Lime
Member
(04-25-2012, 08:45 PM)

Lime's Avatar
Mechwarrior: Tactics Gameplay Footage + New screens #1

Footage: http://youtu.be/K3tuV20ogl0

Images (more on their Facebook page):







Also new preview (although not very well-written):

http://www.gamesradar.com/mechwarrio...nagement-devs/

Quote:
As you might’ve guessed from our MechWarrior Tactics preview, we’re pretty stoked about its potential for mind-blowing robotic warfare on apocalyptic battlefields. Based on the BattleTech tabletop game, this hex-grid, turn-based strategy title from Roadhouse Interactive and A.C.R.O.N.Y.M. Games looks like it could do wonders for the world of free-to-play browser games, which until now have had a pretty shaky reputation. We had a chat with Tarrnie Williams (the president of Roadhouse Interactive) and lead designer Chris Cleroux to get into the nitty-gritty on customizing mechs, booster packs full of weapons, and the all-important responsibility to manage one’s heat.

To recap: encounters in MWT take place on average-sized maps covered in hexagon tiles, where two teams of four mechs will fire volleys of rockets, lasers, bullets, and every other deadly projectile imaginable until only one team’s left standing. Turns are asynchronous, so you can dip in every few hours to make your plays (Cleroux dubbed this “Mechs with Friends”), or you can play hotseat-style with more zealous, like-minded opponents. Whichever route you choose, the game will play out the same: strategically position your mechs and gain incremental advantages to destroy your enemies before they reduce you to scrap metal.

Though they weren’t ready to talk prices, Williams and Cleroux stated that mech’s weapons and customizations will be distributed via booster packs, which can be bought with in-game currency or real-world cash. Items will come in common, uncommon, rare, and ultrarare varieties, just like Magic the Gathering. We were a bit confused when we were told that there wouldn’t be any item trading at launch, though Cleroux did hint at an auction house system to be implemented later down the line. We would’ve liked to see these kinds of systems implemented at launch – nobody wants to buy dozens of boosters in the hopes of getting the one item that they need.

MechWarrior fans and BattleTech lore buffs will find plenty to bite into with Tactics. The main objective, outside of conquering your enemies, is to assemble a battalion of mechs using the parts you collect through battles or boosters. “What we’re doing in MWT is creating varieties of mechs, for stock, built-in mechs that players are familiar with in the lore,” says Cleroux. “We also created these empty shells, which we call chasses. Each mech type has different variants of those shells that dictate the type and size of weapons and upgrades that can be put into them.” Pilots who like to customize their machines to the smallest detail will be in heaven, and the upgrades are divergent enough to make each choice matter. “We want every mech to feel like it fills a unique role,” Cleroux says.

For those who can tell the difference between the Mad Cat III and a Mad Dog Mk IV mechs, the devs have included the kinds of combat detail you’ve grown accustomed to. Things like heat management are crucial – go overboard with your firepower, and your mech will overheat, making you a sitting duck for the enemy. It’s these kinds of awesome subtleties that get us all aflutter over MWT’s combat, where gun placement and terrain can make the difference between victory and defeat. “Where you put your weapons matters, for line of sight,” notes Cleroux. “There are elevation rules, blocking terrain rules – we even have water features [regarding heat management]. If you’re standing in the water, and you have submerged heatsinks, you’re double-cooling for those sinks.” That is, in a word, rad.
Last edited by Lime; 04-25-2012 at 08:48 PM.
Sinatar
Official GAF Bottom Feeder
(04-25-2012, 08:56 PM)

Sinatar's Avatar
#2

Oh god mixing Magic the Gathering boosters with Mechs... this could ruin me.
Corto
Member
(04-25-2012, 08:59 PM)

Corto's Avatar
#3

The video had me the moment I saw an hex grid. I am so easily pleased. hehehehe
gwarm01
Member
(04-25-2012, 09:11 PM)

gwarm01's Avatar
#4

Well I guess my life is officially over.

"Mechs with friends" makes me think of how awesome it would be to have BattleTech on my phone. I would be hooked.
ZoddGutts
Member
(04-25-2012, 09:12 PM)

ZoddGutts's Avatar
#5

Looking good.
Lime
Member
(04-25-2012, 09:18 PM)

Lime's Avatar
#6

Originally Posted by gwarm01: View Post
Well I guess my life is officially over.

"Mechs with friends" makes me think of how awesome it would be to have BattleTech on my phone. I would be hooked.
It is developed on Unity and runs through a browser. I don't know if iOS or Android have the necessary Unity browser plugin.
Teknopathetic
Not even moist right now.
(04-25-2012, 09:21 PM)

Teknopathetic's Avatar
#7

"It is developed on Unity and runs through a browser. I don't know if iOS or Android have the necessary Unity browser plugin."


The fact that it's made with Unity means that an iOS or Android port is almost literally one click away, actually.
NEO0MJ
Member
(04-25-2012, 09:22 PM)

NEO0MJ's Avatar
#8

I don't know why but the mechs look kinda toy-like. Reminds me of Twisted Metal: Small Brawl.
Lime
Member
(04-25-2012, 09:30 PM)

Lime's Avatar
#9

Originally Posted by Teknopathetic: View Post
"It is developed on Unity and runs through a browser. I don't know if iOS or Android have the necessary Unity browser plugin."


The fact that it's made with Unity means that an iOS or Android port is almost literally one click away, actually.
I figured as much. I haven't had any personal experience with Unity on mobile devices, so I didn't want to comment on something I didn't know about.

Originally Posted by NEO0MJ: View Post
I don't know why but the mechs look kinda toy-like. Reminds me of Twisted Metal: Small Brawl.
I agree, but I think we can attribute it to the concept designs as well as them probably wanting a continuation of the design principles of Mech Commander 2.

Which in my opinion had the worst interpretations of 'Mech designs. They looked like two-coloured Micro Machines. At least Tactics doesn't look as bad as this (in terms of joining art and technology):



Compared to the sprite-based Mech Commander 1 from 1998:

Last edited by Lime; 04-25-2012 at 09:35 PM.