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Member
(04-18-2012, 04:15 AM)
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#451
I'm torn between "rig" and "entitled." "Rig" is the harbinger of bragging and circle jerks, while "entitled" is almost always used in the context of "I buy every game new, day one, therefore I am the greatest person who has ever lived, and anyone who dares to buy used is a filthy rat by comparison."
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Member
(04-18-2012, 04:18 AM)
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#453
Quite possibly the most obnoxiously over-used word on GAF. It was cute at first, when it was only used to refer to Medal of Honor or CoD, but it has since become pretty much synonymous with the whole FPS genre around here.
Man, that Bioshock Infinite, so Dudebro. |
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Member
(04-18-2012, 07:15 AM)
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#454
Goodness me at all you guys taking this way too seriously and getting cross at real words that are just misused/overused.
Sounds like some of you just want to enforce more use of a thesaurus. If someone says something is "epic" or "immersive", and you disagree, that's all there is to it. As a pure gaming term, one of mine would have to be gank. I guess it's kind of a short-hand way of saying "gang up on", but it just sounds... icky. |
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Shaper Divine
(04-18-2012, 08:04 AM)
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#457
Next gen. Always thrown around and rarely is used in the context of what it actually should mean.
This game is next gen! What the graphics, the game play, the story? Is it because its a sequel, engine built on the previous engine? WHAT DO YOU MEAN!? Stupid buzzword. |
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Member
(04-18-2012, 08:43 AM)
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#458
I also dislike "achievement" as a word used in the context with videogames. While I get what it means, I often feel it belittles the true sense of the word in the way "achievments" are unlocked in games. For me, an "achievement" would be bound to something that proves that I alone or in a team got better at something (e.g. "Together with some of my buddies, we taught ourselves how to build something in the garage and were able to build a loudspeaker"; "I finally got that difficult perspective right in my drawing after many errors, now my skills as an 'artist' have imrpoved") or made something that is of worth to someone else as well in the long run (e.g. "Finally, I'm able to make the perfect steak! Now I'll invite a friend and let him/her try it out!"; "Since I've been abroad for a year, my language skills got so much better, I now can take a job at helping out some students with their homework"). Don't get me wrong, I also get a sense of "achievement" when finally beating that special secret boss in some game or when I finally am able to win 10 ranked matches in a row in some fighting game. But I feel the word is inappropriate, especially in context with "oh congrats, you passed the tutorial. ACHIEVEMENT UNLOCKED" or "oh congrats, you went and killed 1000 enemies with every single weapon available in this game. You just had to burn away your time for something pointless to achieve this." ... Maybe I just think to much of what I believe is the concept and sense of this word and how the daily achievement for something pointless or irrelevant does something to that word which is similiar to what's happening to the word "epic"... edit.: Maybe I'm interpreting to much into "achievement" or "to achieve something" as it could also be seen as "little steps of achievment to a greater goal". In the gaming world, though, I think "achievments" are overused and often without any worth or real sense of achievment...
Last edited by CrazyArcadia; 04-18-2012 at 08:50 AM.
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Member
(04-21-2012, 06:55 AM)
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#464
A game should be based on gameplay and mechanics, but, for some reason, many (popular) games are not. There are already 2 mediums dedicated to storytelling, and they will always be the superior ones to gaming - movies and books. Hollywood, unfortunately, has abused and degraded the medium of movies, and are constantly managing to set the bar even lower, and as a result, set the "high bar" even lower -- ruining the medium for all. And now games are emulating this process of abuse to a beloved medium. Sure, it's been around, but gameplay used to be the most important part of a game. An example of this Hollywood-isation gone mad; Games like the Uncharted series are hailed as classics, get rave reviews, and so on, despite the fact that they only feature extremely basic gameplay to tell a story; it's obvious that its main purpose was to tell a story, as opposed to being a "game". And its story is the equivelant of a typical mediocre/bad Hollywood movie story. Also, QTE, or quicktime event, context sensitive events; Like, entering a button press mode in a boss fight, but also stuff like specific events where the game gives you an item like a grappling hook, but you can only use it at a specific location/or locations where something glows -- it goes against so much of what gaming is supposed to be about. But also, where is the logic in this desire? (People buy into this trend and support it. I'm not saying I haven't bought any of these types of games, but I'm not a fan.) I honestly can't really understand it. Why would anyone who's into stories/cares more about story than gameplay want games to be about that? I'm pretty sure a mediocre book will be better than most stories in games. It's really like these people are just enjoying destroying a beloved medium for the fun of it, or are just incredibly selfish and want every form of medium to appeal to them. There are obviously incredible amounts of people that are into this, since its degredation is gaining in popularity. It's incredibly sad, but it only points to the nature of most of humanity, and the inevitable result of progress: selfishness and greed. It makes me angry, and I may occasionally lash out for example, but it's not any ones fault. It's human nature.
Last edited by Jac_Solar; 04-21-2012 at 06:59 AM.
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Member
(04-21-2012, 07:02 AM)
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#466
Last edited by Kokonoe; 04-21-2012 at 07:04 AM.
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