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Member
(04-22-2012, 10:56 PM)
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#103
Megaman X had the coolest thing where defeating certain stages had an impact on other stages. I don't remember specifics but one stage lost all of its power, making some parts much easier. Always thought this was amazing since it took the original concept of fighting bosses in the right order to a whole other level (no pun intended).
Hopefully someone can provide more detail since I'm sure everyone noticed it, it's been awhile since I've played it. Edit: found a good example.,.Defeating Chill Penguins stage causes the destruction to spill over to Flame Mammoths stage, extinguishing all of the fire in his level.
Last edited by robot; 04-22-2012 at 11:00 PM.
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Member
(04-22-2012, 10:56 PM)
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#104
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Member
(04-22-2012, 10:59 PM)
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#105
Baseball Stars for NES had some great quirks for the time it was made. This was one of the first sports games with player portraits, and it was done Mr. Potato Head style by randomly selecting from a pool of different face parts to make a unique face. Lots of different batting animations, as well, including hit-by-pitch animations. As seen in my avatar, if a female player was hit by a pitch, she would collapse into a pile of tears. |
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Member
(04-22-2012, 11:01 PM)
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#106
I'm gonna add Deus Ex and the bathroom. It was totally second nature for me to wander around and search every nook and cranny for items, and I didn't hesitate for a second to check the women's restroom. Then a woman called me out on it, and I realized how creepy I was really behaving haha. God I love that game too. |
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Member
(04-22-2012, 11:09 PM)
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#110
Beat Launch Octopus, Sting Chameleon's stage floods, which is actually necessary to grab a powerup |
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Member
(04-22-2012, 11:10 PM)
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#111
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Member
(04-22-2012, 11:39 PM)
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#115
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Member
(04-22-2012, 11:45 PM)
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#116
From what I've read, not all phones cause interference. IIRC, almost all mobile phones in Australia create interference, and every phone I've had in the US does too.
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Member
(04-22-2012, 11:51 PM)
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#117
In Perfect Dark's Villa level you have to rescue the head of the Carrington institute and normally, you'd only see where he is, in the cutscene when the level ends, but if you're close the door that leads to the rooms where he's located quickly after opening it, you can squeeze between it and into where the cutscene usually takes place. The area beyond is actually real level geometry with Carrington tied to a chair.
Again in Perfect Dark, in the third level you have to get to the top of a skyscraper to escape a building, but it's actually possible to obtain a key near the top, that will allow you to go to the bottom again and exit out into the streets beyond. You can't go very far before falling through the geometry, but cool nonetheless. Such an awesome game. In Halo's outdoor levels when you fire a weapon, smoke will will blow from the riflehead and if you notice it, it follows the wind direction. If it blows to the right when shooting and you do a 180 turn and shoot again, it will blow to the left. |
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Member
(04-23-2012, 12:05 AM)
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#121
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Banned
(04-23-2012, 12:19 AM)
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#122
It's not really old (it's current gen) but I always though this was highly amusing in Alpha Protocol:
Quote:
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Member
(04-23-2012, 12:50 AM)
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#123
Turn your volume down! Another Perfect Dark one, shooting all the bottles in the Villa mission will get you ridiculed for being childish IIRC, and if you are close enough to an enemy, joanna will hold her pistol gangsta style. All of the enemies' faces are modeled after members of the development team and in the XBLA version they've been updated to the new members and also include faces like Peter Molyneux. Alien guns 'Eat' their ammo. Alien guns have different sights/aim modes than human ones. With the right preparations, you can have your guns from the previous missions in Air Force One, and you can later keep the Hoverbike from AFO in the next level if you lowered it. You can kill aliens in Multiplayer by landing on their heads. the height level of your character determined the height of the camera in Multiplayer. GOD Perfect Dark is still unrivalled as far as FPS goes imo. It deserves a Proper sequel... |
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Member
(04-23-2012, 12:55 AM)
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#124
It's not that old, but I would have to say MGS2. Shooting individual bottles; flour pouring out of a sack at the point you shot it; Snake sneezing if you stood outside in the rain too long - little things like that blew my mind back then! |
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Member
(04-23-2012, 01:55 AM)
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#125
In Rocket Knight Adventure on the Genesis/Mega Drive Sparkster's jetpack will explode turning him black if you leave it charged for too long.
Jurrasic Park on the Genesis/Mega Drive was a terrible game, but it had a number of hidden "moves" you could pull of using the raptor, like tilting his head around or shaking food in your mouth. Shenmue is definitely my favourite though. I spent so much time picking up and inspecting random objects, opening drawers etc and just walking around the city. |
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Member
(04-23-2012, 01:56 AM)
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#126
In the freeware game Iji. Okay, in the game the main character has a set of voice clips that will play for when she jumps, attacks, etc. If you kill enough enemies, it starts to effect her personality, and she changes to a second set of voices that sound more pissed off. In one of the levels, she gets mad at her brother during an argument, and switches to the "angry" voice clips for the rest of the level, regardless of how she was before. However, if you press Escape to skip the conversation before she gets angry, her voice clips will not change.
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Member
(04-23-2012, 02:43 AM)
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#127
Nethack, for being a game with very few graphics, put lots of attention to detail in the text responses to your actions. So much so it almost becomes a test to see if you can get it to do something illogical.
A simple one is when you kill a creature, it says "You kill the x." but when you kill an undead creature, it instead says "You destroy the x." If your pet kills the creature, it changes to passive voice: "The x is killed." Corpses taste terrible normally, but if your form changes to a carnivorous animal (such as a jackal) suddenly corpses taste delicious. If you can't lockpick a door you can use the kick command to kick it down. Try to kick a sink, and it says "Clank!" If you throw something while you're floating, you move backward (Newton's Third Law.) And don't get me started on all the ways a cockatrice or a cockatrice corpse can be used. |
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Member
(04-23-2012, 03:05 AM)
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#128
My favourite is the lipstick she shoots her dad with actually was a gift from him to her mother and has a special inscription on it. |
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Junior Member
(04-23-2012, 03:17 AM)
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#130
In Halo it took time for the sound (of an explosion from the rocket launcher) to travel from the point of impact to you if you shot at something distant. And also if you flew a Banshee, Ghost or drove a Warthog on ice and exited the vehicle, it would slide along the ice, scraping the surface, leaving visible trails of cracks. It was one of these things that you noticed at the time (and was greatly impressed by) so when it was cut from the sequels, it definitely made the sequels feel like they were lacking something.
Last edited by jackrubyn; 04-23-2012 at 04:15 AM.
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Member
(04-23-2012, 03:25 AM)
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#131
!!!! say whuh!?
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Member
(04-23-2012, 03:35 AM)
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#133
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not licensed in your state
(04-23-2012, 03:52 AM)
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#135
Also concerning GTA IV, the brakes on cars would squeal depending on how hard you pressed the brake button. It was awesome |
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Member
(04-23-2012, 04:00 AM)
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#136
What, no Dwarf Fortress yet?
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Member
(04-23-2012, 04:09 AM)
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#137
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Member
(04-23-2012, 04:47 AM)
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#139
Didn't GoldenEye 007 have nutshot animations? I thought that was pretty cool.
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Member
(04-23-2012, 05:08 AM)
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#140
GT4's driver animations
![]() It's especially amazing considering that there are only a handful of cars that actually have a visible driver. You're also only able to see the animations if you view specific replay angles. So it's something that most people would never even notice but they still took the time to implement it. |
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Member
(04-23-2012, 05:08 AM)
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#141
the hacking system in Enter The Matrix
http://www.youtube.com/watch?v=mKKme...eature=related |
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Member
(04-23-2012, 05:13 AM)
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#142
Hey, I didn't know it would start a shitstorm!
Last edited by Unicorn; 04-23-2012 at 05:17 AM.
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sharp knees?
yes please! (04-23-2012, 05:18 AM)
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#144
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Member
(04-23-2012, 05:21 AM)
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#145
Just think about it. Virtua Fighter fighting system Day/Night/Weather cycles Can walk into an arcade and play the games. QTEs that actually werent crap. Playing with a kitty. I loved it. I really want an HD release so i dont have to keep taking my DC out and plugging it in. |
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Loves Robotech S1
(04-23-2012, 05:55 AM)
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#147
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Member
(04-23-2012, 06:11 AM)
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#150
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