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Have a fun! Enjoy!
(04-16-2012, 06:01 PM)
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#59
There is a proper Sorcery hands-on preview at Thesixthaxis.
http://www.thesixthaxis.com/2012/04/...ds-on-sorcery/ |
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(04-16-2012, 06:03 PM)
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#60
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Member
(04-16-2012, 06:16 PM)
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#63
I was really, really looking forward to this. . but I'm steadily losing interest. |
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Banned
(04-16-2012, 06:21 PM)
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#65
Nothing really stands out to me. I don't know why ppl expect this to be a killer app from what we've seen.
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Member
(04-16-2012, 06:22 PM)
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#66
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aka andydumi
(04-16-2012, 06:45 PM)
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#69
Sony has said that these next few years will be focused on expanding the PS3 market past the hardcore game crowd into the family/yougster game arena. And that's fine by me. |
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Member
(04-16-2012, 06:57 PM)
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#70
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(04-16-2012, 06:57 PM)
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#71
Let's be honest here, the game IS clearly aimed towards kids, it already looked that way since the first reveal. What might be interesting for us though is the move implementation.
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Have a fun! Enjoy!
(04-16-2012, 07:14 PM)
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#72
I definitely will but I need to wait for the review code. Sony asked not to publish any video or screenshot from the preview code due to its unfinished state (ie. there are some serious frame rate issues - which I'm not even supposed to mention :P). Heck, it even lacks the ending credits!
The game is 90% combat and there is very little/simple puzzle solving or exploration (progression/levels structure are akin to God of war, not Zelda). You can upgrade you spells/character stats during the game but don't expect too much depth. It's very lite on the RPG side of things. While I did enjoy the game, I did so mostly because of the unique controls and how well they work rather than the quality of the game design. There are a lot of things I didn't like. For example, I hate not being able to move around with the shield up, and as much as I love Move, there is quite a bit of pointless waggling that could have been easily either removed altogether or supported by some meaningful mechanics. For example, rebuilding collapsed structures (rotate Move clockwise) or putting gems into slots (push Move forward) or creating potions (tilt or shake the Move depending on the ingredient) are all actions that don't require any meaningful thinking. It's just you performing specific motions to trigger an inevitable outcome. It's not really that bad as it adds to the feeling of doing magic (much like spamming circle in GOW to open gates adds to the feeling of making an extra effort if you get what I mean), but there is surely some lost potential in there. I do love to open chests with a simple whirl of the Move tho. That feels pretty cool. On that point, I don't get why to rise pillars or open chests you simply do a motion in their proximity (which is fast and cool), while in order to rebuild structures (collapsed bridges etc) you have to first press X and then start doing the motion. Why not let me do the motion rightaway just like with the pillars/chests? Anyway, another missed opportunity comes from the whole turn into animal magic thing. Remember the rat transformation? You can only do that in specific spots, and what you get from it is the ability to go through a tiny opening which is the only way to progress through the level. What's worse is that there is literally no new gameplay involved during the "rat segments". You simply push the stick forward until you reach the other end of the tunnel or whatever and automatically rever to human form. Pretty pointless. There is only one situation in which you can die as a rat, but it's so easy you get a trophy if you die. Overall, if this was a traditional game, with traditional controls, I wouldn't recommend it. But as a Move title, it's definitely one of the most accomplished ones by virtue of its unique combat system and spell-mixing mechanics. |
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Member
(04-16-2012, 07:17 PM)
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#73
I'm out. |
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Member
(04-16-2012, 07:59 PM)
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#75
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Banned
(04-16-2012, 08:11 PM)
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#76
I know it's "easy for me to say", but Sony should've launched Move with this game.
I'm not totally sold personally, but a younger audience would probably eat this up. The only question is whether enough people know wtf Move is at this point. Datura looks far more interesting to me. http://ps3.ign.com/articles/122/1220150p1.html |
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Have a fun! Enjoy!
(04-16-2012, 08:34 PM)
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#77
To be honest, I love doing that as well :D
Last edited by TTP; 04-16-2012 at 08:37 PM.
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Member
(04-16-2012, 09:08 PM)
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#80
This really is 'the' Move game. Fail to market it Sony and you've given up on the platform. |
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Member
(04-16-2012, 11:08 PM)
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#81
There was a thread here a couple of weeks ago about Kinect Star Wars, and in this post I brought up a point about Sony's marketing of Move games in general, and why they might have such obstacles that Microsoft doesn't have with their tendency to embrace recognizable brand names for Kinect games instead.
But what if we could have both the gameplay and the high-profile license in the same game? Microsoft has "Kinect Star Wars"...well, what if Sony were able to strike a deal with LucasArts and reskin a game like Medieval Moves: Deadmund's Quest into "Move Star Wars"? What if Sorcery's engine could be adapted to a Harry Potter game, or Start the Party's engine adapted into a Disney or Nickelodeon game? I'd love for Sorcery to be even a moderate success. I just hope they can get a good pre-release demo out, because otherwise most people (whether they own a Move or not) are not going to know or care about this game is even with a fairly large amount of advertising. |
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An blind dancing ho
(04-17-2012, 04:39 AM)
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#82
Sadly, the few gameplay parts in the trailer (was story focus)are still not close to the Sorcery 2010 version which was more like an atmospheric dungeon Crawler mixed with Zelda and it's puzzles with more magic and no swords,now the game look like some sort of EA harry potter action shooter clone. |
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Member
(04-17-2012, 06:00 AM)
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#85
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An blind dancing ho
(04-17-2012, 11:11 AM)
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#86
I really want to know why they changed it this way,was the 2010 version concept impossible to done right with the Move controller ( I doubt it) or was it just beyond the ability of the developers,or did Sony or some marketing focus group just wanted this change for sales or something. |
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(04-17-2012, 04:07 PM)
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#87
http://www.youtube.com/watch?v=llAI7lNd6OQ |
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An blind dancing ho
(04-17-2012, 04:18 PM)
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#88
http://www.youtube.com/watch?feature...&v=3TaH_QvPhy4 and http://www.youtube.com/watch?feature...&v=arWw7zhzKnk It's really not the same as the old game,now it just focus completely on shooting |
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(04-17-2012, 04:21 PM)
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#89
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Member
(04-17-2012, 04:30 PM)
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#91
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(04-17-2012, 04:30 PM)
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#92
Its the same game with a different look.
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Member
(04-17-2012, 05:05 PM)
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#95
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(04-24-2012, 06:48 PM)
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#96
New story trailer
http://blog.us.playstation.com/2012/...al-us-box-art/ New preview http://www.godisageek.com/2012/04/sorcery-preview/ Sounds so awesome.
Last edited by Loudninja; 04-24-2012 at 06:50 PM.
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