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An blind dancing ho
(04-23-2012, 01:37 AM)
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#1951
Well there is definitely a huge problem here,the 3DS in it's first year even with the bad sales and lack of games still got tons of new game announcements each month, Vita didn't, even in the weekly famitsu thread it's very rare to see new Vita game,and that tell a lot on Vita future, it's just not looking good..
Sony itself is weird too,They announced GOW:A for PS3 and the new GTTV game is also for PS3, not sure if they gave up already or they save their games for a relaunch or something. |
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Member
(04-23-2012, 01:59 AM)
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#1952
It certainly didn't move enough units to please Rockstar hence the reason they decided to port the game over to PS2. Was it originally intended to appear on PS2? I really don't think so, but just like RE4, when the target system failed to get the sales they ported to PS2. |
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Banned
(04-23-2012, 02:08 AM)
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#1953
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regarding "exclusives" it's not as simple as that. |
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(04-23-2012, 03:22 AM)
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#1954
The PS2 version was to satisfy investors who couldn't let such a marquee title be sent to exclusivity on the GameCube. That and I think Mikami had lost a lot of pull with Capcom by that point, too. Therefore, his desire to avoid PS2 was not important enough to cater to. Regardless, if you're proposing that GTA:LCS was ported to PS2 due to lack of sufficient sales on PSP, then that situation is not analogous, at all, to the RE4 GCN/PS2 situation. |
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Member
(04-23-2012, 03:37 AM)
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#1955
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Sony should have to announce something new with every firmware update...
Last edited by nolookjones; 04-23-2012 at 03:39 AM.
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Member
(04-23-2012, 03:46 AM)
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#1956
With the PSP library and good launch titles i'm really not in need of new games. Disgaea 3 and Gravity Rush are really enough till the eventual E3 announcements.
The launch and post launch by Sony has just been abysmal though. It's like they don't realize they just launched a new system. The Vita store has been bsrren, still no PS plus integration and the PSP seems to have better integration with the PS3 then Vita, which should have been designed and had all that built into it. Seriously, get some hype videos up on the Vita store, get some PS plus support, more remote play support, give me a freaking reason to go to the PSN store on my Vita every week, get some ebooks/comic store up on this thing, stop pretending the Vita doesn't exist and replaying the same, ONLY commercial you made for the damn thing. |
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Junior Member
(04-23-2012, 03:48 AM)
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#1957
That's really one thing that has hurt the PSP (and Vita) I think - the same games on it costing much more compared to other platforms. The Ubisoft/Gameloft games for instance, or Plants vs Zombies. |
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Member
(04-23-2012, 04:11 AM)
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#1958
Uncharted for the vita was not done by ND but was deved by bend studio. Their history speaks for their quality but simply because they aren't the team that started the uncharted franchise they aren't a good enough to create an entry? I find most of these arguments somewhat disingenuous and when regarding PSP titles designed for handheld play simply ill informed. There are over 700 titles released for the PSP and while I will agree the first two years did the console no favors, for the rest of the time on the market, many titles came out that worked well for portable play but were new instead of popular and familiar. Can you please be more specific. I didn't play both games, I only played Chains of olympus but I personally thought it was a great game for the PSP, the ratings were high, What exactly did you find lacking of the title or titles?
Last edited by staticneuron; 04-23-2012 at 04:26 AM.
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Member
(04-23-2012, 04:21 AM)
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#1959
Just looking at the PSP (for historical perspective, since Vita hasn't been out long enough to have a large number of examples), there are numerous instances where the original developer of a franchise handled the PSP game, and numerous others where they were handed off to other developers (sometimes first-party, sometimes third-party). For games done by the original developers, some have turned out very well, and others not so well. For games handed off to other developers, some have turned out very well, and others not so well.
For games that weren't done by the original developers, but handed off to quality developers, look at the God of War, LittleBigPlanet, and Resistance games on PSP. All of these were great games, and all successfully captured the look and feel of the PS2/PS3 games while also working within the portable format.
My point is that Sony has put their "A-teams" on mainline games on PSP, some of which turned out very well--and at the same time they've also tried to concoct new, original games for portable play (LocoRoco, Patapon, Pursuit Force). I don't consider teams that are primarily working on portable games to be automatically reduced to "B-teams" solely out of virtue of their games being portable games, but I have seen people jump to that conclusion (for example, posts 133 & 134 in this thread). Sony takes flak for not putting their so called "A-teams" on mainline entries on handhelds, but in instances where they've done it, this is somehow regarded as a demotion to the team (not by fans, but by detractors). You can't have it both ways. You might not want Sony to treat their portables as second-class systems, but you also can't broadly label studios who excel and/or specialize in portable development as "second-class developers" just because they're dedicated to portables. |
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I was a child w/horrible taste
(04-23-2012, 04:36 AM)
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#1960
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Faster, stronger, smarter and has a wife who plays more games than you
(04-23-2012, 05:37 AM)
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#1961
The "perception" is that this is how Sony's handheld efforts compare to Nintendo's. Whether or not this perception is entirely warranted, it exists and it exists for a reason. If the goal is to drive Vita sales, Sony needs to be actively accelerating away from this problem to make the system into one with "must-have" (not just "must-have for a handheld") titles.
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You're right to identify that there are a number of counter-examples here. Wipeout and Syphon FIlter on PSP are definitely examples of doing things right (and I also feel that both Patapon and Locoroco are serious efforts to create new, original content on the system that's suited to it.) |
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Member
(04-23-2012, 05:45 AM)
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#1962
Syphon Filter: DM was the first PSP game that really blew me away. It was so full-featured and was doing things most online console games at the time weren't bothering with, let alone handhelds. I still remember my first time doing 8-player Team Deathmatch with voice chat in that huge, seamless Shanty Town map. And the single player was incredibly well-structured, with bite-sized but satisfying missions and creative tasks (fond memories of that taser). How I wish Sony Bend could finally have their moment to shine :-( |
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Member
(04-23-2012, 05:49 AM)
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#1963
Last edited by saichi; 04-23-2012 at 05:52 AM.
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Member
(04-23-2012, 07:20 AM)
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#1964
Also the Syphon Filter and even the new IP (I love locoroco) doesn't seem to be among the million sellers for the system. To be more to the point' all of them either have graced consoles before or is a spin off of a popular console franchise. How should Sony and third party companies react when they see that. If you are aware of the numerous new IP for the PSP, how do you think this plays out when they look at the numbers. I am sure none of the companies will abandon new IP but they are certainly going to develop games that seemingly did well in the last gen, which makes what alot of what people are complaining about seemingly in this thread, will get worse. What is going to be interesting is if it will "work" this time around. If western developed games and shooters lead the pack for Vita, I imagine we will see a similar situation again. |
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Member
(04-23-2012, 07:23 AM)
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#1965
Well, one issue is that Sony utterly failed to advertise gems like Syphon Filter and Loco Roco. Million sellers don't just sell themselves, they have the full faith and support of the publisher behind them.
Instead we got spazzed out squirrels making nut puns :-| |
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Banned
(04-23-2012, 08:51 PM)
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#1966
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Banned
(04-23-2012, 09:03 PM)
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#1967
Both Syphon Filter games are great too. I hope we finally get one with dual analog control. |
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Member
(04-23-2012, 10:03 PM)
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#1968
I was offered a Vita wifi, 2 games (Wipeout+Lumines), memory 16gb and case for £200...
I know it's a good offer but somehow it didn't feel like a value purchase...I just cant think of much I wanna play in 2012 onwards... |
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Member
(04-23-2012, 10:12 PM)
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#1969
Can't advertise without a decent advertising budget. Games like Syphon or Loco got the short end of advertising dollars. It got worse with the PS3 launch one would assume.
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Nintendo's Takao
(04-23-2012, 11:04 PM)
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#1970
Also, SCE Japan Studio has a similar structure to EAD (project leads with a large pool of shared staff). It's really not uncommon in Japan, Namco and Level-5 are structured the same way too. |
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Faster, stronger, smarter and has a wife who plays more games than you
(04-24-2012, 12:28 AM)
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#1971
It's true that Sony didn't have to worry about how they were going to get people to develop for their systems in the past, but that mostly just demonstrates exactly how shitty the situation they're in with the Vita is. |
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Member
(04-24-2012, 12:53 AM)
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#1972
Vita is not dead anymore, because it has now Sir Awesomealot!
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Member
(04-24-2012, 01:01 AM)
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#1973
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Banned
(04-24-2012, 01:02 AM)
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#1974
I just hope they don't start announcing games that will release so far away from release at E3.
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Member
(04-24-2012, 01:05 AM)
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#1975
Tomorrow by this time we may be questioning the existence of this thread.
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Banned
(04-24-2012, 01:06 AM)
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#1976
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Member
(04-24-2012, 01:07 AM)
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#1977
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Banned
(04-24-2012, 01:08 AM)
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#1978
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Member
(04-24-2012, 01:09 AM)
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#1979
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Member
(04-24-2012, 01:14 AM)
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#1980
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Member
(04-24-2012, 01:17 AM)
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#1981
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Member
(04-24-2012, 01:18 AM)
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#1982
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Member
(04-24-2012, 01:20 AM)
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#1983
Capcom, in this generation, put all their cards with Microsoft (several exclusives and main development of HD, with crappy ports on PS3) and Nintendo (tons of DS and 3DS exclusivities, a lot of Wii support and switch of Monster Hunter). So this Capcom announcement probably will be another nail in Vita's coffin, instead of any hope for Vita.
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Member
(04-24-2012, 01:21 AM)
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#1984
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Banned
(04-24-2012, 01:21 AM)
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#1985
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Member
(04-24-2012, 01:23 AM)
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#1986
I mean, look at Dreamcast and Game Cube, the pure definition of bomba, and yet both had great exclusive third-party games. Vita is definitely getting some love, sooner or later. EDIT: By the way, I just noticed... 150k views? uhdfudhdfewyugr *death*
Last edited by Sammy Samusu; 04-24-2012 at 01:26 AM.
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Member
(04-24-2012, 01:26 AM)
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#1987
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Member
(04-24-2012, 01:28 AM)
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#1988
So when is someone going to make a '... will save Vita!' list? We need one quickly. |
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Worships the porcelain goddess
(04-24-2012, 01:33 AM)
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#1989
Marvel Super Heroes Collection, Mega Man Collection, Mega Man X Collection, Ghouls/Ghosts and Goblins Collection, Arcade Collection (D&D, etc), Shenmu e 1-2.... etc. |
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Member
(04-24-2012, 01:34 AM)
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#1990
Probably MH related though. |
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Banned
(04-24-2012, 01:35 AM)
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#1991
they have annual monster hunter releases for japan,i doubt mh4 will make it in 2012,so if that's 2013 what will they have for this year?mh vita....or mh triDS g+
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Banned
(04-24-2012, 01:36 AM)
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#1992
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Member
(04-24-2012, 01:40 AM)
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#1993
If so, don't forget about Resident Evil 6, Black Ops 2, New Super Mario Bros 2, Epic Mickey 2, etc. I'm personally expecting a Resident Evil game, maybe Revelations port or Outbreak Portable (big Resident Evil coverage, series 20th anniversary). Like I said, one game won't save Vita (not even Monster Hunter 9, the series is already on the 3DS), but anything is better than nothing, and it would encourage gamers (and developers) to have more faith on Vita. That's how I used to think, but then someone mentioned MH4 as an early 2013 game. Doesn't make sense to release a big Monster Hunter game in Q4 2012 and another one in Q1 2013.
Last edited by Sammy Samusu; 04-24-2012 at 01:45 AM.
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Member
(04-24-2012, 01:41 AM)
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#1994
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Member
(04-24-2012, 01:48 AM)
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#1995
Pack in all your other studios Capcom, MH is your only big worthwhile game anymore. |
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Member
(04-24-2012, 01:49 AM)
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#1996
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Member
(04-24-2012, 01:50 AM)
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#1997
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Member
(04-24-2012, 01:55 AM)
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#1998
I'd buy a vita if shenmue 1-3 were announced though. |
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Member
(04-24-2012, 01:56 AM)
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#1999
Personally I would find a portable Vita version of U.N. Squadron reboot to be awesome and I have a feeling alot of others would agree with me. But whatever, its not MH so don't bother Capcom. |
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(04-24-2012, 01:56 AM)
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#2000
I'm sure the Vita and the 3DS are getting all kinds of wonderful games that I won't be able to play, but when my brain said "you should get a portable game system" my first and only thought was that I should get a new iPad. I'm fairly satisfied with the decision too. This is a major obstacle for portable gaming machines... having competition that will play games, be a synth, and read or edit office documents stored on the cloud. Big 3 handheld gaming is, IMO, dead.
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