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(04-26-2012, 12:58 PM)
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#52
Might have to toss in Haze again just for shits. It's definitely one of those strange forgotten games from earlier in this generation. Sony was really striking out during the PS3s early days.
I've been on an old, average FPS kick lately (mostly playing N64/PSX/Saturn/Dreamcast ports of old PC games) and Haze would fit right in. |
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Member
(04-26-2012, 01:00 PM)
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#53
And they all had technical issues. Have to wonder if many of these early PS3 exclusives would have been better if devs weren't stuck spending all their time trying to work with the PS3 hardware to get the games just to run, and actually spending the time working on the game's content
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Banned
(04-26-2012, 01:05 PM)
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#54
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(04-26-2012, 01:12 PM)
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#55
Things like these reinforce why the current publisher -> developer relationship is bad and why people are welcoming alternatives (as limited as they are) like selling Alpha access/updates and crowdfounding.
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Member
(04-26-2012, 01:23 PM)
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#58
The original games could be released as PS2 classics or something. |
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Member
(04-26-2012, 01:32 PM)
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#59
That's a quite selective reading of events; from what I've heard from former employees of FR and other folks within the UK industry their management was very much at fault for leaving the company in an exposed position.
Its a matter of record that FR had a horrible reputation within publishing circles for prima-donna behaviour and to say that Battlefront was the only project they had on the go at the end is simply untrue. Google "Pumpkin Beach" for example. |
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Member
(04-26-2012, 01:34 PM)
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#60
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(04-26-2012, 02:46 PM)
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#65
Quote:
Of course, it's not fair to compare their older output as I'd take TimeSplitters over Far Cry 1 any day. |
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Junior Member
(04-26-2012, 02:48 PM)
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#66
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Banned
(04-26-2012, 03:00 PM)
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#69
The big problem that the article never touches on is how even if Haze wasn't a bucket of shit it was still them forcing themselves into a followers position, and if it had been successful they might never have just kept with that IP and never gone back to the more light-hearted fare anyway.
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(04-26-2012, 03:04 PM)
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#70
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Member
(04-26-2012, 04:17 PM)
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#71
I don't know anything about the exclusivity deal with Sony, however. I remember thinking at the time (apparently incorrectly) that it was "Sony's answer to Halo" or something similar. Not the position you want your game to be in.
Last edited by Pyronite; 04-26-2012 at 04:21 PM.
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Member
(04-26-2012, 05:21 PM)
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#74
You should play Future Perfect some time. The multiplayer isn't as good as it is in 2 (in my opinion), but the single player is really fun and has an actual story to follow this time.
I don't know that I'd go so far as to say "best," but I thoroughly enjoyed it. |
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(04-26-2012, 05:25 PM)
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#75
Not a perfect game by any means but it was definitely a very cool experience. I enjoyed it much more than, say, Psi Ops. |
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Member
(04-26-2012, 06:51 PM)
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#78
Seriously, really pisses me off. Lucasarts has so much content it could put out and be successful with, yet they do jack shit. I say good, fuck them and all these other shitty companies(Activision, EA, Ubi, etc.). *goes back to playing Super Nintendo* Edit: Second Sight was really good. Shame it bombed hard. I'll never forget PS2 Launch day. Tekken Tag Tournament and TimeSplitters(and getting my first DVD's, Terminator 2 and The Matrix). A seriously mind-blowing day. TimeSplitters multi was pretty fun and the game was sooooo fast and fluid. Create a levels were awesome too.
Last edited by SkyMasterson; 04-26-2012 at 06:55 PM.
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Member
(04-26-2012, 07:52 PM)
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#82
![]() Not to rub it in or anything but not only did we get a better cover art for TimeSplitters, they even managed to make the American one look good as a back cover. ![]() And yes TimeSplitters 2 had great art, very stylised.
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He's not our sharpest knife. In fact, he's one of our dullest.
(04-27-2012, 03:19 AM)
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#89
Sigh. I really miss Timesplitters.
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