SolarPowered
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(04-26-2012, 06:34 AM)

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#2901



I'm starting to wonder if the soundtrack will bring in as much money as the game haha.
Originally Posted by Jintor: View Post
I can't translate six buttons onto pad play :(
This is why I went in on Savior so hard. I needed to learn a good six button fighter with a great sense of speed and it payed off. I don't feel nearly as lost at Skullgirls as some people might expect. I recommend that you run some solo teams against friends and redo the tutorial. Write down stuff that sticks out in particular(always holding block, block low for normals/lows, practice techs and learn your basic 8 hit air combo).

It's not gonna be super easy, but it doesn't have to be hard as hell either.
Originally Posted by d0c_zaius: View Post
I really really love the MIchiru Yamane tracks in the OST!
I'm amazed by Vincent Diamante, Brenton Kossak and Blaine McGurty too. Some of the best tracks are made by those guys. It's really cool that they have a distinct sound compared to Yamane. It makes the album unpredictable in a very pleasant way.

Vincent Diamante:
Daybreak
In rapid succession

Michiru Yamane:
Paved with good intentions
The seat of power

Brenton Kossak and Blaine McGurty:
Pedestrians crossing(sickest menu music since Guilty Gear)
Them's fightin' words

Too good
Originally Posted by Pachinko: View Post
I'm interested in this game but some part of me doesn't want to bite until it's a bit more substantial, like perhaps a deluxe edition down the road. Although I realize it's a catch 22 situation because if I don't buy it , they have no support to make new content.

The artwork looks super ace though :D
There is not going to be a Skullgirls 2 in six months. You may find yourself waiting nearly two years.
Originally Posted by Kokonoe: View Post
I bought it a few days ago, but just got around to playing it a few hours ago. Haven't really found the character that's suited to how I play, but the game is quite nice.
It definitely needs a movelist function for the start menu, and fighting the last boss's third form is just luck of the draw it seems as I lucked out after a few tries since it didn't spam skulls while flying into my attacks.
The move list is already being tackled in the patch they are planning(alongside training mode options). It's only a matter of time now and you can always print out the PDF for a particular character you enjoy playing by checking out the character page on the main website.
Originally Posted by _dementia: View Post
Yeah same here. If they do end up releasing it on disc in Japan I'd probably import.
I have a question. Do Japanese PS2 titles also work on BC PS3 systems?
Originally Posted by shaowebb: View Post
Invited a friend over to my place today and played a ton of Skullgirls together. Completely hooked him on the game. He went absolutely nuts playing the team of Parasoul/Cerebella. He LOVED lock&load's armor and used it on my Peacock to great effect.

Best thing he had was the smoothest raw tag setup for his team. Summon the biker as Parasoul after blocking my Valentine. Then rawtag in Cerebella who comes from the ceiling with an elbow drop. Id either block and eat the elbow or jump into it half the time and I knew he loved using it. I eventually got the timing habitual to avoid it, but I can see this thing working online 50/50 and it was a lot of fun to do.

Also gotta say I love playing Valentine. When I'm not being lame with Peacock I love using her combos to no end. That hitstun vial makes stuff incredible on top of her already fun combos. Plus I can't get enough of her scalpel hyper in combo setups. She DHC's well and can finish a combo with that hyper from about any sort of setup. I may just go for her on point and Peacock on anchor using the ground bomb (Boxcar George) as the assist. It worked really well when doing Valentine's Savage Bypass dash maneuver. Though the slower bomb (George's Day Out) makes for some better mixup potential given I can use it to make whifs safer for Valentine on Savage Bypass.

So much fun today on this game and I converted another person to it. Thanks Reverge for all the hard work you did and are continuing to do for this game.
Why haven't we played against each other yet? I'm gonna put you in a headlock(probably ineffective against your martial arts lol) and force you to play.
Originally Posted by Raging Spaniard: View Post
Ravi, Im no linguist but what the fuck does ORGINAL mean?
They are trying to pull a Cacpcom on us.
Originally Posted by Dreavus: View Post
Got some matches in today for the first time, love the game.

Everything about Peacock as a character is delightful. Haven't figured out very many combos with her, but I suppose that's not really the point.
Peacock is the kind of character that can get away with a lot even if you know only two or so basic combos. I like that kind of character a lot. I think beginners can have a lot of fun with her zoning game due to it's strength.
Ravidrath
Lab Zero Games
(04-26-2012, 06:38 AM)

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#2902

Originally Posted by Raging Spaniard: View Post
Ravi, Im no linguist but what the fuck does ORGINAL mean?
SHHHH! We're fixing it. :(
NEO0MJ
Member
(04-26-2012, 07:13 AM)

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#2903

Originally Posted by Ravidrath: View Post
SHHHH! We're fixing it. :(
Revergerlabs!
Hojaho
Junior Member
(04-26-2012, 08:37 AM)
#2904

Got the OST on iTunes. Awesome. :D
sixteen-bit
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(04-26-2012, 01:10 PM)

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#2905

Originally Posted by SolarPowered: View Post
I have a question. Do Japanese PS2 titles also work on BC PS3 systems?
Yes, as long as your BC PS3 is Japanese.

Originally Posted by Hojaho: View Post
Got the OST on iTunes. Awesome. :D
I got it on Amazon. I prefer them and loved that it was a dollar cheaper.

Originally Posted by Ravidrath: View Post
Not sure if that's in the cards any more or not, since getting the characters needed for that would take a long time.
Do you think an Arcade release would ever be a possibility?
Last edited by sixteen-bit; 04-26-2012 at 01:13 PM.
Ravidrath
Lab Zero Games
(04-26-2012, 02:58 PM)

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#2906

Originally Posted by _dementia: View Post
Do you think an Arcade release would ever be a possibility?
We are very strongly pursuing one, but who knows if it'll actually prove possible.
Masaki_
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(04-26-2012, 07:19 PM)

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#2907

https://twitter.com/#!/Skullgirls/st...89700604526592

A lot of people are gonna be eating metaphorical shit today.
Ravidrath
Lab Zero Games
(04-26-2012, 07:21 PM)

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#2908

Originally Posted by Masaki_: View Post
https://twitter.com/#!/Skullgirls/st...89700604526592

A lot of people are gonna be eating metaphorical shit today.
o:)
Huw_Dawson
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(04-26-2012, 07:27 PM)

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#2909

Just don't pull a Tim Schafer on us. :P



Congratulations!
sixteen-bit
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(04-26-2012, 07:29 PM)

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#2910

Congrats on the sales, guys.
Red Arremer
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(04-26-2012, 07:41 PM)

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#2911

Good job with the game. :)

So, what are the plans for the future, other than DLC?
Kokonoe
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(04-26-2012, 07:46 PM)

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#2912

Originally Posted by Red Arremer: View Post
Good job with the game. :)

So, what are the plans for the future, other than DLC?
Skull Kart!
mr. puppy
Member
(04-26-2012, 07:47 PM)

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#2913

they could easily double that if they put it on steam
Dizzy-4U
Member
(04-26-2012, 07:48 PM)

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#2914

Just saw the skullgirls tweet. Congrats guys!
DiscoShark
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(04-26-2012, 07:49 PM)

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#2915

Originally Posted by Red Arremer: View Post
Good job with the game. :)

So, what are the plans for the future, other than DLC?
Well the DLC is a pretty huge part of "the future" for Skullgirls. Going beyond the characters we'll probably be seeing a ton of new modes coming down the pipeline. They've teased everything from 2 different types of lobbies (spectator included), online training mode, potential story expansions ... it's all sounding pretty neat.

The future other than DLC ... uh ... Skullgirls 2?
Red Arremer
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(04-26-2012, 07:51 PM)

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#2916

Originally Posted by Kokonoe: View Post
Skull Kart!
Sweet!

Originally Posted by DiscoShark: View Post
Well the DLC is a pretty huge part of "the future" for Skullgirls.
I more meant for the developers, not the game itself. :P Since one of them is posting here, I though I'd ask what's planned other than expanding Skullgirls.

Quote:
Going beyond the characters we'll probably be seeing a ton of new modes coming down the pipeline. They've teased everything from 2 different types of lobbies (spectator included), online training mode, potential story expansions ... it's all sounding pretty neat.
Speaking of which, is there anything regarding the characters, like, which ones are considered? I'm a noob in this thread!
zlatko
If my BP falls below 1000 Lord Sirlin will kill my family
(04-26-2012, 07:59 PM)

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#2917

Originally Posted by Red Arremer: View Post
Sweet!



I more meant for the developers, not the game itself. :P Since one of them is posting here, I though I'd ask what's planned other than expanding Skullgirls.


Speaking of which, is there anything regarding the characters, like, which ones are considered? I'm a noob in this thread!
Brazzers colaboration to bring a SkullGirls tournament.
Red Arremer
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(04-26-2012, 08:01 PM)

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#2918

Originally Posted by zlatko: View Post
Brazzers colaboration to bring a SkullGirls tournament.
Shweet. I'll definitely get my joystick ready for that, if you catch my drift.
NoctisLuna
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(04-26-2012, 08:01 PM)

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#2919

So about that dlc
LegatoB
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(04-26-2012, 08:03 PM)

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#2920

Originally Posted by JaeTheOne: View Post
So about that dlc
It takes time, man. Not as long as it takes when you finish all of the DLC before release and lock it on the disc, but time nonetheless.
DiscoShark
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(04-26-2012, 08:12 PM)

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#2921

Originally Posted by Red Arremer: View Post
Speaking of which, is there anything regarding the characters, like, which ones are considered? I'm a noob in this thread!
The top candidates for DLC characters are :

Squigly

"Squigly is a zombie opera singer inhabited by the parasite Leviathan, and bests her opponents using “stance cancels” and spatial control powers. "

More than likely outdated movelist concept ... art ... thing.
http://s200.photobucket.com/albums/a...gly/?start=all

Umbrella - Parasoul's sister.

"Umbrella, little sister of Skullgirls mainstay Parasoul, wields her voracious living umbrella in battle, which grows hungrier and more powerful the longer it isn’t used."
SolarPowered
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(04-26-2012, 08:14 PM)

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#2922

Congrats on the sales thus far. Hopefully the game has a veeeeery long tail. I bet Steam sales could trounce console sales if you guys put in some of that marketing muscle when the PC version drops.
Originally Posted by Red Arremer: View Post
Speaking of which, is there anything regarding the characters, like, which ones are considered? I'm a noob in this thread!
http://www.neogaf.com/forum/showpost...&postcount=552

The ones I think are sure locks:

Umbrella
Squiggly
Venus Lovelace
Black Dahlia
Big Band
Leduc
Panzerfaust
Beowulf(supposedly very brash and manly like Kamina from Tengen Toppa)
D. Violet(instructor's alter ego)

There are more and the total number of unknown characters(not including the ones above) in Ahad/Mike's plans for Skullgirls may be almost 2 dozen. I'm personally hoping for a few playable Dagonians. A shark man is an absolute must. The kid in me has decided that it must happen.
Originally Posted by _dementia: View Post
Yes, as long as your BC PS3 is Japanese.
I was hoping that I could use JP PS2 games on my American BC PS3.

oh well...
Last edited by SolarPowered; 04-26-2012 at 08:33 PM.
Red Arremer
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(04-26-2012, 08:16 PM)

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#2923

Originally Posted by SolarPowered: View Post
Black Dahlia
Actually thought that this one and Umbrella seem the most likely going by the story cutscenes.

And male characters? In Skullgirls? =O
Huw_Dawson
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(04-26-2012, 08:31 PM)

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#2924

That page of Squiggly concepts is making me very excited for the character. :D
Red Arremer
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(04-26-2012, 08:38 PM)

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#2925

Originally Posted by Huw_Dawson: View Post
That page of Squiggly concepts is making me very excited for the character. :D
I actually love the bonedragon parasite, especially the expressions... so adorable.
alstein
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(04-26-2012, 08:40 PM)

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#2926

Originally Posted by Kokonoe: View Post
Skull Kart!
I'd like to see that.
notworksafe
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(04-26-2012, 09:43 PM)

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#2927

Autumn Games isn't going to sponsor our tourney this year! :(

I'm considering putting up a pot bonus out of my own pocket...it'd be much less though.
Last edited by notworksafe; 04-27-2012 at 12:42 AM.
sixteen-bit
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(04-27-2012, 12:54 AM)

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#2928

Originally Posted by Kokonoe: View Post
Skull Kart!
Skull Party
Skullkémon
Skullgirls: Maximum Impact
Jintor
Lit himself on fire to get
a mod to tag him
(04-27-2012, 12:57 AM)

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#2929

Crossover fighter with Street Fighter
shaowebb
The Keeper and Holy Guardian of Captain Badass
(04-27-2012, 01:09 AM)

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#2930

Originally Posted by Masaki_: View Post
https://twitter.com/#!/Skullgirls/st...89700604526592

A lot of people are gonna be eating metaphorical shit today.
AHAHAHAHA! Oh God thats beautiful. Best tweet ever.
Ravidrath
Lab Zero Games
(04-27-2012, 01:13 AM)

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#2931

Skullgirls Tactics: The Grand War.
SolarPowered
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(04-27-2012, 01:14 AM)

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#2932

I'll buy ten copies of cross tekken if Skullgirls sells 100k copies.

Oh God don't make the Steam version pleaaase
Originally Posted by Red Arremer: View Post
Actually thought that this one and Umbrella seem the most likely going by the story cutscenes.

And male characters? In Skullgirls? =O
The gender ratio will be flipped. If the game becomes a real success then you might see 7-10 males in total.
Raging Spaniard
If they are Dutch, upright and breathing they are more racist than your favorite player
(04-27-2012, 01:23 AM)

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#2933

A 2D sidescroller like Hard Corps or Prinny or even Guardian heroes would be a really good, natural fit I think.

Maybe I'll make a mockup for fun one of these days
Ravidrath
Lab Zero Games
(04-27-2012, 01:27 AM)

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#2934

I'd love to make a Metroidvania w/ Valkyrie Profile-style RPG battles, too.
Ties
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(04-27-2012, 01:29 AM)

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#2935

Originally Posted by SolarPowered: View Post
If the game becomes a real success then you might see 7-10 males in total.
Hopefully they're all Bridgets.
shaowebb
The Keeper and Holy Guardian of Captain Badass
(04-27-2012, 01:31 AM)

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#2936

Originally Posted by Ravidrath: View Post
I'd love to make a Metroidvania w/ Valkyrie Profile-style RPG battles, too.
Who doesn't. :)

Serious talk though, how warm is the studio to the idea of a Skullgirls Beat em up someday?
toastyToast
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(04-27-2012, 01:49 AM)

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#2937

Total War: Ehgrets
sixteen-bit
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(04-27-2012, 02:49 AM)

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#2938

Originally Posted by Ravidrath: View Post
I'd love to make a Metroidvania w/ Valkyrie Profile-style RPG battles, too.
lol Yamane can't escape the Castleroids.
El Sloth
watch me play my flute
(04-27-2012, 02:54 AM)

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#2939

Bullet Hell shooter.

Or gritty FPS set in modern times.
Solune
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(04-27-2012, 03:40 AM)

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#2940

Originally Posted by Ravidrath: View Post
I'd love to make a Metroidvania w/ Valkyrie Profile-style RPG battles, too.
MAKE IT HAPPEN . FUUUUUUUUUUUUUUUUUU. T.T
joe2187
shit his pants in anger when Bambi's mom died
(04-27-2012, 03:53 AM)

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#2941

Skullgirls pocket fighter mini mix
TheOGB
Shots Shots Shots
(04-27-2012, 03:54 AM)

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#2942

Skullgirls comic

after the story DLC, of course
Tokubetsu
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(04-27-2012, 04:19 AM)

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#2943

Skullgirls Hard Corps. Peacock and Parasoul are the only playable characters.
Roubjon
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(04-27-2012, 04:23 AM)

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#2944

Originally Posted by Ravidrath: View Post
I'd love to make a Metroidvania w/ Valkyrie Profile-style RPG battles, too.
What a beautiful combination that would be. And with Skullgirls animators behind it? Best game ever.
Master Milk
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(04-27-2012, 04:51 AM)

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#2945

Originally Posted by Ravidrath: View Post
Skullgirls Tactics: The Grand War.
I'd buy ten copies of this.
Ravidrath
Lab Zero Games
(04-27-2012, 05:08 AM)

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#2946

What the...? The #Skullgirls OST is #1 Electronic, #1 Jazz, #1 Soundtrack and #2 Overall album on Amazon.jp.
http://t.co/oLlko5EE
Amazon.jp MP3 Album sales are just weird, on the whole, and it looks like it's just not popular in general... but it's still really surreal.
Last edited by Ravidrath; 04-27-2012 at 05:13 AM.
El Sloth
watch me play my flute
(04-27-2012, 09:14 AM)

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#2947

How about a party fighting game in the spirit of smash bros.

A true troll of a sequel.
SolarPowered
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(04-27-2012, 09:28 AM)

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#2948

Originally Posted by Ravidrath: View Post
What the...? The #Skullgirls OST is #1 Electronic, #1 Jazz, #1 Soundtrack and #2 Overall album on Amazon.jp.
http://t.co/oLlko5EE
Amazon.jp MP3 Album sales are just weird, on the whole, and it looks like it's just not popular in general... but it's still really surreal.
Japan wants this game so badly that it hurts. I've never seen such an outpouring of love for a foreign fighting game. Michiru Yamane and Vincent Diamante must be ecstatic about the album's sales so far.

Oh man...
Originally Posted by Typae: View Post
Hopefully they're all Bridgets.
Everybody likes Bridget. :3
Originally Posted by Ravidrath: View Post
I'd love to make a Metroidvania w/ Valkyrie Profile-style RPG battles, too.
It'd sell gangbusters on the digital platforms. Reverge has a bright future if you guys can work your magic on other genres.
Last edited by SolarPowered; 04-27-2012 at 09:35 AM.
Steaks
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(04-27-2012, 10:05 AM)

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#2949

You all should make a deep RPG with long lasting choices in the Skullgirls universe. A crafting system with a staggering amount of choices, plus, make sure that there's gray morals and a strong political story.

Clearly this is the perfect game for the Skullgirls universe and I am not telling you to make The Witcher 3.
Castef
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(04-27-2012, 10:37 AM)

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#2950

It is just me, or 50.000 copies are actually not an exceptional result for the launch week?