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Member
(04-26-2012, 07:48 PM)
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Comments from Jay Wilson Taiwan press tour
#10902
These were translations from several interviews conducted on Jay's Taiwan press tour.
Source: http://diablo.incgamers.com/blog/com...ess-conference -The PvP system is still in a period of change and there is no definite schedule for its launch but the PvP system will be a completely open game mode. However, skills in their nature will remain the same, such as damage output, stun period, for example, may be reduced in PvP. -Nothing specific has been decided regarding public testing of the PvP mode but do not rule out a similar system to World of Warcraft’s Patch Test Realm (PTR). -It is hoped PvP mode will be in the game by the end of 2012. -In PvE mode there will be no means to kill other players as that ruins the fun of the game. -If demand is high they will consider having a Chinese interface with English audio. -The expansion pack will provide new places, equipment and increase the difficulty but there will be no increase the level cap. -There will be no ladder in Diablo 3. -Skills should be similar as they are in the beta, possibly minor fine tuning will only be required. -Character customization was a little more elaborate to begin with. Initially 8 or 9 hair and beard colours were designed for the Barbarian but once in game it made such a tiny difference and when wearing a helmet the differences could not be seen at all so they decided against this level of customisation. -Dyes will allow you to customise your equipment. An invisible dye on body armour will make your character look as if they do not have body armor on. -The third artisan (Mystic) will return but her role will be useful. -The interface will not change but possibly minor tweaks. -Jay has not beaten inferno difficulty, as a solo player or in a 4-player multiplayer game -If a player was to read the lore, interact with the environment, access 80% of the game content then you are looking at 15-20 hours to complete normal difficulty. |
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Junior Member
(04-26-2012, 08:06 PM)
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Also, the difficulty level of Inferno really intrigues me. I hope it truly is that hard. The spoils better be good though... otherwise people will rage. |
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Member
(04-26-2012, 08:08 PM)
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Member
(04-26-2012, 08:16 PM)
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Member
(04-26-2012, 08:27 PM)
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Member
(04-26-2012, 08:40 PM)
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The monk was definitely my biggest surprise during the beta weekend. He never appealed to me at all, but once I started getting a handful of abilities and got to teleport punch monsters, I was blown away by how much fun he was. It really made me debate my choice as maining a Barbarian on release.
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Member
(04-26-2012, 08:45 PM)
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Member
(04-26-2012, 09:14 PM)
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I never understood the fascination with PvP in DII. Just a bunch of guys running around and abusing glitches.
No ladder is a shame though.
I'll take more campaign-based challenges and quests over stuff like PvP any day. |
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Junior Member
(04-26-2012, 09:25 PM)
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Ok im not an old school diablo fan and i know very little about the genre but i played the beta and liked it. Got some questions if anyone has time to answer them!
Kinda short but ok i guess. What i wonder is, can i explore the world after i finish the game or do i have to start like a "new game plus"? |
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Member
(04-26-2012, 09:32 PM)
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To not end up playing a game where everyone runs around with the best of the best gear. Go play diablo 2, some of the best items in the game are worth next to nothing because everyone have 5 of them sitting in their stash. It's really dull playing that kind of game imo.
Not having it makes little sense to me, they know from diablo 2 that it's something people want...
Last edited by Trickster; 04-26-2012 at 09:35 PM.
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Member
(04-26-2012, 09:40 PM)
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Last edited by Joe Shlabotnik; 04-26-2012 at 09:43 PM.
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Member
(04-26-2012, 09:56 PM)
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Member
(04-26-2012, 10:20 PM)
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Interesting addition from the comments on that post:
Originally Posted by RoShin222:
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Member
(04-26-2012, 10:22 PM)
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You guys want PVP I suggest you check out DOTA 2. Diablo PVP is pretty terrible and will never be balanced. Once you get into DOTA you will not give a single crap about Diablo PVP. Then again, you might not give a single crap about Diablo in general but that's another issue. He is probably referring to desync.
Last edited by Sothpaw; 04-26-2012 at 10:25 PM.
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Banned
(04-26-2012, 10:22 PM)
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Member
(04-26-2012, 10:23 PM)
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In theory, the Diablo 3 team believes that the endgame as a whole will be much different than that of Diablo 2's, mainly because the Diablo 3 team is confident that item duping will not be a problem. Let's analyze why that would affect things: Diablo 2 endgame: All players had access to high-end equipment, and the 'search of items' was little-to-none. You were forced to trade up in order to establish the high-end loot for your characters There were some Mephisto/Baal runs involved, but I would imagine about 98% of all the loot acquired by endgame characters was obtained through duping methods. This created an immense item pool, and forced the Diablo 2 team to reset the ladder frequently in an attempt to re-invigorate the community for the item hunt. Diablo 3 endgame: With no duping expected (who's knows what the case will be), the high-end loot hunt will be forever in action (or at least for a MUCH longer time than the Ladders continued for in Diablo 2), as as the best loot will be A) incredibly difficult to find and B) Require users to slay super tough monsters to get, which takes using high-end loot to kill, which is what you're trying to get in the first place...and you see the difficulty here. All-in-all, the endgame will consist of the endless item hunt, and Blizzard does not expect this hunt to end rather quickly. Think of it this way. In order for all players to be content with the current pool of items, each player would have to find their own godly high-end loot to fill out their characters ON THEIR OWN. Not to mention players would then be searching to complete sets, work with other item builds as well, etc. Without duping involved, this should take a very, VERY, long time. Just my two cents on the matter. Do I actually believe this to be the case? Well, given that we are going to always-online approach, it better damn be. No duping would make this game better than a fried Twinkie with hot fudge. |
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Member
(04-26-2012, 10:30 PM)
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PvP wasn't implemented very well in diablo 2, but it seemed like they were making progress in 3. And what better end game content than going at it against other players to see who is "better"? Sure, there'd be a lot of unbalanced stuff, but if you could choose to fight against your own class only (and possibly custom options) I could see it being very popular. I just can't believe after the arena footage we saw months ago, they still "hope" they'll have it added by the end of 2012.
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Member
(04-26-2012, 10:35 PM)
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Think of it like the end of the main-quest in Pokemon. You finally got all of these awesome Pokemon now, but there's no-one left to kill. In Diablo you just honed all of your skills at level 30, with that cool sword and armor you just found. But after finishing normal, you'd think that's all there is. But wait! Now you can replay it, with tougher monsters, different side-quests, and you keep unlocking MORE skills, all the way to level 58! And even when you get your very last skill, now you still need to find that right build that works just for you. Not to mention that you keep finding better items that keep motivating you find more, and more, and more... When you're "done" with that, you have four more classes to do it all over again with. It doesn't end. Ever.
Last edited by lordy88; 04-26-2012 at 10:40 PM.
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Member
(04-26-2012, 10:36 PM)
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At the end of the day, Diablo 3, like WOW, is a PVE centered game.
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Member
(04-26-2012, 10:45 PM)
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┬──┬◡ノ(° -°ノ) This is selfish, but I am glad. Im bitter to this day about the hamfisted attempts at PvP in WoW that damaged the PvE side of it on numerous occasions. This at least gives me good reason to believe they are looking to do it right this time. Especially the part about changing abilities like stuns and just giving them different effects or durations for PvP. They were very reluctant for some reason to do a lot of this in WoW, instead of giving lots of skills 2 rulesets for PvE and PvP, they took an axe to those skills overall. Sometimes crippling their PvE effects in order to assist balance in PvP. .... Fuck PvP. |