item. |
|
Member
(04-19-2012, 01:44 PM)
|
#3274
In general how good is the AI if one doesn't want to control the other characters (unless you have to for story reasons)? Will they always react to your actions as Shulk the way Reyn seems to in the beginning? For example if you inflict "break" he'll always follow up with an attack that will cause or try to cause "topple". He'll use the spin attack if surrounded I'm finding. If health is low Sharla seems to be good about healing while doing other attack when it isn't needed. Does this keep up?
|
|
Member
(04-19-2012, 01:44 PM)
|
#3275
I'm enjoying the game, but I feel like it's a little TOO much. I've put about 20 hours in, I'm around level 33 or so and I'm just past the swamp. So far I've done every side quest I've been able to find, and it just feels like I'm getting overwhelmed with some of the complexities of the mechanics and monotony of the side quests.
There are skills, skill links, arts, books to train new levels of the arts (you have to find the right vendors), day/night cycles with NPCs who are only around at certain times, the quest system isn't always reliable as far as giving good directions or the minimap showing you when you're near an objective, you can change your party members so you also have to think about the best combinations, AFFNITY, gem crafting, now I'm getting to the point where status ailments / auras / and all that are becoming important.. on and on. I really enjoy the basic game, and I love the combat, but it's just becoming very complicated. I'm not saying I'm going to give up on it just yet, but it all got to be too much at some point. I really kind of miss the first few hours of the game. |
|
Member
(04-19-2012, 01:52 PM)
|
#3276
Can't really help you with the other problem though. I didn't really find it too complex, it seemed to do a good job easing you into everything for the most part. Usually things you learn or discover aren't very important at the time. Like the art books, you can buy them in Colony 9 for some skills, but at that point in the game you really don't even need them. Skill links are explained pretty early on, but they don't really get extremely important until late in the game when you have lots of affinity coins to use and high affinity between characters.
Last edited by chaosblade; 04-19-2012 at 01:57 PM.
|
|
Member
(04-19-2012, 02:19 PM)
|
#3279
I find when I have Sharla in my group no one's health seems to drop below half ... ever. She's a miracle worker but her damage output is pretty weak.
Riki + Shulk + Dunban, I don't know how this combo does it, but some how they manage to stay alive. Sure 2/3 members get down to less than 1000 hp at times, but they just don't go down. I've gotten this group composition into some baaaad situations and they always pull out ahead. It's not pretty but they do it. |
|
Member
(04-19-2012, 02:28 PM)
|
#3281
Overall it wasn't too difficult an area at level 40 though. |
|
Boring Member
(04-19-2012, 02:33 PM)
|
#3282
I dont think the color means much... i mean im lvl 53 right now and i see monsters at lvl 54-55 which are grey/black. I also thought before that this color meant low lvl enemies, not so sure anymore.
|
|
Member
(04-19-2012, 02:34 PM)
|
#3283
Btw, the hell are Auras? In one of the arts for Dunban or Reyn, cant remember, it says that he has to be in an aura or the aura has to be active? Something like that. What is that? Btw, Dunbans main skill where he does like 4 hit combos, does the AI pull that off, or is it something the player has to control?
Weakest to strongest- Black Blue Gray Red Yellow? Not sure what yellow means. I have encountered 1 yellow in my 30 hours of play so far, and I believe that was in the ether mines. Cant remember. |
|
Member
(04-19-2012, 02:37 PM)
|
#3284
Quote:
Last edited by nan0; 04-19-2012 at 02:42 PM.
|
|
Member
(04-19-2012, 02:40 PM)
|
#3285
And auras are like buffs basically, some skills will activate them, it will be in the skill info. |
|
Member
(04-19-2012, 04:03 PM)
|
#3286
Pretty sure fighting a Red enemy puts you at a disadvantage anyways, since you tend to miss more, do less damage, and enemies deal more damage (relatively from what I've seen anyhow). So it's something like: Black - Enemy is 5-6+levels below you. Hardly a threat. Party has the advantage. Blue - Enemy is 3-5 levels below you. Shouldn't give you much trouble. Gray - Enemy is 2 levels above or below you (+/-2). Enemy is actually something of a threat. Yellow - Enemy is 3-5 levels above you. Enemy is likely tougher to hit/damage and more of a threat. Red - Enemy is 5-6+ levels above you. Enemy is very powerful. Unlikely to land hits or deal much damage. Party is put at a major disadvantage. *Levels are relative assuming normal setups* Of course, it's worth noting that the color of the nameplates is different for each character. (i.e. an enemy that could be Red to Shulk, might be Yellow for Dunban) And some enemies like to be dicks and increase their level via special skills.
Last edited by Ultratech; 04-19-2012 at 04:53 PM.
|
|
Boring Member
(04-19-2012, 04:49 PM)
|
#3288
By materials, do you mean stuff like animals, bugs, parts, vegetables? If you dont really need money, you could give them as gifts to other characters to improve affinity between them.
|
|
Member
(04-19-2012, 04:50 PM)
|
#3289
Sell/discard old crystals you don't intend on using. Sell/discard treasure chest items and blue orb collectibles by getting rid of the oldest stuff and items that are the most commonly found (sort by rarity). Like Bisnic said, you can also try giving away some of the collectibles as gifts to raise character affinity. Of course, each character likes specific items so look online for a guide so you don't accidently give a character something they dislike which will cause their affinity to decrease.
Last edited by Hiltz; 04-19-2012 at 04:54 PM.
|
|
Member
(04-19-2012, 04:50 PM)
|
#3290
You might still need the ones you sell at some point, but small bags denote common items, so it shouldn't really be a big deal if you need to collect 3 of them again. |
|
Member
(04-19-2012, 05:11 PM)
|
#3291
|
|
Member
(04-19-2012, 05:28 PM)
|
#3292
You can only give collectables to your party, not materials. And there is enough space for you to have one of every collectable in the game, so you should never have to sell those.
The only reason to sell collectables is if you happen to need money for an intermediate artbook. There's really very little else you should need to spend money on since you'll find better weapon/armor drops on the field than you can buy in shops. |
|
Member
(04-19-2012, 05:33 PM)
|
#3293
|
|
(04-19-2012, 05:44 PM)
|
#3295
The content is insane in this game. I played for almost 4 hours yesterday and figured I would take an hour and a half, maybe 2 hours, and finish up my Colony 9 quests. And then go back to Bionis Leg. But no, they just kept being added. I ended up spending the whole time in Colony 9 and still have open quests. And I am guessing there are still more in this area that I haven't done yet.
|
|
Member
(04-19-2012, 06:06 PM)
|
#3300
depends on the stat itself, some cap at 100, others at 150. a few at 50. it turns green when you hit the cap.
Last edited by Zornica; 04-19-2012 at 06:09 PM.
|