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Member
(04-23-2012, 08:25 AM)
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#3001
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Member
(04-23-2012, 08:25 AM)
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#3002
It all depends on how much effort is required to get it to a full stack and at what point does it balance out that the time spent killing elites is worth the increased drop rate. |
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Member
(04-23-2012, 08:28 AM)
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#3003
Question to anybody who has played the beta extensively:
As a wizard, i sometimes like to run into the middle of a group of monsters and cast frost nova or some other AOE spell, but I find it difficult to since I end up click on monsters and casting a spell instead. It was much easier in diablo 2 for some reason. Is there a way to disable this? IE: clicking always forces your character to move, and only shiftclicking will make you use your primary attack/skill? |
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Member
(04-23-2012, 08:28 AM)
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#3004
I really wanted the game list. Choosing your own game server was so much fun that way you could also see what classes were in the game and whatnot, maybe trading, chatting, random adventures. Sure the auction house is here but I wonder if that will just kill the community.
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Member
(04-23-2012, 08:31 AM)
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#3005
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Banned
(04-23-2012, 08:32 AM)
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#3006
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Member
(04-23-2012, 08:32 AM)
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#3007
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Member
(04-23-2012, 08:34 AM)
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#3008
to be fair, people calling for more than 4 player coop need to consider the amount of SCREEN CLUTTER that is already generated with 4 players, it gets insane on higher levels i bet with all the flashy spells etc.
I remember yesterday a buddy and i played, just the 2 of us and I was WD, spamming those slowdown hand circles, and Firebats in the middle of a huge mob pack, while he was a Monk, spamming some teleport kicks+ that flashlight thing, anyway it quickly became very chaotic to the point where sometimes you can't even see who's friend or foe, i imagine this dialed up to the max with 4 players and higher level spells and realise why they capped it at 4 (maybe not THE reason but one surely) |
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Member
(04-23-2012, 08:38 AM)
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#3009
Quote:
Quote:
Insaniac: Turn on elective skills, bind your left click to normal attack. qazqaNii: I agree, this bothers me as well. Lobbies are all business now as there's really only one possible purpose to them.
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Member
(04-23-2012, 08:50 AM)
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#3010
Calm down bro. Facebook difficulty? you are on ACT 1 on NORMAL |
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Member
(04-23-2012, 09:19 AM)
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#3014
I don't know if you know this, but the entire first 3 Acts of Diablo 2, you literally walk down a road from place to place. The grid around it is rejiggered in shape. It's also a bunch of square-ish grids with not that much personality at times.
When you get to the dungeons, it's less linear, which is true here as well. Going through the Den of the Fallen in D3 was pretty much identical to going through the various caves in Act 1 of D2. |
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Member
(04-23-2012, 09:21 AM)
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#3015
I really loved the beta and felt that most of the changes from D2 were for the best. Dontinquire's superb essay about how meaningful and well-thought these new changes are just turned me into a believer.
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Member
(04-23-2012, 09:51 AM)
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#3020
D3 isn't really a hallway. A hallway would be something like the first 40 hours of FFXIII, where you're pretty much being pushed down a linear path with no way of going back and revisiting past areas.
In D3 you're following a linear storyline, but you're able to revisit all the areas you've been to ,up to point you've reaches following the story in the game. Just like in D2 |
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there is joy in sucking dick
(04-23-2012, 10:00 AM)
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#3022
I also liked the wide open fields of Diablo II but I remember the jungle area (Act II?) being fairly constricted. So I'm erring on the side of undecided on whether I'm disappointed or not.
Hopefully the other segments of Act I in D3 branch out more and bring you to different areas that terminate or bring you to an optional dungeon versus funneling you into different set pieces.
Last edited by BlueTsunami; 04-23-2012 at 10:06 AM.
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Member
(04-23-2012, 10:15 AM)
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#3023
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Member
(04-23-2012, 10:20 AM)
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#3024
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Member
(04-23-2012, 10:24 AM)
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#3025
Some of the rose tinted goggles in this thread are absurd. In some of your minds I envision The Den of Evil being some sort of epic 14 floor dungeon with traps and maze-like layouts with mobs that shat on you on normal mode or something. |
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Member
(04-23-2012, 10:27 AM)
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#3026
This is nice, but not true.
There is a difference between understanding something as a starting point or using that as an example to try and conjure up the full game as it has all the same properties. Second half of the beta already shows that the game has spacey areas and non-"hallway" zones, randomized - so why would the rest of the game suddenly close in again, instead of opening up even more? (Especially considering what we have seen/been told about/know about the next zones...)
Last edited by V_Arnold; 04-23-2012 at 10:29 AM.
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Member
(04-23-2012, 10:35 AM)
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#3028
The short stories for each character are awesome.
Makes me want to re-read The Sin War trilogy once again. |
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Member
(04-23-2012, 10:40 AM)
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#3029
Here's a D2 dungeon: ![]() Compare that to how the layouts of the dungeons are in D3 from what we've seen. They are much more spread out, and force the player to follow straight paths much more. |
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somebody call bishoptl around Mar. 2009 plz
(04-23-2012, 10:40 AM)
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#3030
And I don't even mean that in the sense of well unless you've memorized every inane chart at Arreat Summit then you surely have more to learn. Or "Oh you don't know about the strafe bug? Hahaha, why in the world would you get your IAS to 130? The breakpoints for 4 and 3 frames are effectively identical! Wow, noob!" That isn't good design. It's annoying and cumbersome. I'm talking more about normal gameplay things. For instance anybody who's played D2 long enough has probably thought about trying to combine damage taken goes to mana, mana shield, and reduce damage to create a near invincible sorceress. It's fun, it requires thinking and the answer is surprising and leads to more fun and interesting ideas. Now D3 seems to ostensibly have the same sort of system in place. But that post you referenced mentioned something that very likely does seem to be the case. The designers seem to have tried to take the 'what if' out of the game. That definitely seems like a great idea in general but in this case they seem to have done so to such a degree that instead of 'what if' I'm left with no real sense of curiosity at all. I looked through all the classes passives and the lists of skills we had available. There were lots of interesting skills but nothing really left me with that sense of wonder and awe that Diablo 2, even after years of play, constantly managed to. The skills, for the most part, seem very safe, modest and as a result ultimately not particularly interesting - even if there are a billion of them. Again it's a good game, and it has done a lot of things right. The attacks really do feel like they have 'weight' and modifying of some of the excessively annoying and esoteric aspects of Diablo 2 like crafting are huge improvements. But I fear they've gone a bit too far here. It's like they were trying to make a nice soft drink. They started with Diablo 2, some murky and excessively rich opaque syrup. It needed to be watered down quite a bit, but they mixed up the ratios and have now left themselves with just mostly transparent sweet flavored water. Unlikely to offend, but also not something you'll probably have too many people coming in day after day, year after year for. |
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Member
(04-23-2012, 10:54 AM)
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#3035
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Member
(04-23-2012, 10:56 AM)
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#3036
I think my time with the game will be a mixture of SP and MP, but mostly SP. Only have one friend that's picking the game up. :( |
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Member
(04-23-2012, 10:57 AM)
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#3039
Either enable advanced tool tips in gameplay options or mouse over the skill while holding control. Have fun.
Last edited by oneils; 04-23-2012 at 02:19 PM.
Reason: uh, confused options with "positions." Wtf?
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Member
(04-23-2012, 11:00 AM)
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#3041
We just don't have enough information to reach the conclusion you are reaching yet. As another example, take World of Warcraft. The stat system there has been repeatedly simplified, and the game is repeatedly vilified as "casual", but I still have to use complicated 3rd party parsers and post them to forums full of hardcore players in order to get an analysis on my raid's performance and my personal performance, I have to use a 3rd party website to optimize my reforges and rotations, and that's just the tip of the iceberg regarding the end-game complexity of that game. Just because a system is transparent and accessible, doesn't mean it lacks complexity. In other words, there isn't a game Blizzard has put out yet that has lacked the "difficult to master" part of the equation. Not one, yet. Post Warcraft 2 era, anyway. So that's why I can't jump to that conclusion, even if from the tiny bit of info we have, it does look very simplified.
Last edited by FieryBalrog; 04-23-2012 at 11:03 AM.
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Member
(04-23-2012, 11:02 AM)
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#3042
It seems to be a very story driven game, though don't expect a ton of cutscenes. Personally, even if diablo 3 was a single player only game, I'd definitely buy it because I really enjoy everything about the game so far. But I'd say your best bet to know if it's worth playing is to try the beta out for yourself and see if you like it or not. You can probably still download it and try it, if you hurry. There are similar areas just after the skeleton kings where you are outside in open areas. Harazo has about an hours worth of footage on his twitch channel I think, looked really good.
Last edited by Trickster; 04-23-2012 at 11:15 AM.
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Nine out of ten orphans can't tell the difference.
(04-23-2012, 11:02 AM)
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#3043
My own random guess would be around 15h on normal difficulty if you take your time. Then again who cares about normal? The real meat of the game will be the other difficulties so I definitely you'll clock in 80h going through all 4 difficulties.
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Member
(04-23-2012, 11:05 AM)
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#3044
Only running to mainquests, no side dungeons, normal difficulty. |
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Member
(04-23-2012, 11:06 AM)
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#3045
In fact, the discussion reminds me of how hardcore BW-ites reacted to the changes in SC2, claiming that things like MBS, autorally, etc. would ruin the game's depth and leave it shallow. I don't know if SC2 is as deep as BW; it probably isn't; but by no means is it at all a shallow game, and it's been strong enough to survive on its own merits despite not much in the way of expansion-related support from Blizzard, and certain lackluster features of Bnet 2.0.
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Member
(04-23-2012, 11:06 AM)
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#3046
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Member
(04-23-2012, 11:12 AM)
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#3047
And if one does not know what forward contains, then... :D Well, we shall see. Not like I care about the length, but it is definitely lower than I imagine to be the "proper" amount, which is 15+ hours. 15 being if you are lucky with drops, never need to stop for crafting, do not go "off track" and never wipe on any bosses at all. We shall see. |
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Member
(04-23-2012, 11:15 AM)
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#3049
anyone here getting the Brady guide for D3?
It's probably nonsense to even think about it since everything will be dynamic with upcoming patches, changes etc. and you can look it all up on the net anyways but there's something about reading Diablo facts on the crapper that is just appealing to me hmmm... ;) |
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Member
(04-23-2012, 11:17 AM)
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#3050
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